* Relaxed OpenGL requirements for compatibility with
older hardware
* Introduced an underwater audio effect and an audio mixer
* Added the Team Play mechanic
* Updated joystick-related code
* Introduced font aliases
* Made additions and fixes to SurgeScript
* Other minor fixes and changes
OBS-URL: https://build.opensuse.org/package/show/games/opensurge?expand=0&rev=21
207 lines
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-------------------------------------------------------------------
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Sat Aug 31 19:32:10 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
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- Update to version 0.6.1.2
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* Relaxed OpenGL requirements for compatibility with
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older hardware
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* Introduced an underwater audio effect and an audio mixer
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* Added the Team Play mechanic
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* Updated joystick-related code
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* Introduced font aliases
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* Made additions and fixes to SurgeScript
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* Other minor fixes and changes
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-------------------------------------------------------------------
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Sun Jun 9 05:08:39 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
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- Update to version 0.6.1.1
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* Fixed a memory-related bug in the Entity Manager
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* Updated metadata and translations
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* Tweaked the water effect for extra performance
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* Reintroduced the Create option at the Main Menu
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* Updated the Thanks for Playing screen
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* Other minor changes
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-------------------------------------------------------------------
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Sun May 19 10:25:41 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
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- Update to version 0.6.1
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* Partial rewrite of the engine. Made the engine mobile-ready
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with a massive performance update covering many areas:
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rendering, scripting, collision detection, entity and brick
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systems, loading times, and more!
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* Improved the physics system. Made it faster and more robust
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* Introduced the mobile mode and the mobile level editor
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* Introduced the MOD loader and its compatibility mode
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* Introduced the Import Utility for upgrading MODs
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* Introduced support for Player 2 & AI-controlled characters
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* Introduced player transformations and numerous player flags
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* Introduced keyframe-based animations and custom sprite
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properties
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* Introduced wavy water effects and internal support for shaders
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* Introduced a new Pause Menu
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* Introduced a new Options Screen
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* Added support for various special characters in bitmap fonts
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* Made numerous additions to the SurgeScript API
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* Updated several SurgeScript objects. Introduced new items and
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new components
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* Reimplemented nanoparser, the asset system, the animation
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system, the entity system, the brick system, the particle
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system, the level height sampler, and more
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- Run spec-cleaner
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- Use gcc11 for openSUSE Leap
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- Update BuildRequires pkgconfig(allegro_color-5),
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pkgconfig(allegro_main-5), pkgconfig(allegro_physfs-5) and
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pkgconfig(physfs)
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-------------------------------------------------------------------
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Tue Nov 8 17:34:16 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>
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- Fix building for openSUSE Leap: using gcc10
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-------------------------------------------------------------------
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Fri Sep 30 20:53:50 UTC 2022 - Martin Hauke <mardnh@gmx.de>
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- Update to version 0.6.0.3
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* Tweaks to the level design, to the default controls and to
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the build system.
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* Changed the way the engine handles analog sticks.
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-------------------------------------------------------------------
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Thu Sep 15 22:01:11 UTC 2022 - Martin Hauke <mardnh@gmx.de>
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- Update to version 0.6.0.2
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* Adjusted gimmicks: Water Bubbles, Spikes.
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* Made tweaks to the level design, to the title screen and to
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the build script.
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* Changed the parser used on the stage select.
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* Added support for loading quests via developer mode.
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* Removed the quest selection screen.
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- Update to version 0.6.0.1
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* Updated the default mapping for gamepads.
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* Adjusted the "Walk on Water" gimmick.
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* Optimized the creation and the rendering of brick particles.
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* Made tweaks to the level design.
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- Update to version 0.6.0
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* Renamed the game to Surge the Rabbit.
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* Improved the pixel art style of the game.
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* Created a new Waterworks Zone.
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* New gimmicks: Conveyor Belts, Walk on Water, Power Pluggy.
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* New title screen and new title card animation.
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* New translations: Italian, Esperanto.
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* Introduced language extensions (languages/extends/ folder).
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* Introduced support for transitions between animations.
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* Introduced the concepts of action spot and sprite anchor.
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* Improvements to the SurgeScript API.
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* Improved several core scripts.
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* Added support for compound ${EXPRESSIONS} when evaluating text.
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* Changed the physics.
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* Added support for D-pad input on Xbox controllers.
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* Removed legacy Allegro 4 code.
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* Bugfixes and general improvements.
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-------------------------------------------------------------------
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Sat May 1 11:59:20 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
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- Update to version 0.5.2.1:
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* Include LMMS source files (1up, speed, drowning, gameover)
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* Player: reduce jump_lock_timer after charging
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* Small fixes & adjustments
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-------------------------------------------------------------------
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Mon Mar 22 08:09:05 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
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- Trim metadata and imperatives from description.
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-------------------------------------------------------------------
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Fri Mar 12 14:02:14 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
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- Update to version 0.5.2
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* Improved joystick support
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* New translations: Polish, Russian
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* New musics
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* Updated the Giant Wolf Boss
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* Added new little animals
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* Increased the drowning time to 12 seconds
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* Updated the turbo/invincibility time to 20 seconds
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* Improved the springs: they now behave as expected when the player
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is running on the walls or on the ceiling
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* Level Editor: users can now create levels in fullscreen mode
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* Level Editor: users can now display collision gizmos by pressing a key
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* Level Editor: the interface has been translated into multiple languages
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* Fix: the engine will pause the SurgeScript VM when the game is paused
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* Fix: consistent physics in slow computers
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* Fix: the player can be smashed by solid moving platforms
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* Increased the maximum supported image size to 4096x4096 pixels
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* Bugfixes and general improvements
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- Dropped legacy dependencies
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- Fixed confusing description
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-------------------------------------------------------------------
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Fri Apr 24 10:51:01 UTC 2020 - Luigi Baldoni <aloisio@gmx.com>
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- Update to version 0.5.1.2 (see CHANGES.md)
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- Drop opensurge-gcc5.patch (no longer useful)
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- Drop opensurge.desktop (use upstream one)
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- Drop opensurge.sh wrapper (apparently no longer useful)
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- Do not use system fonts (only some are available and the
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package is much larger, therefore nullifying any size
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advantage)
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- Spec cleanup
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-------------------------------------------------------------------
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Sun Dec 27 18:15:22 UTC 2015 - rpm@fthiessen.de
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- Added opensurge-gcc5.patch to fix build with gcc5, needed for
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openSUSE > 13.2
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-------------------------------------------------------------------
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Wed Oct 15 19:01:05 UTC 2014 - nemysis@gmx.ch
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- Use %{_libexecdir} instead of {_datadir}
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- Add sed, fix path
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- Change opensurge.sh
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-------------------------------------------------------------------
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Mon Oct 6 08:31:22 UTC 2014 - nemysis@gmx.ch
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- Add BuildRequires for dejavu-fonts
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- Replace bundled font with a symlink to an identical system font
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-------------------------------------------------------------------
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Sun Oct 5 19:58:48 UTC 2014 - nemysis@gmx.ch
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- Change Desktop entry file
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- Change %fdupes
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-------------------------------------------------------------------
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Tue Sep 30 10:23:40 UTC 2014 - nemysis@gmx.ch
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- Divide mods to new RPM opensurge-mods
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- Remove opensurge-0.1.99_svn765-licenses_OpenALSoft.txt.patch
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- Fix Usage, add wrapper opensurge.sh
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- Use %{name}.desktop instead of Desktop Entry in spec
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- Add BuildRequires for libdumb-devel (Error loading libdumb.so)
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- Add Requires: %{name}-mods
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- Change description
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- Remove not needed mkdir -p
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-------------------------------------------------------------------
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Sat Sep 13 15:26:42 UTC 2014 - nemysis@gmx.ch
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- Simplify installation handling
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-------------------------------------------------------------------
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Tue Sep 9 16:19:27 UTC 2014 - nemysis@gmx.ch
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- Used many from mine FreeBSD port games/opensurge
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- Fixed "Please submit bugfixes" and added for Open Surge
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- Add more Levels from Open Surge Forum, opensurge-mods-20140321.tar.gz
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- Add opensurge-0.1.99_svn765-licenses_OpenALSoft.txt.patch,
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correct FSF Address
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- Use in spec "cmake .", because not build with %%cmake macros
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CMake Error: The source directory "/home/nemysis/rpmbuild/BUILD/opensurge-svn/build"
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does not appear to contain CMakeLists.txt
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- Initial package creation
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