- update to v1.89.2: * Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and frozen columns. Windows now have a better understanding of outer/inner decoration sizes, which should later lead us toward more flexible uses of menu/status bars. (#5143, #3692) * Tables, Nav: frozen columns are not part of menu layer and can be crossed over. (#5143, #3692) * Tables, Columns: fixed cases where empty columns may lead to empty ImDrawCmd. (#4857, #5937) * Tables: fixed matching width of synchronized tables (multiple tables with same id) when only some instances have a vertical scrollbar and not all. (#5920) * Fixed cases where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, which would makes the render loop of some backends assert (e.g. Metal with debugging, Allegro). (#4857, #5937) * Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time, being consistent with our support for io.ConfigMacOSXBehaviors and making it easier for bindings generators to process that value. (#5923, #456) * Inputs, Scrolling: better selection of scrolling window when hovering nested windows and when backend/OS is emitting dual-axis wheeling inputs (typically touch pads on macOS). We now select a primary axis based on recent events, and select a target window based on it. We expect this behavior to be further improved/tweaked. (#3795, #4559) [@ocornut, @folays] * InputText: fixed cursor navigation when pressing Up Arrow on the last character of a multi-line buffer which doesn't end with a carriage return. (#6000) * Text: fixed layouting of wrapped-text block when the last source line is OBS-URL: https://build.opensuse.org/request/show/1056351 OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/imgui?expand=0&rev=8
69 lines
2.3 KiB
RPMSpec
69 lines
2.3 KiB
RPMSpec
#
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# spec file for package imgui
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#
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# Copyright (c) 2023 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: imgui
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Version: 1.89.2
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Release: 0
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Summary: Immediate Mode Graphical User interface for C++ with minimal dependencies
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License: MIT
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Group: System/Libraries
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URL: https://www.dearimgui.org
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Source: https://github.com/ocornut/imgui/archive/v%{version}.tar.gz
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BuildRequires: c++_compiler
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BuildRequires: make
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%description
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ImGui is a bloat-free graphical user interface library for C++. It outputs
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optimized vertex buffers that you can render anytime in your 3D-pipeline
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enabled application. It is fast, portable, renderer agnostic and self-contained
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(no external dependencies).
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ImGui is designed to enable fast iteration and empower programmers to create
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content creation tools and visualization/ debug tools (as opposed to UI for the
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average end-user). It favors simplicity and productivity toward this goal, and
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thus lacks certain features normally found in more high-level libraries.
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ImGui is particularly suited to integration in realtime 3D applications,
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fullscreen applications, embedded applications, games, or any applications on
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consoles platforms where operating system features are non-standard.
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%package devel
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Summary: Development files for ImGui
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Group: Development/Libraries/C and C++
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%description devel
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ImGui is self-contained within a few files that you can easily copy and compile
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into your application/engine.
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No specific build process is required. You can add the .cpp files to your
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project or #include them from an existing file.
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%prep
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%setup -q
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%build
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%install
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mkdir -p %{buildroot}%{_includedir}/imgui
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cp *.h %{buildroot}%{_includedir}/imgui
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%files devel
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%{_includedir}/imgui
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%changelog
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