- Move initial NumLock handling from systemd back to kbd: * Add kbdsettings service written by Thomas Blume (boo#1010880, kbdsettings, kbdsettings.service, numlockbios.c, update sysconfig.console and sysconfig.keyboard). * Exclude numlockbios support for non x86 platforms (kbdsettings-nox86.patch). - Drop references to KEYTABLE and COMPOSETABLE (boo#1010880#c32, boo#1010880#c54, sysconfig.keyboard.del, README.SUSE, drop kbd.fillup). - Fix paths in kbd.pl. OBS-URL: https://build.opensuse.org/request/show/563909 OBS-URL: https://build.opensuse.org/package/show/Base:System/kbd?expand=0&rev=105
50 lines
1.4 KiB
Plaintext
50 lines
1.4 KiB
Plaintext
## Path: Hardware/Console
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## Description: Text console settings (see also Hardware/Keyboard)
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#
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## Type: string
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## Default: ""
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#
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# Console settings.
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# Note: The KBD_TTY setting from Hardware/Keyboard (sysconfig/keyboard)
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# also applies for the settings here.
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#
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# Load this console font on bootup:
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# (/usr/share/kbd/consolefonts/)
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#
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CONSOLE_FONT=""
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## Type: string
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## Default: ""
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#
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# Some fonts come without a unicode map.
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# (.psfu fonts supposedly have it, others often not.)
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# You can then specify the unicode mapping of your font
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# explicitly. (/usr/share/kbd/unimaps/)
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# Normally not needed.
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#
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CONSOLE_UNICODEMAP=""
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## Type: string
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## Default: ""
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#
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# Most programs output 8 bit characters, so you need a table to
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# translate those characters into unicode. That one can be specified
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# here. (/usr/share/kbd/consoletrans/)
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# (Note: If your console is in utf-8 mode you don't need this.)
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# If your code does not use a unicode mapping at all (because you
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# e.g. explicitly specified UNICODEMAP="none") you may circumvent
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# the translation via unicode, but load a map which directly maps
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# 8 bit output of your program to a font position.
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#
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CONSOLE_SCREENMAP=""
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## Type: string
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## Default: ""
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#
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# for some fonts the console has to be initialized with CONSOLE_MAGIC.
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# CONSOLE_MAGIC can be empty or have the values "(B", ")B", "(K" or ")K".
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# Normally not needed (automatically handled by setfont).
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#
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CONSOLE_MAGIC=""
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