Jan Engelhardt
8b35a45310
Update to version 1.90.3. OBS-URL: https://build.opensuse.org/request/show/1147657 OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/imgui?expand=0&rev=20
442 lines
21 KiB
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442 lines
21 KiB
Plaintext
-------------------------------------------------------------------
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Mon Feb 19 18:51:18 UTC 2024 - Atri Bhattacharya <badshah400@gmail.com>
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- Update to version 1.90.3:
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* Breaking changes:
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- Backends: SDL2: Removed obsolete
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ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was
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obsoleted in 1.84. Calling ImGui_ImplSDL2_NewFrame() without
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parameter is fine.
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- Backends: Vulkan: Moved RenderPass parameter from
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ImGui_ImplVulkan_Init() function to
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ImGui_ImplVulkan_InitInfo structure. Not required when using
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dynamic rendering (gh#ocornut/imgui#7308).
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- Backends: Vulkan: Using dynamic rendering now require
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filling the PipelineRenderingCreateInfo structure in
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ImGui_ImplVulkan_InitInfo, allowing to configure
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color/depth/stencil formats. Removed ColorAttachmentFormat
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field previously provided for dynamic rendering.
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(gh#ocornut/imgui#7166, gh#ocornut/imgui#6855,
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gh#ocornut/imgui#5446, gh#ocornut/imgui#5037).
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* Menus, Popups: Fixed menus and popups with ChildWindow flag
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erroneously not displaying a scrollbar when contents is over
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parent viewport size (gh#ocornut/imgui#7287,
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gh#ocornut/imgui#7063).
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* Backends
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- SDL2, SDL3: Handle gamepad disconnection + fixed increasing
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gamepad reference counter continuously.
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- Added support for multiple simultaneous gamepads. Added
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ImGui_ImplSDL2_SetGamepadMode() function to select whether
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to automatically pick first available gamepad, all gamepads,
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or specific gamepads (gh#ocornut/imgui#3884,
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gh#ocornut/imgui#6559, gh#ocornut/imgui#6890,
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gh#ocornut/imgui#7180).
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- SDL3: Fixed gamepad handling (gh#ocornut/imgui#7180).
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- SDLRenderer3: query newly added SDL_RenderViewportSet() to
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not restore a wrong viewport if none was initially set.
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- DirectX9: Using RGBA format when allowed by the driver to
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avoid CPU side conversion (gh#ocornut/imgui#6575).
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* Internals: Fixed ImFileOpen not working before context is
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created, preventing creation of a font atlas before main
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context creation (gh#ocornut/imgui#7314,
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gh#ocornut/imgui#7315).
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-------------------------------------------------------------------
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Wed Feb 14 09:06:50 UTC 2024 - Atri Bhattacharya <badshah400@gmail.com>
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- Update to version 1.90.2:
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* Better input routing features for docked/multi-viewport based
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applications.
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* ImGuiIO::ImeWindowHandle obsoleted in 1.87 in favor of writing
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to void* ImGuiViewport::PlatformHandleRaw.
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* Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a
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ImGui_ImplWGPU_InitInfo structure instead of variety of
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parameters, allowing for easier further changes
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(gh#ocornut/imgui#7240).
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* Navigation:
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- keyboard/gamepad activation mark widgets as held to give
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better visual feedback.
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- tweak to logic marking navigated item as hovered when using
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keyboard, allowing the hover highlight to stay even while
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another item is activated.
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- Fixed SetKeyboardFocusHere() not working when current nav
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focus is in different scope, regression from 1.90.1 related
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to code scoping Tab presses to local scope.
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(gh#ocornut/imgui#7226).
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- Fixed pressing Escape while in a child window with
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ImGuiWindowFlags_NavFlattened flag (gh#ocornut/imgui#7237).
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- Improve handling of Alt key to toggle menu so that key
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ownership may be claimed on individual left/right alt key
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without interfering with the other.
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- Menus: Fixed click on a BeginMenu() followed by right-arrow
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from making the child menu reopen and flicker (using
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ImGuiPopupFlags_NoReopen).
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- ImGuiWindowFlags_NoNavInputs is tested during scoring so
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NavFlattened windows can use it.
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* Popups:
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- OpenPopup(): added ImGuiPopupFlags_NoReopen flag to
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specifically not close and reopen a popup when it is already
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open (gh#ocornut/imgui#1497, gh#ocornut/imgui#1533).
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- Slight change to popup closing logic (e.g. after focusing
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another window) which skipped over popups that are also
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child windows.
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* Combo: Fixed not reusing windows optimally when used inside a
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popup stack.
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* Debug Tools:
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- Metrics: Fixed debug break in SetShortcutRouting() not
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handling ImGuiMod_Shortcut redirect.
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- Metrics: Improved Monitors and Viewports minimap display.
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Highlight on hover.
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- Debug Log: Added "Input Routing" logging.
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- Added "nop" to IM_DEBUG_BREAK macro on GCC to work around
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GDB bug (gh#ocornut/imgui#7266).
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* Backends:
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- Vulkan: Fixed vkAcquireNextImageKHR() validation errors in
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VulkanSDK 1.3.275 by allocating one extra semaphore than
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in-flight frames (gh#ocornut/imgui#7236).
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- Vulkan: Fixed vkMapMemory() calls unnecessarily using full
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buffer size (gh#ocornut/imgui#3957).
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- Vulkan: Fixed handling of
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ImGui_ImplVulkan_InitInfo::MinAllocationSize field.
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(gh#ocornut/imgui#7189, gh#ocornut/imgui#4238).
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- WebGPU: Added
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ImGui_ImplWGPU_InitInfo::PipelineMultisampleState.
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(gh#ocornut/imgui#7240).
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- WebGPU: Filling all WGPUDepthStencilState fields explicitly
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as a recent Dawn update stopped setting default values.
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(gh#ocornut/imgui#7232).
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- WebGPU: Fixed pipeline layout leak (gh#ocornut/imgui#7245).
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- OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER.
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(gh#ocornut/imgui#7253).
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* Internals:
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- Many improvements related to yet unpublicized shortcut
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routing and input ownership systems.
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- InputText: Added internal helpers to force reload of
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user-buffer when active (gh#ocornut/imgui#2890).
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-------------------------------------------------------------------
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Mon Jan 22 10:20:29 UTC 2024 - Dirk Müller <dmueller@suse.com>
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- update to 1.90.1:
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* imgui_freetype: commented out ImGuiFreeType::BuildFontAtlas()
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obsoleted in 1.81.
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Prefer using #define IMGUI_ENABLE_FREETYPE or see commented
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code for manual calls.
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* Removed CalcListClipping() marked obsolete in 1.86. (#3841)
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Prefer using ImGuiListClipper which can return non-contiguous
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ranges.
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* Internals, Columns: commented out legacy ImGuiColumnsFlags_XXX
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symbols redirecting to ImGuiOldColumnsFlags_XXX
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* Commented out obsolete ImGuiKey_KeyPadEnter redirection to
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ImGuiKey_KeypadEnter. (#2625, #7143)
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* Navigation (Keyboard/gamepad):
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- Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are
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not overridden back to true when navigation is enabled.
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SetNextFrameWantCaptureKeyboard() is always higher priority.
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- Nav: Activation can also be performed with Keypad Enter.
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* Drag and Drop:
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- Fixed drop target highlight on items temporarily pushing a
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widened clip rect (namely Selectables and Treenodes using
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SpanAllColumn flag) so the highlight properly covers
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all columns. (#7049, #4281, #3272)
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* InputText:
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- InputTextMultiline: Fixed Tab character input not repeating
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- InputTextMultiline: Tabbing through a multi-line text editor
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which allows Tab character inputs (using the
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ImGuiInputTextFlags_AllowTabInput flag) doesn't
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automatically activate it, in order to allow passing
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through multiple widgets easily.
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* Drags, Sliders, Inputs:
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+ DragScalarN, SliderScalarN, InputScalarN: Fixed incorrect
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pushes into ItemWidth stack when number of components is 1.
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+ Drags, Sliders, Inputs: removed all attempts to filter
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non-numerical characters during text editing. Invalid
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inputs not applied to value, visibly reverted after
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validation.
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+ Drags, Sliders, Inputs: removal of filter means that "nan"
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and "inf" values may be input. (#7096)
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+ DragScalarN, SliderScalarN, InputScalarN,
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PushMultiItemsWidths: improve multi-components width
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computation to better distribute the error.
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* Menus:
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+ Tweaked hover slack logic, adding an extra timeout to avoid
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situations where a slow vertical movements toward another
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parent BeginMenu() can keep the wrong child menu open.
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* Color Editors:
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+ ColorEdit: Layout tweaks for very small sizes. (#7120, #7121)
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+ ColorPicker: Fixed saturation/value cursor radius not
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scaling properly.
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* Debug Tools:
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- Added io.ConfigDebugIsDebuggerPresent option. When enabled,
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this adds buttons in various locations of Metrics/Debugger
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to manually request a debugger break:
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- Metrics: Reorganize Tools menu.
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- Added DebugFlashStyleColor() to identify a style color.
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* Settings: Fixed an issue marking settings as dirty when merely
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clicking on a border or resize grip without moving it.
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* Misc: Added IMGUI_USER_H_FILENAME to change the path included
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when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039) [@bryceberger]
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* Misc: Rework debug display of texture id in Metrics window to
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avoid compile-error when ImTextureID is defined to be larger
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than 64-bits. (#7090)
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* Misc: Added extra courtesy ==/!= operators when
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IMGUI_DEFINE_MATH_OPERATORS is defined.
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* Misc: Fixed text functions fast-path for handling "%s" and
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"%.*s" to handle null pointers gracefully, like most printf
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implementations. (#7016, #3466, #6846
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* Misc: Renamed some defines in imstb_textedit.h to avoid
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conflicts when using unity/jumbo builds on a codebase where
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another copy of the library is used.
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* Misc: During shutdown, check that io.BackendPlatformUserData
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and io.BackendRendererUserData are NULL in order to catch
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cases where backend was not shut down. (#7175)
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* Misc: Reworked Issue Template to a shinier and better form.
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-------------------------------------------------------------------
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Sat Nov 25 20:24:55 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.90:
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* BeginChild(): Upgraded 'bool border = false' parameter to
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'ImGuiChildFlags flags = 0'.
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* Added ImGuiChildFlags_Border value. As with our prior
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"bool-to-flags" API updates, the ImGuiChildFlags_Border
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value is guaranteed to be == true forever to ensure a
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smoother transition, meaning all existing calls will still
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work.
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* BeginChildFrame()/EndChildFrame(): removed functions in
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favor of using BeginChild() with the ImGuiChildFlags_FrameStyle
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flag.
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* IO: Removed io.MetricsActiveAllocations introduced in
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1.63, was displayed in Metrics and unlikely to
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be accessed by end-user. Value still visible in the UI and
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easily to recompute from a delta.
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* Commented out runtime support for hardcoded ~0 or
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0x01..0x0F rounding flags values for
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AddRect()/AddRectFilled()/PathRect()/AddImageRounded().
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-------------------------------------------------------------------
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Tue Jun 27 14:57:13 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.89.6:
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* Decorated log and release notes:
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https://github.com/ocornut/imgui/releases/tag/v1.89.6
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* Breaking changes:
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* Clipper: Commented out obsolete redirection constructor which
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was marked obsolete in 1.79:
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'ImGuiListClipper(int items_count, float items_height)'
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--> Use 'ImGuiListClipper() + clipper.Begin()'.
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* Backends: SDL_Renderer: Renamed
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'imgui_impl_sdlrenderer.h/cpp' to
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'imgui_impl_sdlrenderer2.h/cpp',
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in order to accomodate for upcoming SDL3 and change in its
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SDL_Renderer API.
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* Backends: GLUT: Removed call to ImGui::NewFrame() from
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ImGui_ImplGLUT_NewFrame().
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It needs to be called from the main app loop, like with
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every other backends.
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-------------------------------------------------------------------
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Mon May 29 01:41:01 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.89.5:
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* InputText: Reworked prev/next-word behavior to more closely
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match Visual Studio text editor. Include '.' as a delimiter
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and alter varying subtle behavior with how
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blanks and separators are treated when skipping words.
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* InputText: Fixed a tricky edge case, ensuring value is always
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written back on the frame where IsItemDeactivated() returns
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true, in order to allow usage without user retaining
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underlying data. While we don't really want to
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encourage user not retaining underlying data, in the absence
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of a "late commit" behavior/flag we understand it may
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be desirable to take advantage of this trick.
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* Drag, Sliders: Fixed parsing of text input when '+' or '#'
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format flags are used in the format string.
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* Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register
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ownership to held modifier so it doesn't interfere with other
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code when remapping those actions.
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* Nav: Made PageUp/PageDown/Home/End navigation also scroll
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parent windows when necessary to make the target location
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fully visible (same as e.g. arrow keys).
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* ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode.
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* TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll
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can be scrolled with horizontal mouse-wheel (or Shift + WheelY).
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* Rendering: Using adaptive tessellation for RadioButton,
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ColorEdit preview circles, Windows Close and Collapse Buttons.
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* ButtonBehavior: Fixed an edge case where changing widget
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type/behavior while active and using same id could lead to
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an assert.
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* Misc: Fixed ImVec2 operator[] violating aliasing rules
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causing issue with Intel C++ compiler. (#6272) [@BayesBug]
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* IO: Input queue trickling adjustment for touch screens.
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* Fixed tapping on BeginTabItem() on a touch-screen.
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* Fixed tapping on CollapsingHeader() with a close button
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on a touch-screen.
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* Fixed tapping on TreeNode() using
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ImGuiTreeNodeFlags_AllowItemOverlap on a touch-screen.
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* Fixed tapping on Selectable() using
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ImGuiSelectableFlags_AllowItemOverlap on a touch-screen.
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* Fixed tapping on TableHeader() on a touch-screen.
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* IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum.
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* IO: Fixed support for calling io.AddXXXX functions from
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inactive context (wrongly advertised as supported in 1.89.4).
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* Backends: OpenGL3: Fixed GL loader crash when GL_VERSION
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returns NULL.
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* Backends: OpenGL3: Properly restoring "no shader program
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bound" if it was the case prior to running the rendering
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function.
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* Backends: Win32: Added support for io.AddMouseSourceEvent()
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to discriminate Mouse/TouchScreen/Pen.
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* Backends: SDL2/SDL3: Added support for
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io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen.
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* This is relying on SDL passing SDL_TOUCH_MOUSEID in the
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event's 'which' field.
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* Backends: SDL2/SDL3: Avoid calling
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SDL_StartTextInput()/SDL_StopTextInput() as they actually
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block text input input and don't only pertain to IME.
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* Backends: GLFW: Added support on Win32 only for
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io.AddMouseSourceEvent() to discriminate Mouse/TouchScreen/Pen.
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* Backends: GLFW: Fixed key modifiers handling on secondary
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viewports.
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* Backends: Android: Added support for io.AddMouseSourceEvent()
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to discriminate Mouse/TouchScreen/Pen.
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* Backends: OSX: Added support for io.AddMouseSourceEvent() to
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discriminate Mouse/Pen.
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* Backends: WebGPU: Align buffers. Use WGSL shaders instead of
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SPIR-V. Add gamma uniform.
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* Backends: WebGPU: Reorganized to store data in
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io.BackendRendererUserData like other backends.
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-------------------------------------------------------------------
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Thu Apr 13 19:42:09 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.89.4:
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* Nav: Tab key goes through every items (when keyboard navigation
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is active).
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* Nav: Enter key works to activate most items (when keyboard
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navigation is active).
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* Added return value to BeginTooltip().
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* Examples: Activated keyboard and gamepad navigation by default
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in all examples.
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* Various other fixes related to: Nav, Tables, Drag and Drop,
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InputText.
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* Various improvements to Win32, SDL2, SDL3, GLFW backends.
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* Added a Debug Tools to facilitate testing user-code testing
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Begin/BeginChild return value.
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* All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.4
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-------------------------------------------------------------------
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Thu Apr 13 19:41:03 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 1.89.3:
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* Backends+Examples: SDL2: renamed all unnumbered references to
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"sdl" to "sdl2".
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* This is in prevision for the future release of SDL3 and its
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associated backend.
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* All changes see https://github.com/ocornut/imgui/releases/tag/v1.89.3
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-------------------------------------------------------------------
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Fri Jan 6 08:51:21 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to v1.89.2:
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* Tables, Nav, Scrolling: fixed scrolling functions and focus tracking
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with frozen rows and frozen columns. Windows now have a better
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understanding of outer/inner decoration sizes, which should later lead
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us toward more flexible uses of menu/status bars. (#5143, #3692)
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* Tables, Nav: frozen columns are not part of menu layer and can be
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crossed over. (#5143, #3692)
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* Tables, Columns: fixed cases where empty columns may lead to empty
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ImDrawCmd. (#4857, #5937)
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* Tables: fixed matching width of synchronized tables (multiple tables
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with same id) when only some instances have a vertical scrollbar and not
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all. (#5920)
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* Fixed cases where CTRL+Tab or Modal can occasionally lead to the
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creation of ImDrawCmd with zero triangles, which would makes the render
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loop of some backends assert (e.g. Metal with debugging, Allegro).
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(#4857, #5937)
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* Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at
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runtime instead of compile-time, being consistent with our support for
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io.ConfigMacOSXBehaviors and making it easier for bindings generators to
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process that value. (#5923, #456)
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* Inputs, Scrolling: better selection of scrolling window when hovering
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nested windows and when backend/OS is emitting dual-axis wheeling inputs
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(typically touch pads on macOS). We now select a primary axis based on
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recent events, and select a target window based on it. We expect this
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behavior to be further improved/tweaked. (#3795, #4559) [@ocornut,
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@folays]
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* InputText: fixed cursor navigation when pressing Up Arrow on the last
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character of a multi-line buffer which doesn't end with a carriage
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return. (#6000)
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* Text: fixed layouting of wrapped-text block when the last source line is
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above the clipping region. Regression added in 1.89. (#5720, #5919)
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* Misc: added GetItemID() in public API. It is not often expected that you
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would use this, but it is useful for Shortcut() and upcoming owner-aware
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input functions which wants to be implemented with public API.
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* Fonts: imgui_freetype: fixed a packing issue which in some occurrences
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would prevent large amount of glyphs from being packed correctly.
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(#5788, #5829)
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* Fonts: added a void* UserData field in ImFontAtlas, as a convenience for
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use by applications using multiple font atlases.
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* Demo: simplified "Inputs" section, moved contents to Metrics->Inputs.
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* Debug Tools: Metrics: added "Inputs" section, moved from Demo for
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consistency.
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* Misc: fixed parameters to IMGUI_DEBUG_LOG() not being dead-stripped when
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building with IMGUI_DISABLE_DEBUG_TOOLS is used. (#5901) [@Teselka]
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* Misc: fixed compile-time detection of SSE features on MSVC 32-bits
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builds. (#5943) [@TheMostDiligent]
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* Examples: DirectX10, DirectX11: try WARP software driver if hardware
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driver is not available. (#5924, #5562)
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* Backends: GLFW: Fixed mods state on Linux when using Alt-GR text input
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(e.g. German keyboard layout), which could lead to broken text input.
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Revert a 2022/01/17 change were we resumed using mods provided by GLFW,
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turns out they are faulty in this specific situation. (#6034)
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* Backends: Allegro5: restoring using al_draw_indexed_prim() when Allegro
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version is >= 5.2.5. (#5937) [@Espyo]
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* Backends: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture()
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not being honored as we were using an immutable sampler. (#5502, #6001,
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#914) [@martin-ejdestig, @rytisss]
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-------------------------------------------------------------------
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Tue Dec 6 20:58:07 UTC 2022 - Dirk Müller <dmueller@suse.com>
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- update to 1.89.1:
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* too many changes to list here, see https://github.com/ocornut/imgui/releases/tag/v1.89.1
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-------------------------------------------------------------------
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Mon Aug 23 13:52:58 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to 1.84.2
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Bugfix release:
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* Disabled: Fixed nested BeginDisabled()/EndDisabled() calls.
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* Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300
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es") to use normal precision floats. Avoid wobbly rendering at
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HD resolutions.
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-------------------------------------------------------------------
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Sat Aug 21 21:26:07 UTC 2021 - Martin Hauke <mardnh@gmx.de>
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- Update to 1.84.1
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https://github.com/ocornut/imgui/releases/tag/v1.84
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-------------------------------------------------------------------
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Tue Apr 20 11:18:02 UTC 2021 - Anton Smorodskyi <asmorodskyi@suse.com>
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- drop logic building imgui.so because this library is dummy and not
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ship any actual functionality. ImGui suppose to be used as sources
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-------------------------------------------------------------------
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Sat Feb 20 15:07:04 UTC 2021 - Matthias Mailänder <mailaender@opensuse.org>
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- update to 1.81
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-------------------------------------------------------------------
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Sat Dec 5 15:36:53 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>
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- update to 1.79
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-------------------------------------------------------------------
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Thu Mar 16 14:00:52 UTC 2017 - dmacvicar@suse.de
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- initial package for 1.49
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