------------------------------------------------------------------- Tue Jun 27 14:57:13 UTC 2023 - Dirk Müller - update to 1.89.6: * Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89.6 * Breaking changes: * Clipper: Commented out obsolete redirection constructor which was marked obsolete in 1.79: 'ImGuiListClipper(int items_count, float items_height)' --> Use 'ImGuiListClipper() + clipper.Begin()'. * Backends: SDL_Renderer: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp', in order to accomodate for upcoming SDL3 and change in its SDL_Renderer API. * Backends: GLUT: Removed call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame(). It needs to be called from the main app loop, like with every other backends. ------------------------------------------------------------------- Mon May 29 01:41:01 UTC 2023 - Dirk Müller - update to 1.89.5: * InputText: Reworked prev/next-word behavior to more closely match Visual Studio text editor. Include '.' as a delimiter and alter varying subtle behavior with how blanks and separators are treated when skipping words. * InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true, in order to allow usage without user retaining underlying data. While we don't really want to encourage user not retaining underlying data, in the absence of a "late commit" behavior/flag we understand it may be desirable to take advantage of this trick. * Drag, Sliders: Fixed parsing of text input when '+' or '#' format flags are used in the format string. * Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier so it doesn't interfere with other code when remapping those actions. * Nav: Made PageUp/PageDown/Home/End navigation also scroll parent windows when necessary to make the target location fully visible (same as e.g. arrow keys). * ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode. * TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). * Rendering: Using adaptive tessellation for RadioButton, ColorEdit preview circles, Windows Close and Collapse Buttons. * ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. * Misc: Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. (#6272) [@BayesBug] * IO: Input queue trickling adjustment for touch screens. * Fixed tapping on BeginTabItem() on a touch-screen. * Fixed tapping on CollapsingHeader() with a close button on a touch-screen. * Fixed tapping on TreeNode() using ImGuiTreeNodeFlags_AllowItemOverlap on a touch-screen. * Fixed tapping on Selectable() using ImGuiSelectableFlags_AllowItemOverlap on a touch-screen. * Fixed tapping on TableHeader() on a touch-screen. * IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. * IO: Fixed support for calling io.AddXXXX functions from inactive context (wrongly advertised as supported in 1.89.4). * Backends: OpenGL3: Fixed GL loader crash when GL_VERSION returns NULL. * Backends: OpenGL3: Properly restoring "no shader program bound" if it was the case prior to running the rendering function. * Backends: Win32: Added support for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen. * Backends: SDL2/SDL3: Added support for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen. * This is relying on SDL passing SDL_TOUCH_MOUSEID in the event's 'which' field. * Backends: SDL2/SDL3: Avoid calling SDL_StartTextInput()/SDL_StopTextInput() as they actually block text input input and don't only pertain to IME. * Backends: GLFW: Added support on Win32 only for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen. * Backends: GLFW: Fixed key modifiers handling on secondary viewports. * Backends: Android: Added support for io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen. * Backends: OSX: Added support for io.AddMouseSourceEvent() to discriminate Mouse/Pen. * Backends: WebGPU: Align buffers. Use WGSL shaders instead of SPIR-V. Add gamma uniform. * Backends: WebGPU: Reorganized to store data in io.BackendRendererUserData like other backends. ------------------------------------------------------------------- Thu Apr 13 19:42:09 UTC 2023 - Dirk Müller - update to 1.89.4: * Nav: Tab key goes through every items (when keyboard navigation is active). * Nav: Enter key works to activate most items (when keyboard navigation is active). * Added return value to BeginTooltip(). * Examples: Activated keyboard and gamepad navigation by default in all examples. * Various other fixes related to: Nav, Tables, Drag and Drop, InputText. * Various improvements to Win32, SDL2, SDL3, GLFW backends. * Added a Debug Tools to facilitate testing user-code testing Begin/BeginChild return value. * All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.4 ------------------------------------------------------------------- Thu Apr 13 19:41:03 UTC 2023 - Dirk Müller - update to 1.89.3: * Backends+Examples: SDL2: renamed all unnumbered references to "sdl" to "sdl2". * This is in prevision for the future release of SDL3 and its associated backend. * All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.3 ------------------------------------------------------------------- Fri Jan 6 08:51:21 UTC 2023 - Dirk Müller - update to v1.89.2: * Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and frozen columns. Windows now have a better understanding of outer/inner decoration sizes, which should later lead us toward more flexible uses of menu/status bars. (#5143, #3692) * Tables, Nav: frozen columns are not part of menu layer and can be crossed over. (#5143, #3692) * Tables, Columns: fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937) * Tables: fixed matching width of synchronized tables (multiple tables with same id) when only some instances have a vertical scrollbar and not all. (#5920) * Fixed cases where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, which would makes the render loop of some backends assert (e.g. Metal with debugging, Allegro). (#4857, #5937) * Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time, being consistent with our support for io.ConfigMacOSXBehaviors and making it easier for bindings generators to process that value. (#5923, #456) * Inputs, Scrolling: better selection of scrolling window when hovering nested windows and when backend/OS is emitting dual-axis wheeling inputs (typically touch pads on macOS). We now select a primary axis based on recent events, and select a target window based on it. We expect this behavior to be further improved/tweaked. (#3795, #4559) [@ocornut, @folays] * InputText: fixed cursor navigation when pressing Up Arrow on the last character of a multi-line buffer which doesn't end with a carriage return. (#6000) * Text: fixed layouting of wrapped-text block when the last source line is above the clipping region. Regression added in 1.89. (#5720, #5919) * Misc: added GetItemID() in public API. It is not often expected that you would use this, but it is useful for Shortcut() and upcoming owner-aware input functions which wants to be implemented with public API. * Fonts: imgui_freetype: fixed a packing issue which in some occurrences would prevent large amount of glyphs from being packed correctly. (#5788, #5829) * Fonts: added a void* UserData field in ImFontAtlas, as a convenience for use by applications using multiple font atlases. * Demo: simplified "Inputs" section, moved contents to Metrics->Inputs. * Debug Tools: Metrics: added "Inputs" section, moved from Demo for consistency. * Misc: fixed parameters to IMGUI_DEBUG_LOG() not being dead-stripped when building with IMGUI_DISABLE_DEBUG_TOOLS is used. (#5901) [@Teselka] * Misc: fixed compile-time detection of SSE features on MSVC 32-bits builds. (#5943) [@TheMostDiligent] * Examples: DirectX10, DirectX11: try WARP software driver if hardware driver is not available. (#5924, #5562) * Backends: GLFW: Fixed mods state on Linux when using Alt-GR text input (e.g. German keyboard layout), which could lead to broken text input. Revert a 2022/01/17 change were we resumed using mods provided by GLFW, turns out they are faulty in this specific situation. (#6034) * Backends: Allegro5: restoring using al_draw_indexed_prim() when Allegro version is >= 5.2.5. (#5937) [@Espyo] * Backends: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored as we were using an immutable sampler. (#5502, #6001, #914) [@martin-ejdestig, @rytisss] ------------------------------------------------------------------- Tue Dec 6 20:58:07 UTC 2022 - Dirk Müller - update to 1.89.1: * too many changes to list here, see https://github.com/ocornut/imgui/releases/tag/v1.89.1 ------------------------------------------------------------------- Mon Aug 23 13:52:58 UTC 2021 - Martin Hauke - Update to 1.84.2 Bugfix release: * Disabled: Fixed nested BeginDisabled()/EndDisabled() calls. * Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. Avoid wobbly rendering at HD resolutions. ------------------------------------------------------------------- Sat Aug 21 21:26:07 UTC 2021 - Martin Hauke - Update to 1.84.1 https://github.com/ocornut/imgui/releases/tag/v1.84 ------------------------------------------------------------------- Tue Apr 20 11:18:02 UTC 2021 - Anton Smorodskyi - drop logic building imgui.so because this library is dummy and not ship any actual functionality. ImGui suppose to be used as sources ------------------------------------------------------------------- Sat Feb 20 15:07:04 UTC 2021 - Matthias Mailänder - update to 1.81 ------------------------------------------------------------------- Sat Dec 5 15:36:53 UTC 2020 - Matthias Mailänder - update to 1.79 ------------------------------------------------------------------- Thu Mar 16 14:00:52 UTC 2017 - dmacvicar@suse.de - initial package for 1.49