Dominique Leuenberger 2021-05-21 19:49:51 +00:00 committed by Git OBS Bridge
commit efaee06721
3 changed files with 74 additions and 1 deletions

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@ -1,3 +1,8 @@
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Thu May 20 12:36:37 UTC 2021 - Jozef Pupava <jpupava@suse.com>
- Update suse_qa-skip-tests.txt with tests crashing on 15 SP3
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Mon Dec 28 09:11:29 UTC 2020 - Martin Pluskal <mpluskal@suse.com>

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@ -1,7 +1,7 @@
#
# spec file for package piglit
#
# Copyright (c) 2020 SUSE LLC
# Copyright (c) 2021 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed

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@ -126,3 +126,71 @@ spec@glsl-1.20@execution@matrix-out-of-bounds-access@fs-mat4-out-of-bounds-6
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-2
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-4
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-5
spec@!opengl 1.1@streaming-texture-leak
spec@!opengl 1.2@tex3d-maxsize
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-double-float-double@2-float@3-dmat2x2
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-float-dmat3x3
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-float-dvec3
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-float-float-float-dvec2
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-float@1-dmat3x3
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-float@3-dmat2x2
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-float@3-dmat2x3
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-float@3-dmat2x4
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-float@3-dmat3x2
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-float@3-dvec2
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-float@5-dmat3x3
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-s2@2-float-dmat2x2
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-s2@2-vec3-dmat2x2
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-vec3-dmat2x2
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-vec3-dmat2x3
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-vec3-dmat2x4
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-vec3-dmat3x2
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-vec3-double@3@2
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-vec3-dvec2
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s2@2-float-dmat2x2
spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s2@2-vec3-dmat2x2
spec@arb_gpu_shader_int64@execution@inout@vs-out-fs-in-s1-float-float-float-i64vec2
spec@arb_gpu_shader_int64@execution@inout@vs-out-fs-in-s1-float-float-float-u64vec2
spec@arb_gpu_shader_int64@execution@inout@vs-out-fs-in-s1-float-i64vec3
spec@arb_gpu_shader_int64@execution@inout@vs-out-fs-in-s1-float-u64vec3
spec@arb_gpu_shader_int64@execution@inout@vs-out-fs-in-s1-float@3-i64vec2
spec@arb_gpu_shader_int64@execution@inout@vs-out-fs-in-s1-float@3-u64vec2
spec@arb_gpu_shader_int64@execution@inout@vs-out-fs-in-s1-vec3-i64vec2
spec@arb_gpu_shader_int64@execution@inout@vs-out-fs-in-s1-vec3-int64_t@3@2
spec@arb_gpu_shader_int64@execution@inout@vs-out-fs-in-s1-vec3-u64vec2
spec@arb_gpu_shader_int64@execution@inout@vs-out-fs-in-s1-vec3-uint64_t@3@2
spec@arb_shader_storage_buffer_object@compiler@atomiccompswap-implicit-conversion.vert
spec@arb_shader_storage_buffer_object@compiler@atomicmin-array-element-implicit-conversion.vert
spec@arb_shader_storage_buffer_object@compiler@atomicmin-implicit-conversion.vert
spec@arb_shader_storage_buffer_object@compiler@atomicmin-swizzle-implicit-conversion.vert
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-double-float-double@2-float@3-dmat2x2
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-float-dmat3x3
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-float-dvec3
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-float-float-float-dvec2
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-float@1-dmat3x3
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-float@3-dmat2x2
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-float@3-dmat2x3
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-float@3-dmat2x4
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-float@3-dmat3x2
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-float@3-dvec2
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-float@5-dmat3x3
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-s2@2-float-dmat2x2
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-s2@2-s3@2-float-double
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-s2@2-s3@2-vec3-double
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-s2@2-vec3-dmat2x2
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-s2@2@2-float-double
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-s2@2@2-vec3-double
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-s2@3-dvec2-float
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-vec3-dmat2x2
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-vec3-dmat2x3
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-vec3-dmat2x4
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-vec3-dmat3x2
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-vec3-double@3@2
spec@glsl-4.00@execution@inout@vs-out-fs-in-s1-vec3-dvec2
spec@glsl-4.00@execution@inout@vs-out-fs-in-s2@2-float-dmat2x2
spec@glsl-4.00@execution@inout@vs-out-fs-in-s2@2-s3@2-float-double
spec@glsl-4.00@execution@inout@vs-out-fs-in-s2@2-s3@2-vec3-double
spec@glsl-4.00@execution@inout@vs-out-fs-in-s2@2-vec3-dmat2x2
spec@glsl-4.00@execution@inout@vs-out-fs-in-s2@2@2-float-double
spec@glsl-4.00@execution@inout@vs-out-fs-in-s2@2@2-vec3-double
spec@glsl-4.00@execution@inout@vs-out-fs-in-s2@3-dvec2-float