libgme/libgme.spec

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#
# spec file for package libgme
#
# Copyright (c) 2011 SUSE LINUX Products GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
%define soname 0
Name: libgme
Version: to_be_filled_by_service
Release: 0
License: LGPLv2.1+
Summary: Collection of video game music file emulators
Url: http://code.google.com/p/game-music-emu/
Group: System/Libraries
Source0: game-music-emu-%{version}.tbz2
# PATCH-FIX-UPSTREAM %%{name}-0.5.5-LIB_SUFFIX.patch http://code.google.com/p/game-music-emu/issues/detail?id=8 reddwarf@opensuse.org -- Add LIB_SUFFIX support
Patch0: %{name}-0.5.5-LIB_SUFFIX.patch
# PATCH-FIX-UPSTREAM %%{name}-0.5.5-pkg_config.patch reddwarf@opensuse.org -- Add pkg-config file. From upstream SVN.
Patch1: %{name}-0.5.5-pkg_config.patch
# PATCH-FIX-UPSTREAM %%{name}-0.5.5-symbol_visibility.patch reddwarf@opensuse.org -- Don't export internal symbols. From upstream SVN.
Patch2: %{name}-0.5.5-symbol_visibility.patch
BuildRequires: cmake
BuildRequires: gcc-c++
BuildRequires: pkg-config
%description
Game_Music_Emu is a collection of video game music file emulators that support
the following formats and systems:
- AY: ZX Spectrum/Amstrad CPC
- GBS: Nintendo Game Boy
- GYM: Sega Genesis/Mega Drive
- HES: NEC TurboGrafx-16/PC Engine
- KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound)
- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
- SAP: Atari systems using POKEY sound chip
- SPC: Super Nintendo/Super Famicom
- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
%package -n %{name}%{soname}
Summary: Collection of video game music file emulators
Group: System/Libraries
%description -n %{name}%{soname}
Game_Music_Emu is a collection of video game music file emulators that support
the following formats and systems:
- AY: ZX Spectrum/Amstrad CPC
- GBS: Nintendo Game Boy
- GYM: Sega Genesis/Mega Drive
- HES: NEC TurboGrafx-16/PC Engine
- KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound)
- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
- SAP: Atari systems using POKEY sound chip
- SPC: Super Nintendo/Super Famicom
- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
%package devel
Summary: Development libraries and headers for %{name}
Group: Development/Libraries/C and C++
Requires: %{name}%{soname} = %{version}
%description devel
The developmental files that must be installed in order to compile applications
which use %{name}.
%prep
%setup -q -n game-music-emu-%{version}
%patch0
%patch1
%patch2
sed -i 's/\r$//' changes.txt design.txt gme.txt license.txt readme.txt
%build
export CFLAGS='%{optflags}'
export CXXFLAGS='%{optflags}'
%{__mkdir} build
cd build
cmake -DCMAKE_SKIP_RPATH=1 \
-DCMAKE_INSTALL_PREFIX=%{_prefix} \
-DLIB_SUFFIX=$(echo %{_lib} | cut -b4-) \
-DCMAKE_BUILD_TYPE=Release ..
%{__make} %{?_smp_mflags} VERBOSE=1
%install
cd build
%make_install
%post -n %{name}%{soname} -p /sbin/ldconfig
%postun -n %{name}%{soname} -p /sbin/ldconfig
%files -n %{name}%{soname}
%defattr(0644, root, root, 0755)
%doc changes.txt gme.txt license.txt readme.txt
%{_libdir}/%{name}.so.%{soname}*
%files devel
%defattr(0644, root, root, 0755)
%doc design.txt
%{_includedir}/gme
%{_libdir}/%{name}.so
%{_libdir}/pkgconfig/%{name}.pc
%changelog