------------------------------------------------------------------- Sat Apr 29 12:46:41 UTC 2017 - mpluskal@suse.com - Update to version 1~20170428.dc7571028: * gl-4.5/compare-framebuffer-parameter-with-get: add test * arb_vertex_buffer_object-combined-vertex-index: new VBO test * tests: INTEL_conservative_rasterization: add missing gles3 build file * cl: Add sign_extend_inreg test * framework/results.py: Copy 'tests' internally to OrderedDict * framework/backends/json.py: preserve 'tests' order * Add a test for GL_EXT_frag_depth * gl-4.5/compare-framebuffer-parameter-with-get: Fix return-type warning. * gl-4.5: Fix tautological-compare warning. * arb_shader_storage_buffer_object: test unsized vs implicit arrays. This tests the difference between an unsized and an implicitly sized array * arb_texture_multisample/minmax: Indent according to piglit style. * arb_texture_multisample/minmax: Don't check INTEGER without integer textures. * arb_get_texture_sub_image-errors: Fix expected error values * gl-4.5: Fix sometimes-uninitialized warning. * gles-es-3.10: unsized-array-not-in-last-position * glsl-shaders: test correct shader source is use on cache fallback * draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE) * all.py: let VBO tests run concurrently * Add arb_transform_feedback_overflow_query tests. * arb_transform_feedback_overflow_query: add error tests. * primitive-restart: Delete more glDrawArrays tests. * arb_transform_feedback_overflow_query: skip QBO subtests if unsupported * generated_tests: fix tessellation -> tesselation typo * generated_tests: Fix require_extensions for constant_array_size * arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect * get-active-attrib-array: allocate a sufficiently large buffer * builtin_functions: Add more 64-bit integers * arb_gpu_shader_fp64: add non-uniform control flow test for indirect addressing * shader_runner: make buffer large enough to fit any GL enum * arb_shading_language_420pack: check different binding points * arb_shader_atomic_counters: check different binding points * README: correct flags for 32-on-64 build * glsl-1.30: Test large local array (v2) * glsl-1.30: Test large vec4 local array * glsl-1.30: Test large vec2 local array * glsl-1.30: Test large local vec3 array * glsl-1.30: Test multiple large local arrays * Set non-mipmap filter for CopyImage textures in namespace pollution test * Set nearest filter for CopyImage textures in api errors test. * arb_vertex_attrib_64bit: remove piglit_ortho_projection() call * shader_runner: Add support for "polygon mode" * nv_fill_rectangle: add tests * arb_shader_ballot: simple ballotARB execution test * arb_shader_ballot: add readInvocationARB tests * arb_shader_ballot: add readFirstInvocationARB test * arb_shader_ballot: test builtin variables * arb_shader_ballot: test ballotARB inside if/else control flow * arb_shader_ballot: test peeling away the first invocation * arb_shader_clock: add basic execution tests * arb_cull_distance: Fix sometimes-uninitialized warnings. * glslparsertest: Add test case for FDO bug #100438. * cl: Unmap mapped cl buffer in buffer-flags test * cl: OCL1.1 allows pointers to NULL as valid kernel args * glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces * arb_texture_buffer_range: test glTexBufferRange() with wrong target * tests/py_modules/constants.py: look for generated_tests in build dir (v2) * glsl-1.10: tests return lowering for a loop nested in an if * shader_runner: add support for ARB_bindless_texture * add API-related tests for ARB_bindless_texture * arb_bindless_texture: add compiler-related tests * arb_bindless_texture: add linker-related tests * arb_bindless_texture: add execution-related tests * arb_post_depth_coverage-basic: Add a basic initial test. * arb_post_depth_coverage-multisampling: Add a multisampling test. * arb_post_depth_coverage-sample-shading: Test sample shading. * framework/exceptions: Add an exception class for user errors * framework: Exit if a filter removes all tests from a profile * Cmake: install comp shaders that are not generated * glsl-1.50: new trivial GS test * arb_tessellation_shader/execution/trivial: new trivial tess test * arb_tessellation_shader/execution/sanity2: new variant of the test * arb_blend_func_extended/output-location: require GLSL 1.50 * arb_enhanced_layouts/component-layout: require GLSL 1.50 * arb_separate_shader_objects/atomic-counter: require GLSL 1.50 * arb_shader_draw_parameters: require GLSL 3.30 * tests/egl: report 'skip' instead of 'fail' if not running under X * arb_bindless_texture: Fix memory leaks. * gl-1.4: test some glMultiDrawArrays error conditions * arb_gpu_shader_int64: add bit-shift tests * arb_draw_indirect: add transform-feedback test * arb_enhanced_layouts: add test for location aliasing across GS vertex streams * arb_shading_language_420pack: test binding different sampler types to the same tex unit * arb_enhanced_layouts: Remove unused variable. * arb_separate_shader_objects: Check piglit_link_check_status result. * glsl-1.40: Print the same expected output used in comparison. * gl-1.0-simple-renderbuffer: add a protection from test failure when an user fbo is defined * gl-1.0-simple-renderbuffer: fix indentation issues (trivial) * arb_fragment_shader_interlock: Test image load/store. * framework/test/shader_test: use -fbo option for shader tests * glx: add test for drawing to GL_FRONT between glXMakeCurrent() * all.py: s/OpenGL 1.1/opengl 1.1/ * arb_fragment_shader_interlock: fix MinGW build * arb_shader_image_load_store: add format-layout-with-non-image-type.frag compiler test * arb_shader_image_load_store: add memory-qualifier-with-non-image-type.frag * shader_runner: clean up resident handles at exit time * arb_bindless_texture: add uniform-block-initializer.frag compiler tests * arb_bindless_texture: fix images/inout.frag * arb_bindless_texture: consolidate inout-*.frag compiler tests * arb_bindless_texture: add inout-non-matching-type.frag compiler tests * arb_bindless_texture: add explicit-texture-binding.shader_test * arb_bindless_texture: separate execution tests into two directories ------------------------------------------------------------------- Thu Feb 16 14:20:25 UTC 2017 - jengelh@inai.de - Update description ------------------------------------------------------------------- Thu Feb 16 10:03:19 UTC 2017 - mpluskal@suse.com - Build only on 64 bit architectures ------------------------------------------------------------------- Wed Feb 08 09:55:33 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170207.5bbeed390: * framework/test/glsl_parser_test.py: fix python script to run glslparsertest on Windows * arb_gpu_shader_int64: allow shift tests to be generated * arb_gpu_shader_int64: add testing of unsigned div/mod ------------------------------------------------------------------- Mon Feb 06 12:35:02 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170203.ca58eec0b: * CMake: Enable python 3.6 * glsl-1.20: add a test that gl_ClipVertex actually affects all primitive types * glsl-1.30: add a test that gl_ClipDistance actually affects all primitive types * cl: Add tests for fdiv with neg/abs inputs * cl: Add tests for stored fneg * getteximage-formats: Disable dithering during glDrawPixels * framework/backends/json: always flush the metadata to the disk * egl: test that EGL_BAD_PARAMETER is returned for an invalid EGLImage attrib * Rename gen_conversion_fp64 to gen_conversion * gen_conversion: explicitly enumerate conversion target types * gen_conversion: rename _gen_from/to_double and _double_type * gen_conversion: refactor templates to allow multiple extensions * gen_conversion: generate tests for 64-bit integers * framework/programs/run.py: Allow comments in test-list files. * arb_texture_view-texsubimage-levels: correct buffer size * util: move SUBTEST and SUBTESTCONDITION to piglit-util * gl-3.1/draw-buffer-errors: skip if current Context is > 4.0 * gl-3.1/draw-buffers-errors: select explicitly default framebuffer * gl-4.5/named-framebuffer-draw-buffers-errors: add a new test * gl-4.5/named-framebuffer-read-buffer-errors: add test * polygon-offset: draw tests in two rows of nine * gl-1.4-polygon-offset: print more info on failure. ------------------------------------------------------------------- Mon Jan 23 10:18:06 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170120.9123cb73c: * Test multiple inout parameters with indirect array indexing * Test multiple inout parameters with arrays of arrays ------------------------------------------------------------------- Fri Jan 20 12:36:28 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170119.9861294a9: * unittests: Add new python generator to unittests * CI: Add python 3.6 to build matrix ------------------------------------------------------------------- Thu Jan 19 16:20:57 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170119.1004a07bb: * egl_khr_gl_image: Add test that clears a shared image * glsl-1.10: test min max optimisation pass * glsl-1.10: another test for min max optimisation pass * deqp: Search stdout and stderr for X connection failure * Add GL_INTEL_conservative_rasterization tests * generated_tests: new compiler tests for INTEL_conservative_rasterization * resume: use the previously-set test-list when resuming * shader_runner: Fix MSVC build error. * arb_texture_view: Fix MSVC build. * PNG files, write mode correction ------------------------------------------------------------------- Mon Jul 11 10:49:11 UTC 2016 - msrb@suse.com - Update to latest version.