* workaround for future buildcheck (boo#1191763) OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/libglvnd?expand=0&rev=55
126 lines
3.7 KiB
RPMSpec
126 lines
3.7 KiB
RPMSpec
#
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# spec file for package libglvnd
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#
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# Copyright (c) 2021 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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Name: libglvnd
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Version: 1.3.3
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Release: 0
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Summary: The GL Vendor-Neutral Dispatch library
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License: MIT
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Group: Development/Libraries/C and C++
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URL: https://github.com/NVIDIA/libglvnd
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Source: https://github.com/NVIDIA/libglvnd/archive/v%{version}.tar.gz#/%{name}-%{version}.tar.gz
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Source1: baselibs.conf
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Source2: libglvnd.rpmlintrc
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Patch1: disable-glx-tests.patch
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BuildRequires: autoconf
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BuildRequires: automake
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BuildRequires: libtool
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BuildRequires: pkgconfig
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BuildRequires: python3-base
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BuildRequires: python3-xml
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BuildRequires: pkgconfig(glproto)
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BuildRequires: pkgconfig(x11)
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BuildRequires: pkgconfig(xext)
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Provides: libglvnd0 = %{version}-%{release}
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Obsoletes: libglvnd0 <= %{version}-%{release}
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%description
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Vendor-neutral dispatch layer for arbitrating OpenGL API calls between
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multiple vendors on a per-screen basis, as described by Andy Ritger's
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OpenGL ABI proposal.
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%package devel
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Summary: Development files for libglvnd
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Group: Development/Libraries/C and C++
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Requires: %{name} = %{version}
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%description devel
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Vendor-neutral dispatch layer for arbitrating OpenGL API calls between
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multiple vendors on a per-screen basis, as described by Andy Ritger's
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OpenGL ABI proposal. This package contains the required files for
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development.
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%prep
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%setup -q
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%patch1 -p1
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# fix env shebang to call py3 directly
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sed -i -e "1s|#!.*|#!%{_bindir}/python3|" src/generate/*.py
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%build
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./autogen.sh
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%configure \
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%if 0%{?suse_version} < 1330
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--libdir=%{_prefix}/X11R6/%{_lib} \
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%endif
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--disable-static \
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--disable-headers \
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--disable-silent-rules
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%make_build
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%install
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%make_install
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find %{buildroot} -type f -name "*.la" -delete -print
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>%{_builddir}/%{name}-%{version}/filelist.rpm
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%if 0%{?suse_version} < 1330
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mkdir -p %{buildroot}/%{_libdir}/pkgconfig
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mv %{buildroot}%{_prefix}/X11R6/%{_lib}/pkgconfig/*.pc %{buildroot}/%{_libdir}/pkgconfig
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if [ "%{_lib}" == "lib64" ]; then
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mkdir -p %{buildroot}/%{_sysconfdir}/ld.so.conf.d
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cat > %{buildroot}/%{_sysconfdir}/ld.so.conf.d/%{name}.conf << EOF
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%{_prefix}/X11R6/%{_lib}
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%{_prefix}/X11R6/lib
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EOF
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echo "%config %{_sysconfdir}/ld.so.conf.d/%{name}.conf" >%{_builddir}/%{name}-%{version}/filelist.rpm
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fi
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%endif
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mkdir -p %{buildroot}%{_docdir}/%{name}/pkgconfig
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mv %{buildroot}/%{_libdir}/pkgconfig/{gl,egl,glesv1_cm,glesv2}.pc \
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%{buildroot}%{_docdir}/%{name}/pkgconfig
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%check
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%make_build check
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%post -p /sbin/ldconfig
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%postun -p /sbin/ldconfig
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%files -f filelist.rpm
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%doc README.md
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%{_docdir}/%{name}/pkgconfig
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%if 0%{?suse_version} < 1330
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%dir %{_prefix}/X11R6
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%dir %{_prefix}/X11R6/%{_lib}
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%{_prefix}/X11R6/%{_lib}/lib*.so.*
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%else
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%{_libdir}/lib*.so.*
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%endif
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%files devel
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%if 0%{?suse_version} < 1330
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%dir %{_prefix}/X11R6
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%dir %{_prefix}/X11R6/%{_lib}
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%{_prefix}/X11R6/%{_lib}/lib*.so
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%else
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%{_libdir}/lib*.so
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%endif
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%{_libdir}/pkgconfig/*.pc
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%{_includedir}/glvnd/
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%changelog
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