diff --git a/_servicedata b/_servicedata
index d68d407..eacec9f 100644
--- a/_servicedata
+++ b/_servicedata
@@ -1,4 +1,4 @@
https://anongit.freedesktop.org/git/piglit.git
- bc6ef16dfa432c181e3c0e44223a651e3ea50f76
\ No newline at end of file
+ cde860ab32511812ecbf1d8b8d97f192273457a1
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diff --git a/piglit-1~20170607.bc6ef16df.tar.xz b/piglit-1~20170607.bc6ef16df.tar.xz
deleted file mode 100644
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--- a/piglit-1~20170607.bc6ef16df.tar.xz
+++ /dev/null
@@ -1,3 +0,0 @@
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diff --git a/piglit-1~20180604.cde860ab3.tar.xz b/piglit-1~20180604.cde860ab3.tar.xz
new file mode 100644
index 0000000..12375d8
--- /dev/null
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diff --git a/piglit.changes b/piglit.changes
index d216370..160c8b5 100644
--- a/piglit.changes
+++ b/piglit.changes
@@ -1,3 +1,712 @@
+-------------------------------------------------------------------
+Wed Jun 6 14:30:34 UTC 2018 - mpluskal@suse.com
+
+- Update to version 1~20180604.cde860ab3:
+ * arb_texture_view: convert some more tests to run on ES 3.1
+ * util: provide way to read a texture in ES compatible way
+ * vertex-program-two-side: Fix GCC format-security warnings.
+ * glsl-fs-fogscale: Fix GCC format-security warnings.
+ * glsl-1.50: test compat built in constants
+ * built-in-constants: fix desktop GL version check for geometry shaders
+ * built-in-constants: add support for testing compatibility profile built ins
+ * framework/resume: properly parse the no_retry option
+ * framework: allow specifying the number of jobs for concurrency
+ * framework/html: guard against errors writing individual test results
+ * gl-3.0: Remove unused variable.
+ * arb_tessellation_shader: test display list support for glPatchParameterfv()
+ * arb_tessellation_shader: add basic display list test for glPatchParameteri()
+ * shader_runner: add basic display list support
+ * ARB_tessellation_shader: test gl_*Color built-ins with tessellation shaders
+ * piglit-util-gl: add support for using patches with fixed function attributes
+ * gl-3.2-compat: test gl_FogFragCoord built-in with geometry shaders
+ * gl-3.2-compat: test gl_ClipVertex built-in with geometry shaders
+ * gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders
+ * gl-3.2-compat: test gl_*Color built-ins with geometry shaders
+ * glsl-1.40/1.50: basic compiler tests for the compatibility profile
+ * glslparsertest: support compatibility profile tests
+ * cmake: Bump minimum version to 3.2.
+ * Revert "Specify an explicit window size in builtin uniform tests."
+ * Specify an explicit window size in builtin uniform tests.
+ * Fix bogus assertions in builtin uniform test generator.
+ * gl-3.0: test glUniform*ui{v} functions are compiled into display lists
+ * util: add includes when building for Wayland
+ * tests: Add gpu and quick no_isolation metaprofiles
+ * tests: rename shader_*_multi to shader_*.no_isolation
+ * profile: add the idea of process-isolated xml file
+ * cmake: Set a value for each portability define.
+ * glsl-uniform-initializer-7: Fixed uninitialized uniform.
+ * ext_packed_float: Add a test that queries GL_RGBA_SIGNED_COMPONENTS_EXT
+ * tests/quick_shader.py: Fix test count of quick_shader
+ * framework: make use of Filter.run in Profile classes
+ * framework: Add filters class
+ * framework: ensure that all tests are run before exiting
+ * shader_runner: Support PIGLIT_DEFAULT_SIZE env var
+ * framework-gl: Export window size override function
+ * framework: fix running with mixed concurrency (neither -c or -1)
+ * arb_internalformat_query2: test new ARB_ES3_compatibility internalformats
+ * util-gl: add ARB_ES3_compatibility internalformats support
+ * arb_internalformat_query2: use CompressedTexImage*D for specific compressed formats
+ * crucible: if a test has no XML output consider it a crash
+ * crucible: use tempfiles to allow running with concurrency
+ * crucible: fix getting values from piglit.conf
+ * ext_texture_norm16-render: refactor subtest execution
+ * find_static_tests.py: fix python2 compatibility
+ * name no_error profile depen on shader generation
+ * piglit-framework-gl: skip compat test when not supported
+ * framework: handle UnicodeDecodeError
+ * deqp_egl: add support for mustpass lists
+ * khr_gl45: add support for mustpass lists
+ * framework: fix grouptools.commonprefix when len(args) == 1
+ * profile: use gz to compress profiles
+ * Generate xml for builtin profiles
+ * tests: Add script to find all hand written test files
+ * Add script to serialize profiles to XML
+ * opengl.py: Remove exported gl extensions
+ * tests/cl.py: fix out of tree serialization
+ * fix asmparser test serialization for out of tree builds
+ * fix glslparser test for out of tree builds
+ * tests/glsl_parser_test.py: fix is_skip for serialized profiles
+ * shader_tests: correctly generate xml during out of tree builds
+ * tests: use meta profiles
+ * tests/quick: fix filtering of vs_in shader tests
+ * py_modules: Add support for out of tree builds
+ * framework/profile: Add support for meta profiles
+ * profile: allow forcing python or xml loading
+ * profile: Add support for loading xml based profiles
+ * framework/test: make CLProgramTester take relative paths
+ * framework/test: make BuiltInConstantTest files relative
+ * tests/all: Make asmparser tests path relative
+ * framework/test: use relative paths for GLSLParser tests
+ * framework/test: Make shader paths relative
+ * framework/test: Add class for cl-program-tester
+ * framework/test/piglit_test: make cl_concurrency always a boolean
+ * framework/test: Split multishader too
+ * framework: do the same for shader test
+ * framework: use a class method for building test via parsing
+ * tests: use BuiltInConstantsClass
+ * framework/test: add a test class for built-in constants
+ * framework: Use custom class for ASM parser tests
+ * framework/profile: Add a __len__ method to TestProfile
+ * framework/test: expose required and excluded platforms
+ * framework/test: Use getter for altering PiglitBaseTest Command
+ * framework/profile: Allow a group manager class to be overwritten
+ * test/piglit_test: add ROOT_DIR variable
+ * update git ignore for this series
+ * draw-vertices-2101010: Don't test BGRA if we don't have the ext.
+ * arb_vertex_type_2_10_10_10: Don't test BGRA if we don't have the ext.
+ * texture-integer-glsl130: Make sure we use usampler for ui textures.
+ * ext_texture_norm16-render: test for GL_EXT_texture_norm16
+ * glsl-1.40-compat: add basic compat test for built-in constants
+ * shader_runner: allow compat profiles to be explicitly requested
+ * summary/console: Add -p / --problems
+ * arb_bindless_texture: add test for conversion of bound sampler or image to uvec2
+ * arb_bindless_texture: add test where we pass a handle through a function
+ * arb_bindless_texture: rename vertex uniform test and add vertex attrib test
+ * arb_bindless_texture: add some uvec2 arithmetic test
+ * shader_runner: add vertex attrib command for setting bindless texture handles
+ * unittests: mustpass is a text list
+ * glsl-max-vertex-attrib: fix shader and check for successful link
+ * use correct glsl version in tests that use GL_ARB_gpu_shader5
+ * glsl-1.20: exercise bug in parameter out handling in Mesa
+ * glsl-1.20: move the parameter out tests to glsl-1.20
+ * glsl-1.10: add a number of new function parameter tests
+ * glsl-1.10: rename function chain test and better test the inout param
+ * framework: update deqp mustpass list for text based mustpass
+ * arb_get_texture_sub_image: update cube map tests to make textures cube complete
+ * arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries
+ * arb_get_texture_sub_image: fix expected error when querying a level which hasn't been explicitly defined
+ * tests: intel_blackhole_render: use GLSL ES 1.0 on ES profiles
+ * tests: nv_image_formats: remove unintended new files
+ * tests: intel_blackhole_render: require extension in dispatch test
+ * tests: fix INTEL_blackhole_render test names
+ * arb_framebuffer_srgb/blit: Add source fill modes
+ * tex-srgb: Drop unused variables and a stale comment
+ * tex-srgb: Also test a cleared texture
+ * arb_tessellation_shader: add a test with an array in a struct in a per-vertex TCS out
+ * arb_gpu_shader_fp64: add tests for frexp() corner cases
+ * arb_gpu_shader_int64: test two operands with indirect access simultaneously
+ * arb_shader_ballot: add missing extension
+ * glsl-1.50/linker: add explicit "link success" line to test section
+ * arb_enhanced_layouts: remove a redundant builtin out block redeclaration
+ * arb_texture_query_levels: rename VS input to piglit_vertex
+ * glsl-1.20/fs-structure: remove stray varying
+ * fs-inout-index-two-level: remove unnecessary and incorrect varying
+ * shader_tests: move input/output declarations above functions
+ * ext_framebuffer_multisample-interpolation: fix single-sample centroid-edges
+ * adj-prims: beef up the test to tease out what nvidia hardware does
+ * gl-3.2/adj-prims: fix expected vertex order for triangle strips with adjacency
+ * glsl-4.40: add tests for interpolateAt* with swizzles / array subscripts on vectors
+ * arb_gpu_shader5: add interpolateAt* tests with input in a struct
+ * add new indexing test with dynamic indexing of integer vector
+ * glsl: test for LLVM Error: Terminator found in the middle of a basic block
+ * glsl-1.10: test that loop unrolling doesnt create an infinite loop
+ * util: fix read_pixels_float() on GLES2 when format is not GL_RGBA
+ * Add support for Crucible
+ * framework: change one missed core.checkDir call to core.check_dir
+ * shaders: Use 3-source operations as conditions
+ * AMD_performance_monitor: add VC4 specific tests
+ * piglit: fix some warnings about no return value from non-void function
+ * fbo-drawbuffers2-blend: fix incorrect comments
+ * tests: add INTEL_blackhole_render
+ * cmake: Use WAYLAND_LDFLAGS instead of WAYLAND_LIBRARIES.
+ * arb_gpu_shader5: add interpolateAtSample tests with input in an array
+ * arb_gpu_shader5: add execution tests for interpolateAt* with input in an interface block
+ * gl-3.0: Basic tests of glTexParameterIiv and friends
+ * arb_gpu_shader_fp64/ssbo: fix tests to skip if no vertex ssbos available.
+ * s3tc-targeted: Execute every test case
+ * s3tc-targeted: Reduce requirements to the minimal set
+ * egl: API test for EGL_ANDROID_blob_cache extension
+ * glsl-1.10: test divide by zero doesn't crash constant evaluation
+ * glsl-fs-pointcoord: add additional FS inputs
+ * tests: Added a new NoContext test profile for the Khronos CTS runner
+ * tests: Added a new GLES test profile for the Khronos CTS runner
+ * internalformat_query*: fix SAMPLES pname checks for RGB9_E5
+ * enhanced_layouts/sso: clear before testing.
+ * degenerate-prims: fix incorrect return value from test_prim()
+ * gl-4.3-get_glsl_versions: new tests of GL_NUM_SHADING_LANGUAGE_VERSIONS
+ * gl-2.0-shader-materials: test vertex shader with material attributes
+ * gl-1.1-color-material-array: test GL_COLOR_MATERIAL with vertex color array
+ * gl-1.1-draw-arrays-start: exercise glDrawArrays with non-zero 'start'
+ * texunits: don't test glTexEnv with unusable texture units
+ * arb_viewport_array/viewport_indices: allow float precision instead of double
+ * cl: Remove extra character in mubuf test
+ * shader_draw_parameters: Also test using an indirect draw
+ * shader_draw_parameters: Also test using glDrawArrays with first > 0
+ * framework: work around tests that skip without skipping subtests
+ * tests: update documentation to include GL46 in khr_gl.py
+ * travis: add docker based cmake build job
+ * arb_sample_shading: Add gl_SampleMaskIn subtest (msaa disabled), fix test
+ * arb_internalformat_query2: don't try glGetTexLevelParameteriv() for tex buffers
+ * tests: enumerate subtests in linestipple
+ * tests: enumerate subtests in degenerate-prims
+ * tests: always report subtest results for degenerate-prims
+ * tests/fbo-storage-formats: enumerate subtests
+ * tests/fbo-storage-formats: print subtest result for skip too
+ * tests/fbo-storage-formats: Make subtest names predictable
+ * tests/fbo-storage-formats: Always print the same number of subtests
+ * tests: enumerate subtests in fbo-incomplete
+ * tests: enumerate subtests in gl-2.1-pbo test
+ * framework: if a test with subtests crashes mark the offending subtest
+ * framework: add support for parsing subtest enumeration
+ * framework: use statuses instead of relying on string conversions
+ * framework: use an OrderedDict for subtest storage
+ * util: Add a function to register subtests
+ * util: make piglit_run_selected_subtests print all tests to run.
+ * all.py: fix extension/version testing when wflinfo fails
+ * arb_texture_compression: test set/get of GL_TEXTURE_COMPRESSION_HINT
+ * util: s/3/num_components/ in probe_rect_ubyte()
+ * cl: Add test for MUBUF access with a negative vaddr
+ * ext_memory_object_fd: add api error tests
+ * ext_semaphore_fd: add api error tests
+ * ext_memory_object: remove redundant print on failure
+ * ext_semaphore: add basic api error checking
+ * arb_internalformat_query2: some formats are not compatible with TBOs
+ * arb_internalformat_query2: more than one way to support GEOMETRY_TEXTURE
+ * arb_internalformat_query2: minmax GL_ALPHA8 deprecated on 3.1+
+ * arb_internalformat_query2: avoid bogus error spam about unsupported pnames
+ * arb_arrays_of_arrays: add ubo test with explicit binding
+ * Revert "framework: Handle crashing subtest."
+ * gl-1.0-blend-func: add --quick option
+ * gl-1.0-dlist-materials: new test of materials in display lists
+ * arb_enhanced_layouts/ssbo: make sure the driver supports vertex ssbos
+ * arb_shader_clock: fix use of atomic counters
+ * framework: Handle crashing subtest.
+ * arb_texture_barrier add test texture-halves-ping-pong-operation-chain
+ * gles3: Test transform-feedback to uniform-buffer-object
+ * arb_draw_indirect/draw-arrays-prim-restart: Ignore primitive restart.
+ * gl 1.0: Stress test GL_LINE_LOOP.
+ * Add test for all user defined clip planes
+ * util-gl: Remove tolerance from integer pixel probes.
+ * util-gl: Add pixel comparison functions.
+ * util-gl: Consolidate printing of bad probed pixels.
+ * util-gl: Remove piglit prefix from static functions.
+ * util-gl: Make piglit_compare_images_color respect x and y arguments.
+ * util-gl: Silence some lint warnings.
+ * triangle-rasterization: Use util function to probe framebuffer.
+ * ignore-adjacent-veritces: Use util function to probe framebuffer.
+ * util-gl: Add piglit_probe_rect_two_rgb.
+ * util/gl: Print numeric value of unrecognized enums.
+ * arb_texture_multisample: stress test of very large textures (v3)
+ * teximage-colors: accept -127 instead of -128 for exact snorm up/download
+ * arb_texture_buffer_object/indexed: test indexed samplers with tbo
+ * built-in-constants: check required GLSL versions for #extensions
+ * ssbo/execution: test std140/430 struct deref
+ * arb_texture_buffer_object/max-size: skip if the buffer can't be allocated
+ * textureSize: add ability to test tess eval stage
+ * Remove old ATI_fs test
+ * ATI_fs: add some api tests
+ * ATI_fs: add render tests
+ * ATI_fs: add api error tests
+ * Update TODO.
+ * arb_clear_texture: Remove GLenum stringification macros.
+ * fbo-formats: Remove GLenum stringification macros.
+ * util/sized-internalformats: Remove GLenum stringification macros.
+ * texturing-texwrap: Remove GLenum stringification macros.
+ * EXT_transform_feedback: Remove GLenum stringification macros.
+ * ARB_texture_view: Remove GLenum stringification macros.
+ * ARB_texture_compression: Remove GLenum stringification macros.
+ * ARB_*_program: Remove GLenum stringification macros.
+ * compressedteximage: Remove GLenum stringification macros.
+ * fbo-depth-tex1d: Remove GLenum stringification macros.
+ * fbo-depth: Remove GLenum stringification macros.
+ * fbo-stencil: Remove GLenum stringification macros.
+ * teximage-colors: Remove GLenum stringification macros.
+ * arb_copy_image-formats: Remove GLenum stringification macros.
+ * dsa-compressedtextureimage: Remove GLenum stringification macros.
+ * depth-stencil-blit: Remove GLenum stringification macros.
+ * fbo-stencil8: Remove GLenum stringification macros.
+ * Remove GLenum stringification macros.
+ * texture packed formats: Remove GLenum string literals.
+ * texture-al: Remove GLenum string literals.
+ * texture integer glsl130: Remove GLenum string literals.
+ * texture integer getTexImage clamping: Remove GLenum string literals.
+ * texture integer fbo blending: Remove GLenum string literals.
+ * transform feedback2 api query: Remove GLenum string literals.
+ * object_purgeable: Remove GLenum string literals.
+ * clipflat: Remove GLenum string literals.
+ * ARB_pipeline_statistics_query: Remove GLenum string literals.
+ * Remove GLenum primitive string literals.
+ * Remove GLenum string literals.
+ * util/gl: Remove primitive type GLenums from piglit_get_gl_enum_name.
+ * draw-vertices-2101010: Accept either SNORM conversion formula.
+ * Remove tests/bugs directory.
+ * Move vbo-buffer-unmap test from bugs to spec dir.
+ * Move tri-tex-crash test from bugs to spec dir.
+ * Move fdo31934 test from bugs to spec dir.
+ * Move fdo28551 test from bugs to spec dir.
+ * Move fdo25614-genmipmap test from bugs to spec dir.
+ * Move fdo24066 test from bugs to spec dir.
+ * Move fdo23670-drawpix_stencil from bugs to spec dir.
+ * Move fdo23670-depth_test from bugs to spec dir.
+ * Move fdo23489 test from bugs to spec dir.
+ * Move fdo22740 test from bugs to spec dir.
+ * Move point-sprite test from bugs to spec dir.
+ * Move fdo20701 test from bugs to spec dir.
+ * Move tex1d-2dborder test from bugs to spec dir.
+ * Move r300-readcache test from bugs to spec dir.
+ * Move fdo14575 test from bugs to spec dir.
+ * Move fdo10370 test from bugs to spec dir.
+ * Move drawbuffer-modes test from bugs to spec dir.
+ * Move crash-texparameter-before-teximage test from bugs to spec dir.
+ * Move crash-cubemap-order test from bugs to spec dir.
+ * framework: Correct comment typo in piglit.conf.example
+ * README: Document deqp_gles3.py configuration deprecation
+ * README: Fix spelling mistakes
+ * completions/bash: Update list of profile completions to match on
+ * completions/bash: Fix spelling mistakes
+ * ext_framebuffer_object: Fix typo in two copyright blocks
+ * travis: add generator unittests
+ * unittests: update python generator
+ * unittests: correct tessellation typo
+ * tox: stick to pytest 3.2.5
+ * arb_internalformat_query2: correct tessellation typo
+ * arb_texture_view: fix order of vertices in draw_3d_depth()
+ * ext_transform_feedback-max-varyings: reduce output upon failures
+ * ext_transform_feedback-interleaved: disable unneeded printfs()
+ * all.py: add entry for ext_occlusion_query_boolean
+ * Update documentation wrt removal of Glean.
+ * Remove GleanTest framework.
+ * Remove Glean framework.
+ * Remove remaining Glean tests.
+ * Port negative uniform location subtest of Glean shader api test to Piglit.
+ * Port error handling subtest of Glean FBO test to Piglit.
+ * Port mipmap subtest of Glean FBO test to Piglit.
+ * framework: Make csv summary a subset of formatted summary.
+ * framework: Add new formatted summary.
+ * textureGather: add new options for testing mirror address modes
+ * ext_disjoint_timer_query-simple: basic API test
+ * Remove Glean arb_vertex_program test.
+ * Port arb_vertex_program numeric stress tests from Glean to Piglit.
+ * Port arb_vertex_program position writes tests from Glean to Piglit.
+ * Port arb_vertex_program instruction tests from Glean to Piglit.
+ * arb_vertex_program: Test matrix property bindings.
+ * arb_vertex_program: Test property bindings.
+ * gl-1.2: Test normal rescaling with fixed function pipeline.
+ * ext_framebuffer_multisample: don't use fixed sample count
+ * arb_texture_storage_multisample: don't use fixed sample count
+ * arb_texture_multisample: don't use hard-coded sample counts
+ * glsl: Fix Normalscale test.
+ * Remove Glean GLSL test.
+ * Port linker glsl tests from Glean to Piglit.
+ * Port glsl 1.20 and 1.30 glean tests to Piglit.
+ * Port illegal shader glsl tests from Glean to Piglit.
+ * Port preprocessor glsl test from Glean to Piglit.
+ * Port struct glsl test from Glean to Piglit.
+ * Port matrix glsl tests from Glean to Piglit.
+ * shader_runner: Add color command.
+ * Port function call glsl tests from Glean to Piglit.
+ * Port texture glsl tests from Glean to Piglit.
+ * shader_runner: Add simple 1D and 3D texture creation commands.
+ * util: Add simple 1D and 3D texture creation functions.
+ * Port built-in constants test from Glean to piglit
+ * Port logic operator glsl tests from Glean to Piglit.
+ * Port "sequence (comma) operator" glsl test from Glean to Piglit.
+ * Port "chained assignement" glsl test from Glean to Piglit.
+ * Port swizzle and writemask glsl tests from Glean to Piglit.
+ * Port simple glsl tests from Glean to Piglit.
+ * Add linear fog GLSL test.
+ * Test built in uniform matrix state in shader.
+ * util: Add matrix inverse and transpose functions.
+ * Test built in uniform state in shader.
+ * ssbo: fix compiler warnings in layout tests.
+ * glx: New test for GLX_EXT_no_config_context
+ * tests/egl/egl-context-priority.c: Use piglit_egl_get_default_display
+ * fbo-blending-snorm: new test for testing snorm blend behavior
+ * ssbo/linker: move some linker tests to using a fragment shader ssbo
+ * ssbo: block more tests on lack of vertex ssbo
+ * ssbo/linking: add check for vertex ssbo support.
+ * ssbo/max-ssbo-size: handle lack of vertex shader ssbo.
+ * ssbo: make rendering test work without vertex ssbos.
+ * ssbo: make indirect test work on GL3.3
+ * ssbo: handle lack of vertex shader ssbo support in test.
+ * glx-query-renderer-coverage: Fix broken glXCreateNewContext call
+ * unittests: test WflInfo in its own module and correct depending ones
+ * generators: fix incorrect generated_tests/spec/glsl-110, etc. dir names
+ * cl: Add tests for load lo16 instructions
+ * Remove texture unit Glean test
+ * Port texture unit test from Glean to Piglit
+ * Remove texture coord generation Glean test
+ * Port tex coord generation test from Glean to Piglit
+ * Remove texture env combine4 Glean test
+ * Port texture env combine4 test from Glean to Piglit
+ * Remove texture environment Glean test
+ * Port texture env test from Glean to Piglit
+ * Remove texture env combine Glean test
+ * Port texture env combine test from Glean to Piglit
+ * Remove point sprite Glean test
+ * Port point sprite test from Glean to Piglit
+ * isinf-and-isnan: add clamp / min / max tests
+ * framework: fix wflinfo GL shading language parsing code
+ * all.py: fix version checks in is_feature_directory_supported()
+ * arb_sample_shading: don't use gl_FragColor/Data in fragment shaders
+ * arb_indirect_parameters: add cast to silence compiler warnings
+ * util: const-qualify data parameter to piglit_multisample_texture()
+ * util: fix piglit_multisample_texture() parameter type
+ * unittests: include new elapsed time from the console summary output
+ * framework: specify GL_NEAREST filter for FBO textures
+ * gl-1.0-logicop: allow testing single mode on the command line
+ * cmake: also install Windows manifest files
+ * framework: decrement argc in delete_arg()
+ * all.py: use gl_extension_supported() to omit some test groups
+ * all.py: filter directories traversed to find shader tests
+ * framework: fix wflinfo issues in opengl module
+ * framework: move WflInfo class into new wflinfo.py module
+ * util: remove -compat from arguments so as not to confuse tests
+ * cl: Fix ulp tolerance comparison
+ * cl: Fix sinpi expected values
+ * cl: Adjust cospi expected values to account for fp32 rounding
+ * cl: Adjust sincos expected values to account for fp32 rounding
+ * cl: Adjust sin expected values to acount for fp32 rounding
+ * cl: Adjust tanpi epxected results to account for fp32 rounding
+ * cl: Adjust tan expected values to account for fp32 rounding
+ * cl: Adjust cos test expected values to account for fp32 rounding
+ * shaders: Test using a bound program after an unsuccessful relink
+ * glx_arb_create_context: Learn GLX_ARB_robustness_application_isolation
+ * Add tests for GLSL ES 1.00 mismatched uniform precision
+ * fbo: add a test for blending with float special values
+ * ARB_shader_atomic_counter_ops: fix glsl version
+ * arb_texture_buffer_range/ranges-2: add missing extension check
+ * arb_shader_ballot: Fix the test values for gl_SubGroupG{e,t}MaskARB
+ * egl_khr_create_context: handle Compatibility contexts properly
+ * util,shader_runner: random fixes for compatibility profile
+ * util: add an option to run an existing test with a compatibility profile
+ * cmake: create Win10 manifest files for particular executables
+ * framework: improve var names, comments in console() function
+ * framework: also print elapsed time with piglit-summary.py
+ * framework: include piglit start-up time in time_elapsed computation
+ * all.py remove run_concurrent=False from ARB_fragment_program tests
+ * fp-fragment-position: use glGenTextures()
+ * trinity-fp1: use glGenTextures() instead of hard-coded texture IDs
+ * all.py: remove run_concurrent=False from ARB_draw_instanced test
+ * all.py: remove run_concurrent=False from ARB_draw_elements_base_vertex tests
+ * all.py: remove run_concurrent=False from most GL 3.0 tests
+ * gl30basic: configure with requires_displayed_window = true
+ * all.py: remove run_concurrent=False from GL 2.0 tests
+ * all.py put GL 1.1 tests after GL 1.0 tests
+ * gl-3.2: fix sample count in layered rendering tests
+ * glsl-1.50: fix sample count in interface-block-centroid.c
+ * arb_texture_storage_multisample fix sample count in tex-storage.c
+ * arb_direct_state_access: fix sample count in texture-storage-multisample
+ * glsl-1.00: Add testcases from the spec about redeclarations.
+ * OES_required_internalformat: Add a test for renderbuffer sizing.
+ * no-op-paths: Clear between each test.
+ * cl: Add missing math tests
+ * cl: Implement generating 2input 2output functions
+ * cl: Generate aligned vstorea tests
+ * cl: Generate aligned vloada tests
+ * cl: Fix erfc test
+ * cl: Fix erf test
+ * gl-minmax: change the glGet functions to accept 64-bit variables
+ * framework: remove _DISABLED variable in opengl.py
+ * framework: observe PIGLIT_NO_FAST_SKIP in ShaderTest::__init__()
+ * util: add casts in strchrnul()
+ * all.py: move assignment to groupname out of loop
+ * framework: eliminate a goto
+ * framework: fix comment typos in opengl.py
+ * framework: fix comment typos
+ * all.py: add missing argument to arb_sample_shading-samplemask test
+ * all.py: run ARB_draw_buffers tests concurrently
+ * all.py: run ARB_draw_buffers_blend test concurrently
+ * all.py: run EXT_draw_buffers2 tests concurrently
+ * all.py: run ARB_blend_func_extended tests concurrently
+ * all.py: remove run_concurrent=False from some GLSL 1.30 tests
+ * all.py: run ARB_vertex_half_float tests concurrently
+ * all.py: run NV_conditional_render tests concurrently
+ * all.py: run ARB_seamless_cube_map tests concurrently
+ * all.py: run ARB_instanced_arrays tests concurrently
+ * all.py: run ati_draw_buffers tests concurrently
+ * all.py run ARB_depth_clamp tests concurrently
+ * all.py: remove run_concurrent=False from 1.5 tests
+ * all.py: remove run_concurrent=False from 1.4 tests
+ * all.py: remove run_concurrent=False from 1.3 tests
+ * all.py: remove run_concurrent=False from 1.2 tests
+ * all.py: remove run_concurrent=False from most 1.1 tests
+ * simple-readbuffer: simplify a conditional
+ * clear-accum: specify config.requires_displayed_window = true
+ * util: change FAIL->SKIP in piglit_fbo_framework_create()
+ * util: don't use fbo if test_config->requires_displayed_window is true
+ * mingw: build shader_runner with 2MB stack
+ * arb_internalformat_query2: don't test TEXTURE_BUFFER against GetTexParameter
+ * glx-tfp: Use a nice orange color instead of red
+ * compute: add more tests for verifying inter-shader derived values
+ * arb_compute_variable_group_size: ensure local size works with fixed
+ * compute: add test variants for local_size decls in other shaders
+ * tox: use pytest >= 3.0.3
+ * arb_compute_variable_group_size: check gl_GlobalInvocationID
+ * shader_runner: don't use glMapNamedBufferRange
+ * tests/deqp: remove redundant constructors
+ * framework: remove outdated comment
+ * framework: fix a comment
+ * framework: fix outdated comment
+ * framework: fix a comment
+ * framework: fix typos in comments
+ * cl: Add tests for load hi16 instructions
+ * cl: Add tests for store hi16 instructions
+ * glx: Rerun failing tests in auto mode if there is a pending expose event
+ * cl: Improve link program tests
+ * cl: Add basic remainder(float, float) builtin tests
+ * cl: Fix cospi return value
+ * cl: Add tests for clc-1.0 integer atomics
+ * arb_sample_shading: uint -> GLuint.
+ * arb_query_buffer_object: add additional coherency tests
+ * arb_query_buffer_object: extract some common code for running queries
+ * arb_sample_shading: run more tests concurrently
+ * arb_sample_shading: add more extensive gl_SampleMask(In) tests
+ * arb_enhanced_layouts: test packing of floats in the same slots as an array
+ * arrays_of_arrays/atomic_counter: check counters limit on linker test.
+ * arrays_of_arrays/atomic_counters: set requirements on atomic counter numbers.
+ * arb_shader_atomic_counter_ops: declare counters to fix undefined behaviour.
+ * cl: Add tests for mad mix
+ * ext_occlusion_query_boolean: basic API test
+ * cl: Fix incorrect indentation
+ * cl: Don't use unsigned long long
+ * README: Make initial smoke tests steps internally consistent
+ * README: Correct typo deQP -> dEQP
+ * README: Update the list of test profiles
+ * fbo-viewport: fix false error caused by slight rounding differences
+ * arb_gpu_shader_fp64: relax ldexp test due to denorms
+ * cl: Add tests for 64 bit integer atomics
+ * image_load_store: add a new test for a bug seen on AMD VEGA.
+ * framework: fix proces/process_isolation typo
+ * framework: fix comment typos on FastSkip class
+ * arb_arrays_of_arrays: remove an unused variable
+ * glsl-1.10: add some loop unrolling tests with breaks in else branch
+ * cl: Add failing case to exp test
+ * cl: Add tests for function calls
+ * arb_texture_query_lod: add tolerance for some comparisons
+ * cl: Fix device_regex feature
+ * Add KHR-GL46 to khr_gl.py
+ * Fix bogus .50. number in and-clamp.shader_test
+ * cl: Add generator for shuffle2 builtins
+ * cl: Add generator for shuffle builtins
+ * arb_separate_shader_objects: Check piglit_link_check_status results.
+ * cl: Fix error message value.
+ * glx-multithread-clearbuffer: Check pthread_join return value.
+ * textureGather: correct expected result for GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 1
+ * draw-pixels: fix KHR_no_error logic
+ * arb_tessellation_shader/{1,16}in-1out: use colors to detect corruption easily
+ * arb_tessellation_shader: new tests for a radeonsi bug
+ * arb_shader_storage_buffer_object: don't do out-of-bounds writes
+ * cl: Replace handwritten vload tests with a generator
+ * cl: Add private and local versions of vstore tests
+ * gl-2.0-vertex-attr-0: new test of glVertexAttrib(index=0)
+ * gl-2.0-vertex-const-attr: test attribute declaration order
+ * glean: remove pointless switch statements from fbo test
+ * general: add missing KHR_no_error status
+ * gl-4.5: set KHR_no_error status
+ * gl-3.3: set KHR_no_error status
+ * gl-3.2: set KHR_no_error status
+ * gl-3.1: set KHR_no_error status
+ * gl-3.0: set KHR_no_error status
+ * gl-2.1: set KHR_no_error status
+ * gl-2.0: set KHR_no_error status
+ * arb_vertex_attrib_64bit: set KHR_no_error status
+ * arb_texture_view: set KHR_no_error status
+ * arb_texture_storage_multisample: set KHR_no_error status
+ * arb_texture_rectangle: set KHR_no_error status
+ * arb_texture_cube_map_array: set KHR_no_error status
+ * arb_sync: set KHR_no_error status
+ * arb_shading_language_420pack: set KHR_no_error status
+ * arb_shader_objects: set KHR_no_error status
+ * arb_provoking_vertex: set KHR_no_error status
+ * arb_occlusion_query: set KHR_no_error status
+ * arb_occlusion_query2: set KHR_no_error status
+ * arb_internalformat_query2: set KHR_no_error status
+ * arb_gpu_shader_fp64: set KHR_no_error status
+ * arb_framebuffer_no_attachments: set KHR_no_error status
+ * arb_explicit_uniform_location: set KHR_no_error status
+ * arb_debug_output: set KHR_no_error status
+ * arb_clear_texture: set KHR_no_error status
+ * arb_texture_stencil8: set KHR_no_error status
+ * nv_conditional_render: set KHR_no_error status
+ * khr_debug: set KHR_no_error status
+ * arb_get_program_binary: set KHR_no_error status
+ * arb_program_interface_query: set KHR_no_error status
+ * arb_timer_query: set KHR_no_error status
+ * arb_clear_buffer_object: set KHR_no_error status
+ * arb_texture_buffer_range: set KHR_no_error status
+ * arb_tessellation_shader: set KHR_no_error status
+ * arb_texture_storage: set KHR_no_error status
+ * arb_transform_feedback3: set KHR_no_error status
+ * arb_transform_feedback_overflow_query: set KHR_no_error status
+ * arb_vertex_array_bgra: set KHR_no_error status
+ * ext_packed_depth_stencil: set KHR_no_error status
+ * ext_texture_array: set KHR_no_error status
+ * ext_packet_float: set KHR_no_error status
+ * ext_texture_format_bgra8888: set KHR_no_error status
+ * ext_texture_integer: set KHR_no_error status
+ * ext_texture_swizzle: set KHR_no_error status
+ * arb_transform_feedback2: set KHR_no_error status
+ * arb_robustness: fix KHR_no_error status
+ * arb_multisample: fix KHR_no_error status
+ * arb_map_buffer_range: fix KHR_no_error status
+ * arb_instanced_arrays: fix KHR_no_error status
+ * arb_draw_instanced: fix KHR_no_error status
+ * arb_draw_elements_base_vertex: fix KHR_no_error status
+ * glsl-4.50: add test that makes sure extra semicolons are forbidden
+ * glsl-4.60: add a test that allows extra semicolons at global scope
+ * util: recognize GLSL 4.60
+ * ARB_gpu_shader_int64: test that swizzles of constants work
+ * glx: Introduce a glx-swap-copy test v2
+ * glx: Fix glx-swap-exchange v3
+ * cl: Add more arithmetic tests to exercise 24bit udiv/umod routines
+ * gl-3.2/layered-rendering/framebuffertexture: check for MSAA support
+ * sync_api: use piglit_get_gl_enum_name()
+ * gl30basic: add some extra suspected extension
+ * arb_sample_shading: document automatic per-sample FS execution
+ * glsl-es-1.00: constant initializer type mismatch causes an error
+ * framework: Add --ignore-missing option
+ * arb_direct_state_access: adapt to spec fixes in OpenGL 4.6
+ * arb_arrays_of_arrays: test struct member offset calculation
+ * arb_texture_buffer_object: set KHR_no_error support
+ * ext_transform_feedback: set KHR_no_error status
+ * texturing: set KHR_no_error status
+ * texturing: remove empty test
+ * texelFetch: set KHR_no_error status
+ * arb_texture_multisample: set KHR_no_error status
+ * arb_texture_barrier: set KHR_no_error status
+ * arb_shader_texture_lod: set KHR_no_error status
+ * ext_framebuffer_multisample: set KHR_no_error status
+ * ext_memory_object: add some basic api error checks
+ * arb_bindless_texture: add a test which sets mixed texture units/handles
+ * registry: update gl.xml
+ * registry: update gl.xml
+ * cl: Add support for OCL 2.0
+ * glean: remove line drawing code from fbo test
+ * cl: Add kernel_exec and __kernel_exec macro test
+ * cl: Use required format for sampler test
+ * arb_transform_feedback_overflow_query-basic: add any_inverted subtest
+ * arb_transform_feedback_overflow_query-basic: fix subtest selection
+ * Remove MSVC build support.
+ * drawoverhead: Fix Windows builds.
+ * arb_texture_multisample/sample-mask-execution: check for GL_MAX_SAMPLES >= 4
+ * ext_framebuffer_multisample/draw-buffers-common: whitespace fixes
+ * fbo: Use glLinkProgram after binding attributes to location.
+ * arb_provoking_vertex: test OpenGL profile too
+ * arb_shader_group_vote: Add simple vertex shader tests
+ * arb_shader_group_vote: Prefix tests with "cs-"
+ * framework: Fix the same bug for resume in the previous commit
+ * framework: Only sort files for json backend that end in .json
+ * unittests: Add tests for file in tests dir not ending in .json
+ * unittests/framework: remove 'autouse' from fixture
+ * framework: remove duplicate import of framework.exceptions
+ * arb_post_depth_coverage: Make multisampling test more robust
+ * arb_post_depth_coverage: Don't try sample rates we don't support
+ * glsl-1.50: add linker test for unused in out blocks
+ * framework: Don't stop resume because no tests are left to be run
+ * arb_provoking_vertex: fix quads-follow-provoking-vertex test
+ * tests/util: remove unneeded cmake code for WGL
+ * clipflat: refactor some code
+ * Respect GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT in binding-layout.c.
+ * Remove a useless GLU depedency
+ * glx-multithread-clearbuffer: new test reproducing amdgpu CS thread deadlock
+ * wgl: add new multi-context, multi-window rendering tests
+ * wgl: initial check-in of wgl utility code and wgl sanity check program
+ * blit-scaled-linear: whitespace fixes
+ * blit-scaled-linear: minor shader code improvements
+ * glx-multi-window-single-context: new GLX test
+ * glx-multi-context-single-window: new GLX test
+ * utils/glx: request depth/stencil buffer visual for windows, contexts
+ * arb_clear_texture-errors: add more error tests
+ * gl-3.1-buffer-bindings: new test of GL buffer binding points
+ * egl_mesa_platform_surfaceless: fix compilation warning
+ * es3: add tests for verifying overloading behavior
+ * glsl-1.50: set KHR_no_error status
+ * glsl-1.40: set KHR_no_error status
+ * glsl-1.30: set KHR_no_error status
+ * glsl-1.30: alphabetise build list
+ * arb_sample_shading: set KHR_no_error status
+ * arb_gpu_shader5: set KHR_no_error status
+ * arb_color_buffer_float: set KHR_no_error status
+ * hiz: set KHR_no_error status
+ * fast_color_clear: set KHR_no_error status
+ * arb_shader_atomic_counters: fix KHR_no_error support for buffer binding test
+ * glsl-1.20: better test indirect indexing of literal array of structs
+ * util: Avoid asking GL to transpose the ortho_uniform matrix.
+ * ARB_blend_func_extended: set KHR_no_error status
+ * gl-1.0: set KHR_no_error support for remaining gl-1.0 tests
+ * bugs: set KHR_no_error support for remaining bugs tests
+ * cmake: Check for linux/sync_file.h for egl_khr_fence_sync.
+ * ARB_point_parameters: port glean test pointatten to piglit
+ * pbo: Don't assume that GL_MAX_PIXEL_MAP_TABLE is 256
+ * fbo: set KHR_no_error compatibility for remaining fbo tests
+ * egl_khr_fence_sync: Enable android native fences extension test.
+ * egl_khr_fence_sync: Test for wait with zero timeout.
+ * egl_khr_fence_sync: Verify that dup() fails on invalid fence.
+ * egl_khr_fence_sync: Verify eglDupNativeFenceFDANDROID.
+ * egl_khr_fence_sync: Add test to create fence from fd.
+ * egl_khr_fence_sync: Add sw_sync lib.
+ * egl_khr_fence_sync: add tests for android fence.
+ * egl_khr_fence_sync: Prepare to support android native_sync.
+ * drawoverhead: test 8 UBOs instead of 4
+ * drawoverhead: test images and image buffers
+ * drawoverhead: fix primitive restart testing for GL Compatibility
+ * drawoverhead: test TBO state changes
+ * arb_viewport_array: set KHR_no_error compatibility
+ * amd_vertex_shader_viewport_index: set KHR_no_error compatibility
+ * arb_clip_control: set KHR_no_error compatibility
+ * cmake: bump gbm dependency to 17.1
+ * fbo: Require GL_ARB_texture_cube_map
+ * Revert "arb_get_texture_sub_image-errors: Fix expected error values"
+ * glx/glx-multithread-texture: Use larger color differences
+ * glx/glx-multithread-texture: Don't probe an undefined back buffer
+ * glx/glx-multithread-texture: Avoid uploading stale data to texture
+ * gl-1.0/swapbuffers-behavior: Try avoid reading from real front v2
+ * piglit_drm_dma_buf: fix GPU offsets and strides
+ * arb_bindless_texture: set KHR_no_error compatibility
+ * cmake: Reintroduce version check to gbm_bo_map check
+ * polygon-mode: print more info if there's a failure
+ * drawoverhead: print test numbers
+ * drawoverhead: test more state changes, remove the GL_FRAMEBUFFER_SRGB test
+ * igt: Make "warn" status work again as expected
+ * tests/igt.py: mark segfaulted IGT process as 'crash'
+ * drawoverhead: use GL_TRIANGLES instead of GL_POINTS
+ * appveyor: Allow building with MSVC too.
+ * appveyor: Build piglit for Windows using MinGW.
+ * tests: Added a couple of new test profiles for the Khronos CTS runner
+ * Revert "tests: Update integration for khronos CTS runner."
+ * util: fix Cygwin stdout/stderr buffering
+
-------------------------------------------------------------------
Tue Mar 27 11:54:22 UTC 2018 - guillaume.gardet@opensuse.org
diff --git a/piglit.spec b/piglit.spec
index fda4262..dd23df2 100644
--- a/piglit.spec
+++ b/piglit.spec
@@ -16,7 +16,7 @@
#
-%ifarch %arm aarch64
+%ifarch %{arm} aarch64
# Enable openGL ES only
%bcond_with opengl
%bcond_without opengles
@@ -25,14 +25,13 @@
%bcond_without opengl
%bcond_without opengles
%endif
-
Name: piglit
-Version: 1~20170607.bc6ef16df
+Version: 1~20180604.cde860ab3
Release: 0
Summary: OpenGL driver testing framework
License: MIT
Group: System/Benchmark
-Url: http://cgit.freedesktop.org/piglit
+URL: http://cgit.freedesktop.org/piglit
Source0: %{name}-%{version}.tar.xz
Source1: piglit-rpmlintrc
Source2: suse_qa.py
@@ -51,20 +50,7 @@ BuildRequires: python3-six
BuildRequires: python3-xml
BuildRequires: waffle-devel
BuildRequires: pkgconfig(egl)
-%if %{with opengl}
-BuildRequires: pkgconfig(gl)
-BuildRequires: pkgconfig(glproto)
-BuildRequires: pkgconfig(glu)
-%endif
-%if %{with opengles}
-BuildRequires: Mesa-libGLESv3-devel
-BuildRequires: pkgconfig(glesv1_cm)
-BuildRequires: pkgconfig(glesv2)
-%endif
BuildRequires: pkgconfig(libdrm)
-%ifarch x86_64
-BuildRequires: pkgconfig(libdrm_intel)
-%endif
BuildRequires: pkgconfig(libpng)
BuildRequires: pkgconfig(x11)
BuildRequires: pkgconfig(xcb)
@@ -76,6 +62,19 @@ Requires: python3-numpy
Requires: python3-six
Requires: python3-xml
ExcludeArch: %{ix86} ppc
+%if %{with opengl}
+BuildRequires: pkgconfig(gl)
+BuildRequires: pkgconfig(glproto)
+BuildRequires: pkgconfig(glu)
+%endif
+%if %{with opengles}
+BuildRequires: Mesa-libGLESv3-devel
+BuildRequires: pkgconfig(glesv1_cm)
+BuildRequires: pkgconfig(glesv2)
+%endif
+%ifarch x86_64
+BuildRequires: pkgconfig(libdrm_intel)
+%endif
%description
Piglit is a collection of automated tests for OpenGL and OpenCL
@@ -128,7 +127,6 @@ install -D -m 644 %{SOURCE5} %{buildroot}%{_libdir}/piglit/tests
%postun -p /sbin/ldconfig
%files
-%defattr(-,root,root)
%{_libdir}/piglit
%{_bindir}/piglit
%doc %{_datadir}/doc/piglit