libqt5-qtwebengine/disable-gpu-when-using-nouveau-boo-1005323.diff

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Index: qtwebengine-opensource-src-5.7.1/src/core/web_engine_context.cpp
===================================================================
--- qtwebengine-opensource-src-5.7.1.orig/src/core/web_engine_context.cpp
+++ qtwebengine-opensource-src-5.7.1/src/core/web_engine_context.cpp
@@ -88,6 +88,7 @@
#include <QGuiApplication>
#include <QOffscreenSurface>
#include <QOpenGLContext>
+#include <QOpenGLFunctions>
#include <QStringList>
#include <QSurfaceFormat>
#include <QVector>
@@ -162,6 +163,37 @@ void dummyGetPluginCallback(const std::v
}
#endif
+QString openGLVendor()
+{
+ QString vendor;
+
+ QOpenGLContext *oldContext = QOpenGLContext::currentContext();
+ QSurface *oldSurface = 0;
+ if (oldContext)
+ oldSurface = oldContext->surface();
+
+ QScopedPointer<QOffscreenSurface> surface( new QOffscreenSurface );
+ surface->create();
+ QOpenGLContext context;
+ if (!context.create()) {
+ qDebug() << "Error creating openGL context";
+ }
+ else if (!context.makeCurrent(surface.data())) {
+ qDebug() << "Error making openGL context current context";
+ } else {
+ const GLubyte *p;
+ QOpenGLFunctions *f = context.functions();
+ if ((p = f->glGetString(GL_VENDOR)))
+ vendor = QString::fromLatin1(reinterpret_cast<const char *>(p));
+ }
+
+ context.doneCurrent();
+ if (oldContext && oldSurface)
+ oldContext->makeCurrent(oldSurface);
+
+ return vendor;
+}
+
} // namespace
namespace QtWebEngineCore {
@@ -309,8 +341,20 @@ WebEngineContext::WebEngineContext()
GLContextHelper::initialize();
+ bool disableGpu = qEnvironmentVariableIsSet("QT_WEBENGINE_DISABLE_GPU");
+
+ if (!qEnvironmentVariableIsSet("QT_WEBENGINE_DISABLE_NOUVEAU_WORKAROUND") && openGLVendor() == QStringLiteral("nouveau"))
+ {
+ qWarning() << "Nouveau openGL driver detected. Qt WebEngine will disable usage of the GPU.\n"
+ "Note: you can set the QT_WEBENGINE_DISABLE_NOUVEAU_WORKAROUND\n"
+ "environment variable before running this application, but this is \n"
+ "not recommended since this usually causes applications to crash as\n"
+ "Nouveau openGL drivers don't support multithreaded rendering";
+ disableGpu = true;
+ }
+
const char *glType = 0;
- if (!usingANGLE() && !usingSoftwareDynamicGL() && !usingQtQuick2DRenderer()) {
+ if (!usingANGLE() && !usingSoftwareDynamicGL() && !usingQtQuick2DRenderer() && !disableGpu) {
if (qt_gl_global_share_context() && qt_gl_global_share_context()->isValid()) {
// If the native handle is QEGLNativeContext try to use GL ES/2, if there is no native handle
// assume we are using wayland and try GL ES/2, and finally Ozone demands GL ES/2 too.