# # spec file for package gzdoom # # Copyright (c) 2024 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: gzdoom Version: 4.12.2 Release: 0 Summary: A DOOM source port with graphic and modding extensions License: GPL-3.0-only Group: Amusements/Games/3D/Shoot URL: https://zdoom.org/ #Git-Clone: https://github.com/zdoom/gzdoom Source: https://github.com/zdoom/gzdoom/archive/g%version.tar.gz Patch1: gzdoom-waddir.patch Patch2: gzdoom-lzma.patch Patch6: gzdoom-discord.patch Patch8: 0001-removed-some-32bit-only-CMake-code.patch Patch9: 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch Patch10: 0001-Revert-Switch-to-miniz-from-zlib.patch Patch11: more-32bit.patch BuildRequires: cmake >= 2.8.7 BuildRequires: discord-rpc-devel BuildRequires: gcc-c++ BuildRequires: libjpeg-devel BuildRequires: pkg-config BuildRequires: unzip BuildRequires: zmusic-devel BuildRequires: pkgconfig(bzip2) BuildRequires: pkgconfig(clzma) >= 23.01 BuildRequires: pkgconfig(flac) BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(gtk+-3.0) BuildRequires: pkgconfig(libwebp) BuildRequires: pkgconfig(openal) BuildRequires: pkgconfig(sdl2) >= 2.0.6 BuildRequires: pkgconfig(vpx) BuildRequires: pkgconfig(zlib) Provides: bundled(glslang) = 11.10.0 Provides: bundled(vulkan) = 1.2.189.1 Suggests: freedoom Provides: qzdoom = 1.3.0 Provides: zdoom = 2.8.1 Provides: bundled(gdtoa) Provides: bundled(re2c) = 0.16.0 Provides: bundled(xbrz) = 1.8 %description GZDoom is a port (a modification) of the original Doom source code, featuring: * an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support * Truecolor software rendering, extending the classic 8-bit palette * Heretic, Hexen and Strife game modes and support for a lot of additional IWADs. * Boom and Hexen map extension support, scriptability with ACS and ZScript, and various modding features regarding actors and scenery. * Demo record/playback of classic and Boom demos is not supported. The executables hard-require SSE2 on i686 currently. %prep %autosetup -n %name-g%version -p1 perl -i -pe 's{__DATE__}{"does not matter when"}g' src/common/platform/posix/sdl/i_main.cpp perl -i -pe 's{}{%version}g' tools/updaterevision/UpdateRevision.cmake %build # There is handcrafted assembler, which LTO does not play nice with. %define _lto_cflags %nil export CXXFLAGS="$CXXFLAGS -I$PWD/extra_include" %cmake -DNO_STRIP=1 \ -DCMAKE_SHARED_LINKER_FLAGS="" \ -DCMAKE_EXE_LINKER_FLAGS="" -DCMAKE_MODULE_LINKER_FLAGS="" \ -DINSTALL_DOCS_PATH="%_defaultdocdir/%name" \ -DINSTALL_PK3_PATH="%_datadir/doom" \ -DINSTALL_SOUNDFONT_PATH="%_datadir/doom" \ -DDYN_OPENAL=OFF -DINSTALL_RPATH:STRING="NO" %cmake_build %install %cmake_install %post echo "INFO: %name: The global IWAD directory is %_datadir/doom." %files %_bindir/%name %_defaultdocdir/%name %_datadir/doom/ %changelog