imgui/imgui.spec
Dirk Mueller 15e82e0f14 - update to 1.90.4:
* Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API
    from not working on windows with the
    ImGuiWindowFlags_NoNavInputs flag
    (regression in 1.90.2, which among other things broke
     imgui_memory_editor).
  * Menus, Popups: Fixed an issue where hovering a parent-menu
    upward would erroneously close the window.
  * Popups: Fixed resizable popup minimum size being too small.
    Standardized minimum size logic. (#7329).
  * Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are
    properly handled by BeginPopupModal(). (#7340)
  * Tables: Angled headers: fixed support for multi-line labels.
  * Tables: Angled headers: various fixes to accurately handle
    CellPadding changes. (#6917)
  * Tables: Angled headers: properly registers horizontal
    component of angled headers for auto-resizing of columns. (#6917)
  * Tables: Angled headers: fixed TableAngledHeadersRow()
    incorrect background fill drawn too low, particularly visible
    with tables that have no scrolling. (#6917)
  * ProgressBar: Fixed a minor tesselation issue when rendering
    rounded progress bars, where in some situations the rounded
    section wouldn't follow regular tesselation rules.
  * Debug Tools: Item Picker: Promoted
    ImGui::DebugStartItemPicker() to public API. (#2673)
  * Debug Tools: Item Picker: Menu entry visible in Demo->Tools
    but greyed out unless io.ConfigDebugIsDebuggerPresent is set.
  * Misc: Added optional alpha multiplier parameter to
    GetColorU32(ImU32) variant.
  * Demo: Custom Rendering: better demonstrate PathArcTo(),

OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/imgui?expand=0&rev=22
2024-03-24 19:06:05 +00:00

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RPMSpec

#
# spec file for package imgui
#
# Copyright (c) 2024 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: imgui
Version: 1.90.4
Release: 0
Summary: Immediate Mode Graphical User interface for C++ with minimal dependencies
License: MIT
Group: System/Libraries
URL: https://www.dearimgui.org
Source: https://github.com/ocornut/imgui/archive/v%{version}.tar.gz
BuildRequires: c++_compiler
BuildRequires: make
%description
ImGui is a bloat-free graphical user interface library for C++. It outputs
optimized vertex buffers that you can render anytime in your 3D-pipeline
enabled application. It is fast, portable, renderer agnostic and self-contained
(no external dependencies).
ImGui is designed to enable fast iteration and empower programmers to create
content creation tools and visualization/ debug tools (as opposed to UI for the
average end-user). It favors simplicity and productivity toward this goal, and
thus lacks certain features normally found in more high-level libraries.
ImGui is particularly suited to integration in realtime 3D applications,
fullscreen applications, embedded applications, games, or any applications on
consoles platforms where operating system features are non-standard.
%package devel
Summary: Development files for ImGui
Group: Development/Libraries/C and C++
%description devel
ImGui is self-contained within a few files that you can easily copy and compile
into your application/engine.
No specific build process is required. You can add the .cpp files to your
project or #include them from an existing file.
%prep
%setup -q
%build
%install
mkdir -p %{buildroot}%{_includedir}/imgui
cp *.h %{buildroot}%{_includedir}/imgui
%files devel
%{_includedir}/imgui
%changelog