Stefan Dirsch
abc24775be
New upstream release OBS-URL: https://build.opensuse.org/request/show/962914 OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/libepoxy?expand=0&rev=23
106 lines
3.2 KiB
RPMSpec
106 lines
3.2 KiB
RPMSpec
#
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# spec file for package libepoxy
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#
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# Copyright (c) 2021 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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%define sonum 0
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Name: libepoxy
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Version: 1.5.10
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Release: 0
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Summary: OpenGL function pointer management library
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License: MIT
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Group: Development/Libraries/C and C++
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URL: https://github.com/anholt/libepoxy
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# Source0: %%{url}/releases/download/%%{version}/%%{name}-%%{version}.tar.xz
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Source0: %{url}/archive/refs/tags/1.5.10.tar.gz#/%{name}-%{version}.tar.gz
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Source1: baselibs.conf
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BuildRequires: meson >= 0.48
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BuildRequires: pkgconfig
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BuildRequires: python3-base
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BuildRequires: pkgconfig(egl)
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(x11)
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BuildRequires: pkgconfig(xorg-macros)
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%description
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Epoxy is a library for handling OpenGL function pointer management for you.
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It hides the complexity of dlopen(), dlsym(), glXGetProcAddress(),
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eglGetProcAddress(), etc. from the app developer, with very little knowledge
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needed on their part. They get to read GL specs and write code using undecorated
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function names like glCompileShader().
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%package -n %{name}%{sonum}
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Summary: OpenGL function pointer management library
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Group: Development/Libraries/C and C++
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%description -n %{name}%{sonum}
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Epoxy is a library for handling OpenGL function pointer management for you.
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It hides the complexity of dlopen(), dlsym(), glXGetProcAddress(),
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eglGetProcAddress(), etc. from the app developer, with very little knowledge
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needed on their part. They get to read GL specs and write code using undecorated
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function names like glCompileShader().
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%package devel
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Summary: Development files for libepoxy
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Group: Development/Libraries/C and C++
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Requires: %{name}%{sonum} = %{version}
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Requires: glibc-devel
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Requires: pkgconfig(egl)
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Requires: pkgconfig(x11)
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%description devel
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Epoxy is a library for handling OpenGL function pointer management for you.
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It hides the complexity of dlopen(), dlsym(), glXGetProcAddress(),
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eglGetProcAddress(), etc. from the app developer, with very little knowledge
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needed on their part. They get to read GL specs and write code using undecorated
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function names like glCompileShader().
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Development files.
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%prep
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%autosetup
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%build
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%meson \
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-D docs=false \
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-D glx=yes \
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-D egl=yes \
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-D x11=true \
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-D tests=false \
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%{nil}
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%meson_build
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%install
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%meson_install
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%post -n %{name}%{sonum} -p /sbin/ldconfig
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%postun -n %{name}%{sonum} -p /sbin/ldconfig
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%files -n %{name}%{sonum}
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%license COPYING
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%{_libdir}/libepoxy.so.*
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%files devel
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%doc README.md
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%{_libdir}/libepoxy.so
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%{_libdir}/pkgconfig/epoxy.pc
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%{_includedir}/epoxy/
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%changelog
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