Jan Engelhardt
590105ca5b
OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=73
618 lines
26 KiB
Plaintext
618 lines
26 KiB
Plaintext
-------------------------------------------------------------------
|
|
Sun Jun 26 13:02:04 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to release 4.8.1
|
|
* Bugfix for software mode mirrors not working
|
|
* Feature: Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS
|
|
actor flags. The former makes the actor only visible in
|
|
reflections, while the latter makes the actor not cast
|
|
reflections in mirrors.
|
|
- Drop 0001-Resolve-build-failure-on-i686-linux.patch (merged)
|
|
- Add 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Jun 23 21:42:38 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Add 0001-Revert-load-the-hex-font-as-early-as-possible.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jun 6 21:22:12 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to release 4.8.0
|
|
* Added Raze-style HUD scaling. Not exposed in the menu yet,
|
|
Set hud_oldscale to 0 and use shift with the screen resize
|
|
keys to scale the status bar.
|
|
* Handle the start/endoom screens with the ingame renderer.
|
|
They are now present on all platforms and use the full screen
|
|
size of the game.
|
|
* Many MBF21 fixes.
|
|
* Added the cutscene system from Raze.
|
|
- Add gzdoom-discord.patch
|
|
- Add 0001-Resolve-build-failure-on-i686-linux.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Apr 23 01:04:05 UTC 2022 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Reenable use of system vulkan libraries on Tumbleweed.
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Apr 15 23:08:58 UTC 2022 - Cristian Rodríguez <crrodriguez@opensuse.org>
|
|
|
|
- Drop unused nasm from buildrequires.
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Oct 20 21:47:30 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to release 4.7.1
|
|
* Allow map markers to scale relative to automap zoom.
|
|
* Add cvars to control automap line alpha and thickness.
|
|
* Resolved a VM abort upon morphing while the tome of power is
|
|
active.
|
|
- Remove 0001-gles-look-for-libGLESv2.so.2.patch (merged)
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Sep 22 11:26:37 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to release 4.7.0
|
|
* GLES2 backend
|
|
* Widescreen graphics for Strife
|
|
* MBF21 support (beta)
|
|
* DEHEXTRA works properly now
|
|
* Various enhancements and fixes for ZScript
|
|
- Add 0001-gles-look-for-libGLESv2.so.2.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jul 28 11:24:38 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to release 4.6.1
|
|
* Bug fixes, and widepix updates
|
|
|
|
-------------------------------------------------------------------
|
|
Sat May 22 17:03:00 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to release 4.6
|
|
* Widescreen graphics for Heretic and Hexen
|
|
* Sprite shadows like in the Build engine. Both in software and
|
|
hardware renderer.
|
|
* 16 bit channel PNG files can be read.
|
|
* DEHEXTRA working properly now.
|
|
* Various enhancements and fixes for ZScript.
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Mar 4 19:55:21 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Add 0001-fixed-zipdir-inability-to-update-empty-zip-file.patch
|
|
- Update to release 4.5.0
|
|
* For all of Doom's fullscreen images, there's now widescreen
|
|
versions provided.
|
|
* A simplified options menu is now available for quick setup of
|
|
the important settings.
|
|
* New keybindings presets. Users can now choose between the
|
|
classic layout and a WASD-based one.
|
|
* Menu and intermission screen now scale to the original
|
|
Doom.exe's layout by default.
|
|
* Major additions to the menu system - animated menu
|
|
transitions, image slideshows and fixed size menus can now be
|
|
created.
|
|
* The console now uses the border flat as default background
|
|
instead of the titlepic.
|
|
* It is now possible to fully quit the fullscreen console and
|
|
get back to the title loop.
|
|
* Interpolate positions and angles in the automap for smoother
|
|
appearance.
|
|
* Added $PitchSet for SNDINFO.
|
|
* Allow indirections in the string table by prefixing the
|
|
language string with '$$' the remaining text is interpreted
|
|
as another string label to resolve.
|
|
* Optimization of the patch texture checker - do not read in
|
|
the entire file if checking the initial header is sufficient
|
|
for rejecting it. This can speed up loading of large mods
|
|
quite significantly.
|
|
* OPUS support (via libsndfile)
|
|
- Drop gzdoom-spirv.patch (merged)
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Sep 15 23:25:49 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Drop Recommends for music backends
|
|
(this has moved to zmusic.spec)
|
|
- Demote Recommends to Suggests
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jun 17 14:33:30 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to release 4.4.2
|
|
* Made the new "Build" light mode operational
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Jun 12 00:26:10 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Add gzdoom-sdlbug.patch.
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Jun 11 15:19:30 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to release 4.4.1
|
|
* Heretic's "bag of holding" had incorrectly given mace capacity.
|
|
* Mapped "Smooth mouse" back to the "m_filter" CVAR, and
|
|
removed the "smooth_mouse" CVAR.
|
|
* Fixed crash with texture upscaling in the truecolor software
|
|
renderer.
|
|
* Fixed crash rendering 3D floors without ceiling or floor
|
|
textures in software.
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jun 7 23:39:42 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to release 4.4.0
|
|
* Heretic's "bag of holding" had incorrectly given mace ammo.
|
|
* Added per pixel lighting for decals.
|
|
* Added a compatibility option for a bad teleporter in the
|
|
final map of Strife.
|
|
* Add a cvar to control weapon bobbing while firing.
|
|
* Fixed crash on maps with out of range sidedef and sector
|
|
numbers.
|
|
* Fixed missing sound for Polyobj_MoveTo.
|
|
* Attenuated lights for Strife.
|
|
* Added MTF_NOCOUNT to spawn flags.
|
|
- Drop gzdoom-system-gme.patch (moved to zmusic.spec),
|
|
gzdoom-dl.patch (unnecessary). Add gzdoom-spirv.patch.
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jan 29 17:43:59 UTC 2020 - Michael Scafidi <raptir@gmail.com>
|
|
|
|
- Update to release 4.3.3
|
|
* fixed resetting of music volume after closing dialogue
|
|
* exposed Level.MusicVolume to ZScript
|
|
* fixed calling a function on string CVar
|
|
* added ability to filter VM disassembly dump
|
|
* add check for unity version of Nerve.wad
|
|
* infrastructure in place in case Nerve.wad changes again, this
|
|
can be extended.
|
|
* customized invulnerability colormap does not interfere with
|
|
Powerup.ColorMap.
|
|
* precache a few sounds being referenced in common game code.
|
|
* define misc/secret for Hexen, too. By now there are some mods
|
|
defining secrets for the game so this sound should be present
|
|
there.
|
|
* Implement special colormap support for softpoly
|
|
* Softpoly: Fix broken fixed camera light for walls
|
|
* make nosave standalone CVar flag, alongside server and user
|
|
* implemented screenshots in softpoly backend
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jan 19 11:03:29 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to release 4.3.2
|
|
* Added ML_NOSKYWALLS and ML_DRAWFULLHEIGHT
|
|
* Added support for new Bethesda.Net Unity Edition WADs.
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Jan 11 22:33:30 UTC 2020 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to release 4.3.1
|
|
* New softpoly backend for the hardware renderer.
|
|
* Advanced texture colorization options.
|
|
* Scripted map postprocessor.
|
|
* Dictionary class for ZScript.
|
|
* Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer
|
|
translated to the user's color).
|
|
* Support for MIDI on Linux via ALSA sequencer.
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Dec 17 00:10:32 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to release 4.2.4
|
|
* This is a bugfix release without new features. The notable
|
|
highlight is that this fixes translucent objects in the
|
|
software renderer.
|
|
- Add gzdoom-system-gme.patch, gzdoom-dl.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Oct 1 06:23:02 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Add gzdoom-asmjit.patch.
|
|
- Enable SSE/SSE2.
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Sep 13 11:39:15 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to release 4.2.1
|
|
* Level compatibility additions for Scythe 2 and Hell Revealed.
|
|
* Add current, max and average velocity as stat.
|
|
* Let Hexen Cleric and Mage use unique health chains.
|
|
* Allow custom status bars to override notification and
|
|
centered message display.
|
|
* Improve crosshair health color to be more informative.
|
|
* Added obituary fallbacks for actors that do not have
|
|
any defined.
|
|
- Remove fl2.patch (merged)
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Aug 23 12:40:51 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to new upstream release 4.2.0
|
|
* The survey code has been re-enabled for this version: it sends
|
|
basic info about the operating system but no private data:
|
|
the number of CPU cores, the graphics card, and supported
|
|
OpenGL/Vulkan versions.
|
|
* Restored original vanilla behavior of Lost Souls' charging
|
|
attack.
|
|
* Exposed Append() method to ZScript dynamic array
|
|
* Fixed an inconsistency with missiles bouncing off actors.
|
|
* Added A_SoundPitch and an optional pitch parameter to
|
|
A_PlaySound and S_Sound.
|
|
* Attachable dynamic lights with ZScript or DECORATE.
|
|
- Drop _service and gzdoom-wadsrc-extra.patch,
|
|
both unused since 4.1.3.
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Aug 23 12:28:14 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Turn off LTO, it is broken. [boo#1142267]
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Jun 9 11:31:24 UTC 2019 - Martin Hauke <mardnh@gmx.de>
|
|
|
|
- Update to new upstream release 4.1.3
|
|
* bug fixes for both zscript and vulkan (the vulkan renderer is
|
|
pretty much complete at this point)
|
|
* added native double round(double) function
|
|
* added a crosshair on/off toggle
|
|
* cl_blockcheats 2 blocks cheats without showing any messages,
|
|
useful for streamers who happen to be mappers/modders/etc
|
|
- Update to new upstream release 4.1.0
|
|
* workaround buggy preprocessor in old AMD OpenGL drivers
|
|
* fix bloom pass regression
|
|
* fixed scale calculations for option menus.
|
|
* implement custom post process shaders for vulkan backend
|
|
* improve error handling during vulkan initialization
|
|
* fixed inverted logic for displaying the generic log in Strife.
|
|
- Remove patch:
|
|
* gzdoom-staticlibs.patch (fixed by upstream)
|
|
- Update patch:
|
|
* gzdoom-vulkan.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Apr 08 20:31:53 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to new upstream release 4.0.0
|
|
* Experimental Vulkan renderer (via "+vid_backend 0" console
|
|
option)
|
|
* Scaling has been changed. GZDoom now runs at a minimum of
|
|
640x400. An extra mode (960x600) has been added to replace the
|
|
lost 320x200 one.
|
|
* Added "cl_blockcheats" - useful for people who use debugging
|
|
keys, allows a user to consciously turn off cheats without
|
|
affecting the serveradd "cl_blockcheats" - useful for people
|
|
who use debugging keys, allows a user to consciously turn off
|
|
cheats without affecting the server
|
|
* "wait" console commands no longer execute inside the level,
|
|
and can run during intermissions and outside the game.
|
|
- Folded gzdoom-asmjit.patch into gzdoom-staticlibs.patch.
|
|
- Added gzdoom-vulkan.patch.
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jan 23 15:22:45 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to new upstream release 3.7.2
|
|
* The resolution selector now sets to auto detected resolution at
|
|
startup, no longer uses entries from the config file.
|
|
* Committing a scaling change for fullscreen sets scaling to 1.0
|
|
to guarantee the selected number of pixels are actually used.
|
|
* For details, see https://forum.zdoom.org/viewtopic.php?t=63346
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Jan 3 01:37:12 UTC 2019 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to new upstream release 3.7.1
|
|
* Expand UDMF and ZScript API for side's own additive colors
|
|
* Added NOFRICTION and NOFRICTIONBOUNCE actor flags
|
|
* Added an AMD64 JIT for DECORATE and ZScript
|
|
* Lights are now referenced by sections rather than surface, to
|
|
speed up light linking. This should allow a dynamically-lit
|
|
plasma bolt to pass over a 3D bridge in Frozen Time without
|
|
turning the game into a slide show.
|
|
* Add shader cache for Intel GPUs which should result in faster
|
|
startups.
|
|
- Add gzdoom-asmjit.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Nov 14 09:58:09 UTC 2018 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update description
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Oct 16 11:52:51 UTC 2018 - Jan Engelhardt <jengelh@inai.de>
|
|
|
|
- Update to new upstream release 3.6.0
|
|
* Add OBJ model support
|
|
* Add HITOWNER flag, when set, allows a projectile to collide
|
|
with its shooter.
|
|
* Enabled the linear shadowmap filter.
|
|
* Added 5x and 6x upscaling with xBRZ
|
|
* Exports various resurrection-related functions to ZScript.
|
|
- Update to new upstream release 3.5.1
|
|
* Added post processing support to the software renderer and
|
|
softpoly.
|
|
- Add fl2.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Aug 5 12:00:27 UTC 2018 - mardnh@gmx.de
|
|
|
|
- Update to version 3.5.0
|
|
* (modern branch only) Fullscreen is now borderless window (which,
|
|
technically, it always has been, anyhow). Removed hacks which
|
|
changed the desktop resolution in order to simulate exclusive
|
|
fullscreen because they were a constant stability concern.
|
|
* (modern branch only) fixed a performance regression with the
|
|
software renderer, introduced by the recent changes to the video
|
|
backend in 3.4.
|
|
* Save item statistics - Items are now saved into save games and
|
|
are displayed on the statfile
|
|
* Upgrade libADLMIDI and libOPNMIDI
|
|
* Large number of MinGW fixes
|
|
* add tags for all Doom and Heretic monsters for mods that reveal
|
|
monster names
|
|
* various compatibility fixes for old maps and mods
|
|
* fixed titlepic animation
|
|
* Custom hardware shaders now can use custom texture units
|
|
* default to "fullscreen" display
|
|
* fixed a potential exploit with malformed WAD files.
|
|
|
|
- Update to version 3.4.1
|
|
* fixed: redirect script access to the compatflags CVARs to their
|
|
internal shadow variables. This is needed so that MAPINFO settings
|
|
for these flags don't get ignored.
|
|
* fixed: flag CVars in ZScript referenced wrong addresses
|
|
* fixed: ZScript used the wrong variable for compatflags2.
|
|
* fixed: remove ARM specific gl_es definition since it's not even
|
|
really much different from the main line definition, anyhow
|
|
* fixed generation of brightmaps for sprites. This forgot to take
|
|
the added empty border for filtering improvement into account.
|
|
* fixed ADynamicLight's shadowmap index must be reset when loading
|
|
a savegame.
|
|
* fixed portal restoration on revisiting level in hub.
|
|
* Added function to FLevelLocals to test if map is being reentered.
|
|
* fixed crash with GL 3.x and fixed colormap active.
|
|
|
|
- Update to version 3.4.0
|
|
* enable #include support in modeldef files
|
|
* removed DirectDraw and Direct3D backends, removed unaccerated SDL
|
|
framebuffer backend
|
|
* reorganization of 2D and 3D rendering code in preparation for Vulkan
|
|
in the future, performance improvements on newer hardware
|
|
* CVAR that handles it is now 'vid_rendermode' - vid_renderer,
|
|
swtruecolor, and r_polyrender have been removed and combined into
|
|
new CVAR
|
|
* added a 'lightsizefactor' command to gldefs.
|
|
* allow animated title pics.
|
|
* Add support for Unreal Engine 1 vertex mesh format.
|
|
* added LevelLocals vec2/3Offset(Z) functions for portal-aware
|
|
offsetting without needing actors
|
|
* Add "OnGiveSecret" virtual function on Actor for customizing behavior
|
|
of secret finding.
|
|
* BLOCKASPLAYER flag: treat non-player actors as blockable by
|
|
"block players" lines
|
|
* added 'revealed on automap' linedef flag, UDMF only
|
|
* added forced automap style to linedef, UDMF only
|
|
* Added startup song definition for custom IWADs
|
|
* This release contains a major render optimization for highly detailed
|
|
maps that may give a +20% performance improvement on Intel and AMD
|
|
hardware (less on NVidia because the driver has far less overhead that
|
|
could be optimized away.)
|
|
|
|
- Update to version 3.3.2
|
|
* Fixed detection of .ipk7 custom IWADs
|
|
* Restored vanilla behavior of lightning for original Hexen
|
|
* Added loading of ZSDF lumps by full paths
|
|
* Disabled the survey code
|
|
* Exported P_ActivateLine() to ZScript along with constants for
|
|
activation type
|
|
* Increased size of the savegame comment area.
|
|
|
|
- Update to version 3.3.1
|
|
* Better handling of defaults with some ZScript/DECORATE functions
|
|
* Many bug fixes since 3.3.0
|
|
|
|
- Update to version 3.3.0
|
|
ZScript & Mapping Highlights
|
|
* Added dynamic spot lights, configurable in the UDMF map format
|
|
* Exported GetChecksum() function as part of FLevelLocals in ZScript
|
|
* Mod-defined aliases no longer permanently change CVARs
|
|
* Added FriendlySeeBlocks actor property that allows a modder to expand
|
|
the maximum radius that a friendly monster can see enemies. It's
|
|
accessible from both ZScript/DECORATE and UDMF
|
|
* Custom submenus are no longer removed from altered protected menu
|
|
* Exported S_GetMSLength() function to ZScript
|
|
* Added GetRadiusDamage() function. It returns the raw calculated
|
|
explosion damage falloff by distance only
|
|
* Added Screen.getViewWindow() function
|
|
* Exported Trace() interface to ZScript
|
|
* Added TeleportSpecial() as an alias for Teleport() in ZScript to
|
|
deconflict from Actor.Teleport() function
|
|
* Added Distance2DSquared() and Distance3DSquared() functions
|
|
* Fixed skip_super application for ZScript
|
|
* Split off the interface part of DHUDMessage
|
|
* Exported sector effect pointers
|
|
* Fixed missing pointer assignment on Lighting effect creation
|
|
* Made left button down event available to UI event handler
|
|
* Exported Inventory.AltHUDIcon field to ZScript
|
|
* Added WorldLinePreActivated to override line activation
|
|
* Added DI_MIRROR flag to statusbar image drawing, useful for rearview
|
|
mirrors
|
|
* Enabled string and float user_ properties in UDMF things
|
|
Other Highlights
|
|
* Added in-game reverb editor using the menu system
|
|
* Improved French translations
|
|
* Fixed 'precise' rendering in OpenGL
|
|
* Added new Materials Shader system to allow textures to show new
|
|
properties such as glossiness and specularity, affected by dynamic
|
|
lights, or with PBR, reflecting their direct surroundings
|
|
* Added new rocket smoke sprites by Talon1024
|
|
* Embedded Timidity++ into GZDoom directly
|
|
* Added light definition for megasphere
|
|
* Fixed midtex nowrap clipping bug when 3d floors are in view
|
|
(Software Renderer)
|
|
* Improved profilethinkers in various ways
|
|
* Added variables am_unexploredsecretcolor and am_ovunexploredsecretcolor
|
|
to mark undiscovered secrets differentl
|
|
|
|
- Drop patch (Upstream updated to 18.05):
|
|
* 0001-Update-LZMA-SDK-to-version-17.01.patch
|
|
- Rebase patch:
|
|
* gzdoom-lzma.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Mon Jan 8 12:48:59 UTC 2018 - jengelh@inai.de
|
|
|
|
- Update to new upstream 3.2.5
|
|
* Implemented 'i_soundinbackground' to continue playing sounds
|
|
and music while in background.
|
|
* OpenGL rendering now continues even when losing focus if not
|
|
running fullscreen.
|
|
* Added 'playerrespawn' skill flag to allow gameplay mods to
|
|
retroactively enable player respawns in single player on
|
|
all maps.
|
|
* Improved Advanced Sound Options menu - added option for
|
|
FluidSynth chorus, removed fractional part from FluidSynth
|
|
voices option.
|
|
* Fixed applying of Doom 64 lighting to horizon portals.
|
|
* Particles are now interpolated.
|
|
- Use system lzma-sdk
|
|
- Add 0001-Update-LZMA-SDK-to-version-17.01.patch,
|
|
gzdoom-lzma.patch, gzdoom-wadsrc-extra.patch
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Jan 2 13:14:54 UTC 2018 - jengelh@inai.de
|
|
|
|
- Remove zdoom from the specfile (which had built both zdoom and
|
|
gzdoom due to their similarity) and rename to gzdoom.spec.
|
|
- Update to new upstream release 3.2.4
|
|
* Recognition for the HacX 2.0 IWAD
|
|
* Recognition for the modified Doom 1/2/U IWADs and the "No Rest
|
|
for the Living" expansion pack shipped in the Doom3 BFG Edition.
|
|
* New GL3 node format for complex UDMF maps which need fractional
|
|
precision on node splitters.
|
|
* The ZScript scripting language has been added.
|
|
* A new 32-bit software renderer has been added.
|
|
The classic 8-bit renderer remains available.
|
|
- Add gzdoom-waddir.patch, gzdoom-staticlibs.patch.
|
|
|
|
-------------------------------------------------------------------
|
|
Sun Mar 24 00:38:53 UTC 2013 - jengelh@inai.de
|
|
|
|
- Standardize on /usr/share/doom for IWADs.
|
|
- Per-user configuration is to be moved to ~/.config/zdoom
|
|
(XDG environment variables are not respected, though),
|
|
~/.config/gzdoom and ~/.config/zandronum for the different
|
|
game engines respectively.
|
|
|
|
-------------------------------------------------------------------
|
|
Thu Mar 21 16:06:30 UTC 2013 - jengelh@medozas.de
|
|
|
|
- Update to new upstream release zdoom-2.6.0+svn4191
|
|
and gzdoom-1.7.01+svn1526
|
|
* berserk indicator on alternative HUD
|
|
* support for BFG edition IWADs
|
|
* sound precaching through MAPINFO.
|
|
- Imported zandronum-1.0+hg3641 (formerly Skulltag)
|
|
|
|
-------------------------------------------------------------------
|
|
Tue Jul 10 14:12:20 UTC 2012 - jengelh@inai.de
|
|
|
|
- Update to new upstream release 2.6.0 (gzdoom-1.6.0)
|
|
* Added Hacx IWAD support.
|
|
* Added text-format Strife conversation system with USDF and ZSDF.
|
|
* A textured automap is now available; automap graphics are now
|
|
externalized.
|
|
* Rewritten menu system, which can now be defined with the MENUDEF
|
|
lump.
|
|
* Externalized intermissions to MAPINFO.
|
|
* Externalized IWAD detection and gave each IWAD its own
|
|
independent config section.
|
|
* Added FluidSynth and GUS emulator softsynths; fixed issues with
|
|
TiMidity++.
|
|
* Added VOC support and enhanced MIDI playback with support for
|
|
alternative formats such as XMI and HMI.
|
|
* Action specials: Added Ceiling_LowerAndCrushDist and
|
|
Thing_SetConversation. Added console command to execute specials.
|
|
* ACS: Increased maximum script number from 999 to 32767.
|
|
* ACS: Named scripts allow to avoid script number conflicts
|
|
altogether.
|
|
* ACS: Added StrCopy, CheckSight, SetActivator, SetPointer
|
|
functions.
|
|
* ACS: Added APROP_ScaleX/Y and APROP_Mass actor properties.
|
|
* ACS: Added temporary dynamic strings variables with StrParam.
|
|
* ACS: Scripts can now have up to four parameters.
|
|
* DECORATE: Added A_CheckFlag, A_FaceMaster, A_FaceTracer,
|
|
A_RadiusGive, A_SetMass, A_SetScale, A_Warp and A_WolfAttack...
|
|
* DECORATE: Enhanced A_AlertMonsters, A_BFGSpray, A_Blast,
|
|
A_CustomBulletAttack, A_FireBullets, A_GunFlash, A_PainAttack,
|
|
A_RadiusThrust...
|
|
* DECORATE: Added an actor pointer manipulation system with several
|
|
new codepointers...
|
|
* DECORATE: Added DOHARMSPECIES, DONTCORPSE, SEEINVISIBLE and
|
|
INVENTORY.UNTOSSABLE
|
|
* DECORATE: Increased damage type flexibility in several ways with
|
|
DeathType and PainType.
|
|
* DECORATE: Added customizable fléchettes.
|
|
* DECORATE: Made accuracy and stamina accessible through DECORATE
|
|
expressions.
|
|
* DECORATE: Added ProjectileKickback, Inventory.RestrictedTo and
|
|
Inventory.ForbiddenTo class-based properties.
|
|
* DECORATE: Backported VisibleToTeam, VisibleToPlayerClass and
|
|
weapon DropItem feature from Skulltag, and enhanced them.
|
|
* DECORATE: Added "Fast" keyword for states and deprecated the
|
|
unreliable FASTER and FASTMELEE flags.
|
|
* Added a secret hint system.
|
|
* 3D floors support.
|
|
* FraggleScript support.
|
|
* Voxel support.
|
|
* SBARINFO: Ammo 1/2 capacities added to DrawNumber, support for
|
|
color names in colored text.
|
|
* SNDINFO: Added musicalias and attenuation.
|
|
* Compatibility: fixed issues with Eternal Doom, Happy Time Circus,
|
|
Phobos, vanilla compat, Boom compat, light levels higher than
|
|
255, Heretic, Strife, MUSINFO, misnamed UDMF field.
|
|
* Fixed loading of BMF palettes.
|
|
* restart console command.
|
|
* Added PALVERS lump for specifying alternate graphics to use with
|
|
a paletted render, in case the graphics you really want to use
|
|
look bad without true color.
|
|
* Custom IWADs no longer need to include a COLORMAP, as ZDoom will
|
|
generate one automatically if it is missing.
|
|
* Fixed vertical tiling of non-power-of-two textures.
|
|
|
|
-------------------------------------------------------------------
|
|
Sat Nov 27 22:30:43 UTC 2010 - jengelh@medozas.de
|
|
|
|
- cmake is really weird when it comes to CFLAGS.
|
|
Pass :STRING= to make it actually use our flags.
|
|
- set RPM group for gzdoom to one that rpmlint accepts
|
|
- disable strip to make debuginfo packages work
|
|
- fix a crash caused by an uninitialized variable
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Sep 10 17:39:21 UTC 2010 - jengelh@medozas.de
|
|
|
|
- Enable building with experimental fluidsynth support
|
|
- Optimize PNGs before packing up
|
|
- Do not use FMODEx for building on non-x86
|
|
- Remove unneeded p7zip build dependency (repacked + patched
|
|
.tar.xz is used since a while)
|
|
- Update to ZDoom 2.5.0
|
|
* Obsoleted zdoom-binutils.diff
|
|
- Update to GZDoom 1.5.02
|
|
|
|
-------------------------------------------------------------------
|
|
Fri Jul 30 12:56:27 UTC 2010 - jengelh@medozas.de
|
|
|
|
- Add patch to workaround compile issues with binutils 2.20.0
|
|
|
|
-------------------------------------------------------------------
|
|
Wed Jul 28 12:44:57 UTC 2010 - jengelh@medozas.de
|
|
|
|
- Split up zdoom package into its components
|
|
- zdoom, gzdoom, zdoom-devel
|