diff --git a/0001-Add-missing-D3D_CS_-variables.patch b/0001-Add-missing-D3D_CS_-variables.patch new file mode 100644 index 0000000..0de620c --- /dev/null +++ b/0001-Add-missing-D3D_CS_-variables.patch @@ -0,0 +1,193 @@ +From cd61f9067b342c8fcf418d724dff4bccbebfaa78 Mon Sep 17 00:00:00 2001 +From: =?UTF-8?q?=C4=B0smail=20D=C3=B6nmez?= +Date: Thu, 12 Jan 2017 08:46:53 +0100 +Subject: [PATCH] Add missing D3D_CS_* variables. +MIME-Version: 1.0 +Content-Type: text/plain; charset=UTF-8 +Content-Transfer-Encoding: 8bit + +Signed-off-by: İsmail Dönmez +--- + mingw-w64-headers/direct-x/include/d3d11.h | 102 +++++++++++++++++++++++++++ + mingw-w64-headers/direct-x/include/d3d11.idl | 52 ++++++++++++++ + 2 files changed, 154 insertions(+) + +diff --git a/mingw-w64-headers/direct-x/include/d3d11.h b/mingw-w64-headers/direct-x/include/d3d11.h +index 52610b96..68ce51b1 100644 +--- a/mingw-w64-headers/direct-x/include/d3d11.h ++++ b/mingw-w64-headers/direct-x/include/d3d11.h +@@ -327,6 +327,108 @@ typedef interface ID3D11VideoProcessorInputView ID3D11VideoProcessorInputView; + + #define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7) + ++#define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (256) ++ ++#define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP (64) ++ ++#define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (240) ++ ++#define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP (68) ++ ++#define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (224) ++ ++#define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP (72) ++ ++#define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (208) ++ ++#define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP (76) ++ ++#define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (192) ++ ++#define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP (84) ++ ++#define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (176) ++ ++#define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP (92) ++ ++#define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (160) ++ ++#define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP (100) ++ ++#define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (144) ++ ++#define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP (112) ++ ++#define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (128) ++ ++#define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP (128) ++ ++#define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (112) ++ ++#define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP (144) ++ ++#define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (96) ++ ++#define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP (168) ++ ++#define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (80) ++ ++#define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP (204) ++ ++#define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (64) ++ ++#define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP (256) ++ ++#define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (48) ++ ++#define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP (340) ++ ++#define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (32) ++ ++#define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP (512) ++ ++#define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (16) ++ ++#define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP (768) ++ ++#define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION (1) ++ ++#define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT (256) ++ ++#define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP (768) ++ ++#define D3D11_CS_4_X_THREAD_GROUP_MAX_X (768) ++ ++#define D3D11_CS_4_X_THREAD_GROUP_MAX_Y (768) ++ ++#define D3D11_CS_4_X_UAV_REGISTER_COUNT (1) ++ ++#define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION (65535) ++ ++#define D3D11_CS_TGSM_REGISTER_COUNT (8192) ++ ++#define D3D11_CS_TGSM_REGISTER_READS_PER_INST (1) ++ ++#define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS (1) ++ ++#define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS (1) ++ ++#define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP (1024) ++ ++#define D3D11_CS_THREAD_GROUP_MAX_X (1024) ++ ++#define D3D11_CS_THREAD_GROUP_MAX_Y (1024) ++ ++#define D3D11_CS_THREAD_GROUP_MAX_Z (64) ++ ++#define D3D11_CS_THREAD_GROUP_MIN_X (1) ++ ++#define D3D11_CS_THREAD_GROUP_MIN_Y (1) ++ ++#define D3D11_CS_THREAD_GROUP_MIN_Z (1) ++ ++#define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL (16384) ++ + #define D3D11_DEFAULT_DEPTH_BIAS (0) + + #define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f +diff --git a/mingw-w64-headers/direct-x/include/d3d11.idl b/mingw-w64-headers/direct-x/include/d3d11.idl +index 3c39f041..68d6c717 100644 +--- a/mingw-w64-headers/direct-x/include/d3d11.idl ++++ b/mingw-w64-headers/direct-x/include/d3d11.idl +@@ -68,6 +68,58 @@ const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; + const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; + const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; + ++const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; ++const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; ++const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; ++const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; ++const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; ++const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; ++const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; ++const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; ++const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; ++const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; ++const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; ++const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; ++const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; ++const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; ++const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; ++const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; ++const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; ++const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; ++const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; ++const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; ++const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; ++const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; ++const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; ++const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; ++const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; ++const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; ++const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; ++const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; ++const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; ++const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; ++const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; ++const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; ++const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; ++const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; ++const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; ++const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768; ++const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768; ++const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1; ++const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; ++const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192; ++const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1; ++const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; ++const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; ++const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; ++const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024; ++const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024; ++const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64; ++const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1; ++const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1; ++const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1; ++const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; ++ + const UINT D3D11_DEFAULT_DEPTH_BIAS = 0; + cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f") + const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16; +-- +2.11.0 + diff --git a/mingw64-headers.spec b/mingw64-headers.spec index 9dd0bb9..21c83bd 100644 --- a/mingw64-headers.spec +++ b/mingw64-headers.spec @@ -27,6 +27,7 @@ Url: http://mingw-w64.sf.net/ #DL-URL: http://downloads.sf.net/mingw-w64/mingw-w64-%version.tar.bz2 Source: mingw-w64-headers-%version.tar.xz Source1000: %name-rpmlintrc +Patch1: 0001-Add-missing-D3D_CS_-variables.patch BuildRequires: mingw64-filesystem BuildRequires: xz #!BuildIgnore: post-build-checks @@ -53,6 +54,7 @@ an actual pthread implementation (like winpthreads) is installed. %prep %setup -q -n mingw-w64-headers +%patch1 -p2 %build %{_mingw64_configure} \