Accepting request 1147786 from devel:libraries:c_c++

Update to version 1.90.3. (forwarded request 1147657 from badshah400)

OBS-URL: https://build.opensuse.org/request/show/1147786
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/imgui?expand=0&rev=10
This commit is contained in:
Ana Guerrero 2024-02-20 20:15:04 +00:00 committed by Git OBS Bridge
commit 50fbc38b71
4 changed files with 47 additions and 4 deletions

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-------------------------------------------------------------------
Mon Feb 19 18:51:18 UTC 2024 - Atri Bhattacharya <badshah400@gmail.com>
- Update to version 1.90.3:
* Breaking changes:
- Backends: SDL2: Removed obsolete
ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was
obsoleted in 1.84. Calling ImGui_ImplSDL2_NewFrame() without
parameter is fine.
- Backends: Vulkan: Moved RenderPass parameter from
ImGui_ImplVulkan_Init() function to
ImGui_ImplVulkan_InitInfo structure. Not required when using
dynamic rendering (gh#ocornut/imgui#7308).
- Backends: Vulkan: Using dynamic rendering now require
filling the PipelineRenderingCreateInfo structure in
ImGui_ImplVulkan_InitInfo, allowing to configure
color/depth/stencil formats. Removed ColorAttachmentFormat
field previously provided for dynamic rendering.
(gh#ocornut/imgui#7166, gh#ocornut/imgui#6855,
gh#ocornut/imgui#5446, gh#ocornut/imgui#5037).
* Menus, Popups: Fixed menus and popups with ChildWindow flag
erroneously not displaying a scrollbar when contents is over
parent viewport size (gh#ocornut/imgui#7287,
gh#ocornut/imgui#7063).
* Backends
- SDL2, SDL3: Handle gamepad disconnection + fixed increasing
gamepad reference counter continuously.
- Added support for multiple simultaneous gamepads. Added
ImGui_ImplSDL2_SetGamepadMode() function to select whether
to automatically pick first available gamepad, all gamepads,
or specific gamepads (gh#ocornut/imgui#3884,
gh#ocornut/imgui#6559, gh#ocornut/imgui#6890,
gh#ocornut/imgui#7180).
- SDL3: Fixed gamepad handling (gh#ocornut/imgui#7180).
- SDLRenderer3: query newly added SDL_RenderViewportSet() to
not restore a wrong viewport if none was initially set.
- DirectX9: Using RGBA format when allowed by the driver to
avoid CPU side conversion (gh#ocornut/imgui#6575).
* Internals: Fixed ImFileOpen not working before context is
created, preventing creation of a font atlas before main
context creation (gh#ocornut/imgui#7314,
gh#ocornut/imgui#7315).
-------------------------------------------------------------------
Wed Feb 14 09:06:50 UTC 2024 - Atri Bhattacharya <badshah400@gmail.com>

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Name: imgui
Version: 1.90.2
Version: 1.90.3
Release: 0
Summary: Immediate Mode Graphical User interface for C++ with minimal dependencies
License: MIT

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