From a3e5f880f120dd1dfa07936c4e07239e0a0e21f3d59ff9b1ca00a4821e94928b Mon Sep 17 00:00:00 2001
From: Martin Pluskal <mpluskal@suse.com>
Date: Wed, 6 Jun 2018 14:31:12 +0000
Subject: [PATCH 1/2] - Update to version 1~20180604.cde860ab3:   *
 arb_texture_view: convert some more tests to run on ES 3.1   * util: provide
 way to read a texture in ES compatible way   * vertex-program-two-side: Fix
 GCC format-security warnings.   * glsl-fs-fogscale: Fix GCC format-security
 warnings.   * glsl-1.50: test compat built in constants   *
 built-in-constants: fix desktop GL version check for geometry shaders   *
 built-in-constants: add support for testing compatibility profile built ins  
 * framework/resume: properly parse the no_retry option   * framework: allow
 specifying the number of jobs for concurrency   * framework/html: guard
 against errors writing individual test results   * gl-3.0: Remove unused
 variable.   * arb_tessellation_shader: test display list support for
 glPatchParameterfv()   * arb_tessellation_shader: add basic display list test
 for glPatchParameteri()   * shader_runner: add basic display list support   *
 ARB_tessellation_shader: test gl_*Color built-ins with tessellation shaders  
 * piglit-util-gl: add support for using patches with fixed function
 attributes   * gl-3.2-compat: test gl_FogFragCoord built-in with geometry
 shaders   * gl-3.2-compat: test gl_ClipVertex built-in with geometry shaders 
  * gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders   *
 gl-3.2-compat: test gl_*Color built-ins with geometry shaders   *
 glsl-1.40/1.50: basic compiler tests for the compatibility profile   *
 glslparsertest: support compatibility profile tests   * cmake: Bump minimum
 version to 3.2.   * Revert "Specify an explicit window size in builtin
 uniform tests."   * Specify an explicit window size in builtin uniform tests.
   * Fix bogus assertions in builtin uniform test generator.   * gl-3.0: test
 glUniform*ui{v} functions are compiled into display lists   * util: add
 includes when building for Wayland   * tests: Add gpu and quick no_isolation
 metaprofiles

OBS-URL: https://build.opensuse.org/package/show/benchmark/piglit?expand=0&rev=13
---
 _servicedata                       |   2 +-
 piglit-1~20170607.bc6ef16df.tar.xz |   3 -
 piglit-1~20180604.cde860ab3.tar.xz |   3 +
 piglit.changes                     | 709 +++++++++++++++++++++++++++++
 piglit.spec                        |  34 +-
 5 files changed, 729 insertions(+), 22 deletions(-)
 delete mode 100644 piglit-1~20170607.bc6ef16df.tar.xz
 create mode 100644 piglit-1~20180604.cde860ab3.tar.xz

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diff --git a/piglit-1~20170607.bc6ef16df.tar.xz b/piglit-1~20170607.bc6ef16df.tar.xz
deleted file mode 100644
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diff --git a/piglit-1~20180604.cde860ab3.tar.xz b/piglit-1~20180604.cde860ab3.tar.xz
new file mode 100644
index 0000000..12375d8
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diff --git a/piglit.changes b/piglit.changes
index d216370..160c8b5 100644
--- a/piglit.changes
+++ b/piglit.changes
@@ -1,3 +1,712 @@
+-------------------------------------------------------------------
+Wed Jun  6 14:30:34 UTC 2018 - mpluskal@suse.com
+
+- Update to version 1~20180604.cde860ab3:
+  * arb_texture_view: convert some more tests to run on ES 3.1
+  * util: provide way to read a texture in ES compatible way
+  * vertex-program-two-side: Fix GCC format-security warnings.
+  * glsl-fs-fogscale: Fix GCC format-security warnings.
+  * glsl-1.50: test compat built in constants
+  * built-in-constants: fix desktop GL version check for geometry shaders
+  * built-in-constants: add support for testing compatibility profile built ins
+  * framework/resume: properly parse the no_retry option
+  * framework: allow specifying the number of jobs for concurrency
+  * framework/html: guard against errors writing individual test results
+  * gl-3.0: Remove unused variable.
+  * arb_tessellation_shader: test display list support for glPatchParameterfv()
+  * arb_tessellation_shader: add basic display list test for glPatchParameteri()
+  * shader_runner: add basic display list support
+  * ARB_tessellation_shader: test gl_*Color built-ins with tessellation shaders
+  * piglit-util-gl: add support for using patches with fixed function attributes
+  * gl-3.2-compat: test gl_FogFragCoord built-in with geometry shaders
+  * gl-3.2-compat: test gl_ClipVertex built-in with geometry shaders
+  * gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders
+  * gl-3.2-compat: test gl_*Color built-ins with geometry shaders
+  * glsl-1.40/1.50: basic compiler tests for the compatibility profile
+  * glslparsertest: support compatibility profile tests
+  * cmake: Bump minimum version to 3.2.
+  * Revert "Specify an explicit window size in builtin uniform tests."
+  * Specify an explicit window size in builtin uniform tests.
+  * Fix bogus assertions in builtin uniform test generator.
+  * gl-3.0: test glUniform*ui{v} functions are compiled into display lists
+  * util: add includes when building for Wayland
+  * tests: Add gpu and quick no_isolation metaprofiles
+  * tests: rename shader_*_multi to shader_*.no_isolation
+  * profile: add the idea of process-isolated xml file
+  * cmake: Set a value for each portability define.
+  * glsl-uniform-initializer-7: Fixed uninitialized uniform.
+  * ext_packed_float: Add a test that queries GL_RGBA_SIGNED_COMPONENTS_EXT
+  * tests/quick_shader.py: Fix test count of quick_shader
+  * framework: make use of Filter.run in Profile classes
+  * framework: Add filters class
+  * framework: ensure that all tests are run before exiting
+  * shader_runner: Support PIGLIT_DEFAULT_SIZE env var
+  * framework-gl: Export window size override function
+  * framework: fix running with mixed concurrency (neither -c or -1)
+  * arb_internalformat_query2: test new ARB_ES3_compatibility internalformats
+  * util-gl: add ARB_ES3_compatibility internalformats support
+  * arb_internalformat_query2: use CompressedTexImage*D for specific compressed formats
+  * crucible: if a test has no XML output consider it a crash
+  * crucible: use tempfiles to allow running with concurrency
+  * crucible: fix getting values from piglit.conf
+  * ext_texture_norm16-render: refactor subtest execution
+  * find_static_tests.py: fix python2 compatibility
+  * name no_error profile depen on shader generation
+  * piglit-framework-gl: skip compat test when not supported
+  * framework: handle UnicodeDecodeError
+  * deqp_egl: add support for mustpass lists
+  * khr_gl45: add support for mustpass lists
+  * framework: fix grouptools.commonprefix when len(args) == 1
+  * profile: use gz to compress profiles
+  * Generate xml for builtin profiles
+  * tests: Add script to find all hand written test files
+  * Add script to serialize profiles to XML
+  * opengl.py: Remove exported gl extensions
+  * tests/cl.py: fix out of tree serialization
+  * fix asmparser test serialization for out of tree builds
+  * fix glslparser test for out of tree builds
+  * tests/glsl_parser_test.py: fix is_skip for serialized profiles
+  * shader_tests: correctly generate xml during out of tree builds
+  * tests: use meta profiles
+  * tests/quick: fix filtering of vs_in shader tests
+  * py_modules: Add support for out of tree builds
+  * framework/profile: Add support for meta profiles
+  * profile: allow forcing python or xml loading
+  * profile: Add support for loading xml based profiles
+  * framework/test: make CLProgramTester take relative paths
+  * framework/test: make BuiltInConstantTest files relative
+  * tests/all: Make asmparser tests path relative
+  * framework/test: use relative paths for GLSLParser tests
+  * framework/test: Make shader paths relative
+  * framework/test: Add class for cl-program-tester
+  * framework/test/piglit_test: make cl_concurrency always a boolean
+  * framework/test: Split multishader too
+  * framework: do the same for shader test
+  * framework: use a class method for building test via parsing
+  * tests: use BuiltInConstantsClass
+  * framework/test: add a test class for built-in constants
+  * framework: Use custom class for ASM parser tests
+  * framework/profile: Add a __len__ method to TestProfile
+  * framework/test: expose required and excluded platforms
+  * framework/test: Use getter for altering PiglitBaseTest Command
+  * framework/profile: Allow a group manager class to be overwritten
+  * test/piglit_test: add ROOT_DIR variable
+  * update git ignore for this series
+  * draw-vertices-2101010: Don't test BGRA if we don't have the ext.
+  * arb_vertex_type_2_10_10_10: Don't test BGRA if we don't have the ext.
+  * texture-integer-glsl130: Make sure we use usampler for ui textures.
+  * ext_texture_norm16-render: test for GL_EXT_texture_norm16
+  * glsl-1.40-compat: add basic compat test for built-in constants
+  * shader_runner: allow compat profiles to be explicitly requested
+  * summary/console: Add -p / --problems
+  * arb_bindless_texture: add test for conversion of bound sampler or image to uvec2
+  * arb_bindless_texture: add test where we pass a handle through a function
+  * arb_bindless_texture: rename vertex uniform test and add vertex attrib test
+  * arb_bindless_texture: add some uvec2 arithmetic test
+  * shader_runner: add vertex attrib command for setting bindless texture handles
+  * unittests: mustpass is a text list
+  * glsl-max-vertex-attrib: fix shader and check for successful link
+  * use correct glsl version in tests that use GL_ARB_gpu_shader5
+  * glsl-1.20: exercise bug in parameter out handling in Mesa
+  * glsl-1.20: move the parameter out tests to glsl-1.20
+  * glsl-1.10: add a number of new function parameter tests
+  * glsl-1.10: rename function chain test and better test the inout param
+  * framework: update deqp mustpass list for text based mustpass
+  * arb_get_texture_sub_image: update cube map tests to make textures cube complete
+  * arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries
+  * arb_get_texture_sub_image: fix expected error when querying a level which hasn't been explicitly defined
+  * tests: intel_blackhole_render: use GLSL ES 1.0 on ES profiles
+  * tests: nv_image_formats: remove unintended new files
+  * tests: intel_blackhole_render: require extension in dispatch test
+  * tests: fix INTEL_blackhole_render test names
+  * arb_framebuffer_srgb/blit: Add source fill modes
+  * tex-srgb: Drop unused variables and a stale comment
+  * tex-srgb: Also test a cleared texture
+  * arb_tessellation_shader: add a test with an array in a struct in a per-vertex TCS out
+  * arb_gpu_shader_fp64: add tests for frexp() corner cases
+  * arb_gpu_shader_int64: test two operands with indirect access simultaneously
+  * arb_shader_ballot: add missing extension
+  * glsl-1.50/linker: add explicit "link success" line to test section
+  * arb_enhanced_layouts: remove a redundant builtin out block redeclaration
+  * arb_texture_query_levels: rename VS input to piglit_vertex
+  * glsl-1.20/fs-structure: remove stray varying
+  * fs-inout-index-two-level: remove unnecessary and incorrect varying
+  * shader_tests: move input/output declarations above functions
+  * ext_framebuffer_multisample-interpolation: fix single-sample centroid-edges
+  * adj-prims: beef up the test to tease out what nvidia hardware does
+  * gl-3.2/adj-prims: fix expected vertex order for triangle strips with adjacency
+  * glsl-4.40: add tests for interpolateAt* with swizzles / array subscripts on vectors
+  * arb_gpu_shader5: add interpolateAt* tests with input in a struct
+  * add new indexing test with dynamic indexing of integer vector
+  * glsl: test for LLVM Error: Terminator found in the middle of a basic block
+  * glsl-1.10: test that loop unrolling doesnt create an infinite loop
+  * util: fix read_pixels_float() on GLES2 when format is not GL_RGBA
+  * Add support for Crucible
+  * framework: change one missed core.checkDir call to core.check_dir
+  * shaders: Use 3-source operations as conditions
+  * AMD_performance_monitor: add VC4 specific tests
+  * piglit: fix some warnings about no return value from non-void function
+  * fbo-drawbuffers2-blend: fix incorrect comments
+  * tests: add INTEL_blackhole_render
+  * cmake: Use WAYLAND_LDFLAGS instead of WAYLAND_LIBRARIES.
+  * arb_gpu_shader5: add interpolateAtSample tests with input in an array
+  * arb_gpu_shader5: add execution tests for interpolateAt* with input in an interface block
+  * gl-3.0: Basic tests of glTexParameterIiv and friends
+  * arb_gpu_shader_fp64/ssbo: fix tests to skip if no vertex ssbos available.
+  * s3tc-targeted: Execute every test case
+  * s3tc-targeted: Reduce requirements to the minimal set
+  * egl: API test for EGL_ANDROID_blob_cache extension
+  * glsl-1.10: test divide by zero doesn't crash constant evaluation
+  * glsl-fs-pointcoord: add additional FS inputs
+  * tests: Added a new NoContext test profile for the Khronos CTS runner
+  * tests: Added a new GLES test profile for the Khronos CTS runner
+  * internalformat_query*: fix SAMPLES pname checks for RGB9_E5
+  * enhanced_layouts/sso: clear before testing.
+  * degenerate-prims: fix incorrect return value from test_prim()
+  * gl-4.3-get_glsl_versions: new tests of GL_NUM_SHADING_LANGUAGE_VERSIONS
+  * gl-2.0-shader-materials: test vertex shader with material attributes
+  * gl-1.1-color-material-array: test GL_COLOR_MATERIAL with vertex color array
+  * gl-1.1-draw-arrays-start: exercise glDrawArrays with non-zero 'start'
+  * texunits: don't test glTexEnv with unusable texture units
+  * arb_viewport_array/viewport_indices: allow float precision instead of double
+  * cl: Remove extra character in mubuf test
+  * shader_draw_parameters: Also test using an indirect draw
+  * shader_draw_parameters: Also test using glDrawArrays with first > 0
+  * framework: work around tests that skip without skipping subtests
+  * tests: update documentation to include GL46 in khr_gl.py
+  * travis: add docker based cmake build job
+  * arb_sample_shading: Add gl_SampleMaskIn subtest (msaa disabled), fix test
+  * arb_internalformat_query2: don't try glGetTexLevelParameteriv() for tex buffers
+  * tests: enumerate subtests in linestipple
+  * tests: enumerate subtests in degenerate-prims
+  * tests: always report subtest results for degenerate-prims
+  * tests/fbo-storage-formats: enumerate subtests
+  * tests/fbo-storage-formats: print subtest result for skip too
+  * tests/fbo-storage-formats: Make subtest names predictable
+  * tests/fbo-storage-formats: Always print the same number of subtests
+  * tests: enumerate subtests in fbo-incomplete
+  * tests: enumerate subtests in gl-2.1-pbo test
+  * framework: if a test with subtests crashes mark the offending subtest
+  * framework: add support for parsing subtest enumeration
+  * framework: use statuses instead of relying on string conversions
+  * framework: use an OrderedDict for subtest storage
+  * util: Add a function to register subtests
+  * util: make piglit_run_selected_subtests print all tests to run.
+  * all.py: fix extension/version testing when wflinfo fails
+  * arb_texture_compression: test set/get of GL_TEXTURE_COMPRESSION_HINT
+  * util: s/3/num_components/ in probe_rect_ubyte()
+  * cl: Add test for MUBUF access with a negative vaddr
+  * ext_memory_object_fd: add api error tests
+  * ext_semaphore_fd: add api error tests
+  * ext_memory_object: remove redundant print on failure
+  * ext_semaphore: add basic api error checking
+  * arb_internalformat_query2: some formats are not compatible with TBOs
+  * arb_internalformat_query2: more than one way to support GEOMETRY_TEXTURE
+  * arb_internalformat_query2: minmax GL_ALPHA8 deprecated on 3.1+
+  * arb_internalformat_query2: avoid bogus error spam about unsupported pnames
+  * arb_arrays_of_arrays: add ubo test with explicit binding
+  * Revert "framework: Handle crashing subtest."
+  * gl-1.0-blend-func: add --quick option
+  * gl-1.0-dlist-materials: new test of materials in display lists
+  * arb_enhanced_layouts/ssbo: make sure the driver supports vertex ssbos
+  * arb_shader_clock: fix use of atomic counters
+  * framework: Handle crashing subtest.
+  * arb_texture_barrier add test texture-halves-ping-pong-operation-chain
+  * gles3: Test transform-feedback to uniform-buffer-object
+  * arb_draw_indirect/draw-arrays-prim-restart: Ignore primitive restart.
+  * gl 1.0: Stress test GL_LINE_LOOP.
+  * Add test for all user defined clip planes
+  * util-gl: Remove tolerance from integer pixel probes.
+  * util-gl: Add pixel comparison functions.
+  * util-gl: Consolidate printing of bad probed pixels.
+  * util-gl: Remove piglit prefix from static functions.
+  * util-gl: Make piglit_compare_images_color respect x and y arguments.
+  * util-gl: Silence some lint warnings.
+  * triangle-rasterization: Use util function to probe framebuffer.
+  * ignore-adjacent-veritces: Use util function to probe framebuffer.
+  * util-gl: Add piglit_probe_rect_two_rgb.
+  * util/gl: Print numeric value of unrecognized enums.
+  * arb_texture_multisample: stress test of very large textures (v3)
+  * teximage-colors: accept -127 instead of -128 for exact snorm up/download
+  * arb_texture_buffer_object/indexed: test indexed samplers with tbo
+  * built-in-constants: check required GLSL versions for #extensions
+  * ssbo/execution: test std140/430 struct deref
+  * arb_texture_buffer_object/max-size: skip if the buffer can't be allocated
+  * textureSize: add ability to test tess eval stage
+  * Remove old ATI_fs test
+  * ATI_fs: add some api tests
+  * ATI_fs: add render tests
+  * ATI_fs: add api error tests
+  * Update TODO.
+  * arb_clear_texture: Remove GLenum stringification macros.
+  * fbo-formats: Remove GLenum stringification macros.
+  * util/sized-internalformats: Remove GLenum stringification macros.
+  * texturing-texwrap: Remove GLenum stringification macros.
+  * EXT_transform_feedback: Remove GLenum stringification macros.
+  * ARB_texture_view: Remove GLenum stringification macros.
+  * ARB_texture_compression: Remove GLenum stringification macros.
+  * ARB_*_program: Remove GLenum stringification macros.
+  * compressedteximage: Remove GLenum stringification macros.
+  * fbo-depth-tex1d: Remove GLenum stringification macros.
+  * fbo-depth: Remove GLenum stringification macros.
+  * fbo-stencil: Remove GLenum stringification macros.
+  * teximage-colors: Remove GLenum stringification macros.
+  * arb_copy_image-formats: Remove GLenum stringification macros.
+  * dsa-compressedtextureimage: Remove GLenum stringification macros.
+  * depth-stencil-blit: Remove GLenum stringification macros.
+  * fbo-stencil8: Remove GLenum stringification macros.
+  * Remove GLenum stringification macros.
+  * texture packed formats: Remove GLenum string literals.
+  * texture-al: Remove GLenum string literals.
+  * texture integer glsl130: Remove GLenum string literals.
+  * texture integer getTexImage clamping: Remove GLenum string literals.
+  * texture integer fbo blending: Remove GLenum string literals.
+  * transform feedback2 api query: Remove GLenum string literals.
+  * object_purgeable: Remove GLenum string literals.
+  * clipflat: Remove GLenum string literals.
+  * ARB_pipeline_statistics_query: Remove GLenum string literals.
+  * Remove GLenum primitive string literals.
+  * Remove GLenum string literals.
+  * util/gl: Remove primitive type GLenums from piglit_get_gl_enum_name.
+  * draw-vertices-2101010: Accept either SNORM conversion formula.
+  * Remove tests/bugs directory.
+  * Move vbo-buffer-unmap test from bugs to spec dir.
+  * Move tri-tex-crash test from bugs to spec dir.
+  * Move fdo31934 test from bugs to spec dir.
+  * Move fdo28551 test from bugs to spec dir.
+  * Move fdo25614-genmipmap test from bugs to spec dir.
+  * Move fdo24066 test from bugs to spec dir.
+  * Move fdo23670-drawpix_stencil from bugs to spec dir.
+  * Move fdo23670-depth_test from bugs to spec dir.
+  * Move fdo23489 test from bugs to spec dir.
+  * Move fdo22740 test from bugs to spec dir.
+  * Move point-sprite test from bugs to spec dir.
+  * Move fdo20701 test from bugs to spec dir.
+  * Move tex1d-2dborder test from bugs to spec dir.
+  * Move r300-readcache test from bugs to spec dir.
+  * Move fdo14575 test from bugs to spec dir.
+  * Move fdo10370 test from bugs to spec dir.
+  * Move drawbuffer-modes test from bugs to spec dir.
+  * Move crash-texparameter-before-teximage test from bugs to spec dir.
+  * Move crash-cubemap-order test from bugs to spec dir.
+  * framework: Correct comment typo in piglit.conf.example
+  * README: Document deqp_gles3.py configuration deprecation
+  * README: Fix spelling mistakes
+  * completions/bash: Update list of profile completions to match on
+  * completions/bash: Fix spelling mistakes
+  * ext_framebuffer_object: Fix typo in two copyright blocks
+  * travis: add generator unittests
+  * unittests: update python generator
+  * unittests: correct tessellation typo
+  * tox: stick to pytest 3.2.5
+  * arb_internalformat_query2: correct tessellation typo
+  * arb_texture_view: fix order of vertices in draw_3d_depth()
+  * ext_transform_feedback-max-varyings: reduce output upon failures
+  * ext_transform_feedback-interleaved: disable unneeded printfs()
+  * all.py: add entry for ext_occlusion_query_boolean
+  * Update documentation wrt removal of Glean.
+  * Remove GleanTest framework.
+  * Remove Glean framework.
+  * Remove remaining Glean tests.
+  * Port negative uniform location subtest of Glean shader api test to Piglit.
+  * Port error handling subtest of Glean FBO test to Piglit.
+  * Port mipmap subtest of Glean FBO test to Piglit.
+  * framework: Make csv summary a subset of formatted summary.
+  * framework: Add new formatted summary.
+  * textureGather: add new options for testing mirror address modes
+  * ext_disjoint_timer_query-simple: basic API test
+  * Remove Glean arb_vertex_program test.
+  * Port arb_vertex_program numeric stress tests from Glean to Piglit.
+  * Port arb_vertex_program position writes tests from Glean to Piglit.
+  * Port arb_vertex_program instruction tests from Glean to Piglit.
+  * arb_vertex_program: Test matrix property bindings.
+  * arb_vertex_program: Test property bindings.
+  * gl-1.2: Test normal rescaling with fixed function pipeline.
+  * ext_framebuffer_multisample: don't use fixed sample count
+  * arb_texture_storage_multisample: don't use fixed sample count
+  * arb_texture_multisample: don't use hard-coded sample counts
+  * glsl: Fix Normalscale test.
+  * Remove Glean GLSL test.
+  * Port linker glsl tests from Glean to Piglit.
+  * Port glsl 1.20 and 1.30 glean tests to Piglit.
+  * Port illegal shader glsl tests from Glean to Piglit.
+  * Port preprocessor glsl test from Glean to Piglit.
+  * Port struct glsl test from Glean to Piglit.
+  * Port matrix glsl tests from Glean to Piglit.
+  * shader_runner: Add color command.
+  * Port function call glsl tests from Glean to Piglit.
+  * Port texture glsl tests from Glean to Piglit.
+  * shader_runner: Add simple 1D and 3D texture creation commands.
+  * util: Add simple 1D and 3D texture creation functions.
+  * Port built-in constants test from Glean to piglit
+  * Port logic operator glsl tests from Glean to Piglit.
+  * Port "sequence (comma) operator" glsl test from Glean to Piglit.
+  * Port "chained assignement" glsl test from Glean to Piglit.
+  * Port swizzle and writemask glsl tests from Glean to Piglit.
+  * Port simple glsl tests from Glean to Piglit.
+  * Add linear fog GLSL test.
+  * Test built in uniform matrix state in shader.
+  * util: Add matrix inverse and transpose functions.
+  * Test built in uniform state in shader.
+  * ssbo: fix compiler warnings in layout tests.
+  * glx: New test for GLX_EXT_no_config_context
+  * tests/egl/egl-context-priority.c: Use piglit_egl_get_default_display
+  * fbo-blending-snorm: new test for testing snorm blend behavior
+  * ssbo/linker: move some linker tests to using a fragment shader ssbo
+  * ssbo: block more tests on lack of vertex ssbo
+  * ssbo/linking: add check for vertex ssbo support.
+  * ssbo/max-ssbo-size: handle lack of vertex shader ssbo.
+  * ssbo: make rendering test work without vertex ssbos.
+  * ssbo: make indirect test work on GL3.3
+  * ssbo: handle lack of vertex shader ssbo support in test.
+  * glx-query-renderer-coverage: Fix broken glXCreateNewContext call
+  * unittests: test WflInfo in its own module and correct depending ones
+  * generators: fix incorrect generated_tests/spec/glsl-110, etc. dir names
+  * cl: Add tests for load lo16 instructions
+  * Remove texture unit Glean test
+  * Port texture unit test from Glean to Piglit
+  * Remove texture coord generation Glean test
+  * Port tex coord generation test from Glean to Piglit
+  * Remove texture env combine4 Glean test
+  * Port texture env combine4 test from Glean to Piglit
+  * Remove texture environment Glean test
+  * Port texture env test from Glean to Piglit
+  * Remove texture env combine Glean test
+  * Port texture env combine test from Glean to Piglit
+  * Remove point sprite Glean test
+  * Port point sprite test from Glean to Piglit
+  * isinf-and-isnan: add clamp / min / max tests
+  * framework: fix wflinfo GL shading language parsing code
+  * all.py: fix version checks in is_feature_directory_supported()
+  * arb_sample_shading: don't use gl_FragColor/Data in fragment shaders
+  * arb_indirect_parameters: add cast to silence compiler warnings
+  * util: const-qualify data parameter to piglit_multisample_texture()
+  * util: fix piglit_multisample_texture() parameter type
+  * unittests: include new elapsed time from the console summary output
+  * framework: specify GL_NEAREST filter for FBO textures
+  * gl-1.0-logicop: allow testing single mode on the command line
+  * cmake: also install Windows manifest files
+  * framework: decrement argc in delete_arg()
+  * all.py: use gl_extension_supported() to omit some test groups
+  * all.py: filter directories traversed to find shader tests
+  * framework: fix wflinfo issues in opengl module
+  * framework: move WflInfo class into new wflinfo.py module
+  * util: remove -compat from arguments so as not to confuse tests
+  * cl: Fix ulp tolerance comparison
+  * cl: Fix sinpi expected values
+  * cl: Adjust cospi expected values to account for fp32 rounding
+  * cl: Adjust sincos expected values to account for fp32 rounding
+  * cl: Adjust sin expected values to acount for fp32 rounding
+  * cl: Adjust tanpi epxected results to account for fp32 rounding
+  * cl: Adjust tan expected values to account for fp32 rounding
+  * cl: Adjust cos test expected values to account for fp32 rounding
+  * shaders: Test using a bound program after an unsuccessful relink
+  * glx_arb_create_context: Learn GLX_ARB_robustness_application_isolation
+  * Add tests for GLSL ES 1.00 mismatched uniform precision
+  * fbo: add a test for blending with float special values
+  * ARB_shader_atomic_counter_ops: fix glsl version
+  * arb_texture_buffer_range/ranges-2: add missing extension check
+  * arb_shader_ballot: Fix the test values for gl_SubGroupG{e,t}MaskARB
+  * egl_khr_create_context: handle Compatibility contexts properly
+  * util,shader_runner: random fixes for compatibility profile
+  * util: add an option to run an existing test with a compatibility profile
+  * cmake: create Win10 manifest files for particular executables
+  * framework: improve var names, comments in console() function
+  * framework: also print elapsed time with piglit-summary.py
+  * framework: include piglit start-up time in time_elapsed computation
+  * all.py remove run_concurrent=False from ARB_fragment_program tests
+  * fp-fragment-position: use glGenTextures()
+  * trinity-fp1: use glGenTextures() instead of hard-coded texture IDs
+  * all.py: remove run_concurrent=False from ARB_draw_instanced test
+  * all.py: remove run_concurrent=False from ARB_draw_elements_base_vertex tests
+  * all.py: remove run_concurrent=False from most GL 3.0 tests
+  * gl30basic: configure with requires_displayed_window = true
+  * all.py: remove run_concurrent=False from GL 2.0 tests
+  * all.py put GL 1.1 tests after GL 1.0 tests
+  * gl-3.2: fix sample count in layered rendering tests
+  * glsl-1.50: fix sample count in interface-block-centroid.c
+  * arb_texture_storage_multisample fix sample count in tex-storage.c
+  * arb_direct_state_access: fix sample count in texture-storage-multisample
+  * glsl-1.00: Add testcases from the spec about redeclarations.
+  * OES_required_internalformat: Add a test for renderbuffer sizing.
+  * no-op-paths: Clear between each test.
+  * cl: Add missing math tests
+  * cl: Implement generating 2input 2output functions
+  * cl: Generate aligned vstorea tests
+  * cl: Generate aligned vloada tests
+  * cl: Fix erfc test
+  * cl: Fix erf test
+  * gl-minmax: change the glGet functions to accept 64-bit variables
+  * framework: remove _DISABLED variable in opengl.py
+  * framework: observe PIGLIT_NO_FAST_SKIP in ShaderTest::__init__()
+  * util: add casts in strchrnul()
+  * all.py: move assignment to groupname out of loop
+  * framework: eliminate a goto
+  * framework: fix comment typos in opengl.py
+  * framework: fix comment typos
+  * all.py: add missing argument to arb_sample_shading-samplemask test
+  * all.py: run ARB_draw_buffers tests concurrently
+  * all.py: run ARB_draw_buffers_blend test concurrently
+  * all.py: run EXT_draw_buffers2 tests concurrently
+  * all.py: run ARB_blend_func_extended tests concurrently
+  * all.py: remove run_concurrent=False from some GLSL 1.30 tests
+  * all.py: run ARB_vertex_half_float tests concurrently
+  * all.py: run NV_conditional_render tests concurrently
+  * all.py: run ARB_seamless_cube_map tests concurrently
+  * all.py: run ARB_instanced_arrays tests concurrently
+  * all.py: run ati_draw_buffers tests concurrently
+  * all.py run ARB_depth_clamp tests concurrently
+  * all.py: remove run_concurrent=False from 1.5 tests
+  * all.py: remove run_concurrent=False from 1.4 tests
+  * all.py: remove run_concurrent=False from 1.3 tests
+  * all.py: remove run_concurrent=False from 1.2 tests
+  * all.py: remove run_concurrent=False from most 1.1 tests
+  * simple-readbuffer: simplify a conditional
+  * clear-accum: specify config.requires_displayed_window = true
+  * util: change FAIL->SKIP in piglit_fbo_framework_create()
+  * util: don't use fbo if test_config->requires_displayed_window is true
+  * mingw: build shader_runner with 2MB stack
+  * arb_internalformat_query2: don't test TEXTURE_BUFFER against GetTexParameter
+  * glx-tfp: Use a nice orange color instead of red
+  * compute: add more tests for verifying inter-shader derived values
+  * arb_compute_variable_group_size: ensure local size works with fixed
+  * compute: add test variants for local_size decls in other shaders
+  * tox: use pytest >= 3.0.3
+  * arb_compute_variable_group_size: check gl_GlobalInvocationID
+  * shader_runner: don't use glMapNamedBufferRange
+  * tests/deqp: remove redundant constructors
+  * framework: remove outdated comment
+  * framework: fix a comment
+  * framework: fix outdated comment
+  * framework: fix a comment
+  * framework: fix typos in comments
+  * cl: Add tests for load hi16 instructions
+  * cl: Add tests for store hi16 instructions
+  * glx: Rerun failing tests in auto mode if there is a pending expose event
+  * cl: Improve link program tests
+  * cl: Add basic remainder(float, float) builtin tests
+  * cl: Fix cospi return value
+  * cl: Add tests for clc-1.0 integer atomics
+  * arb_sample_shading: uint -> GLuint.
+  * arb_query_buffer_object: add additional coherency tests
+  * arb_query_buffer_object: extract some common code for running queries
+  * arb_sample_shading: run more tests concurrently
+  * arb_sample_shading: add more extensive gl_SampleMask(In) tests
+  * arb_enhanced_layouts: test packing of floats in the same slots as an array
+  * arrays_of_arrays/atomic_counter: check counters limit on linker test.
+  * arrays_of_arrays/atomic_counters: set requirements on atomic counter numbers.
+  * arb_shader_atomic_counter_ops: declare counters to fix undefined behaviour.
+  * cl: Add tests for mad mix
+  * ext_occlusion_query_boolean: basic API test
+  * cl: Fix incorrect indentation
+  * cl: Don't use unsigned long long
+  * README: Make initial smoke tests steps internally consistent
+  * README: Correct typo deQP -> dEQP
+  * README: Update the list of test profiles
+  * fbo-viewport: fix false error caused by slight rounding differences
+  * arb_gpu_shader_fp64: relax ldexp test due to denorms
+  * cl: Add tests for 64 bit integer atomics
+  * image_load_store: add a new test for a bug seen on AMD VEGA.
+  * framework: fix proces/process_isolation typo
+  * framework: fix comment typos on FastSkip class
+  * arb_arrays_of_arrays: remove an unused variable
+  * glsl-1.10: add some loop unrolling tests with breaks in else branch
+  * cl: Add failing case to exp test
+  * cl: Add tests for function calls
+  * arb_texture_query_lod: add tolerance for some comparisons
+  * cl: Fix device_regex feature
+  * Add KHR-GL46 to khr_gl.py
+  * Fix bogus .50. number in and-clamp.shader_test
+  * cl: Add generator for shuffle2 builtins
+  * cl: Add generator for shuffle builtins
+  * arb_separate_shader_objects: Check piglit_link_check_status results.
+  * cl: Fix error message value.
+  * glx-multithread-clearbuffer: Check pthread_join return value.
+  * textureGather: correct expected result for GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 1
+  * draw-pixels: fix KHR_no_error logic
+  * arb_tessellation_shader/{1,16}in-1out: use colors to detect corruption easily
+  * arb_tessellation_shader: new tests for a radeonsi bug
+  * arb_shader_storage_buffer_object: don't do out-of-bounds writes
+  * cl: Replace handwritten vload tests with a generator
+  * cl: Add private and local versions of vstore tests
+  * gl-2.0-vertex-attr-0: new test of glVertexAttrib(index=0)
+  * gl-2.0-vertex-const-attr: test attribute declaration order
+  * glean: remove pointless switch statements from fbo test
+  * general: add missing KHR_no_error status
+  * gl-4.5: set KHR_no_error status
+  * gl-3.3: set KHR_no_error status
+  * gl-3.2: set KHR_no_error status
+  * gl-3.1: set KHR_no_error status
+  * gl-3.0: set KHR_no_error status
+  * gl-2.1: set KHR_no_error status
+  * gl-2.0: set KHR_no_error status
+  * arb_vertex_attrib_64bit: set KHR_no_error status
+  * arb_texture_view: set KHR_no_error status
+  * arb_texture_storage_multisample: set KHR_no_error status
+  * arb_texture_rectangle: set KHR_no_error status
+  * arb_texture_cube_map_array: set KHR_no_error status
+  * arb_sync: set KHR_no_error status
+  * arb_shading_language_420pack: set KHR_no_error status
+  * arb_shader_objects: set KHR_no_error status
+  * arb_provoking_vertex: set KHR_no_error status
+  * arb_occlusion_query: set KHR_no_error status
+  * arb_occlusion_query2: set KHR_no_error status
+  * arb_internalformat_query2: set KHR_no_error status
+  * arb_gpu_shader_fp64: set KHR_no_error status
+  * arb_framebuffer_no_attachments: set KHR_no_error status
+  * arb_explicit_uniform_location: set KHR_no_error status
+  * arb_debug_output: set KHR_no_error status
+  * arb_clear_texture: set KHR_no_error status
+  * arb_texture_stencil8: set KHR_no_error status
+  * nv_conditional_render: set KHR_no_error status
+  * khr_debug: set KHR_no_error status
+  * arb_get_program_binary: set KHR_no_error status
+  * arb_program_interface_query: set KHR_no_error status
+  * arb_timer_query: set KHR_no_error status
+  * arb_clear_buffer_object: set KHR_no_error status
+  * arb_texture_buffer_range: set KHR_no_error status
+  * arb_tessellation_shader: set KHR_no_error status
+  * arb_texture_storage: set KHR_no_error status
+  * arb_transform_feedback3: set KHR_no_error status
+  * arb_transform_feedback_overflow_query: set KHR_no_error status
+  * arb_vertex_array_bgra: set KHR_no_error status
+  * ext_packed_depth_stencil: set KHR_no_error status
+  * ext_texture_array: set KHR_no_error status
+  * ext_packet_float: set KHR_no_error status
+  * ext_texture_format_bgra8888: set KHR_no_error status
+  * ext_texture_integer: set KHR_no_error status
+  * ext_texture_swizzle: set KHR_no_error status
+  * arb_transform_feedback2: set KHR_no_error status
+  * arb_robustness: fix KHR_no_error status
+  * arb_multisample: fix KHR_no_error status
+  * arb_map_buffer_range: fix KHR_no_error status
+  * arb_instanced_arrays: fix KHR_no_error status
+  * arb_draw_instanced: fix KHR_no_error status
+  * arb_draw_elements_base_vertex: fix KHR_no_error status
+  * glsl-4.50: add test that makes sure extra semicolons are forbidden
+  * glsl-4.60: add a test that allows extra semicolons at global scope
+  * util: recognize GLSL 4.60
+  * ARB_gpu_shader_int64: test that swizzles of constants work
+  * glx: Introduce a glx-swap-copy test v2
+  * glx: Fix glx-swap-exchange v3
+  * cl: Add more arithmetic tests to exercise 24bit udiv/umod routines
+  * gl-3.2/layered-rendering/framebuffertexture: check for MSAA support
+  * sync_api: use piglit_get_gl_enum_name()
+  * gl30basic: add some extra suspected extension
+  * arb_sample_shading: document automatic per-sample FS execution
+  * glsl-es-1.00: constant initializer type mismatch causes an error
+  * framework: Add --ignore-missing option
+  * arb_direct_state_access: adapt to spec fixes in OpenGL 4.6
+  * arb_arrays_of_arrays: test struct member offset calculation
+  * arb_texture_buffer_object: set KHR_no_error support
+  * ext_transform_feedback: set KHR_no_error status
+  * texturing: set KHR_no_error status
+  * texturing: remove empty test
+  * texelFetch: set KHR_no_error status
+  * arb_texture_multisample: set KHR_no_error status
+  * arb_texture_barrier: set KHR_no_error status
+  * arb_shader_texture_lod: set KHR_no_error status
+  * ext_framebuffer_multisample: set KHR_no_error status
+  * ext_memory_object: add some basic api error checks
+  * arb_bindless_texture: add a test which sets mixed texture units/handles
+  * registry: update gl.xml
+  * registry: update gl.xml
+  * cl: Add support for OCL 2.0
+  * glean: remove line drawing code from fbo test
+  * cl: Add kernel_exec and __kernel_exec macro test
+  * cl: Use required format for sampler test
+  * arb_transform_feedback_overflow_query-basic: add any_inverted subtest
+  * arb_transform_feedback_overflow_query-basic: fix subtest selection
+  * Remove MSVC build support.
+  * drawoverhead: Fix Windows builds.
+  * arb_texture_multisample/sample-mask-execution: check for GL_MAX_SAMPLES >= 4
+  * ext_framebuffer_multisample/draw-buffers-common: whitespace fixes
+  * fbo: Use glLinkProgram after binding attributes to location.
+  * arb_provoking_vertex: test OpenGL profile too
+  * arb_shader_group_vote: Add simple vertex shader tests
+  * arb_shader_group_vote: Prefix tests with "cs-"
+  * framework: Fix the same bug for resume in the previous commit
+  * framework: Only sort files for json backend that end in .json
+  * unittests: Add tests for file in tests dir not ending in .json
+  * unittests/framework: remove 'autouse' from fixture
+  * framework: remove duplicate import of framework.exceptions
+  * arb_post_depth_coverage: Make multisampling test more robust
+  * arb_post_depth_coverage: Don't try sample rates we don't support
+  * glsl-1.50: add linker test for unused in out blocks
+  * framework: Don't stop resume because no tests are left to be run
+  * arb_provoking_vertex: fix quads-follow-provoking-vertex test
+  * tests/util: remove unneeded cmake code for WGL
+  * clipflat: refactor some code
+  * Respect GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT in binding-layout.c.
+  * Remove a useless GLU depedency
+  * glx-multithread-clearbuffer: new test reproducing amdgpu CS thread deadlock
+  * wgl: add new multi-context, multi-window rendering tests
+  * wgl: initial check-in of wgl utility code and wgl sanity check program
+  * blit-scaled-linear: whitespace fixes
+  * blit-scaled-linear: minor shader code improvements
+  * glx-multi-window-single-context: new GLX test
+  * glx-multi-context-single-window: new GLX test
+  * utils/glx: request depth/stencil buffer visual for windows, contexts
+  * arb_clear_texture-errors: add more error tests
+  * gl-3.1-buffer-bindings: new test of GL buffer binding points
+  * egl_mesa_platform_surfaceless: fix compilation warning
+  * es3: add tests for verifying overloading behavior
+  * glsl-1.50: set KHR_no_error status
+  * glsl-1.40: set KHR_no_error status
+  * glsl-1.30: set KHR_no_error status
+  * glsl-1.30: alphabetise build list
+  * arb_sample_shading: set KHR_no_error status
+  * arb_gpu_shader5: set KHR_no_error status
+  * arb_color_buffer_float: set KHR_no_error status
+  * hiz: set KHR_no_error status
+  * fast_color_clear: set KHR_no_error status
+  * arb_shader_atomic_counters: fix KHR_no_error support for buffer binding test
+  * glsl-1.20: better test indirect indexing of literal array of structs
+  * util: Avoid asking GL to transpose the ortho_uniform matrix.
+  * ARB_blend_func_extended: set KHR_no_error status
+  * gl-1.0: set KHR_no_error support for remaining gl-1.0 tests
+  * bugs: set KHR_no_error support for remaining bugs tests
+  * cmake: Check for linux/sync_file.h for egl_khr_fence_sync.
+  * ARB_point_parameters: port glean test pointatten to piglit
+  * pbo: Don't assume that GL_MAX_PIXEL_MAP_TABLE is 256
+  * fbo: set KHR_no_error compatibility for remaining fbo tests
+  * egl_khr_fence_sync: Enable android native fences extension test.
+  * egl_khr_fence_sync: Test for wait with zero timeout.
+  * egl_khr_fence_sync: Verify that dup() fails on invalid fence.
+  * egl_khr_fence_sync: Verify eglDupNativeFenceFDANDROID.
+  * egl_khr_fence_sync: Add test to create fence from fd.
+  * egl_khr_fence_sync: Add sw_sync lib.
+  * egl_khr_fence_sync: add tests for android fence.
+  * egl_khr_fence_sync: Prepare to support android native_sync.
+  * drawoverhead: test 8 UBOs instead of 4
+  * drawoverhead: test images and image buffers
+  * drawoverhead: fix primitive restart testing for GL Compatibility
+  * drawoverhead: test TBO state changes
+  * arb_viewport_array: set KHR_no_error compatibility
+  * amd_vertex_shader_viewport_index: set KHR_no_error compatibility
+  * arb_clip_control: set KHR_no_error compatibility
+  * cmake: bump gbm dependency to 17.1
+  * fbo: Require GL_ARB_texture_cube_map
+  * Revert "arb_get_texture_sub_image-errors: Fix expected error values"
+  * glx/glx-multithread-texture: Use larger color differences
+  * glx/glx-multithread-texture: Don't probe an undefined back buffer
+  * glx/glx-multithread-texture: Avoid uploading stale data to texture
+  * gl-1.0/swapbuffers-behavior: Try avoid reading from real front v2
+  * piglit_drm_dma_buf: fix GPU offsets and strides
+  * arb_bindless_texture: set KHR_no_error compatibility
+  * cmake: Reintroduce version check to gbm_bo_map check
+  * polygon-mode: print more info if there's a failure
+  * drawoverhead: print test numbers
+  * drawoverhead: test more state changes, remove the GL_FRAMEBUFFER_SRGB test
+  * igt: Make "warn" status work again as expected
+  * tests/igt.py: mark segfaulted IGT process as 'crash'
+  * drawoverhead: use GL_TRIANGLES instead of GL_POINTS
+  * appveyor: Allow building with MSVC too.
+  * appveyor: Build piglit for Windows using MinGW.
+  * tests: Added a couple of new test profiles for the Khronos CTS runner
+  * Revert "tests: Update integration for khronos CTS runner."
+  * util: fix Cygwin stdout/stderr buffering
+
 -------------------------------------------------------------------
 Tue Mar 27 11:54:22 UTC 2018 - guillaume.gardet@opensuse.org
 
diff --git a/piglit.spec b/piglit.spec
index fda4262..dd23df2 100644
--- a/piglit.spec
+++ b/piglit.spec
@@ -16,7 +16,7 @@
 #
 
 
-%ifarch %arm aarch64
+%ifarch %{arm} aarch64
 # Enable openGL ES only
 %bcond_with opengl
 %bcond_without opengles
@@ -25,14 +25,13 @@
 %bcond_without opengl
 %bcond_without opengles
 %endif
-
 Name:           piglit
-Version:        1~20170607.bc6ef16df
+Version:        1~20180604.cde860ab3
 Release:        0
 Summary:        OpenGL driver testing framework
 License:        MIT
 Group:          System/Benchmark
-Url:            http://cgit.freedesktop.org/piglit
+URL:            http://cgit.freedesktop.org/piglit
 Source0:        %{name}-%{version}.tar.xz
 Source1:        piglit-rpmlintrc
 Source2:        suse_qa.py
@@ -51,20 +50,7 @@ BuildRequires:  python3-six
 BuildRequires:  python3-xml
 BuildRequires:  waffle-devel
 BuildRequires:  pkgconfig(egl)
-%if %{with opengl}
-BuildRequires:  pkgconfig(gl)
-BuildRequires:  pkgconfig(glproto)
-BuildRequires:  pkgconfig(glu)
-%endif
-%if %{with opengles}
-BuildRequires:  Mesa-libGLESv3-devel
-BuildRequires:  pkgconfig(glesv1_cm)
-BuildRequires:  pkgconfig(glesv2)
-%endif
 BuildRequires:  pkgconfig(libdrm)
-%ifarch x86_64
-BuildRequires:  pkgconfig(libdrm_intel)
-%endif
 BuildRequires:  pkgconfig(libpng)
 BuildRequires:  pkgconfig(x11)
 BuildRequires:  pkgconfig(xcb)
@@ -76,6 +62,19 @@ Requires:       python3-numpy
 Requires:       python3-six
 Requires:       python3-xml
 ExcludeArch:    %{ix86} ppc
+%if %{with opengl}
+BuildRequires:  pkgconfig(gl)
+BuildRequires:  pkgconfig(glproto)
+BuildRequires:  pkgconfig(glu)
+%endif
+%if %{with opengles}
+BuildRequires:  Mesa-libGLESv3-devel
+BuildRequires:  pkgconfig(glesv1_cm)
+BuildRequires:  pkgconfig(glesv2)
+%endif
+%ifarch x86_64
+BuildRequires:  pkgconfig(libdrm_intel)
+%endif
 
 %description
 Piglit is a collection of automated tests for OpenGL and OpenCL
@@ -128,7 +127,6 @@ install -D -m 644 %{SOURCE5} %{buildroot}%{_libdir}/piglit/tests
 %postun -p /sbin/ldconfig
 
 %files
-%defattr(-,root,root)
 %{_libdir}/piglit
 %{_bindir}/piglit
 %doc %{_datadir}/doc/piglit

From 21b35bc88520c8a806868fa0dd893d25b839be9e7b3fbccc82730caf2cfbcae0 Mon Sep 17 00:00:00 2001
From: Martin Pluskal <mpluskal@suse.com>
Date: Wed, 13 Jun 2018 12:29:32 +0000
Subject: [PATCH 2/2] OBS-URL:
 https://build.opensuse.org/package/show/benchmark/piglit?expand=0&rev=14

---
 piglit.spec | 17 +++++++++++------
 1 file changed, 11 insertions(+), 6 deletions(-)

diff --git a/piglit.spec b/piglit.spec
index dd23df2..98805ef 100644
--- a/piglit.spec
+++ b/piglit.spec
@@ -111,16 +111,21 @@ be generated, including the ability to compare different test runs.
 %endif
   -DCMAKE_SHARED_LINKER_FLAGS="-Wl,--as-needed -Wl,-z,now" \
   -DCMAKE_SKIP_RPATH:BOOL=OFF \
-  -DCMAKE_BUILD_WITH_INSTALL_RPATH:BOOL=ON
-make %{?_smp_mflags}
+  -DCMAKE_BUILD_WITH_INSTALL_RPATH:BOOL=ON \
+  -Wno-dev
+%make_build
 
 %install
 %cmake_install
 
-install -D -m 644 %{SOURCE2} %{buildroot}%{_libdir}/piglit/tests
-install -D -m 644 %{SOURCE3} %{buildroot}%{_libdir}/piglit/tests
-install -D -m 644 %{SOURCE4} %{buildroot}%{_libdir}/piglit/tests
-install -D -m 644 %{SOURCE5} %{buildroot}%{_libdir}/piglit/tests
+install -Dpm 644 %{SOURCE2} \
+  %{buildroot}%{_libdir}/piglit/tests
+install -Dpm 644 %{SOURCE3} \
+  %{buildroot}%{_libdir}/piglit/tests
+install -Dpm 644 %{SOURCE4} \
+  %{buildroot}%{_libdir}/piglit/tests
+install -Dpm 644 %{SOURCE5} \
+  {buildroot}%{_libdir}/piglit/tests
 %fdupes %{buildroot}/%{_libdir}/piglit
 
 %post -p /sbin/ldconfig