d99ab010c0
- Update to version 1.7.1: Fix a bug when compiling in shaders, that could cause errors with certain shader compilers.
Antoine Belvire
2023-07-23 10:52:12 +00:00
cb47df25bd
Accepting request 1098845 from multimedia:libs
Ana Guerrero2023-07-17 17:23:30 +00:00
87c499261a
Accepting request 1098844 from home:1Antoine1:branches:multimedia:libs
Antoine Belvire
2023-07-15 19:38:37 +00:00
c8f8d047a1
- Update to version 1.6.3: * Various bugfixes. - Add _service file to retrieve sources as published tarball lacks some files (e.g. COPYING). - Drop support for Leap 42.3
Antoine Belvire
2019-07-12 19:09:05 +00:00
76cd3173e7
Accepting request 572399 from home:jengelh:branches:multimedia:libs
Tomáš Chvátal
2018-02-04 11:18:31 +00:00
d587eb3ec9
- Update to version 1.6.1: * Loosen up some restrictions on strong one-to-one-effects. In particular, this fixes a bug with MixEffect and compute shaders that hit some Nageru setups.
Antoine Belvire
2018-02-03 20:31:03 +00:00
de3527781f
* Add movit-1.6.0-versioned-shaderdir.patch.
Antoine Belvire
2018-01-28 13:33:40 +00:00
c7f0a6874f
- Fix build for Leap 42.3: Force use of GCC7.
Antoine Belvire
2018-01-27 20:59:22 +00:00
54bcd7e47f
- Update to version 1.6.0: * Support for effects that work as compute shaders. Compute shaders are generally slower than fragment shaders for the same algorithm, but allow some forms of communication between shader invocations and have more flexible output, which can enable more efficient algorithms. See effect.h for more details. Note that the fastest rendering API on EffectChain is now to a texture if possible, not to an FBO. This will only matter if the last effect is a compute shader. * Movit now includes a compute shader implementation of DeinterlaceEffect, which is automatically used instead of the fragment shader implementation if your GPU and OpenGL driver supports it (in practice, this means on all platforms except on macOS). The compute shader version is typically 20–80% faster than the fragment shader version, depending on your GPU and other factors. A compute shader implementation of ResampleEffect was written but ultimately failed to be faster, and so is not included. * Support for microbenchmarks of effects through the Google microbenchmarking framework (optional). Currently, DeinterlaceEffect and ResampleEffect has benchmarks; enable them by running the unit test with --benchmark (also try --benchmark --help). * Effects can now explicitly request _not_ to have mipmaps, which means they can do so without needing to request bounce and fiddling with the sampler state. Note that this is an API change for effects. * Movit now requires C++11, both to build and to #include the header files. Support for SDL1 has been dropped; unit tests and the demo program now need SDL2.
Antoine Belvire
2018-01-27 20:37:23 +00:00
26bf57767b
Accepting request 516107 from multimedia:libs
Yuchen Lin2017-08-12 18:28:03 +00:00
4746896650
- Don't use gcc6-c++ for Leap anymore: It builds fine with default compiler again.
Antoine Belvire
2017-08-11 11:49:41 +00:00
c59e47d167
- Update to 1.5.3: * Various bugfixes.
Antoine Belvire
2017-08-11 11:39:46 +00:00
529c1a7134
- Update to 1.5.2: * The texture generation for ResampleEffect (when the size is changed) now uses less CPU. * Work around an NVIDIA driver threading bug by aggressively caching VAOs. * Update soname to libmovit.so.7. - Remove call to autogen.sh as we don't patch Makefile.in anymore.
Antoine Belvire
2017-07-10 21:32:22 +00:00
4ec0734b59
- Update to 1.5.1: * Allow YCbCrInput to change input format after finalize. * Some minor YCbCrInput bugfixes.
Antoine Belvire
2017-06-04 20:05:45 +00:00
7b736d29b0
Accepting request 482774 from multimedia:libs
Yuchen Lin2017-03-28 13:22:51 +00:00
8f1d04a65e
- Update to 1.5.0: * Support interleaved Y'CbCr input (4:4:4 in a single texture). * Support 10-bit and 12-bit Y'CbCr, both for input and output. * Limited support for having multiple Y'CbCr outputs from a chain. * Allow changing the Y'CbCr output coefficients runtime, i.e. after finalize. * Fix an issue where the last pass would have been rendered with the sRGB flag set, which confused Qt applications running in certain NVIDIA configurations.
Antoine Belvire
2017-03-26 20:26:35 +00:00
da845447a2
- Update to 1.4.0: * Allow setting the intermediate format for chains, instead of hardcoding it at 16-bit RGBA; advanced users can use this to e.g. ask for 8-bit sRGB intermediates, reducing the amount of memory bandwidth needed at the cost of reduced precision. Whether this is a good tradeoff or not depends on the exact chain and your requirements. * Fix an issue where a (cached) shader program could be used from multiple threads at a time, causing the uniforms to contain unpredictable values. * Make the error printed on check_error() slightly friendlier: Include the enum if possible, and print it to stderr instead of stdout.
Antoine Belvire
2016-12-17 21:28:18 +00:00
e51b52f308
Accepting request 435651 from home:jengelh:branches:multimedia:libs
OBS User mrdocs
2016-10-18 23:19:30 +00:00
65e0e056d9
Accepting request 434360 from home:TheBlackCat:branches:multimedia:libs
Antoine Belvire
2016-10-13 21:27:08 +00:00
164ebf1548
- Add and install missing license file (COPYING, it's the GPLv3) - Install changelog file (NEWS)
Antoine Belvire
2016-10-09 08:24:18 +00:00
a74846353d
- Update to 1.3.2: * Fix several bugs
Antoine Belvire
2016-03-05 20:57:53 +00:00
38b044da5e
- Update to 1.3.0: * Fix several bugs * Add a deinterlacer based on YADIF * Add new GLSL 1.50 shaders * Remove support for GLSL 1.10 - Use the official tarball as source
Antoine Belvire
2016-02-09 20:23:09 +00:00