mutter/mutter-clutter-Avoid-rounding-compensation.patch

48 lines
1.8 KiB
Diff

From afc91f0804ad1350fa09aa141b93020f28143b48 Mon Sep 17 00:00:00 2001
From: Carlos Garnacho <carlosg@gnome.org>
Date: Fri, 5 May 2017 12:15:30 +0000
Subject: [PATCH] clutter: Avoid rounding compensation when invalidating 2D
actors
This allows the redraw clip to be more constrained, so MetaCullable doesn't
end up rendering portions of window shadows, frame and background when a
window invalidates (part of) its contents.
https://bugzilla.gnome.org/show_bug.cgi?id=782344
(cherry picked from commit a7df459416dc46321204c98197e4fd84724976e0)
---
clutter/clutter/clutter-paint-volume.c | 15 +++++++++++++++
1 file changed, 15 insertions(+)
diff --git a/clutter/clutter/clutter-paint-volume.c b/clutter/clutter/clutter-paint-volume.c
index b48f7f9d6..f3405138b 100644
--- a/clutter/clutter/clutter-paint-volume.c
+++ b/clutter/clutter/clutter-paint-volume.c
@@ -1166,6 +1166,21 @@ _clutter_paint_volume_get_stage_paint_box (ClutterPaintVolume *pv,
_clutter_paint_volume_get_bounding_box (&projected_pv, box);
+ if (pv->is_2d && pv->actor &&
+ clutter_actor_get_z_position (pv->actor) == 0)
+ {
+ /* If the volume/actor are perfectly 2D, take the bounding box as
+ * good. We won't need to add any extra room for sub-pixel positioning
+ * in this case.
+ */
+ clutter_paint_volume_free (&projected_pv);
+ box->x1 = CLUTTER_NEARBYINT (box->x1);
+ box->y1 = CLUTTER_NEARBYINT (box->y1);
+ box->x2 = CLUTTER_NEARBYINT (box->x2);
+ box->y2 = CLUTTER_NEARBYINT (box->y2);
+ return;
+ }
+
/* The aim here is that for a given rectangle defined with floating point
* coordinates we want to determine a stable quantized size in pixels
* that doesn't vary due to the original box's sub-pixel position.
--
2.18.1