- update to 10.26:
* Changed: Added decoding support for version 4.11 files. There have been a couple reports of them. I don't know where they came from, but they verify using the latest code. Please share if you know about the origins. * Changed: Made use of a new APE_INFO_MD5_MATCHES test during quick verify. This way reading the MD5 is wrapped up nicely. * NEW: Added APE_INFO_MD5 to the info object because a third-party developer wanted it. * Fixed: 32-bit ARM could crash because it was enabling an intrinsic that was not available. * Fixed: Little endian AIFF files would not encode properly. * Changed: Updated to Visual Studio 17.7.4. * Changed: Updated the copyrights to 2024. * Changed: The check for AIFF / AIFC in file headers was incorrectly allowing other things to pass. * Changed: Added a License.txt file by the installer that gets copied to the install path (also included in the SDK). * Changed: Updated to Visual Studio 17.7.2. * Changed: Added a license link to the help menu. * Changed: Changed a few variables to have APE_ names because JRiver was having compile problems (Objective C doesn't care that things are in a namespace). * NEW: Added the ability to convert tags to legacy ID3v1 in the console program (my car stereo needs this). * Changed: Switched to the three clause BSD license to simplify inclusion of the source code. * Fixed: Getting a large APE tag field could return a buffer size that was too small so the next get would fail. * Changed: Tuned the error handling a little more. OBS-URL: https://build.opensuse.org/package/show/multimedia:apps/mac?expand=0&rev=7
This commit is contained in:
parent
fb671c3d56
commit
af6f5badfc
3
MAC_1026_SDK.zip
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3
MAC_1026_SDK.zip
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:cff58b2ee049bfbde131b050a7fabd216b1618d86ada3dd956e542490ae64394
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size 1654362
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:ada511b5fe58e05a12440646a7d568f47aa9f6ec69f42b30f1f6e97084e241d3
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size 1603022
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3
_service
3
_service
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<services>
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<service name="download_files" mode="localonly"/>
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</services>
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29
license.html
29
license.html
@ -12,6 +12,7 @@
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<body>
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<div id="wrapper">
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<!-- header -->
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<!-- logo -->
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<div id="logo">
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<h1>
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@ -25,6 +26,7 @@
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<li class="(none)"><a href="index.html">Home</a></li>
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<li class="(none)"><a href="theory.html">Theory</a></li>
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<li class="(none)"><a href="help.html">Help</a></li>
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<li class="current_page_item"><a href="license.html">License</a></li>
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<li class="(none)"><a href="developers.html">Developers</a></li>
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<li class="(none)"><a href="versionhistory.html">Version History</a></li>
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<li class="(none)"><a href="links.html">Links</a></li>
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@ -48,23 +50,16 @@
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<!-- content -->
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<div id="content">
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<h2>Monkey's Audio Program License Agreement</h2>
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<h2>Monkey's Audio License Agreement (3-Clause BSD)</h2>
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<p>Copyright © 2000-2024 by Matthew T. Ashland. All rights reserved.</p>
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<p>Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:</p>
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<ol>
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<li>Monkey's Audio is completely free for personal, educational, or commercial use.</li>
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<li>Although the software has been tested thoroughly, the author is in no way responsible for damages due to bugs or misuse. </li>
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<li>The redistribution of Monkey's Audio is only allowed in cases where the original installer and components therein have not been modified.</li>
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<li>The use of Monkey's Audio or any component thereof from another program requires compliance with the 'Monkey's Audio SDK and Source Code License Agreement'.</li>
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<li>Installing and using Monkey's Audio signifies the acceptance of these terms. If you do not agree with any of the above terms, you must cease using Monkey's Audio and remove it from your storage device.</li>
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<li>Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.</li>
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<li>Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.</li>
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<li>Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.</li>
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</ol>
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<h2>Monkey's Audio SDK and Source Code License Agreement</h2>
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<ol>
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<li>The Monkey's Audio SDK and source code can be freely used to add APE format playback, encoding, or tagging support to any product, free or commercial.</li>
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<li>Monkey's Audio source can be included in GPL and open-source software, although Monkey's Audio itself will not be subjected to external licensing requirements or other viral source restrictions.</li>
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<li>Any source code, ideas, or libraries used must be plainly acknowledged in the software using the code.</li>
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<li>Although the software has been tested thoroughly, the author is in no way responsible for damages due to bugs or misuse.</li>
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<li>If you do not completely agree with all of the previous stipulations, you must cease using this source code and remove it from your storage device.</li>
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</ol>
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<p>THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</p>
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<h2>Contact</h2>
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<p>
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@ -82,11 +77,11 @@
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<div id="footer">
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<div class="left">
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<p><b>Thank You</b></p>
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<p>Thank you for your support through 22 great years of Monkey's Audio.</p>
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<p>Thank you for your support through 24 great years of Monkey's Audio.</p>
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</div>
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<div class="right">
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<ul class="grid">
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<li>All materials and programs copyrighted ©2000-2022 by Matt Ashland</li>
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<li>All materials and programs copyrighted ©2000-2024 by Matt Ashland</li>
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<li>Site by Matt Ashland, portions contributed by KiM</li>
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<li>All rights reserved</li>
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</ul>
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64
mac.changes
64
mac.changes
@ -1,3 +1,67 @@
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-------------------------------------------------------------------
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Sat Nov 11 16:37:26 UTC 2023 - Dirk Müller <dmueller@suse.com>
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- update to 10.26:
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* Changed: Added decoding support for version 4.11 files. There
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have been a couple reports of them. I don't know where they
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came from, but they verify using the latest code. Please share
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if you know about the origins.
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* Changed: Made use of a new APE_INFO_MD5_MATCHES test during
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quick verify. This way reading the MD5 is wrapped up nicely.
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* NEW: Added APE_INFO_MD5 to the info object because a
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third-party developer wanted it.
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* Fixed: 32-bit ARM could crash because it was enabling an
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intrinsic that was not available.
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* Fixed: Little endian AIFF files would not encode properly.
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* Changed: Updated to Visual Studio 17.7.4.
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* Changed: Updated the copyrights to 2024.
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* Changed: The check for AIFF / AIFC in file headers was
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incorrectly allowing other things to pass.
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* Changed: Added a License.txt file by the installer that gets
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copied to the install path (also included in the SDK).
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* Changed: Updated to Visual Studio 17.7.2.
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* Changed: Added a license link to the help menu.
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* Changed: Changed a few variables to have APE_ names because
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JRiver was having compile problems (Objective C doesn't care
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that things are in a namespace).
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* NEW: Added the ability to convert tags to legacy ID3v1 in the
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console program (my car stereo needs this).
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* Changed: Switched to the three clause BSD license to simplify
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inclusion of the source code.
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* Fixed: Getting a large APE tag field could return a buffer size
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that was too small so the next get would fail.
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* Changed: Tuned the error handling a little more.
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* Fixed: A corrupt frame could put the decoder into an endless
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loop trying the frame again which made players like Winamp, MC,
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etc. hang (feedback appreciated).
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* Changed: Updated to Visual Studio 17.6.2.
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* Fixed: The AVX-512 code could fail to compile on some systems.
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* Changed: Updated to Visual Studio 17.6.1.
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* Changed: Enabled reference optimization which makes the build smaller.
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* Changed: Updated to WavPack 5.6.4.
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* Changed: Simplified the license agreement to make it easier for
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inclusion in other projects.
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* Changed: Updated to version 2.79 of the ALAC tool.
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* Changed: The button images are created only once instead of
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again for the options dialog (slightly faster).
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* Changed: Winamp settings are stored in a section marked APE
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Plugin Settings when writing to the Winamp INI file.
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* Changed: Workaround a few NOLINT markers.
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* Changed: Improved ARM support.
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* Changed: Switched the size of the float transform to int64 to
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avoid overflows.
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* Changed: Made whole file reading cap 200 MB for 32-bit and
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64-bit instead of switching.
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* Intel SSE/AVX optimizations are now selected at runtime based
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on CPU capbilities.
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* Added SSE4.1 and AVX2 optimizations for 24/32 coding.
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* Added ARM Neon optimizations.
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* Improved existing SSE2 and AVX2 optimizations for improved
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performance.
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* General optimizations for improved performance.
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* NEW: Switched to the CMake build system for non-Windows and
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MinGW/MSYS builds.
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-------------------------------------------------------------------
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Wed Oct 12 08:12:59 UTC 2022 - Lukas Kucharczyk <lukas.kucharczyk@suse.com>
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mac.spec
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mac.spec
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#
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# spec file for package mac
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#
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# Copyright (c) 2022 SUSE LLC
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# Copyright (c) 2023 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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#
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%define _version 892
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%define _version 1026
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Name: mac
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Version: 8.92
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Version: 10.26
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Release: 0
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Summary: APE codec and decompressor
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License: SUSE-Permissive
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License: BSD-3-Clause
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URL: https://www.monkeysaudio.com/index.html
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Source0: https://monkeysaudio.com/files/MAC_%{_version}_SDK.zip
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Source1: https://monkeysaudio.com/license.html
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BuildRequires: %{python_module html2text}
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BuildRequires: cmake
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BuildRequires: gcc-c++
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BuildRequires: unzip
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%description
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Monkey’s Audio is a fast and easy way to compress digital music.
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%postun
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ldconfig
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%post
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ldconfig
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%package devel
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Summary: Development files for APE
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Requires: mac = %{version}
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BuildArch: noarch
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%description devel
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Development files for Monkey's Audio codec and decompressor.
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@ -49,24 +43,24 @@ Development files for Monkey's Audio codec and decompressor.
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%prep
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%setup -qc
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tr -d '\r' <Readme.txt >README
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html2text --ignore-links "%{_sourcedir}/license.html" | sed -n '/^## License$/,$p' > LICENSE.md
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%build
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%make_build -C Source/Projects/NonWindows
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%cmake
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%cmake_build
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%install
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make DESTDIR=%{buildroot} prefix=%{_prefix} install -C Source/Projects/NonWindows
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install -d %{buildroot}%{_docdir}/%{name}
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install -m0644 LICENSE.md %{buildroot}%{_docdir}/%{name}
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%cmake_install
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%ldconfig_scriptlets
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%files
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%doc README
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%license %{_docdir}/%{name}/LICENSE.md
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%license License.txt
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%{_bindir}/mac
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%{_prefix}/lib/libMAC.so.8
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%{_libdir}/libMAC.so.10
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%files devel
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%{_includedir}/*
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%{_prefix}/lib/libMAC.so
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%{_includedir}/MAC
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%{_libdir}/libMAC.so
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%changelog
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