imgui/imgui.spec

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#
# spec file for package imgui
#
# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: imgui
Version: 1.79
Release: 0
Summary: Immediate Mode Graphical User interface for C++ with minimal dependencies
License: MIT
Group: System/Libraries
URL: https://github.com/ocornut/imgui
Source: https://github.com/ocornut/imgui/archive/v%{version}.tar.gz
BuildRequires: c++_compiler
BuildRequires: make
%description
ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies).
ImGui is designed to enable fast iteration and empower programmers to create content creation tools and visualization/ debug tools (as opposed to UI for the average end-user). It favors simplicity and productivity toward this goal, and thus lacks certain features normally found in more high-level libraries.
ImGui is particularly suited to integration in realtime 3D applications, fullscreen applications, embedded applications, games, or any applications on consoles platforms where operating system features are non-standard.
%package devel
Summary: Development files for ImGui
Group: Development/Libraries/C and C++
%description devel
ImGui is self-contained within a few files that you can easily copy and compile into your application/engine.
No specific build process is required. You can add the .cpp files to your project or #include them from an existing file.
%prep
%setup -q
%build
CXXFLAGS="%{optflags} -fPIC" make -C examples/example_null
cd examples/example_null
c++ -shared -o imgui.so imgui.o imgui_draw.o
%install
mkdir -p %{buildroot}%{_includedir}/imgui
cp *.h %{buildroot}%{_includedir}/imgui
install -Dm 0655 examples/example_null/imgui.so %{buildroot}%{_libdir}/imgui.so
%files
%doc docs/README.md docs/CHANGELOG.txt
%license LICENSE.txt
%files devel
%{_libdir}/imgui.so
%{_includedir}/imgui
%changelog