OBS-URL: https://build.opensuse.org/package/show/games/ironwail?expand=0&rev=7
81 lines
4.0 KiB
Plaintext
81 lines
4.0 KiB
Plaintext
-------------------------------------------------------------------
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Sun Jan 4 11:16:59 UTC 2026 - Michael Pujos <pujos.michael@gmail.com>
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- Update to v0.8.1
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* Added initial MD3 support (as an additional "Remastered" model type)
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by @jjelliott for Quake Brutalist Jam III
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* Improved controller support:
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- fixed PlayStation Rumble & Gyro functionality under Bluetooth
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mode by @AL2009man
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- smoother flick stick adjustments
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- increased max gyro sensitivity in the menu from 8 to 20
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- controller LED is turned off when exiting the game
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* Changed rendering code to avoid issues with certain AMD GPU drivers
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* Improved map leak visualization
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* Fixed console links sometimes not working
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* Reset music on game change
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* Rich Presence: Show mapname if levelname is empty by @Prokopiy19
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* Added scr_showspeed_ofs cvar (default: 0), currently not exposed in the menus
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* Route extra texture types to developer > 1 by @jjelliott
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* Fix base dir in current directory by @skalleAnka
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* Enable DO_USERDIRS by default for Unix-like platforms by @4LT
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-------------------------------------------------------------------
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Sat Mar 15 12:16:34 UTC 2025 - Michael Pujos <pujos.michael@gmail.com>
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- added missing dependency
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-------------------------------------------------------------------
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Sun Nov 10 19:23:30 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
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- Update to v0.8.0
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* Extended compatibility with Quake 2021 re-release:
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- Steam API support (when using an auto-detected Steam installation):
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achievements, time tracking, rich presence, screenshots
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- support for remastered models (using code from QSS, by @Shpoike)
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* Added -prefremaster/-remaster and -preforiginal/-original command-line
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arguments (thanks to @KurtLoeffler)
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* Improved controller support:
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- gyro aim (thanks to @sndein), flick stick, rumble
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- new Gamepad Options menu
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- new dedicated tab in Controls menu
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* Demo playback controls
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* Extended console capabilities:
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- select and copy text to clipboard
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- clickable links to show saved screenshots/demos/savefiles/config files
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in Explorer
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- TAB completion hints
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* Extended memory allocator to support huge maps such as Immortal Lock
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without needing -heapsize on the command line
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* CPU and GPU performance improvements
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* Autosave enhancements:
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- improved heuristics (e.g. for Copper's func_void)
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- less intrusive notifications
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- ability to resume autosave when selecting a map in the Levels menu
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* Redesigned Options menu: live previews, more options exposed
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* Added QuakeWorld HUD layout (thanks to @bangstk)
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* Added speed indicator (thanks to @andrey-budko)
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* Music is now continued when reloading a map
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* From QS: enabled support for tracker music
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* Mapping enhancements:
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- added basic map checks when started from a level editing tool
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(TrenchBroom/JACK/ne_q1spCompilingGui/q1compile); can disabled by passing
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-nomapchecks, or enabled manually by setting map_checks cvar to 1 before
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loading a map
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- ❗ Note: gl_zfix and advanced transparency options are disabled when map
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checks are active in order to avoid compatibility issues with QS.
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- added r_showfields cvar to display field values for the entity under the crosshair
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- extended r_showbboxes functionality to highlight entities linking to/linked
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from the entity under the crosshair and display entity numbers and classnames
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- added support for entity numbers in addition to classnames for r_showbboxes_filter,
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e.g. r_showbboxes_filter #42 (thanks to @andrey-budko)
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- added skywind_lookdir [period] [intensity] command to simplify skywind setup
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- changed viewpos output to show player position, camera position, and corresponding sun mangle
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- changed setpos command to accept viewpos command output directly (no need to strip parentheses)
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* ... and more !
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-------------------------------------------------------------------
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Thu Jan 11 15:33:23 UTC 2024 - Michael Pujos <pujos.michael@gmail.com>
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- Initial package
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