diff --git a/lzo.changes b/lzo.changes index 2555637..631c498 100644 --- a/lzo.changes +++ b/lzo.changes @@ -1,3 +1,9 @@ +------------------------------------------------------------------- +Wed Aug 8 15:12:37 UTC 2018 - jengelh@inai.de + +- Fix RPM groups. +- Trim sentence that has no comparison point. + ------------------------------------------------------------------- Tue Jul 31 06:51:14 UTC 2018 - mpluskal@suse.com diff --git a/lzo.spec b/lzo.spec index 5d2c2f3..bea85fa 100644 --- a/lzo.spec +++ b/lzo.spec @@ -31,20 +31,18 @@ BuildRequires: pkgconfig %description LZO is a portable lossless data compression library written in ANSI C. -It offers pretty fast compression and very fast decompression. Decompression requires no memory. LZO is suitable for data compression and decompression in real-time. This means it favors speed over compression ratio. %package -n %{library_package} Summary: A Real-Time Data Compression Library -Group: Development/Libraries/C and C++ +Group: System/Libraries Provides: lzo = %{version}-%{release} Obsoletes: lzo < %{version} %description -n %{library_package} LZO is a portable lossless data compression library written in ANSI C. -It offers pretty fast compression and very fast decompression. Decompression requires no memory. LZO is suitable for data compression and decompression in real-time. This means it favors speed over compression ratio. @@ -56,7 +54,6 @@ Requires: %{library_package} = %{version} %description devel LZO is a portable lossless data compression library written in ANSI C. -It offers pretty fast compression and very fast decompression. Decompression requires no memory. LZO is suitable for data de-/compression in real-time. This means it favours speed over compression ratio. @@ -69,7 +66,6 @@ Provides: lzo-devel:%{_libdir}/liblzo.a %description devel-static LZO is a portable lossless data compression library written in ANSI C. -It offers pretty fast compression and very fast decompression. Decompression requires no memory. LZO is suitable for data de-/compression in real-time. This means it favours speed over compression ratio.