Accepting request 1090196 from devel:libraries:c_c++
OBS-URL: https://build.opensuse.org/request/show/1090196 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/imgui?expand=0&rev=5
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imgui.changes
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imgui.changes
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-------------------------------------------------------------------
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Mon May 29 01:41:01 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.89.5:
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* InputText: Reworked prev/next-word behavior to more closely
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match Visual Studio text editor. Include '.' as a delimiter
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and alter varying subtle behavior with how
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blanks and separators are treated when skipping words.
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* InputText: Fixed a tricky edge case, ensuring value is always
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written back on the frame where IsItemDeactivated() returns
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true, in order to allow usage without user retaining
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underlying data. While we don't really want to
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encourage user not retaining underlying data, in the absence
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of a "late commit" behavior/flag we understand it may
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be desirable to take advantage of this trick.
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* Drag, Sliders: Fixed parsing of text input when '+' or '#'
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format flags are used in the format string.
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* Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register
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ownership to held modifier so it doesn't interfere with other
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code when remapping those actions.
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* Nav: Made PageUp/PageDown/Home/End navigation also scroll
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parent windows when necessary to make the target location
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fully visible (same as e.g. arrow keys).
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* ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode.
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* TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll
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can be scrolled with horizontal mouse-wheel (or Shift + WheelY).
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* Rendering: Using adaptive tessellation for RadioButton,
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ColorEdit preview circles, Windows Close and Collapse Buttons.
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* ButtonBehavior: Fixed an edge case where changing widget
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type/behavior while active and using same id could lead to
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an assert.
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* Misc: Fixed ImVec2 operator[] violating aliasing rules
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causing issue with Intel C++ compiler. (#6272) [@BayesBug]
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* IO: Input queue trickling adjustment for touch screens.
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* Fixed tapping on BeginTabItem() on a touch-screen.
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* Fixed tapping on CollapsingHeader() with a close button
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on a touch-screen.
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* Fixed tapping on TreeNode() using
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ImGuiTreeNodeFlags_AllowItemOverlap on a touch-screen.
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* Fixed tapping on Selectable() using
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ImGuiSelectableFlags_AllowItemOverlap on a touch-screen.
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* Fixed tapping on TableHeader() on a touch-screen.
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* IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum.
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* IO: Fixed support for calling io.AddXXXX functions from
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inactive context (wrongly advertised as supported in 1.89.4).
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* Backends: OpenGL3: Fixed GL loader crash when GL_VERSION
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returns NULL.
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* Backends: OpenGL3: Properly restoring "no shader program
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bound" if it was the case prior to running the rendering
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function.
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* Backends: Win32: Added support for io.AddMouseSourceEvent()
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to discriminate Mouse/TouchScreen/Pen.
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* Backends: SDL2/SDL3: Added support for
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io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen.
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* This is relying on SDL passing SDL_TOUCH_MOUSEID in the
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event's 'which' field.
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* Backends: SDL2/SDL3: Avoid calling
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SDL_StartTextInput()/SDL_StopTextInput() as they actually
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block text input input and don't only pertain to IME.
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* Backends: GLFW: Added support on Win32 only for
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io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen.
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* Backends: GLFW: Fixed key modifiers handling on secondary
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viewports.
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* Backends: Android: Added support for io.AddMouseSourceEvent()
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to discriminate Mouse/TouchScreen/Pen.
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* Backends: OSX: Added support for io.AddMouseSourceEvent() to
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discriminate Mouse/Pen.
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* Backends: WebGPU: Align buffers. Use WGSL shaders instead of
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SPIR-V. Add gamma uniform.
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* Backends: WebGPU: Reorganized to store data in
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io.BackendRendererUserData like other backends.
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-------------------------------------------------------------------
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Thu Apr 13 19:42:09 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.89.4:
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* Nav: Tab key goes through every items (when keyboard navigation
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is active).
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* Nav: Enter key works to activate most items (when keyboard
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navigation is active).
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* Added return value to BeginTooltip().
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* Examples: Activated keyboard and gamepad navigation by default
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in all examples.
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* Various other fixes related to: Nav, Tables, Drag and Drop,
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InputText.
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* Various improvements to Win32, SDL2, SDL3, GLFW backends.
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* Added a Debug Tools to facilitate testing user-code testing
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Begin/BeginChild return value.
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* All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.4
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-------------------------------------------------------------------
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Thu Apr 13 19:41:03 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.89.3:
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* Backends+Examples: SDL2: renamed all unnumbered references to
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"sdl" to "sdl2".
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* This is in prevision for the future release of SDL3 and its
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associated backend.
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* All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.3
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-------------------------------------------------------------------
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Fri Jan 6 08:51:21 UTC 2023 - Dirk Müller <dmueller@suse.com>
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@ -17,7 +17,7 @@
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Name: imgui
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Version: 1.89.2
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Version: 1.89.5
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Release: 0
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Summary: Immediate Mode Graphical User interface for C++ with minimal dependencies
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License: MIT
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:e110beffda505e6954feb7b13541d35a7c12a176b9723290c853684713df6a67
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size 1521797
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3
v1.89.5.tar.gz
Normal file
3
v1.89.5.tar.gz
Normal file
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version https://git-lfs.github.com/spec/v1
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oid sha256:eab371005c86dd029523a0c4ba757840787163740d45c1f4e5a110eb21820546
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size 1576937
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