------------------------------------------------------------------- Tue Oct 18 07:41:10 UTC 2022 - pgajdos@suse.com - python-six is not required https://trello.com/c/MO53MocR/143-remove-python3-six ------------------------------------------------------------------- Wed Jul 7 12:16:31 UTC 2021 - Jozef Pupava - Update suse_qa-skip-tests.txt with tests crashing on 15 SP3 * arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst-non-opaque-members ------------------------------------------------------------------- Thu May 27 08:33:43 UTC 2021 - Martin Pluskal - Update to version 1~20210326.6a4be9e99: * .gitlab-ci.yml: Change pages build to trigger main branch * glsl-1.30: test right-shift of a left-shift * arb_gpu_shader_int64: test masking after addition * arb_gpu_shader_int64: test shift-left of shift-right with same count * gl-3.0: add additional case for clearbufferfi correctness * ext_external_objects: Another semaphores test * ext_external_objects: New semaphores test * ext_external_objects: Vulkan framework additions * gbm: Add test for multi-planar GBM BOs * ext_external_objects: Removed unused varyings from image test * gitlab-ci: Build with MinGW cross-compilers. * cmake: Package Waffle DLL when provided. * appveyor: Remove integration. * editorconfig: Add more file extensions. * arb_shader_texture_image_samples/builtin-image: use skip as default result * draw-prim-rate: add a test for indexed triangle strips * glx-multithread-buffer-refcount-bug: new test for a recent bug * cmake: Install MinGW CRT DLLs instead of statically linking them. * cmake: Use 7-Zip packaging and strip debugging symbols. * tests: ignore unsupported texture type + num samples * tests: fix test binary name in opengl.py * tests/glx: remove unnecessary calls to XMapWindow * test/amd_perf_monitor: don't use exit(0) * spec/glsl-1.20: Use min and max with NaN * ext_external_objects: All supported image usage flags are set * ext_external_objects: Replaced TexImage2D with TexSubImage2D in display * ext_external_objects: Fix in external buffers * tests: speed up gl-1.3-texture-env test * util: expose read_pixels_float/compare_pixels_float * arb_shader_storage_buffer_object/indirect: add dynamic store test * arb_uniform_buffer_object: Migrate to Python 3. * arb_fragment_program: Test KIL using result of SLT * tests: fix running the replay profile with the --test-list arg * opengl.py: fix adj-prims arg construction * framework/replay: adapt GFXReconstruct backend to >=0.9.4 * framework: add P0XX format support for piglit_gbm_buf_create * framework/replay: do not raise in compare if no images were dumped * tests: fix documentation typos for the replay profile * tests: add reproducer for issue 3712 * ext_external_objects: add mutable flag bit to external images * ext_external_objects: fix for image tests * EXT_separate_shader_objects: add redeclare built-in variable test * ext_external_objects: fix validation error on vertex binding descriptions * egl: add the most basic test of EGL_EXT_protected_content * tests: Add an EGL test for exporting a texture * ext_external_objects: remove VK_IMAGE_USAGE_STORAGE_BIT usage * arb_es2_compatibility: Check return value. * arb_separate_shader_objects: Check return values. * util: Fix draws in ManifestStencil/Depth. * arb_derivative_control: verify interaction with flat inputs * ext_framebuffer_object: setup max mipmap level to make fbo complete * fbo: setup max mipmap level to make fbo complete with 2 levels * nv_shader_atomic_int64: add tests that check for namespace pollution * arb_gpu_shader_int64: add some tests for up-conversions * nv_shader_atomic_int64: don't require GLSL 4.40 * khr_texture_compression_astc/basic: add texture 3d and 2d array support checks * khr_texture_compression_astc/basic: test first the non-extension checks * ext_external_objects/vk-image-overwrite: fix in color probe * arb_compute_shader: Add test for double-precision arithmetic in combination with large group size. * test: add fbo blit + texture view testcase * nv_conditional_render: Test a glClear optimization * shader_draw_parameters: Add dummy count=0 draws to each glMultiDrawElements call * draw-elements: Add dummy count=0 draws to each glMultiDrawElements call * ati_fragment_shader/render-ops: Fix format-security warning * CMake: Add python 3.9 to supported versions * simple-barrier-atomics: properly synchronize access to atomic * shader_storage_buffer_object-indirect: require GL_ARB_gpu_shader5 * tes-gs-max-output: Require GL_ARB_gpu_shader5 to get max GS invocations * arb_texture_buffer_range-ranges-2: Fix buffer alignment * tests: test depth clear verifying its result using compute shader ------------------------------------------------------------------- Thu May 20 12:36:37 UTC 2021 - Jozef Pupava - Update suse_qa-skip-tests.txt with tests crashing on 15 SP3 ------------------------------------------------------------------- Mon Dec 28 09:11:29 UTC 2020 - Martin Pluskal - Update to version 1~20201223.ff2a7650b: * rasterpos: Fix missing termination of program list. * ati_fragment_shader: Test alpha channel with fog * summary: Add -g/--fixes to console-mode output * ati_fragment_shader: Add a test of all the ops and modifiers. * arb_gl_spirv: Test using length on an runtime (unsized) array * framework: corrected some typos * framework/replay: add always the images information to the results * framework/replay: rename dump image to include the checksum * framework: remove forbidden XML chars for text in the JUnit backend * Fix timeout in spec/arb_sync/repeat-wait * glsl-1.50,tess: Test passing maximum count of varyings between stages * shader_runner: reset glPolygonMode between tests without process isolation * arb_framebuffer_object: Add a test for blit-based mipmap generation * gen_builtin_packing_tests: Only fill a 10x10 window. * fbo-pbo-readpixels-small: add check of depth and stencil data * nv_primitive_restart: Add tests using display lists * nv_primitive_restart: Add tests for error conditions * nv_primitive_restart: Verify that NV_primitive_restart isn't advertised in Core * nv_primitive_restart: Move existing NV_primitive_restart tests to a new dir * glsl-1.50/execution: add primitive id tests for QUADS and QUAD_STRIP * glsl-1.50/execution: add primitive id tests with point and line rasterization mode * shader_draw_parameters: Test gl_DrawIDARB with non-MultiDraw and primitive restart * shader_draw_parameters: Test gl_DrawIDARB with non-MultiDraw commands * shader_draw_parameters: Reduce GLSL requirement back to 1.40 * shader_draw_parameters: Add missing extension requirements * framework: add write method to the junit backend * framework: add backends API to write a TestrunResult to a file * framework: restore syserr output when loading a junit test result * framework: fix loading time start/end in junit test results * summary: Add -r/--regressions to console-mode output * invalid-es3-queries: Handle GLES2 + {ANGLE,NV}_framebuffer_blit * util: Use _exit after failed execve * CI: Re-enable Windows with excessive container-stage timeout * CI: Windows: Use separate config file for Docker * glsl-1.50/prim-restart: fail these tests if no primitives are generated * shader_runner: add ssbo float probing support * shader_runner: add double type support for ssbos * tests: optimize atomicCompSwap tests by exiting ASAP * cmake: move the INCLUDE commands after the project command * templates: fix summary generation when not all image keys exist * gl-3.0/clearbuffer-depth-stencil: Test clamping * gl-3.0/clearbuffer-depth: Test required clamping * tests: Tweak red in nv_copy_image-simple * arb_texture_view: Test NaN for some RGB32 clears * gitlab-ci: use parallel jobs syntax for tox jobs * ext_external_objects: require export feature flag only when required * arb_direct_state_access: do not use core-context * ext_external_objects/vk-depth-display: New interoperability test * ext_external_objects: Additions to the Vulkan framework * Add a test for fast-clearing via glClearTexImage * tests: add replay profile * framework/tests: add new piglit based test for replayer * replayer: add replayer executable * unittests: add tests for framework/replay * CI: add new functional tests to tox and CIs * framework/replay: don't assert, rather raise * framework/replay: remove writing the compare results as YAML * framework/replay: rename dump image to .png in compare * functionaltests: adapt compare test to new replayer * functionaltests: move replayer functional test to a general location * framework/replay: split dump_trace_images in backends * framework/replay: remove logging into a file * framework/replay: print piglit formatted results * framework/replay: more info in stdout for compare * framework/replay: keep printing in stdout and stderr the subprocesses * framework/replay: add programs module * framework/replay: add extra_args piglit.conf option for gfxrecon-replay * framework: add piglit.conf options used in the replay module * framwork/replay: use core.check_dir whenever possible * framework/replay: add global options * framework/replay: update the output destination when dumping images * framework/replay: allow specifying where to dump the replay output * framework/replay: remove upload_utils * framework/replay: do stream downloads * framework/replay: do not trunc the log file when dumping gfxr traces * framework/replay: rename all private functions * framework/replay: migrate to piglit module * framework/replay: remove unused imports from replay.trace_utils * framework/replay: rename some replay files * framework/replay: change replay module imports paths * framework/replay: main tracie to use query_traces_yaml * framework/replay: enable printing the checksum with tracie's query traces * framework/replay: add the query_traces_yaml to tracie.py * framework/replay: enforce PEP-0008 in query_traces_yaml * framework/replay: add commands to tracie so we can replay individual traces * framework/replay: tracie's README uses sh syntax highlight in examples * framework/replay: use Path only in the API to dump_from_trace in tracie * framework/replay: reuse tracie's image checksum utils * framework/replay: simplify parameters passing in tracie * framework/replay: use argpaarse in renderdoc_dump_images * framework/replay: enforce PEP-0008 in some tracie code * framework/replay: move downloading and uploading of files to modules * framework/replay: remove unused imports from tracie.py * framework/replay: add missing license to tracie's python code * framework/replay: raw import tracie from mesa * lodbias: Reduce the number of glReadPixels calls * shader_runner: sscanf fixes * ext_external_objects/vk-pix-buf-update-errors: initialization fix * arb_enhanced_layouts: add tests for `arrayed` block member locations * write-after-clear: Test multi-layer clears * write-after-clear: Enable variable z-offset probes * write-after-clear: Support multi-layer clears * ext_external_objects: Harmonize test skipping * framework: have into account the images member in TestResult * templates: fix loop iterating over value.images array * framework/exceptions.py: return wrapped function in inner function * unittests: add missing exception cases for exceptions handler * framework: spread core.get_option usage whenever possible * framework: make deqp.get_option a core function * gitlab-ci: provide python 3.6 and 3.8 for testing with tox * tests: Added ssbo tests for nv_shader_atomic_int64 * shader_runner: Added 64-bit utilities for ssbos * tests: Added shared variable tests for nv_shader_atomic_int64 * ext_external_objects/vulkan framework: Fix a double clean * ext_external_objects: Lower OpenGL requirements for i965 * ext_external_objects: Minor loop optimization * ext_external_objects: Lower OpenGL requirements for i965 * ext_external_objects: fixed initialization issue * ext_external_objects: new test to reuse several times a Vulkan VBO * ext_external_objects: new test to share a Vulkan vertex buffer * ext_external_objects: new test for pixel buffer update errors * tests: add reproducer for issue 3271 * framework: return correct information from XMLProfile itertests * glsl-es-1.00: declare some functions that are not builtins in 1.00 * test: add reproducer for issue 3508 * shader_runner: reset SPIR-V specializations between tests * ext_external_objects/vulkan framework: fix sharing mode * ci: disable windows jobs * gitlab-ci: add build-windows job * gitlab-ci: rename "build" job to "build-debian" * gitlab-ci: add docker-image setup for a Windows / MSVC builder * ext_external_objects: Use dedicated allocations when required. * ext_external_objects: emit barriers for attachments on draw * tests: do not use non-standard type uint * tests: provide fallback-implementation of htobe32 * allow msvc * util: add NORETURN define for MSVC * win32: use _strdup instead of strdup * win32: prevent the CRT from defining max * provide msvc fallback for getpagesize * provide msvc fallback for vasprintf * provide msvc fallback for basename * provide msvc fallback for usleep * provide msvc-fallback for strcasecmp * tests: provide MSVC version of getopt * util/getopt: drop incorrect license-violation warning * util/getopt: use _alloca instead of alloca * util/getopt: drop extra _CRT_SECURE_NO_WARNINGS-define * util: import getopt for MSVC * shaders: generate headers from binary files * tests: Added tests for nv_copy_depth_to_color * arb_enhanced_layouts: change vs-to-fs to use a vec4[24] instead of vec4[32] * correct some typos * tests: add GL_NV_half_float extension tests * Relax requirement on max value of COMPUTE_SHADER_INVOCATIONS_ARB. * arb_vertex_program: Test writing undefined values to the result * arb_gpu_shader5: fix gl version requirement for xfb-streams-without-invocations * write-after-clear: Test clears of alternating layers * write-after-clear: Support 2D array textures * arb_gpu_shader5: prevent uniform from being optimized out in samplemaskin-indirect * dir-locals.el: move nil block to the bottom * Improve the documentation for vkrunner piglit.conf entries * framework: use timeouts on Windows * prevent long temp-path on windows * intel/ppgtt: fix including of unistd * arb_timer_query: use piglit_delay_ns * dsa: fix error codes for *TextureSubImage* calls * ext_external_objects/vk-buf-exchange: New interoperability test * ext_external_objects: Vulkan framework additions for external BOs * ext_external_objects: changed default tiling mode to linear * ext_external_objects/vk-image-display-overwrite: New test * ext_external_objects: Additions to the framework and tests * glsl-4.50: move a test to the glsl-4.50 dir * arb_shader_bit_encoding: move some tests to the arb_shader_bit_encoding dir * ext_shader_integer_mix: move some tests to the ext_shader_integer_mix dir * glsl-1.30: move some tests to the glsl-1.30 dir * glsl-1.20: move a bunch of shaders to the glsl-1.20 dir * glsl-1.10: move a whole bunch shader tests to the glsl-1.10 dir * glsl-3.30: move glsl 3.30 bug test to the glsl-3.30 dir * arb_texture_gather: move test to the arb_texture_gather dir * arb_sample_shading: bump gl version for mrt-alpha-to-coverage-combinations * glsl-1.50: add extension requirement for spec@glsl-1.50@gs-max-output * dsa: fix error codes to reflect GL 4.6 spec. * tests: do not use designated initializers in c++ * tests: fix illegal initializers * intel_shader_integer_functions2: ignore overflow errors * builtin-functions: ignore RuntimeWarnings from add-tests * tests: do not assert framebuffer-completeness * tests: do not remove non-existent test * primitive-restart: do not assign undefined value * tests/texturing: set sample_count * glsl-uniform-out-of-bounds-2: silence warning * tests: add reproducer for Mesa issue 2946 * gl-4.1: add a minmax test (v2) * ext_shader_image_load_store: fix imageAtomic*Wrap tests * ext_shader_image_load_store-image: fix the compile only test * Add param to piglit_compile_shader_text_nothrow to not print errors * gl-3.1: use glsl 1.40 for mixed-int-float-fbo * OES_geometry_shader: Test dynamically non-uniform num vertices * glsl-1.10: Test absolute value of a dot-product result * glsl-1.10: move tmp array index tests to the glsl-1.10 dir * glsl-1.10: move some linking tests to the glsl-1.10 dir * glsl-1.10: move some discard tests to the glsl-1.10 dir * glsl-1.10: move some move loop tests to the glsl-1.10 dir * glsl-1.10: move sampler shader tests to glsl-1.10 dir * arb_shader_texture_lod: move test to arb_shader_texture_lod dir * arb_gpu_shader_int64: move some unroll tests to the arb_gpu_shader_int64 dir * arb_gpu_shader_fp64: move loop unroll test to the arb_gpu_shader_fp64 dir * glsl-1.30: move some loop unroll tests to the glsl-1.30 dir * glsl-1.10: move loop shader tests to glsl-1.10 dir * glsl-4.50: move constant multiply test to glsl-4.50 dir * glsl: move vec4 vector indexing tests to glsl-1.10 * glsl-1.20: move uniform initializer tests to glsl 1.20 dir * glsl: move open-coded-bitfieldReverse tests to where they belong * glsl-1.30: move builtin trunc test to glsl-1.30 dir * glsl-1.10: move builtin tests to the glsl-1.10 dir * glsl-1.10: move copy propagation tests to glsl-1.10 dir * glsl-1.10: move derivative tests to glsl-1.10 dir * glsl-1.20: move const builtin tests to glsl-1.20 dir * glsl-1.30: move cosh builtin test to glsl-1.30 dir * arb_arrays_of_arrays: move arrays copy size mismatch test to AoA dir * glsl-1.20: move array tests to glsl-1.20 dir * glsl-1.10: move algebraic tests to glsl-1.10 dir * glsl-1.10: move exp2 test to glsl-1.10 dir * tests: add reproducer for issue 3140 * namespace-pollution: fix array out-of-bounds access by glBitmap * cl: Add test for i16/f16 inline immediate handling * glsl-1.10: test uniform array resizing * arb_shader_image_load_store: test storing to two different image formats. * glsl-1.10: use correct comment tokens in fs-loop-while-false-03 * glsl-1.10: Test detection of open-coded "mix" pattern * tests/fbo: Disable stencil test prior to glCopyPixels * glsl-array-bounds: initialize arrays to avoid optimizing out undefined access * glsl-array-bounds: set out-of-bounds array index inside shader * glsl-1.10: remove initializer for uniform in fs-loop-while-false-03 * glsl-arrays: initialize uniforms in shader to avoid errors from elimination * glsl-uniform-interstage-limits: New test poking at VS/FS shared uniform files. * util: Add a helper for generating formatted shader sources. * vulkan: remove glsl450 double precision tests * glsl-1.10: Adds additional test for macros redefinitions * ext_external_objects: Selecting a queue that supports graphics * ext_external_objects: Additions to the Vulkan framework * Switch from cElementTree to ElementTree. * cmake: install spirv (spv) files * ext_external_objects: remove double destroy of objects * ext_external_objects: set img,mem objects NULL after destroy * ext_external_objects: add error reporting to load_shader * ext_external_objects: determine filepaths via PIGLIT_SOURCE_DIR * glsl-1.10: remove test that no longer does what is intended * write-after-clear: Test linear -> sRGB with sRGB storage * write-after-clear: Clear lists of views * tests: Add test for texture view writes after fast-clears * Switch from collections to collections.abc. * cl: fix clGetDeviceInfo build with OCL < 2.0 * cl: clGetKernelWorkGroupInfo check returned values * cl: clGetDeviceInfo check returned values * cl: clGetKernelInfo check returned values * cl: clSetKernelArg fix CL_INVALID_SAMPLER error message * cl: improve clEnqueueFillBuffer tests scope * cl: fix clEnqueueFillBuffer CL_INVALID_CONTEXT * cl: disable an asm call test on kabini * cl: add program need_image_support option * cl: manage an offset in retain_release-event * cl: require a least OCL 1.2 * khr_texture_compression_astc: Make array subtests definition static * drawoverhead: Allow disabling of the color output. * drawoverhead: Allow selecting a specific test. * arb_shader_subroutine: Add test for implicitly converted arguments * cl: Add test passing large struct with dynamic realignment * glsl 4.20 & 4.30: test c-style array initialization * ssbo-atomics: Test that there is no implicit conversion of "mem" parameter * ext_external_objects: Sets tiling mode for the imported texture * cmake: Avoid pkg-config on Windows. * shader_runner: fix conditional jump depends on glsl_version * ext_external_objects: make libvulkan dependency optional * gitlab-ci: add libvulkan-dev to support tests that use Vulkan * ext_external_objects/vk-image-display: Add a new Vulkan->OpenGL test * ext_external_objects/vk-image-override: New approach to test formats * ext_external_objects/vk-image-override: Add a Vulkan-GL test * ext_external_objects: Helper structs that map the Vk and GL formats * ext_external_objects: Add Vulkan/OpenGL driver compatibility checker * ext_external_objects: Extended the interoperability and Vulkan helpers * ext_external_objects: Add Vulkan-OpenGL interoperability helpers * ext_external_objects: Add Vulkan helpers * ext_external_objects: Group external object tests * glsl-1.10: remove tests that no longer do what was intended * glsl-1.10: initialise texcoord array in test * Fix several shared-atomicMin* tests using "draw rect" instead of "compute" * tests: add reproducer for issue 2747 * gl-2.0: remove unnecessary assert * glsl-1.10: stop sibling nested loop being eliminated * gen_variable_index_write_tests: stop arrays from being optimised away * arb_gpu_shader_fp64: fix indirect array access test * glsl-1.10: remove undefined behaviour from loop test * shader_runner: reset glClipPlane before each subtest * framework: Update to Python 3 ConfigParser. * tests: Added tests for nv_alpha_to_coverage_dither_control * ext_draw_instanced: add test * Remove the apitrace testing. * framework: remove unused import * framework: Replace assert with actual error * framework: allow PiglitException's to set a returncode * framework: Add env support to some test classes that don't have it * arb_texture_query_lod: relax tolerance values * framework/cl: Accept additional arguments in init and pass them to parent init * GL_ARB_vertex_program: Test that unused attributes don't affect used ones * gl-1.1: Test that unused normal array in ff shader doesn't affect other arrays * glsl-1.30: add a test with gl_ClipDistance as dead code * framework: Add xorg tests * framework: Actually deserialize the test environment * framework/test: pass env and cwd as optional arguments to Test * framework: allow xml profiles from outside the piglit tree * nv_viewport_array2: add some compiler, linker, and execution tests * shader_runner: allow setting viewports directly * nv_viewport_swizzle: add an errors test * nv_viewport_swizzle: add basic test * shader_runner: add glViewportSwizzleNV support * glsl-1.10: test invalid operator on function parameter * rgtc: generate some signed data for snorm formats. * glsl-1.20: new tests for out-of-bounds array access of vectors/matrices * tests: add reproducer for issue 1258 * glsl-1.10: Add tests for condition on saturated value * glsl-1.10: test some arithmetic on non-existing variable * tests: add reproducer for issue #2596 * arb_separate_shader_objects: Check return values. * egl-ext_egl_image_storage: Fix resource leak. * cmake: export build commands * tests: Verify that usage of string literals fails compilation * generated_tests: Remove six dependency. * arb_gpu_shader_fp64: Remove execution tests from gen_inout_fp64 * arb_gpu_shader_fp64/int64: Test in/out variables with generator * random_ubo: Add GL_ARB_gpu_shader_int64 types * random_ubo: Fix python3 errors * glsl-4.00: Add tests for loops with mul and ishl incrementation * arb_gpu_shader5: test indirect texture access with different formats * ext_texture_norm16-render: use piglit_get_gl_enum_name * arb_shader_atomic_counters: Add a test for sparsely-used bindings. * ARB_gpu_shader5: Verify precise fract of NaN * ARB_gpu_shader5: Verify comparisons with precise arithmetic * glsl: Verify floating point underflow compared with zero * glsl-1.10: Verify sign multiplied by a value with negation, absolute value, or both * tests: Added tests for nv_copy_image * tests: intel_blackhole: ensure the blackhole state is disabled to readback surfaces * arb_shader_storage_buffer_object: Add test for auto setting binding point to an array of SSBOs * templates: Remove last remains of the six module * cl: Add test for 16-bit bswaps * glsl-arrays-copy-size-mismatch: Add test case for nir_opt_find_array_copies * cl: Add test for bswap * unittests: Properly skip tests if psutil isn't installed * CI: remove six from installed packages * cmake: remove python six dependency * drop python2 support * cmake: allow setting python versions via the command line * CI: remove python 2.7 and 3.5 * framework/print-cmd: Fix exclude filter * Fix build on 32-bit arch of gen_intel_shader_integer_functions2 tests * glx_mesa_query_renderer: Fix error with GCC 10. * draw-prim-rate: reorder test execution order * draw-prim-rate: move the main loop body into a separate function * draw-prim-rate: test the performance of triangle strips * draw-prim-rate: don't change vertex attribs every draw call * arb_provoking_vertex/clipped-strip-first: New test. * util: Remove extra definition of piglit_automatic. * arb_internalformat_query2: Move global variable definitions to common.c. * gl-4.4/gl_max_vertex_attrib_stride: use a valid buffer offset * double_attribs: use a valid offset in glVertexAttribLPointer * intel_blackhole_render: test transitions of state in both directions * intel_blackhole_render: drop asserts in favor of error reporting * Fix scripts to run glcts and gles-cts using piglit runner * texturing: Move global variable definitions to common.c. * arb_gl_spirv: add some arrays of arrays ubo/ssbo tests * arb_gl_spirv: add ubo array test with copy between arrays * arb_gl_spirv: add ssbo test using std140 and std430 * arb_gl_spirv: Add a test for SSBOs with an unsized array * arb_gl_spirv: add ubo tests with different matrix/array strides * arb_gl_spirv: Add tests for UBOs with explicit offsets * arb_gl_spirv: add a array of ubo test, with complex ubo content * arb_gl_spirv: add ubo/ssbo tests with matrices * shader_runner: add force_no_names mode * glsl-es-3.10: remove wrong regression checking test * tests: intel_blackhole_render: tests blit command * tests: intel_blackhole_render: additional check before enable & after clear * tests: intel_blackhole_render: turn asserts into test failures * tests: intel_blackhole_render: fix the tests when not run with -auto * glsl-1.50: test gl_PrimitiveID xfb * intel_performance_query: Build only if EGL is available. * oes_egl_image_external_essl3: check if 3.1 es is available * tests: add test for assert in INTEL_performance_query * Add test for OES_EGL_image_external_essl3 * intel_shader_integer_functions2: Add generated execution tests for multiply32x16 * intel_shader_integer_functions2: Add generated execution tests for averageRounded * intel_shader_integer_functions2: Add generated execution tests for average * intel_shader_integer_functions2: Add generated execution tests for subtractSaturate * intel_shader_integer_functions2: Add generated execution tests for addSaturate * intel_shader_integer_functions2: Add generated execution tests for countTrailingZeros * intel_shader_integer_functions2: Add generated execution tests for countLeadingZeros * intel_shader_integer_functions2: Add generated execution tests for absoluteDifference * parser_utils: Work around overflow with hex values in strtoll * gitlab-ci: Update to current ci-templates * rasterpos: first comprehensive test of glRasterPos * util/minmax-test: Free memory, allocated for token name * arb_clear_texture: Fix memory leak Memory that was allocated for glGetTexImage wasn't freed after comparison. * egl: add test for GL_EXT_EGL_image_storage * Add test to verify multiplication by a constant ------------------------------------------------------------------- Tue Sep 15 15:49:00 UTC 2020 - Michel Normand - Add _constraints with 6GB min disk space ------------------------------------------------------------------- Wed Aug 12 07:28:43 UTC 2020 - Jozef Pupava - update suse_qa-skip-tests.txt bsc#1174531, cleanup obsolete entries - add Recommends: waffle to fix wfinfo utility not found ------------------------------------------------------------------- Tue Jul 21 22:49:51 UTC 2020 - Jozef Pupava - Update to version 1~20200721.5db8d7472: * dsa: fix error codes for *TextureSubImage* calls * ext_external_objects/vk-buf-exchange: New interoperability test * ext_external_objects: Vulkan framework additions for external BOs * ext_external_objects: changed default tiling mode to linear * ext_external_objects/vk-image-display-overwrite: New test * ext_external_objects: Additions to the framework and tests * glsl-4.50: move a test to the glsl-4.50 dir * arb_shader_bit_encoding: move some tests to the arb_shader_bit_encoding dir * ext_shader_integer_mix: move some tests to the ext_shader_integer_mix dir * glsl-1.30: move some tests to the glsl-1.30 dir * glsl-1.20: move a bunch of shaders to the glsl-1.20 dir * glsl-1.10: move a whole bunch shader tests to the glsl-1.10 dir * glsl-3.30: move glsl 3.30 bug test to the glsl-3.30 dir * arb_texture_gather: move test to the arb_texture_gather dir * arb_sample_shading: bump gl version for mrt-alpha-to-coverage-combinations * glsl-1.50: add extension requirement for spec@glsl-1.50@gs-max-output * dsa: fix error codes to reflect GL 4.6 spec. * tests: do not use designated initializers in c++ * tests: fix illegal initializers * intel_shader_integer_functions2: ignore overflow errors * builtin-functions: ignore RuntimeWarnings from add-tests * tests: do not assert framebuffer-completeness * tests: do not remove non-existent test * primitive-restart: do not assign undefined value * tests/texturing: set sample_count * glsl-uniform-out-of-bounds-2: silence warning * tests: add reproducer for Mesa issue 2946 * gl-4.1: add a minmax test (v2) * ext_shader_image_load_store: fix imageAtomic*Wrap tests * ext_shader_image_load_store-image: fix the compile only test * Add param to piglit_compile_shader_text_nothrow to not print errors * gl-3.1: use glsl 1.40 for mixed-int-float-fbo * OES_geometry_shader: Test dynamically non-uniform num vertices * glsl-1.10: Test absolute value of a dot-product result * glsl-1.10: move tmp array index tests to the glsl-1.10 dir * glsl-1.10: move some linking tests to the glsl-1.10 dir * glsl-1.10: move some discard tests to the glsl-1.10 dir * glsl-1.10: move some move loop tests to the glsl-1.10 dir * glsl-1.10: move sampler shader tests to glsl-1.10 dir * arb_shader_texture_lod: move test to arb_shader_texture_lod dir * arb_gpu_shader_int64: move some unroll tests to the arb_gpu_shader_int64 dir * arb_gpu_shader_fp64: move loop unroll test to the arb_gpu_shader_fp64 dir * glsl-1.30: move some loop unroll tests to the glsl-1.30 dir * glsl-1.10: move loop shader tests to glsl-1.10 dir * glsl-4.50: move constant multiply test to glsl-4.50 dir * glsl: move vec4 vector indexing tests to glsl-1.10 * glsl-1.20: move uniform initializer tests to glsl 1.20 dir * glsl: move open-coded-bitfieldReverse tests to where they belong * glsl-1.30: move builtin trunc test to glsl-1.30 dir * glsl-1.10: move builtin tests to the glsl-1.10 dir * glsl-1.10: move copy propagation tests to glsl-1.10 dir * glsl-1.10: move derivative tests to glsl-1.10 dir * glsl-1.20: move const builtin tests to glsl-1.20 dir * glsl-1.30: move cosh builtin test to glsl-1.30 dir * arb_arrays_of_arrays: move arrays copy size mismatch test to AoA dir * glsl-1.20: move array tests to glsl-1.20 dir * glsl-1.10: move algebraic tests to glsl-1.10 dir * glsl-1.10: move exp2 test to glsl-1.10 dir * tests: add reproducer for issue 3140 * namespace-pollution: fix array out-of-bounds access by glBitmap * cl: Add test for i16/f16 inline immediate handling * glsl-1.10: test uniform array resizing * arb_shader_image_load_store: test storing to two different image formats. * glsl-1.10: use correct comment tokens in fs-loop-while-false-03 * glsl-1.10: Test detection of open-coded "mix" pattern * tests/fbo: Disable stencil test prior to glCopyPixels * glsl-array-bounds: initialize arrays to avoid optimizing out undefined access * glsl-array-bounds: set out-of-bounds array index inside shader * glsl-1.10: remove initializer for uniform in fs-loop-while-false-03 * glsl-arrays: initialize uniforms in shader to avoid errors from elimination * glsl-uniform-interstage-limits: New test poking at VS/FS shared uniform files. * util: Add a helper for generating formatted shader sources. * vulkan: remove glsl450 double precision tests * glsl-1.10: Adds additional test for macros redefinitions * ext_external_objects: Selecting a queue that supports graphics * ext_external_objects: Additions to the Vulkan framework * Switch from cElementTree to ElementTree. * cmake: install spirv (spv) files * ext_external_objects: remove double destroy of objects * ext_external_objects: set img,mem objects NULL after destroy * ext_external_objects: add error reporting to load_shader * ext_external_objects: determine filepaths via PIGLIT_SOURCE_DIR * glsl-1.10: remove test that no longer does what is intended * write-after-clear: Test linear -> sRGB with sRGB storage * write-after-clear: Clear lists of views * tests: Add test for texture view writes after fast-clears * Switch from collections to collections.abc. * cl: fix clGetDeviceInfo build with OCL < 2.0 * cl: clGetKernelWorkGroupInfo check returned values * cl: clGetDeviceInfo check returned values * cl: clGetKernelInfo check returned values * cl: clSetKernelArg fix CL_INVALID_SAMPLER error message * cl: improve clEnqueueFillBuffer tests scope * cl: fix clEnqueueFillBuffer CL_INVALID_CONTEXT * cl: disable an asm call test on kabini * cl: add program need_image_support option * cl: manage an offset in retain_release-event * cl: require a least OCL 1.2 * khr_texture_compression_astc: Make array subtests definition static * drawoverhead: Allow disabling of the color output. * drawoverhead: Allow selecting a specific test. * arb_shader_subroutine: Add test for implicitly converted arguments * cl: Add test passing large struct with dynamic realignment * glsl 4.20 & 4.30: test c-style array initialization * ssbo-atomics: Test that there is no implicit conversion of "mem" parameter * ext_external_objects: Sets tiling mode for the imported texture * cmake: Avoid pkg-config on Windows. * shader_runner: fix conditional jump depends on glsl_version * ext_external_objects: make libvulkan dependency optional * gitlab-ci: add libvulkan-dev to support tests that use Vulkan * ext_external_objects/vk-image-display: Add a new Vulkan->OpenGL test * ext_external_objects/vk-image-override: New approach to test formats * ext_external_objects/vk-image-override: Add a Vulkan-GL test * ext_external_objects: Helper structs that map the Vk and GL formats * ext_external_objects: Add Vulkan/OpenGL driver compatibility checker * ext_external_objects: Extended the interoperability and Vulkan helpers * ext_external_objects: Add Vulkan-OpenGL interoperability helpers * ext_external_objects: Add Vulkan helpers * ext_external_objects: Group external object tests * glsl-1.10: remove tests that no longer do what was intended * glsl-1.10: initialise texcoord array in test * Fix several shared-atomicMin* tests using "draw rect" instead of "compute" * tests: add reproducer for issue 2747 * gl-2.0: remove unnecessary assert * glsl-1.10: stop sibling nested loop being eliminated * gen_variable_index_write_tests: stop arrays from being optimised away * arb_gpu_shader_fp64: fix indirect array access test * glsl-1.10: remove undefined behaviour from loop test * shader_runner: reset glClipPlane before each subtest * framework: Update to Python 3 ConfigParser. * tests: Added tests for nv_alpha_to_coverage_dither_control * ext_draw_instanced: add test * Remove the apitrace testing. * framework: remove unused import * framework: Replace assert with actual error * framework: allow PiglitException's to set a returncode * framework: Add env support to some test classes that don't have it * arb_texture_query_lod: relax tolerance values * framework/cl: Accept additional arguments in init and pass them to parent init * GL_ARB_vertex_program: Test that unused attributes don't affect used ones * gl-1.1: Test that unused normal array in ff shader doesn't affect other arrays * glsl-1.30: add a test with gl_ClipDistance as dead code * framework: Add xorg tests * framework: Actually deserialize the test environment * framework/test: pass env and cwd as optional arguments to Test * framework: allow xml profiles from outside the piglit tree * nv_viewport_array2: add some compiler, linker, and execution tests * shader_runner: allow setting viewports directly * nv_viewport_swizzle: add an errors test * nv_viewport_swizzle: add basic test * shader_runner: add glViewportSwizzleNV support * glsl-1.10: test invalid operator on function parameter * rgtc: generate some signed data for snorm formats. * glsl-1.20: new tests for out-of-bounds array access of vectors/matrices * tests: add reproducer for issue 1258 * glsl-1.10: Add tests for condition on saturated value * glsl-1.10: test some arithmetic on non-existing variable * tests: add reproducer for issue #2596 * arb_separate_shader_objects: Check return values. * egl-ext_egl_image_storage: Fix resource leak. * cmake: export build commands * tests: Verify that usage of string literals fails compilation * generated_tests: Remove six dependency. * arb_gpu_shader_fp64: Remove execution tests from gen_inout_fp64 * arb_gpu_shader_fp64/int64: Test in/out variables with generator * random_ubo: Add GL_ARB_gpu_shader_int64 types * random_ubo: Fix python3 errors * glsl-4.00: Add tests for loops with mul and ishl incrementation * arb_gpu_shader5: test indirect texture access with different formats * ext_texture_norm16-render: use piglit_get_gl_enum_name * arb_shader_atomic_counters: Add a test for sparsely-used bindings. * ARB_gpu_shader5: Verify precise fract of NaN * ARB_gpu_shader5: Verify comparisons with precise arithmetic * glsl: Verify floating point underflow compared with zero * glsl-1.10: Verify sign multiplied by a value with negation, absolute value, or both * tests: Added tests for nv_copy_image * tests: intel_blackhole: ensure the blackhole state is disabled to readback surfaces * arb_shader_storage_buffer_object: Add test for auto setting binding point to an array of SSBOs * templates: Remove last remains of the six module * cl: Add test for 16-bit bswaps * glsl-arrays-copy-size-mismatch: Add test case for nir_opt_find_array_copies * cl: Add test for bswap * unittests: Properly skip tests if psutil isn't installed * CI: remove six from installed packages * cmake: remove python six dependency * drop python2 support * cmake: allow setting python versions via the command line * CI: remove python 2.7 and 3.5 * framework/print-cmd: Fix exclude filter * Fix build on 32-bit arch of gen_intel_shader_integer_functions2 tests * glx_mesa_query_renderer: Fix error with GCC 10. * draw-prim-rate: reorder test execution order * draw-prim-rate: move the main loop body into a separate function * draw-prim-rate: test the performance of triangle strips * draw-prim-rate: don't change vertex attribs every draw call * arb_provoking_vertex/clipped-strip-first: New test. * util: Remove extra definition of piglit_automatic. * arb_internalformat_query2: Move global variable definitions to common.c. * gl-4.4/gl_max_vertex_attrib_stride: use a valid buffer offset * double_attribs: use a valid offset in glVertexAttribLPointer * intel_blackhole_render: test transitions of state in both directions * intel_blackhole_render: drop asserts in favor of error reporting * Fix scripts to run glcts and gles-cts using piglit runner * texturing: Move global variable definitions to common.c. * arb_gl_spirv: add some arrays of arrays ubo/ssbo tests * arb_gl_spirv: add ubo array test with copy between arrays * arb_gl_spirv: add ssbo test using std140 and std430 * arb_gl_spirv: Add a test for SSBOs with an unsized array * arb_gl_spirv: add ubo tests with different matrix/array strides * arb_gl_spirv: Add tests for UBOs with explicit offsets * arb_gl_spirv: add a array of ubo test, with complex ubo content * arb_gl_spirv: add ubo/ssbo tests with matrices * shader_runner: add force_no_names mode * glsl-es-3.10: remove wrong regression checking test * tests: intel_blackhole_render: tests blit command * tests: intel_blackhole_render: additional check before enable & after clear * tests: intel_blackhole_render: turn asserts into test failures * tests: intel_blackhole_render: fix the tests when not run with -auto * glsl-1.50: test gl_PrimitiveID xfb * intel_performance_query: Build only if EGL is available. * oes_egl_image_external_essl3: check if 3.1 es is available * tests: add test for assert in INTEL_performance_query * Add test for OES_EGL_image_external_essl3 * intel_shader_integer_functions2: Add generated execution tests for multiply32x16 * intel_shader_integer_functions2: Add generated execution tests for averageRounded * intel_shader_integer_functions2: Add generated execution tests for average * intel_shader_integer_functions2: Add generated execution tests for subtractSaturate * intel_shader_integer_functions2: Add generated execution tests for addSaturate * intel_shader_integer_functions2: Add generated execution tests for countTrailingZeros * intel_shader_integer_functions2: Add generated execution tests for countLeadingZeros * intel_shader_integer_functions2: Add generated execution tests for absoluteDifference * parser_utils: Work around overflow with hex values in strtoll * gitlab-ci: Update to current ci-templates * rasterpos: first comprehensive test of glRasterPos * util/minmax-test: Free memory, allocated for token name * arb_clear_texture: Fix memory leak Memory that was allocated for glGetTexImage wasn't freed after comparison. * egl: add test for GL_EXT_EGL_image_storage ------------------------------------------------------------------- Thu Jun 11 08:54:01 UTC 2020 - Martin Pluskal - Fix building with gcc10 ------------------------------------------------------------------- Tue Dec 10 13:08:06 UTC 2019 - Martin Pluskal - Update to version 1~20191210.603cfb975: * glsl-es-3.10: add precision statement to a shader missing it * ext_dsa: add vao functions tests * arb_vertex_attrib_64bit: fix error message in explicit location check * Require a GLSL version in fs-shift-left-of-shift-left * arb_separate_shader_objects: add linker test for glsl version 1.40 * ci: update wayland/ci-templates ref * glsl-1.50: new GS test for emitted triangle strip orientation * arb_blend_func_extended: Make issue-1917 test reproduce issue on BSW * arb_program_interface_query: add gl_PerVertex redeclaration * ext_disjoint_timer_query: use/test glGetInteger64vEXT call * ext_texture_format_bgra8888: changes for effective internal format * tbo: include tbo re-init test to opengl.py * arb_blend_func_extended: Add test checking corruption on BSW/BDW * gitlab-ci: use ccache to speed up builds * gitlab-ci: set interruptible to auto-cancel CI pipelines * glsl-es-3.10: port arb_shader_atomic_counters tests to glsl-es-3.10 * arb_shader_atomic_counters: fix buffers needed check * arb_gl_spirv: add some simple ubo/ssbo tests * arb_gl_spirv: add GL_ACTIVE_UNIFORMS checks * tbo: test a re-initialization * arb_shading_language_include: delete shader includes on teardown * Add new tests for ROL/ROR instruction verification * generated_tests: more python fixes * tox: hold pytest-mock to version 1.11.2, since 1.12 seems to be broken * python: fix collections.abc warning * python: fix string tests * glsl-es-3.10: add some image load/store tests with predication. * piglit-util: expand piglit_integer_texture * arb_shading_language_include: fix crash in process isolation * cl/create-context-from-type: fix typo in output error text * gitlab-ci: avoid pulling all the git history each time * gitlab-ci: limit ninja to 4 threads to avoid stealing resources from other jobs * ext_occlusion_query_boolean: remove invalid enum check * ext_disjoint_timer_query: add GL_QUERY_COUNTER_BITS_EXT tests * arb_separate_shader_objects: remove broken test * glsl-1.30: Add tests involving isnan() combined with other comparisons * arb_sparse_buffer: tests EXT_direct_state_access interactions * arb_texture_buffer_range: modify test to also use glTextureBufferRangeEXT * ARB_instanced_arrays: Add test for VertexArrayVertexAttribDivisorEXT * arb_gpu_shader_fp64: add test for EXT_direct_state_access interactions * arb_clear_buffer_object: extends test to use Named functions * shader_runner: don't use deleted query objects * shader_runner: support query object failures in subtests * shader_runner: fix garbled non-unicode output making piglit-run choke on it * cmake: use DT_RUNPATH instead of DT_RPATH for executables * arb_gl_spirv: add xfb tests for lines and triangles * arb_gl_spirv: add xfb tests * shader_runner: add xfb query object support * shader_runner: add xfb testing support * shader_runner: add support for glGetProgram queries * Add a test of a select of a negation of an int cast from a float * glx: fix pointer type * egl: one more s/EGL_NO_CONFIG_MESA/EGL_NO_CONFIG_KHR/ * s/EGL_NO_CONFIG_MESA/EGL_NO_CONFIG_KHR/ * cmake: drop egl dependency version * Use source code location for Mako's module_directory * arb_gpu_shader_int64: add display list test * egl: simple test for EGL_EXT_image_flush_external * cl/get-device-info: fix variable type for CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE * travis: drop overly complicated regular build as it's covered directly by gitlab now * add pre-merge gitlab ci :) * tox,cmake,travis: Add support and testing for Python 3.8 * Fix pbo-getteximage to check for GL_ARB_texture_cube_map_array * tests: add test for PBO texture downloads * arb_bindless_texture: test an unnamed explicitly bound ubo that contains a sampler * arb_bindless_texture: test a basic unnamed ubo that contains a sampler * glx-egl-switch-context: Do not compile if EGL unavailable * glx,egl: Reproduce crash while switching contexts * glsl: Verify that open-code bitfieldReverse is not improperly optimized * ext_demote_to_helper_invocation: Add extension to [require] * ext_demote_to_helper_invocation: avoid requiring GL 4.5 * arb_texture_view: add test verifying internal _Layer variable is cleared on texture units * util-cl: be verbose if platform exposes no devices * ext_demote_to_helper_invocation: Add execution tests * ext_demote_to_helper_invocation: Add compiler tests * glsl-1.20: test incompatible matrices multiplication * vulkan: add geometry shader double interpolator test * tests: add tests for ARB_texture_storage + EXT_dsa * ext_direct_state_access: add test for glNamedCopyBufferSubDataEXT * ext_direct_state_access: add glGenerateTextureMipmapEXT/glGenerateMultiTexMipmapEXT test * ext_direct_state_access: add tests for EXT_texture_integer interactions * GL_OES_EGL_image: be more verbose, correct typos * glsl-es-3.10: regression checking for load_shared support on the nir scheduler * GL_OES_EGL_image: include EGL_GL_TEXTURE_LEVEL_KHR usage in test * glsl-1.10: add infinite loop tests * vulkan: add geometry shader vertex overflow test * glx-mesa-query-renderer: Fix build error * glx-fbconfig-compliance: Drop accumulation buffer requirement * glx-query-renderer-coverage: Start adding value sanity tests * glx: Test for both strings for EXT_create_context_es{,2}_profile * glx-destroycontext-3: Test calling DestroyContext redundantly * tests/fp-long-alu: Memory leak in fp-long-alu test * tests/texturing: Free miplevel info * tests/arb_sample_shading: Multiple memory leaks * shader_runner: sscanf returns incorrect value on 32-bit build * glx-fbconfig-sanity: memory leak * Apply path correction to correct argument * generators: Add the default precision for floats in GLSL ES shaders * glsl-es-1.00: Test that function return value has precision * glsl-es-1.00: Test that mismatched function return precision fails * arb_shading_language_include: test interaction with preprocessor defines * arb_shading_language_include: compile test features when disabled * arb_shading_language_include: add api functionality tests * arb_shading_language_include: add api error tests * arb_shading_language_include: compile test #line * arb_shading_language_include: add compile tests for relative path * glslparsertest: add support for setting a relative include path * arb_shading_language_include: add explicit path compile tests * glslparsertest: add support for adding dummy shader includes * arb_shading_language_include: test relative paths * shader_runner: add support for glCompileShaderIncludeARB() * arb_shading_language_include: add some basic execution tests * shader_runner: add basic GL_ARB_shading_language_include support * teximage-errors: add TexSubImage variants * tox,README,cmake: Remove testing of end-of-life Python 3.4 * egl: add new test for GL_OES_EGL_image * glx/ext_no_config_context: Verify bad attributes are rejected * glx/ext_no_config_context: Validate glXQueryContext correctness * glx: Fix fbconfig matching in glx-make-glxdrawable-current * egl: add additional test for EGL_ANDROID_blob_cache * arb_enhanced_layouts: revert testing SPIR-V shaders on arb_enhanced_layouts tests * travis: Drop python3.4 * travis: Schedule cmake build job first * glsl-1.10: Add tests for do {} while (false) loops * test/logicop: expand tests to also cover MSAA render target * gl-1.1: Fix test for vertex counts. * Add glsl parser tests for EXT_texture_shadow_lod * glsl-1.30: Add a test for bad optimizations of (a << b) << c * tests: cleanup potential errors at the end of EXT_dsa test * tests: fix EXT_dsa framebuffer test * EXT_shader_image_load_store: atomics should be done on single-component images * EXT_shader_image_load_store: skip atomics for not-1x32 types * shader_runner: allow enabling GL_DEPTH_CLAMP * tests: fix test build requiring gles3 * arb_tessellation_shader: fix broken compat gl_ClipVertex test * tests: add EXT_shader_image_load_store tests * tests: Reproducer for 110796 * tests: enable intel_external_sampler_only for iris * framework: Also skip logging info utils on EACCES. * shader_runner: replace NamedBufferSubdata * shader_runner: Add command line option to ignore uniform if it isn't found in shader Reviewed-by: Eric Anholt * cl: Add tests for some cases that were broken with function calls * arb_get_program_binary: test restore of SSO program * arb_tessellation_shader: add some new gl_ClipVertex tests for compat * vulkan/vkrunner: Use the new alternative names for setting uniforms * framework/cl: Don't override timeout setting from cmdline * tests/ext_frame_buffer_multisample: Release memory allocated by Test * Add tests for EXT_dsa NamedProgram functions * intel_shader_atomic_float_minmax: Explicitly request std430 layout * ssbo/shared: fix min/max tests to specify std430 * framework/test: Add default 1min timeout to all OpenCL tests * shader_runner: some extra skip reasong logging * glsl-es-1.00: Only unroll a do-while-false loop once * tests/fbo: init texture content * tests/arb_direct_state_access: Memory leak * util: Optionally validate SPIR-V after assembling * util: Assemble SPIR-V with the correct target environment * tests: Free memory returned by glXChooseFBConfig * test/textureGather: memory leak * tests/texelFetch: Memory leak * arb_copy_buffer: NULL check for glMapBuffer outcome * util/piglit-util-gl: Memory leaks in a number of tests * tests/fp-indirections2: Memory isn't freed * tests/arb_copy_image: Memory leak * arb_texture_buffer_range: Fix buffer alignment in ranges-2 test * tests/vertex-program-two-side: Memory leak * draw-prim-rate: Fix Clang build error. * Add a test that measures primitive rate * opengl.py: fix incorrect ext_transform_instanced extension name * rendermode-feedback: fix a crash * test: fix resource leaking for depthstencil-render-miplevels * test: fix core dump for depthstencil-render-miplevels * ext_dsa: fix invalid empty shader in test * ext_direct_state_access: test glTextureImage* with GL_PROXY_TEXTURE_* targets * ext_direct_state_access: verify possible failures when using GL_COMPILE * util/dma_buf: allow custom rendernode * tests/overlapping-locations-input-attribs: Memory leak * tests/line-aa-width: Memory leak * fbo-generatemipmap-formats: Modify NPOT tex_width * glx-multithread-buffer: Add a new test reproducing a radeonsi bug * piglit_drm_dma_buf: fix NV12, YUV420, and YVU420 import tests for radeonsi * Revert "cmake: make gbm a required build dependency" * shader_runner: don't abort on atomic counter subtest failure * cmake: make gbm a required build dependency * util/dma_buf: drmGetVersion requires free * glsl-1.20: Test various invalid type conversions in uniform initalizers * glsl-1.20: Test mix(±1, b, c) * Add new test for idiv by const optimizations * shader_runner: add 'probe ssbo int' * ext_direct_state_access: add tests CompressedMultiTexImage* functions * ext_direct_state_access: add test for Framebuffer functions * ext_direct_state_access: add test for glNamedFramebufferRenderbufferEXT * ext_direct_state_access: add tests for ProgramUniformXXXEXT functions * ext_direct_state_access: glGet*IndexedvEXT * ext_direct_state_access: add test for glEnableClientStateiEXT / glDisableClientStateiEXT * ext_direct_state_access: add test for glCompressedTexture*Image2DEXT * ext_direct_state_access: add test for named buffer functions * ext_direct_state_access: add test for multitexture functions * ext_direct_state_access: add tests for glTexture*EXT functions * ext_direct_state_access: add test for matrices functions * egl-query-surface: really print the width in the error message * egl: ask the X11 WM to keep windows the size we expect * Fix drawarrays-vertex-count GL_LINES test * Avoid undefined behavior in glsl-routing test * s3tc-errors: Fix GCC unused-function warning. * arb_blend_func_extended: fix gles3 version glClearDepth usage * arb_blend_func_extended: Test dual src blending without second color output * texelFetch: Print what miplevel failed. * fbo: Silence compiler warnings about const mismatches * Fix piglit_loge usage * Add format warning attribute for piglit logs functions * arb_texture_multisample: Tests working texelFetch() with DSA style * Remove dead es3conform.py test suite * README.md: add links to the table of contents * README.md: fix the table of contents * README.md: fix the formatting for the main sections * s3tc-errors: Fix GCC unused-variable warning. * egl: Fix tests for EGL_EXT_device_base extension list use. * ext_shader_image_load_formatted: add a test for the extension * amd_compressed_atc_texture: add miptree test * arb_separate_shader_objects: add gl_PerVertex tests * fbo-blit-check-limits: New test * intel/ppgtt: memory alignment test. * vec4: add a new test for issue 109759 and 110201 * packed_depth_stencil: warning for a non-zero 24-bit unused field * nv_compute_shader_derivatives: Test textures with implicit LOD * nv_compute_shader_derivatives: Test use of derivatives * nv_compute_shader_derivatives: Test linker failures * nv_compute_shader_derivatives: Test compiler failures * nv_compute_shader_derivatives: Test new functions available in CS * glsl-1.20: test 'invariant' propagation influence on globals matching * glsl-1.20: test that 'invariant' qualifier does not propagate on uniforms * ext_image_dma_buf_import: test for exporting imported buffer * ext_gpu_shader4: test glBindFragDataLocationEXT and 'varying out' * arb_separate_shader_objects: split linker tests * ext_gpu_shader4: add compiler tests for everything * Test that GL_PRIMITIVES_SUBMITTED queries don't include extra prims. * EGL_EXT_image_dma_buf_import: add UYVY format suppor * EGL_EXT_image_dma_buf_import: add YUYV format support * egl: Add tests for EGL_EXT_device_base. * Add a new test for a structure uniform splitting bug with samplers * shader_runner: get proper access bitfield when calling MapBufferRange * shader_runner: fix error checking on MapBuffer gles workaround * fbo-scissor-blit: memory leak * gl-1.1: Add a new test for large vertex counts. * arb_sample_shading: Test interaction of apha-to-coverage, sample mask and MRT * bitmap-heart-dance: Disable shader program before fixed functions * egl: add test for EGL_MESA_query_driver * ext_semaphore: add check for glGetIntegerv(GL_NUM_DEVICE_UUIDS_EXT) * KHR_parallel_shader_compiler: new test (v2) * fbo-formats: Reuse piglit_merge_result(). * arm_shader_image_load_store: Fix strict-aliasing warnings. * util: Introduce fui() and uif() helpers for bit-casting floats/uints. * fp-unpack-01: Reuse the shared piglit_half_from_float(). * arb_program_interface_query: use out resource to make it active * arb_separate_shader_objects: remove misleading comments * arb_program_interface_query: redefine built-ins with SSOs * glx_arb_create_context: Fix build against older GL headers. * arb_enhanced_layouts: corrected multiple comments * glsl-1.10: test for crash in loop analysis * arb_enhanced_layouts: add xfb_offset overlap test * arb_enhanced_layouts: add another xfb_stride overflow test * arb_enhanced_layouts: add component aliasing tests * arb_enhanced_layouts: correct component usage with dvec{3,4} tests * arb_enhanced_layouts: add aliasing tests with mixed type widths * arb_enhanced_layouts: correct interpolation qualifiers * arb_enhanced_layouts: GL_ARB_gpu_shader_fp64 requires GLSL 1.50 * arb_enhanced_layouts: corrected multiple comments * arb_separate_shader_objects: add unused location qualified input test * arb_separate_shader_objects: add location overlapping tests * arb_separate_shader_objects: add rendez-vous-by mismatch tests * arb_program_interface_query: correct rendez-vous by name matching * arb_program_interface_query: correct tests table indentation * tests: Check that count of vertex atomic counters enough for test * update URLs after gitlab migration * appveyor: Update instructions for personal repositories. * appveyor: Fix build with CMake 3.13.3. * EGL_EXT_image_dma_buf_import: fix p010, p012 input * Add a test for writing to an indirect component of a swizzled vec4 TCS output * Add a test for writing to an indirect component of a vec4 TCS output * glx: add test for GLX_ARB_create_context_no_error * egl: Add test for EGL_KHR_create_context_no_error * Make glsl-fface-invariant accept either compile or link errors * glsl-fs-discard-mrt: New test for bug 75207 * fs-texture-select: Fix undefined read of gl_TexCoord[0]. * getteximage-targets: Fix printing of failing coordinates. * arb_indirect_parameters: Test working with conditional rendering * glsl-1.10: test unrolling another loop with variable iteration limits * arb_gpu_shader_int64: Test extracting individual bytes from 64-bit values * shaders: Verify that -int(some_bool) & value is handled correctly * viewport-clamp: to test the viewport clamping * editorconfig: Add max_line_length property * arb_shading_language_420pack: test invalid function return type * ARB_shader_storage_buffer_object: check ssbo array optimizations * arb_enhanced_layouts: use consistent test names * arb_enhanced_layouts: Fix error in subtest result reporting * arb_enhanced_layouts: don't call glLinkProgram twice * EGL_EXT_image_dma_buf_import: add support for XYUV format * glsl-1.10: fix some function call tests * ext_color_buffer_float: check fp32 blend enforcement * primitive-restart: extend the test to catch regressions of bug-109451 * tests/shaders/bug-109601: drop ARB_shader_storage_buffer_object requirement * shaders: Reproduce a bug in the i965/anv backend compiler * EGL_EXT_image_dma_buf_import: test alpha channel for AYUV format * EGL_EXT_image_dma_buf_import: add P12, P16 format support * EGL_EXT_image_dma_buf_import: add P10 format support * map_buffer_range_test: use NULL instead of zero for ClearBuffer * map_buffer_range_test: add tests to reproduce u_threaded & radeonsi bugs * AMD_texture_texture4: new test * Add new API tests for BPTC and RGTC GLES extensions (v2) * opengl.py: add run_concurrent=False where needed * tex-miplevel-selection: force compatibility when using 430 shader * arb_enhanced_layouts: explicit-offset: add more corner cases * summary/html: drop trailing slash in
* summary/html: drop trailing slash in * summary/html: specify lang="en" in html tag * summary/html: drop type from css-links * summary/html: use html5 instead of xhtml * arb_gpu_shader5: add more variants of the struct interpolateAt tests * summary/html: escape html * summary/html: ensure xml-line is the very first line * summary/html: open pre-tag instead of closing it * summary/html: close the right html-tag * util: fix off-by-one when loading source * util: simplify string duplication logic * fix macro redefinition with libdrm>=2.4.95 * fbo-3d: test both POT and NPOT depths * s3tc: fix error checking when NPOT is not available * miptree: test ability to use upside down miptree * Test that ES frag shader with invariant outputs compiles * arb_tessellation_shader: Test unmatched TCS output usage * website: Convert Makefile to build-html.sh shell script * README.md: Customize for the piglit project * index.rst: Change content to match current piglit website * sphinx: Change theme from alabaster to flask * conf.py: Customize for the Piglit project * .gitlab-ci.yml: Build the website when the docs directory changes * docs: Import gitlab sphinx example under docs directory * glsl-1.10: test unrolling of loop where max iteration count guessed * glsl-1.10: test unrolling loops with variable iteration limits * Fix 'piglit resume' * Probe pixel colors in bitmap-heart-dance test * tests/ext_polygon_offset_clamp-draw: use subtest framework * tests/ext_semaphore-api-errors: Fix typo "usigned" -> "unsigned" * tests/ext_semaphore-api-errors: Use subtest mechanism * tests/ext_semaphore_fd-api-errors: Enumerate subtests * tests/ext_transform_feedback-max-varyings: use subtest framework * tests/ext_transform_feedback-max-varyings: remove duplicate configs * tests/ext_transform_feedback-max-varyings: fix result reporting * tests/ext_transform_feedback-max-varyings: Always report subtests * tests/ext_window_rectangles-dlist: enumerate subtests * tests/gl-1.0-beginend-coverage: enumerate subtests * tests/gl-1.0/beginend-coverage: Run nondlist tests * tests: use subtest frameowrk in gl-1.0-dlist-beginend * tests: use subtest framework for gl-1.0-rendermode-feedback * tests: Use a helper function in gl-1.0-rendermode-feedback * tests: Fix indent in gl-1.0/vertex-program-two-side * tests: Use piglit_run_selected_subtest in gl-3.0-render-integer * mesa_pack_invert/readpixels: enumerate subtests * nv_image_formats/copy-image-formats: Convert to use subtests * test/logicop: Use piglit_subtest mechanism * arb_texture_view: fix security format warnings * arb_gl_spirv: simple test, use correct reference colors * ext_image_dma_buf_import/unsupported_format has no reason to be intel-only * make sure 'unsupported format' test always uses an unsupported format * tests: only run rounding tests if FE_UPWARD is present * EGL_EXT_image_dma_buf_import: drop alpha-one to sample yuv tests * travis: reflect new best-practice travis-ci configuration * cl: Wait for kernel execution instead of flushing the queue in cl_piglit_execute kernel * cl: Add execution event parameter to piglit_cl_enqueue_kernel * program_interface_query: don't expect a valid location for TCS output * drawoverhead: print results in the CSV format * ext_window_rectangles/render: make the test more thorough * primitive-restart-draw-mode: draw front and back faces in different colors * tests/image_load_store/atomic: use piglit subtest framework * texturing: run gles2 variants as well * s3tc-errors: port to gles20 * s3tc-errors: port to gles31 * s3tc-texsubimage: port to gles2 * s3tc-teximage: port to gles2 * texturing: use piglit_draw_rect_tex instead of glBegin/glEnd * texturing: make sure s3tc tests require GL 1.1 * arb_texture_view: Test interaction with ARB_shader_image_load_store * EGL_EXT_image_dma_buf_import: set RGBA visual for yuv sampling tests * EGL_EXT_image_dma_buf_import: fix error check with unknown drm format * vulkan: Prefix group names for VkRunner tests with “vulkan” * EGL_EXT_image_dma_buf_import: add AYUV format support * remove ext_image_dma_buf_import-intel_external_sampler_with_dma_only * khr_debug: fix invalid enum usage on gles3 * framework: Add support for serializing VkRunner tests * framework/test: Use relative paths in the filename for VkRunnerTest * framework/test: Set the filename property on VkRunnerTest * Cmake: Install vk_shader_test files * python: add explicit utf-8 encoding * framework: fix python2 * vulkan: test cases for large local arrays * vulkan: Add some tests for glsl450 builtin functions using doubles * framework: Add a vulkan tests profile * glsl/frexp: fix the incorrect expected values * idtech: Fix format-security warning. * egl_ext_device_drm: Fix format warning. * gles-3.0: test for vertex attribute aliasing * egl_ext_device_drm: don't fail the test if open("/dev/dri/cardX") errors * piglit: remove unneeded wayland-egl dependency * tests: enable test case egl-context-priority on all egl platforms * glsl-1.30: update linker test for inter stage in/out vars usage * fbo: add a few quirk-tests for format-emulation * piglit/vbo: memory leak * glsl-1.50: Verify that gl_ClipDistance cannot be redeclared to change qualifier or type * glsl-1.30: Verify that gl_ClipDistance cannot be redeclared to change qualifier or type * glsl-1.10: Verify that gl_TexCoord cannot be redeclared to change qualifier or type * glsl-1.50: Add missing out qualifier on gl_ClipDistance redeclaration * Build fix for previous commit * arb_tessellation_shader/tes-gs-max-output: new test for TES/GS amplification * glsl-1.50/gs-max-output: new test for geometry shader amplification * arb_shader_image_load_store: Test format incompatible texture buffer * idTech: fix extensions string list * glsl-1.10: add tests for an array index on a swizzled vec lvalue * glsl-1.10: test some arithmetic on non-existing struct member * Add tests for GL_EXTENSION_STRING vs. old idTech2 / idTech3 games * sanity: Add some generated tests * sanity: Support generated shader tests * sanity: Fix test names * khr_texture_compression_astc: Add void-extent-dl-bug * tests: Split out ASTC formats into a header * glsl-1.50: Add test for geometry shader with unused outputs * glsl-sdl-sincos-accuracy: Add a new test for a vc4 bug with SDL2. * sanity: Don't add generated_tests since they are built later * Revert "sanity: Add various shader_runner tests" * sanity: Add various shader_runner tests * sanity: Turn shader_test list into a tuple * framework/wflinfo: delete deprecated interface * serializer: serialize new fast-skip attributes * framework/test: Convert tests to new fast-skip interface * unittests/wflinfo: Update tests for new API * wflinfo: Reimplement wflinfo separating the various API's * framework/shader_test: GL_NUM_PROGRAM_BINARY_FORMATS >= 1 is not an extension * framework/test: Fix whitespace * glsl-1.10: add a 'initialization-incompatible-type-propagation' test * glsl-1.10: Verify result of sign(a)*sign(b) * glsl-1.20/fs-deref-literal-array-of-structs-with-multiple-members-large-array: Fix it * fbo-drawbuffers-maxtargets: fix a warning * shaders: Reproduce a bug in the i965 backend optimizer * tests: Added a new GTF-GL test profile for the Khronos CTS runner * tests: Added a new GTF-GLES test profile for the Khronos CTS runner * cl: Add test for call stack realignment * Add tests for GL_AMD_depth_clamp_separate * shader_runner: Take spirv_replaces_glsl into account for current_config * egl_khr_create_context: Proper invalid attributes for EGL 1.5 * arb_vertex_array_object: Add test for deleting object zero * glsl-1.10: Put an if-statement in a macro in the false path of an ifdef * cl: Add tests for calls with special inputs * cl: Add test for respecting byval alignment in call setup * arb_fragment_shader_interlock: Additional compile tests * arb_fragment_shader_interlock: Simple compiler tests * glsl-1.10: add some preprocessor stringification tests * arb_tessellation_shader: add GL_EXT_shader_integer_mix on [require] * glsl-1.30: add linker test for inter stage in/out vars usage * Cmake: Install shader_source files * util: stop overallocating shader memory * util: avoid leaking memory when caller doesn't ask for it * egl: fix uninitialised counter * egl: fix uninitialised counter * util: fix memory leak * arb_gpu_shader5: fix memory leak * egl_ext_device_enumeration: check the populate call to eglQueryDevices * egl Add new test of EGL_EXT_platform_device * egl_mesa_platform_surfaceless: plug some memory leaks * egl: Add basic EGL_EXT_device_drm test * egl_ext_device_query: plug memory leaks * egl_ext_device_query: return PIGLIT_WARN when eglGetDisplay fails * egl_ext_device_query: drop unused major/minor from eglInitialize * egl: Add basic EGL_MESA_device_software test * egl_ext_device_query: check for eglQueryDeviceStringEXT EGL_BAD_DEVICE_EXT * arb_gl_spirv: adding basic va64 test * util/vbo: Accept integer attribute names * arb_enhanced_layouts: Test doubles * arb_enhanced_layouts: Test XFB layout qualifiers via SPIR-V * arb_gpu_shader5: Add support for testing spirv with XFB streams * util: Add utilities to handle shader_test files * util: Add a utility to assemble SPIR-V sources * arb_gl_spirv: add test that mixes atomic counters with a normal uniform * arb_gl_spirv: add tests for atomic counter operations in CS * arb_gl_spirv: add tests for atomic counter operations in FS * shader_runner: add command 'probe atomic counter buffer' * arb_gl_spirv: Add a fiddly test for uniform index calculation * arb_gl_spirv: Add a test for an array of structs uniform * arb_gl_spirv: Add a test for a uniform struct with struct members * arb_gl_spirv: Add a test for a struct uniform * arb_gl_spirv: Add a test for non-sequential explicit uniform locations * arb_gl_spirv: Add 4 tests for uniform initializers * arb_gl_spirv: add two linking tests for uniform multisample images * arb_gl_spirv: Add a test for nonconst array of sampler structs * arb_gl_spirv: Add a test for a sampler within a struct * arb_gl_spirv: Add tests for sampler2D uniform binding initialisers * arb_gl_spirv: uniform sampler2D * arb_gl_spirv: add execution test for multi-dimensional (aoa) uniform * arb_gl_spirv: add a small test with an array of uniforms * arb_gl_spirv: add basic test with two uniforms * arb_gl_spirv: add basic uniform test without names * arb_gl_spirv: basic uniform test with names still present * arb_gl_spirv: Add a test using specializations * arb_gl_spirv: add really simple execution test * shader_runner: debug prints if running on SPIR-V mode. * shader_runner/spirv: Add support for SPIR-V specializations * shader_runner/spirv: add vertex shader passthrough support on SPIR-V * framework: add --glsl option * shader_runner/spirv: support loading SPIR-V shaders * util: Add a utility to stream data through an external process * intel_shader_atomic_float_minmax: Validate NaN behavior of atomicMin and atomicMax * intel_shader_atomic_float_minmax: Add test for atomicCompSwap involving NaN * intel_shader_atomic_float_minmax: Add tests for atomicCompSwap with -0 * intel_shader_atomic_float_minmax: Add tests for atomicCompSwap(float, float, float) * intel_shader_atomic_float_minmax: Add tests for atomic{Min,Max}(float, float) * intel_shader_atomic_float_minmax: Add tests for atomicExchange(float, float) * intel_shader_atomic_float_minmax: Simple negative compile tests * arb_tessellation_shader: Add test for indirect addressing of TES patch inputs * Cmake: Remove Python 3.3 from the list of versions to search for * ext_render_snorm-render: test for GL_EXT_render_snorm * glsl-1.10: add a 'invalid-array-as-function-param' glslparsertest * cl: Add test for CSR VGPRs caused by SGPR spilling * cl: Add bigger versions of calls with struct tests * cl: Fix types to be unsigned * glsl-1.10: add a 'post-increment-in-array-size' glslparsertest * CMake: Add Python 3.7 to list of supported python version * dispatch: add missing break * framework/test/shader_test.py: Remove redundant workaround for python 3.3 mock * tox: Add python 3.7 to build matrix * README.md: Note that python 2.7 or >=3.4 is supported * dispatch: fallback to eglGetProcAddress for core functions * dispatch: use do_dlsym() helper on all posix platforms * dispatch: move variables/defines where they're used * dispatch: kill off RTLD_LOCAL * arb_direct_state_access: remove unneeded piglit_dispatch_default_init() * util/gl: don't call piglit_dispatch_default_init in piglit_use_*_program * egl: add eglCopyBuffers test * egl-util: introduce egl_util_create_native_pixmap helper * egl-util: use piglit_egl_get_display over eglGetDisplay * egl: split out a piglit_egl_get_display helper * egl: Call eglBindAPI after eglInitialize * Update gl.xml from opengl registry and fix gl.py * Add a test for GL_AMD_framebuffer_multisample_advanced * ext_texture_norm16-render: read SNORM formats if EXT_render_snorm * arb_provoking_vertex: Test flat shading with clipped geometry * ext_texture_norm16-render: add more API coverage * Test glMultiDrawElementsIndirect with non-VBO attribs * Test glMultiDrawArraysIndirect with non-VBO attribs * summary/html: generalize info output * JSON: move info utilities out of root * polygon-mode: also test polygon culling * Prevent loop unrolling in a shader test * framework: deepcopy TestProfile's filters when copying it * tox: remove pytest-warnings and set pytest-timeout to 1.2.1 * tox: Remove testing of end-of-life Python 3.3 * generated_tests: Make API a subdir in gen_shader_framebuffer_fetch_tests * framework: Make error about mixed GLES and GL more imformative * EXT_shader_framebuffer_fetch: Add test cases specific to desktop GL. * EXT_shader_framebuffer_fetch: Add tests for framebuffer fetch outputs with invalid layout qualifier. * EXT_shader_framebuffer_fetch: Port existing tests to non-coherent extension. * EXT_shader_framebuffer_fetch: Pass output type and precision to decl_frag_data macro. * EXT_shader_framebuffer_fetch: Parameterize more tests on the GL API version. * shader_runner: Add fbfetch barrier command. * Update XML for latest version of GL_EXT_shader_framebuffer_fetch. * tests/sanity: declare encoding of file for python 2 * tests: intel_conservative_rasterization: fix invalid draws * tests/opengl.py: Replace tabs with spaces * tests/opengl: Add nv_image_formats-gles3 * tests/opengl: Add intel_conservative_rasterization-invalid_gles3 * tests/opengl: Add glx-swap-copy * tests/opengl: Add gl-3.3-vertex-attrib-p-type-size-match * tests/opengl: Add gl-3.3-vertex-attrib-p-types * tests/opengl: Add arb_texture_view tests for gles3 * tests/sanity: Rework sanity to be more useful * arb_vertex_attrib_64bit: test display list interaction * arb_gpu_shader_fp64: Test the sign() function with abs() and negation of its argument * glsl-1.10: Test the sign() function with abs() and negation of its argument * glsl-1.10: test bug with lessThan() when the input expression has mixed sizes * arb_compute_shader: test dispatch functions with display lists * framework: add a --timeout parameter * ext_texture_norm16-render: support EXT_render_snorm interactions * tests/opengl.py: add couple missing arb_get_program_binary tests * arb_gpu_shader5: Add a test for instanced GS inputs. * compatibility: test vertex color clamping in geom and tess shaders * arb_draw_indirect: test when 0 bound to DRAW_INDIRECT_BUFFER in compat * general: better test display lists in attribute test * nv_fog_distance: Test interactions with GL_FOG_COORDINATE * nv_fog_distance: Simple rendering test * nv_fog_distance: Simple touch test for the enums * gl-1.0-blend: Whitespace and formatting fixes * gl-1.0-blend: Trivial code simplification * gl-1.0-blend: Enable EXT_blend_subtract tests on implementations that lack EXT_blend_minmax * gl-1.0-blend: Fix problems with blend extension detection * tests: Add cmake for oes_texture_compression_astc with Desktop GL * tests/opengl.py: remove ext_transform-get-buffer-size * tests/opengl.py: fix ext_shader_samples_indentical tests * tests/opengl.py: Fix name of gl-4.3 test * tests/opengl.py: re-remove layout-std140 test * tests/opengl.py: Fix misnamed test binaries * ARB_get_program_binary: Test that XFB varying info works on program reload * deqp: Add Mesa version overrides for khr_gl* testlist generation. * arb_tessellation_shader: test GL_PATCHES with immediate mode * arb_tessellation_shader: test tes interaction with fixed function fragment shader * glsl-1.50: test gs interaction with fixed function fragment shader * arb_gpu_shader_fp64: test display list support * arb_shader_subroutine: add simple display list test * arb_viewport_array: test display list support * add GL_ARB_sample_locations * gl-1.5-get-array-attribs: exercise glGetIntegerv, etc. with vertex arrays * nv_shader_atomic_float: Add tests for atomicExchange(float, float) * nv_shader_atomic_float: Add tests for atomicAdd(float, float) * nv_shader_atomic_float: Simple negative compile tests * nv_shader_atomic_float: Compile tests for all imageAtomic variants * arb_compute_shader: Add test for atomicCompSwap(int, int, int) * arb_compute_shader: Add tests for atomic{Min,Max}({u,}int, {u,}int) * arb_compute_shader: Add test for atomicExchange(int, int) * arb_compute_shader: Add test for atomicAdd(int, int) * glsl-4.50: Add test for atomicCompSwap(int, int, int) * arb_shader_storage_buffer: Add test for atomicCompSwap(int, int, int) * arb_shader_storage_buffer: Add tests for atomic{Min,Max}({u,}int, {u,}int) * arb_shader_storage_buffer: Add test for atomicExchange(int, int) * arb_shader_storage_buffer: Add test for atomicAdd(int, int) * shader_runner: Allow initializing integer fields of an SSBO * getteximage-simple: Stress an i965 blitter path * getteximage-simple: Allow configurable texture parameters * getteximage-simple: Switch to parameter passing * getteximage-simple: Fix the coordinate printf * glsl-4.50: remove duplicate semicolon test * glsl-4.60: backdate semicolon test to run from glsl 1.10 * glsl-1.50: fix glsl-1.50-geometry-primitive-types * cmake: Use Policy CMP0072 as OLD by default. * gl-1.0: Bitmap test that draws zelda hearts. * ARB_get_program_binary: Test that restoring active program takes effect * ARB_get_program_binary: Test that uniforms are reset on program reload (API) * ARB_get_program_binary: Add some common functions * ARB_get_program_binary: Test that uniforms are reset on program reload * shader_runner: Add 'program binary save restore' command * shader_runner: Support SHADER_RUNNER_GET_PROGRAM_BINARY env var * util: Add piglit_env_var_as_boolean * shader_runner: Add -get-program-binary parameter * shader_runner: Support testing GL_NUM_PROGRAM_BINARY_FORMATS * glsl-1.10: fix broken indentation in test * glsl-1.10: test loop unrolling when induction variable is inside if branch * textureGather: Use piglit_probe_rect_rgba_varying * util/gl: Add a helper for probing a rect of varying data * util/gl: Use probe_rect instead of hand-rolling * util/gl: Add more probe helplers * util: Refactor probe_rect_ubyte to allow varying data * CMake: fix readme install after readme->readme.md * glx-oml-sync-control-timing: Perform initial swap / wait before loop * glx-oml-sync-control-timing: Refactor helper functions for swap / wait * glx-oml-sync-control-timing: Fix error message if glXWaitForMscOML fails * README: Rework documentation for test classes * README: Rework lists of test scripts * README: Rework the list of test statuses * README: Rework environment variables docs * README: Remove some unneeded indentation * README: Use proper markdown code quoting * README: Use proper markdown for the different heading levels * README: Move README.md so it gets parsed by GitLab * tests/egl: add query test for egl_ext_image_dma_buf_import_modifiers * Use _exit() instead of exit() in child processes * util: Silence GCC unused-function warning. ------------------------------------------------------------------- Thu Aug 30 08:27:10 UTC 2018 - msrb@suse.com - Update suse_qa.py and opensuse_qa.py to work with current piglit. ------------------------------------------------------------------- Wed Aug 29 08:13:34 UTC 2018 - Ondřej Súkup - use %make_jobs makro instead make_build ------------------------------------------------------------------- Wed Jun 6 14:30:34 UTC 2018 - mpluskal@suse.com - Update to version 1~20180604.cde860ab3: * arb_texture_view: convert some more tests to run on ES 3.1 * util: provide way to read a texture in ES compatible way * vertex-program-two-side: Fix GCC format-security warnings. * glsl-fs-fogscale: Fix GCC format-security warnings. * glsl-1.50: test compat built in constants * built-in-constants: fix desktop GL version check for geometry shaders * built-in-constants: add support for testing compatibility profile built ins * framework/resume: properly parse the no_retry option * framework: allow specifying the number of jobs for concurrency * framework/html: guard against errors writing individual test results * gl-3.0: Remove unused variable. * arb_tessellation_shader: test display list support for glPatchParameterfv() * arb_tessellation_shader: add basic display list test for glPatchParameteri() * shader_runner: add basic display list support * ARB_tessellation_shader: test gl_*Color built-ins with tessellation shaders * piglit-util-gl: add support for using patches with fixed function attributes * gl-3.2-compat: test gl_FogFragCoord built-in with geometry shaders * gl-3.2-compat: test gl_ClipVertex built-in with geometry shaders * gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders * gl-3.2-compat: test gl_*Color built-ins with geometry shaders * glsl-1.40/1.50: basic compiler tests for the compatibility profile * glslparsertest: support compatibility profile tests * cmake: Bump minimum version to 3.2. * Revert "Specify an explicit window size in builtin uniform tests." * Specify an explicit window size in builtin uniform tests. * Fix bogus assertions in builtin uniform test generator. * gl-3.0: test glUniform*ui{v} functions are compiled into display lists * util: add includes when building for Wayland * tests: Add gpu and quick no_isolation metaprofiles * tests: rename shader_*_multi to shader_*.no_isolation * profile: add the idea of process-isolated xml file * cmake: Set a value for each portability define. * glsl-uniform-initializer-7: Fixed uninitialized uniform. * ext_packed_float: Add a test that queries GL_RGBA_SIGNED_COMPONENTS_EXT * tests/quick_shader.py: Fix test count of quick_shader * framework: make use of Filter.run in Profile classes * framework: Add filters class * framework: ensure that all tests are run before exiting * shader_runner: Support PIGLIT_DEFAULT_SIZE env var * framework-gl: Export window size override function * framework: fix running with mixed concurrency (neither -c or -1) * arb_internalformat_query2: test new ARB_ES3_compatibility internalformats * util-gl: add ARB_ES3_compatibility internalformats support * arb_internalformat_query2: use CompressedTexImage*D for specific compressed formats * crucible: if a test has no XML output consider it a crash * crucible: use tempfiles to allow running with concurrency * crucible: fix getting values from piglit.conf * ext_texture_norm16-render: refactor subtest execution * find_static_tests.py: fix python2 compatibility * name no_error profile depen on shader generation * piglit-framework-gl: skip compat test when not supported * framework: handle UnicodeDecodeError * deqp_egl: add support for mustpass lists * khr_gl45: add support for mustpass lists * framework: fix grouptools.commonprefix when len(args) == 1 * profile: use gz to compress profiles * Generate xml for builtin profiles * tests: Add script to find all hand written test files * Add script to serialize profiles to XML * opengl.py: Remove exported gl extensions * tests/cl.py: fix out of tree serialization * fix asmparser test serialization for out of tree builds * fix glslparser test for out of tree builds * tests/glsl_parser_test.py: fix is_skip for serialized profiles * shader_tests: correctly generate xml during out of tree builds * tests: use meta profiles * tests/quick: fix filtering of vs_in shader tests * py_modules: Add support for out of tree builds * framework/profile: Add support for meta profiles * profile: allow forcing python or xml loading * profile: Add support for loading xml based profiles * framework/test: make CLProgramTester take relative paths * framework/test: make BuiltInConstantTest files relative * tests/all: Make asmparser tests path relative * framework/test: use relative paths for GLSLParser tests * framework/test: Make shader paths relative * framework/test: Add class for cl-program-tester * framework/test/piglit_test: make cl_concurrency always a boolean * framework/test: Split multishader too * framework: do the same for shader test * framework: use a class method for building test via parsing * tests: use BuiltInConstantsClass * framework/test: add a test class for built-in constants * framework: Use custom class for ASM parser tests * framework/profile: Add a __len__ method to TestProfile * framework/test: expose required and excluded platforms * framework/test: Use getter for altering PiglitBaseTest Command * framework/profile: Allow a group manager class to be overwritten * test/piglit_test: add ROOT_DIR variable * update git ignore for this series * draw-vertices-2101010: Don't test BGRA if we don't have the ext. * arb_vertex_type_2_10_10_10: Don't test BGRA if we don't have the ext. * texture-integer-glsl130: Make sure we use usampler for ui textures. * ext_texture_norm16-render: test for GL_EXT_texture_norm16 * glsl-1.40-compat: add basic compat test for built-in constants * shader_runner: allow compat profiles to be explicitly requested * summary/console: Add -p / --problems * arb_bindless_texture: add test for conversion of bound sampler or image to uvec2 * arb_bindless_texture: add test where we pass a handle through a function * arb_bindless_texture: rename vertex uniform test and add vertex attrib test * arb_bindless_texture: add some uvec2 arithmetic test * shader_runner: add vertex attrib command for setting bindless texture handles * unittests: mustpass is a text list * glsl-max-vertex-attrib: fix shader and check for successful link * use correct glsl version in tests that use GL_ARB_gpu_shader5 * glsl-1.20: exercise bug in parameter out handling in Mesa * glsl-1.20: move the parameter out tests to glsl-1.20 * glsl-1.10: add a number of new function parameter tests * glsl-1.10: rename function chain test and better test the inout param * framework: update deqp mustpass list for text based mustpass * arb_get_texture_sub_image: update cube map tests to make textures cube complete * arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries * arb_get_texture_sub_image: fix expected error when querying a level which hasn't been explicitly defined * tests: intel_blackhole_render: use GLSL ES 1.0 on ES profiles * tests: nv_image_formats: remove unintended new files * tests: intel_blackhole_render: require extension in dispatch test * tests: fix INTEL_blackhole_render test names * arb_framebuffer_srgb/blit: Add source fill modes * tex-srgb: Drop unused variables and a stale comment * tex-srgb: Also test a cleared texture * arb_tessellation_shader: add a test with an array in a struct in a per-vertex TCS out * arb_gpu_shader_fp64: add tests for frexp() corner cases * arb_gpu_shader_int64: test two operands with indirect access simultaneously * arb_shader_ballot: add missing extension * glsl-1.50/linker: add explicit "link success" line to test section * arb_enhanced_layouts: remove a redundant builtin out block redeclaration * arb_texture_query_levels: rename VS input to piglit_vertex * glsl-1.20/fs-structure: remove stray varying * fs-inout-index-two-level: remove unnecessary and incorrect varying * shader_tests: move input/output declarations above functions * ext_framebuffer_multisample-interpolation: fix single-sample centroid-edges * adj-prims: beef up the test to tease out what nvidia hardware does * gl-3.2/adj-prims: fix expected vertex order for triangle strips with adjacency * glsl-4.40: add tests for interpolateAt* with swizzles / array subscripts on vectors * arb_gpu_shader5: add interpolateAt* tests with input in a struct * add new indexing test with dynamic indexing of integer vector * glsl: test for LLVM Error: Terminator found in the middle of a basic block * glsl-1.10: test that loop unrolling doesnt create an infinite loop * util: fix read_pixels_float() on GLES2 when format is not GL_RGBA * Add support for Crucible * framework: change one missed core.checkDir call to core.check_dir * shaders: Use 3-source operations as conditions * AMD_performance_monitor: add VC4 specific tests * piglit: fix some warnings about no return value from non-void function * fbo-drawbuffers2-blend: fix incorrect comments * tests: add INTEL_blackhole_render * cmake: Use WAYLAND_LDFLAGS instead of WAYLAND_LIBRARIES. * arb_gpu_shader5: add interpolateAtSample tests with input in an array * arb_gpu_shader5: add execution tests for interpolateAt* with input in an interface block * gl-3.0: Basic tests of glTexParameterIiv and friends * arb_gpu_shader_fp64/ssbo: fix tests to skip if no vertex ssbos available. * s3tc-targeted: Execute every test case * s3tc-targeted: Reduce requirements to the minimal set * egl: API test for EGL_ANDROID_blob_cache extension * glsl-1.10: test divide by zero doesn't crash constant evaluation * glsl-fs-pointcoord: add additional FS inputs * tests: Added a new NoContext test profile for the Khronos CTS runner * tests: Added a new GLES test profile for the Khronos CTS runner * internalformat_query*: fix SAMPLES pname checks for RGB9_E5 * enhanced_layouts/sso: clear before testing. * degenerate-prims: fix incorrect return value from test_prim() * gl-4.3-get_glsl_versions: new tests of GL_NUM_SHADING_LANGUAGE_VERSIONS * gl-2.0-shader-materials: test vertex shader with material attributes * gl-1.1-color-material-array: test GL_COLOR_MATERIAL with vertex color array * gl-1.1-draw-arrays-start: exercise glDrawArrays with non-zero 'start' * texunits: don't test glTexEnv with unusable texture units * arb_viewport_array/viewport_indices: allow float precision instead of double * cl: Remove extra character in mubuf test * shader_draw_parameters: Also test using an indirect draw * shader_draw_parameters: Also test using glDrawArrays with first > 0 * framework: work around tests that skip without skipping subtests * tests: update documentation to include GL46 in khr_gl.py * travis: add docker based cmake build job * arb_sample_shading: Add gl_SampleMaskIn subtest (msaa disabled), fix test * arb_internalformat_query2: don't try glGetTexLevelParameteriv() for tex buffers * tests: enumerate subtests in linestipple * tests: enumerate subtests in degenerate-prims * tests: always report subtest results for degenerate-prims * tests/fbo-storage-formats: enumerate subtests * tests/fbo-storage-formats: print subtest result for skip too * tests/fbo-storage-formats: Make subtest names predictable * tests/fbo-storage-formats: Always print the same number of subtests * tests: enumerate subtests in fbo-incomplete * tests: enumerate subtests in gl-2.1-pbo test * framework: if a test with subtests crashes mark the offending subtest * framework: add support for parsing subtest enumeration * framework: use statuses instead of relying on string conversions * framework: use an OrderedDict for subtest storage * util: Add a function to register subtests * util: make piglit_run_selected_subtests print all tests to run. * all.py: fix extension/version testing when wflinfo fails * arb_texture_compression: test set/get of GL_TEXTURE_COMPRESSION_HINT * util: s/3/num_components/ in probe_rect_ubyte() * cl: Add test for MUBUF access with a negative vaddr * ext_memory_object_fd: add api error tests * ext_semaphore_fd: add api error tests * ext_memory_object: remove redundant print on failure * ext_semaphore: add basic api error checking * arb_internalformat_query2: some formats are not compatible with TBOs * arb_internalformat_query2: more than one way to support GEOMETRY_TEXTURE * arb_internalformat_query2: minmax GL_ALPHA8 deprecated on 3.1+ * arb_internalformat_query2: avoid bogus error spam about unsupported pnames * arb_arrays_of_arrays: add ubo test with explicit binding * Revert "framework: Handle crashing subtest." * gl-1.0-blend-func: add --quick option * gl-1.0-dlist-materials: new test of materials in display lists * arb_enhanced_layouts/ssbo: make sure the driver supports vertex ssbos * arb_shader_clock: fix use of atomic counters * framework: Handle crashing subtest. * arb_texture_barrier add test texture-halves-ping-pong-operation-chain * gles3: Test transform-feedback to uniform-buffer-object * arb_draw_indirect/draw-arrays-prim-restart: Ignore primitive restart. * gl 1.0: Stress test GL_LINE_LOOP. * Add test for all user defined clip planes * util-gl: Remove tolerance from integer pixel probes. * util-gl: Add pixel comparison functions. * util-gl: Consolidate printing of bad probed pixels. * util-gl: Remove piglit prefix from static functions. * util-gl: Make piglit_compare_images_color respect x and y arguments. * util-gl: Silence some lint warnings. * triangle-rasterization: Use util function to probe framebuffer. * ignore-adjacent-veritces: Use util function to probe framebuffer. * util-gl: Add piglit_probe_rect_two_rgb. * util/gl: Print numeric value of unrecognized enums. * arb_texture_multisample: stress test of very large textures (v3) * teximage-colors: accept -127 instead of -128 for exact snorm up/download * arb_texture_buffer_object/indexed: test indexed samplers with tbo * built-in-constants: check required GLSL versions for #extensions * ssbo/execution: test std140/430 struct deref * arb_texture_buffer_object/max-size: skip if the buffer can't be allocated * textureSize: add ability to test tess eval stage * Remove old ATI_fs test * ATI_fs: add some api tests * ATI_fs: add render tests * ATI_fs: add api error tests * Update TODO. * arb_clear_texture: Remove GLenum stringification macros. * fbo-formats: Remove GLenum stringification macros. * util/sized-internalformats: Remove GLenum stringification macros. * texturing-texwrap: Remove GLenum stringification macros. * EXT_transform_feedback: Remove GLenum stringification macros. * ARB_texture_view: Remove GLenum stringification macros. * ARB_texture_compression: Remove GLenum stringification macros. * ARB_*_program: Remove GLenum stringification macros. * compressedteximage: Remove GLenum stringification macros. * fbo-depth-tex1d: Remove GLenum stringification macros. * fbo-depth: Remove GLenum stringification macros. * fbo-stencil: Remove GLenum stringification macros. * teximage-colors: Remove GLenum stringification macros. * arb_copy_image-formats: Remove GLenum stringification macros. * dsa-compressedtextureimage: Remove GLenum stringification macros. * depth-stencil-blit: Remove GLenum stringification macros. * fbo-stencil8: Remove GLenum stringification macros. * Remove GLenum stringification macros. * texture packed formats: Remove GLenum string literals. * texture-al: Remove GLenum string literals. * texture integer glsl130: Remove GLenum string literals. * texture integer getTexImage clamping: Remove GLenum string literals. * texture integer fbo blending: Remove GLenum string literals. * transform feedback2 api query: Remove GLenum string literals. * object_purgeable: Remove GLenum string literals. * clipflat: Remove GLenum string literals. * ARB_pipeline_statistics_query: Remove GLenum string literals. * Remove GLenum primitive string literals. * Remove GLenum string literals. * util/gl: Remove primitive type GLenums from piglit_get_gl_enum_name. * draw-vertices-2101010: Accept either SNORM conversion formula. * Remove tests/bugs directory. * Move vbo-buffer-unmap test from bugs to spec dir. * Move tri-tex-crash test from bugs to spec dir. * Move fdo31934 test from bugs to spec dir. * Move fdo28551 test from bugs to spec dir. * Move fdo25614-genmipmap test from bugs to spec dir. * Move fdo24066 test from bugs to spec dir. * Move fdo23670-drawpix_stencil from bugs to spec dir. * Move fdo23670-depth_test from bugs to spec dir. * Move fdo23489 test from bugs to spec dir. * Move fdo22740 test from bugs to spec dir. * Move point-sprite test from bugs to spec dir. * Move fdo20701 test from bugs to spec dir. * Move tex1d-2dborder test from bugs to spec dir. * Move r300-readcache test from bugs to spec dir. * Move fdo14575 test from bugs to spec dir. * Move fdo10370 test from bugs to spec dir. * Move drawbuffer-modes test from bugs to spec dir. * Move crash-texparameter-before-teximage test from bugs to spec dir. * Move crash-cubemap-order test from bugs to spec dir. * framework: Correct comment typo in piglit.conf.example * README: Document deqp_gles3.py configuration deprecation * README: Fix spelling mistakes * completions/bash: Update list of profile completions to match on * completions/bash: Fix spelling mistakes * ext_framebuffer_object: Fix typo in two copyright blocks * travis: add generator unittests * unittests: update python generator * unittests: correct tessellation typo * tox: stick to pytest 3.2.5 * arb_internalformat_query2: correct tessellation typo * arb_texture_view: fix order of vertices in draw_3d_depth() * ext_transform_feedback-max-varyings: reduce output upon failures * ext_transform_feedback-interleaved: disable unneeded printfs() * all.py: add entry for ext_occlusion_query_boolean * Update documentation wrt removal of Glean. * Remove GleanTest framework. * Remove Glean framework. * Remove remaining Glean tests. * Port negative uniform location subtest of Glean shader api test to Piglit. * Port error handling subtest of Glean FBO test to Piglit. * Port mipmap subtest of Glean FBO test to Piglit. * framework: Make csv summary a subset of formatted summary. * framework: Add new formatted summary. * textureGather: add new options for testing mirror address modes * ext_disjoint_timer_query-simple: basic API test * Remove Glean arb_vertex_program test. * Port arb_vertex_program numeric stress tests from Glean to Piglit. * Port arb_vertex_program position writes tests from Glean to Piglit. * Port arb_vertex_program instruction tests from Glean to Piglit. * arb_vertex_program: Test matrix property bindings. * arb_vertex_program: Test property bindings. * gl-1.2: Test normal rescaling with fixed function pipeline. * ext_framebuffer_multisample: don't use fixed sample count * arb_texture_storage_multisample: don't use fixed sample count * arb_texture_multisample: don't use hard-coded sample counts * glsl: Fix Normalscale test. * Remove Glean GLSL test. * Port linker glsl tests from Glean to Piglit. * Port glsl 1.20 and 1.30 glean tests to Piglit. * Port illegal shader glsl tests from Glean to Piglit. * Port preprocessor glsl test from Glean to Piglit. * Port struct glsl test from Glean to Piglit. * Port matrix glsl tests from Glean to Piglit. * shader_runner: Add color command. * Port function call glsl tests from Glean to Piglit. * Port texture glsl tests from Glean to Piglit. * shader_runner: Add simple 1D and 3D texture creation commands. * util: Add simple 1D and 3D texture creation functions. * Port built-in constants test from Glean to piglit * Port logic operator glsl tests from Glean to Piglit. * Port "sequence (comma) operator" glsl test from Glean to Piglit. * Port "chained assignement" glsl test from Glean to Piglit. * Port swizzle and writemask glsl tests from Glean to Piglit. * Port simple glsl tests from Glean to Piglit. * Add linear fog GLSL test. * Test built in uniform matrix state in shader. * util: Add matrix inverse and transpose functions. * Test built in uniform state in shader. * ssbo: fix compiler warnings in layout tests. * glx: New test for GLX_EXT_no_config_context * tests/egl/egl-context-priority.c: Use piglit_egl_get_default_display * fbo-blending-snorm: new test for testing snorm blend behavior * ssbo/linker: move some linker tests to using a fragment shader ssbo * ssbo: block more tests on lack of vertex ssbo * ssbo/linking: add check for vertex ssbo support. * ssbo/max-ssbo-size: handle lack of vertex shader ssbo. * ssbo: make rendering test work without vertex ssbos. * ssbo: make indirect test work on GL3.3 * ssbo: handle lack of vertex shader ssbo support in test. * glx-query-renderer-coverage: Fix broken glXCreateNewContext call * unittests: test WflInfo in its own module and correct depending ones * generators: fix incorrect generated_tests/spec/glsl-110, etc. dir names * cl: Add tests for load lo16 instructions * Remove texture unit Glean test * Port texture unit test from Glean to Piglit * Remove texture coord generation Glean test * Port tex coord generation test from Glean to Piglit * Remove texture env combine4 Glean test * Port texture env combine4 test from Glean to Piglit * Remove texture environment Glean test * Port texture env test from Glean to Piglit * Remove texture env combine Glean test * Port texture env combine test from Glean to Piglit * Remove point sprite Glean test * Port point sprite test from Glean to Piglit * isinf-and-isnan: add clamp / min / max tests * framework: fix wflinfo GL shading language parsing code * all.py: fix version checks in is_feature_directory_supported() * arb_sample_shading: don't use gl_FragColor/Data in fragment shaders * arb_indirect_parameters: add cast to silence compiler warnings * util: const-qualify data parameter to piglit_multisample_texture() * util: fix piglit_multisample_texture() parameter type * unittests: include new elapsed time from the console summary output * framework: specify GL_NEAREST filter for FBO textures * gl-1.0-logicop: allow testing single mode on the command line * cmake: also install Windows manifest files * framework: decrement argc in delete_arg() * all.py: use gl_extension_supported() to omit some test groups * all.py: filter directories traversed to find shader tests * framework: fix wflinfo issues in opengl module * framework: move WflInfo class into new wflinfo.py module * util: remove -compat from arguments so as not to confuse tests * cl: Fix ulp tolerance comparison * cl: Fix sinpi expected values * cl: Adjust cospi expected values to account for fp32 rounding * cl: Adjust sincos expected values to account for fp32 rounding * cl: Adjust sin expected values to acount for fp32 rounding * cl: Adjust tanpi epxected results to account for fp32 rounding * cl: Adjust tan expected values to account for fp32 rounding * cl: Adjust cos test expected values to account for fp32 rounding * shaders: Test using a bound program after an unsuccessful relink * glx_arb_create_context: Learn GLX_ARB_robustness_application_isolation * Add tests for GLSL ES 1.00 mismatched uniform precision * fbo: add a test for blending with float special values * ARB_shader_atomic_counter_ops: fix glsl version * arb_texture_buffer_range/ranges-2: add missing extension check * arb_shader_ballot: Fix the test values for gl_SubGroupG{e,t}MaskARB * egl_khr_create_context: handle Compatibility contexts properly * util,shader_runner: random fixes for compatibility profile * util: add an option to run an existing test with a compatibility profile * cmake: create Win10 manifest files for particular executables * framework: improve var names, comments in console() function * framework: also print elapsed time with piglit-summary.py * framework: include piglit start-up time in time_elapsed computation * all.py remove run_concurrent=False from ARB_fragment_program tests * fp-fragment-position: use glGenTextures() * trinity-fp1: use glGenTextures() instead of hard-coded texture IDs * all.py: remove run_concurrent=False from ARB_draw_instanced test * all.py: remove run_concurrent=False from ARB_draw_elements_base_vertex tests * all.py: remove run_concurrent=False from most GL 3.0 tests * gl30basic: configure with requires_displayed_window = true * all.py: remove run_concurrent=False from GL 2.0 tests * all.py put GL 1.1 tests after GL 1.0 tests * gl-3.2: fix sample count in layered rendering tests * glsl-1.50: fix sample count in interface-block-centroid.c * arb_texture_storage_multisample fix sample count in tex-storage.c * arb_direct_state_access: fix sample count in texture-storage-multisample * glsl-1.00: Add testcases from the spec about redeclarations. * OES_required_internalformat: Add a test for renderbuffer sizing. * no-op-paths: Clear between each test. * cl: Add missing math tests * cl: Implement generating 2input 2output functions * cl: Generate aligned vstorea tests * cl: Generate aligned vloada tests * cl: Fix erfc test * cl: Fix erf test * gl-minmax: change the glGet functions to accept 64-bit variables * framework: remove _DISABLED variable in opengl.py * framework: observe PIGLIT_NO_FAST_SKIP in ShaderTest::__init__() * util: add casts in strchrnul() * all.py: move assignment to groupname out of loop * framework: eliminate a goto * framework: fix comment typos in opengl.py * framework: fix comment typos * all.py: add missing argument to arb_sample_shading-samplemask test * all.py: run ARB_draw_buffers tests concurrently * all.py: run ARB_draw_buffers_blend test concurrently * all.py: run EXT_draw_buffers2 tests concurrently * all.py: run ARB_blend_func_extended tests concurrently * all.py: remove run_concurrent=False from some GLSL 1.30 tests * all.py: run ARB_vertex_half_float tests concurrently * all.py: run NV_conditional_render tests concurrently * all.py: run ARB_seamless_cube_map tests concurrently * all.py: run ARB_instanced_arrays tests concurrently * all.py: run ati_draw_buffers tests concurrently * all.py run ARB_depth_clamp tests concurrently * all.py: remove run_concurrent=False from 1.5 tests * all.py: remove run_concurrent=False from 1.4 tests * all.py: remove run_concurrent=False from 1.3 tests * all.py: remove run_concurrent=False from 1.2 tests * all.py: remove run_concurrent=False from most 1.1 tests * simple-readbuffer: simplify a conditional * clear-accum: specify config.requires_displayed_window = true * util: change FAIL->SKIP in piglit_fbo_framework_create() * util: don't use fbo if test_config->requires_displayed_window is true * mingw: build shader_runner with 2MB stack * arb_internalformat_query2: don't test TEXTURE_BUFFER against GetTexParameter * glx-tfp: Use a nice orange color instead of red * compute: add more tests for verifying inter-shader derived values * arb_compute_variable_group_size: ensure local size works with fixed * compute: add test variants for local_size decls in other shaders * tox: use pytest >= 3.0.3 * arb_compute_variable_group_size: check gl_GlobalInvocationID * shader_runner: don't use glMapNamedBufferRange * tests/deqp: remove redundant constructors * framework: remove outdated comment * framework: fix a comment * framework: fix outdated comment * framework: fix a comment * framework: fix typos in comments * cl: Add tests for load hi16 instructions * cl: Add tests for store hi16 instructions * glx: Rerun failing tests in auto mode if there is a pending expose event * cl: Improve link program tests * cl: Add basic remainder(float, float) builtin tests * cl: Fix cospi return value * cl: Add tests for clc-1.0 integer atomics * arb_sample_shading: uint -> GLuint. * arb_query_buffer_object: add additional coherency tests * arb_query_buffer_object: extract some common code for running queries * arb_sample_shading: run more tests concurrently * arb_sample_shading: add more extensive gl_SampleMask(In) tests * arb_enhanced_layouts: test packing of floats in the same slots as an array * arrays_of_arrays/atomic_counter: check counters limit on linker test. * arrays_of_arrays/atomic_counters: set requirements on atomic counter numbers. * arb_shader_atomic_counter_ops: declare counters to fix undefined behaviour. * cl: Add tests for mad mix * ext_occlusion_query_boolean: basic API test * cl: Fix incorrect indentation * cl: Don't use unsigned long long * README: Make initial smoke tests steps internally consistent * README: Correct typo deQP -> dEQP * README: Update the list of test profiles * fbo-viewport: fix false error caused by slight rounding differences * arb_gpu_shader_fp64: relax ldexp test due to denorms * cl: Add tests for 64 bit integer atomics * image_load_store: add a new test for a bug seen on AMD VEGA. * framework: fix proces/process_isolation typo * framework: fix comment typos on FastSkip class * arb_arrays_of_arrays: remove an unused variable * glsl-1.10: add some loop unrolling tests with breaks in else branch * cl: Add failing case to exp test * cl: Add tests for function calls * arb_texture_query_lod: add tolerance for some comparisons * cl: Fix device_regex feature * Add KHR-GL46 to khr_gl.py * Fix bogus .50. number in and-clamp.shader_test * cl: Add generator for shuffle2 builtins * cl: Add generator for shuffle builtins * arb_separate_shader_objects: Check piglit_link_check_status results. * cl: Fix error message value. * glx-multithread-clearbuffer: Check pthread_join return value. * textureGather: correct expected result for GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 1 * draw-pixels: fix KHR_no_error logic * arb_tessellation_shader/{1,16}in-1out: use colors to detect corruption easily * arb_tessellation_shader: new tests for a radeonsi bug * arb_shader_storage_buffer_object: don't do out-of-bounds writes * cl: Replace handwritten vload tests with a generator * cl: Add private and local versions of vstore tests * gl-2.0-vertex-attr-0: new test of glVertexAttrib(index=0) * gl-2.0-vertex-const-attr: test attribute declaration order * glean: remove pointless switch statements from fbo test * general: add missing KHR_no_error status * gl-4.5: set KHR_no_error status * gl-3.3: set KHR_no_error status * gl-3.2: set KHR_no_error status * gl-3.1: set KHR_no_error status * gl-3.0: set KHR_no_error status * gl-2.1: set KHR_no_error status * gl-2.0: set KHR_no_error status * arb_vertex_attrib_64bit: set KHR_no_error status * arb_texture_view: set KHR_no_error status * arb_texture_storage_multisample: set KHR_no_error status * arb_texture_rectangle: set KHR_no_error status * arb_texture_cube_map_array: set KHR_no_error status * arb_sync: set KHR_no_error status * arb_shading_language_420pack: set KHR_no_error status * arb_shader_objects: set KHR_no_error status * arb_provoking_vertex: set KHR_no_error status * arb_occlusion_query: set KHR_no_error status * arb_occlusion_query2: set KHR_no_error status * arb_internalformat_query2: set KHR_no_error status * arb_gpu_shader_fp64: set KHR_no_error status * arb_framebuffer_no_attachments: set KHR_no_error status * arb_explicit_uniform_location: set KHR_no_error status * arb_debug_output: set KHR_no_error status * arb_clear_texture: set KHR_no_error status * arb_texture_stencil8: set KHR_no_error status * nv_conditional_render: set KHR_no_error status * khr_debug: set KHR_no_error status * arb_get_program_binary: set KHR_no_error status * arb_program_interface_query: set KHR_no_error status * arb_timer_query: set KHR_no_error status * arb_clear_buffer_object: set KHR_no_error status * arb_texture_buffer_range: set KHR_no_error status * arb_tessellation_shader: set KHR_no_error status * arb_texture_storage: set KHR_no_error status * arb_transform_feedback3: set KHR_no_error status * arb_transform_feedback_overflow_query: set KHR_no_error status * arb_vertex_array_bgra: set KHR_no_error status * ext_packed_depth_stencil: set KHR_no_error status * ext_texture_array: set KHR_no_error status * ext_packet_float: set KHR_no_error status * ext_texture_format_bgra8888: set KHR_no_error status * ext_texture_integer: set KHR_no_error status * ext_texture_swizzle: set KHR_no_error status * arb_transform_feedback2: set KHR_no_error status * arb_robustness: fix KHR_no_error status * arb_multisample: fix KHR_no_error status * arb_map_buffer_range: fix KHR_no_error status * arb_instanced_arrays: fix KHR_no_error status * arb_draw_instanced: fix KHR_no_error status * arb_draw_elements_base_vertex: fix KHR_no_error status * glsl-4.50: add test that makes sure extra semicolons are forbidden * glsl-4.60: add a test that allows extra semicolons at global scope * util: recognize GLSL 4.60 * ARB_gpu_shader_int64: test that swizzles of constants work * glx: Introduce a glx-swap-copy test v2 * glx: Fix glx-swap-exchange v3 * cl: Add more arithmetic tests to exercise 24bit udiv/umod routines * gl-3.2/layered-rendering/framebuffertexture: check for MSAA support * sync_api: use piglit_get_gl_enum_name() * gl30basic: add some extra suspected extension * arb_sample_shading: document automatic per-sample FS execution * glsl-es-1.00: constant initializer type mismatch causes an error * framework: Add --ignore-missing option * arb_direct_state_access: adapt to spec fixes in OpenGL 4.6 * arb_arrays_of_arrays: test struct member offset calculation * arb_texture_buffer_object: set KHR_no_error support * ext_transform_feedback: set KHR_no_error status * texturing: set KHR_no_error status * texturing: remove empty test * texelFetch: set KHR_no_error status * arb_texture_multisample: set KHR_no_error status * arb_texture_barrier: set KHR_no_error status * arb_shader_texture_lod: set KHR_no_error status * ext_framebuffer_multisample: set KHR_no_error status * ext_memory_object: add some basic api error checks * arb_bindless_texture: add a test which sets mixed texture units/handles * registry: update gl.xml * registry: update gl.xml * cl: Add support for OCL 2.0 * glean: remove line drawing code from fbo test * cl: Add kernel_exec and __kernel_exec macro test * cl: Use required format for sampler test * arb_transform_feedback_overflow_query-basic: add any_inverted subtest * arb_transform_feedback_overflow_query-basic: fix subtest selection * Remove MSVC build support. * drawoverhead: Fix Windows builds. * arb_texture_multisample/sample-mask-execution: check for GL_MAX_SAMPLES >= 4 * ext_framebuffer_multisample/draw-buffers-common: whitespace fixes * fbo: Use glLinkProgram after binding attributes to location. * arb_provoking_vertex: test OpenGL profile too * arb_shader_group_vote: Add simple vertex shader tests * arb_shader_group_vote: Prefix tests with "cs-" * framework: Fix the same bug for resume in the previous commit * framework: Only sort files for json backend that end in .json * unittests: Add tests for file in tests dir not ending in .json * unittests/framework: remove 'autouse' from fixture * framework: remove duplicate import of framework.exceptions * arb_post_depth_coverage: Make multisampling test more robust * arb_post_depth_coverage: Don't try sample rates we don't support * glsl-1.50: add linker test for unused in out blocks * framework: Don't stop resume because no tests are left to be run * arb_provoking_vertex: fix quads-follow-provoking-vertex test * tests/util: remove unneeded cmake code for WGL * clipflat: refactor some code * Respect GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT in binding-layout.c. * Remove a useless GLU depedency * glx-multithread-clearbuffer: new test reproducing amdgpu CS thread deadlock * wgl: add new multi-context, multi-window rendering tests * wgl: initial check-in of wgl utility code and wgl sanity check program * blit-scaled-linear: whitespace fixes * blit-scaled-linear: minor shader code improvements * glx-multi-window-single-context: new GLX test * glx-multi-context-single-window: new GLX test * utils/glx: request depth/stencil buffer visual for windows, contexts * arb_clear_texture-errors: add more error tests * gl-3.1-buffer-bindings: new test of GL buffer binding points * egl_mesa_platform_surfaceless: fix compilation warning * es3: add tests for verifying overloading behavior * glsl-1.50: set KHR_no_error status * glsl-1.40: set KHR_no_error status * glsl-1.30: set KHR_no_error status * glsl-1.30: alphabetise build list * arb_sample_shading: set KHR_no_error status * arb_gpu_shader5: set KHR_no_error status * arb_color_buffer_float: set KHR_no_error status * hiz: set KHR_no_error status * fast_color_clear: set KHR_no_error status * arb_shader_atomic_counters: fix KHR_no_error support for buffer binding test * glsl-1.20: better test indirect indexing of literal array of structs * util: Avoid asking GL to transpose the ortho_uniform matrix. * ARB_blend_func_extended: set KHR_no_error status * gl-1.0: set KHR_no_error support for remaining gl-1.0 tests * bugs: set KHR_no_error support for remaining bugs tests * cmake: Check for linux/sync_file.h for egl_khr_fence_sync. * ARB_point_parameters: port glean test pointatten to piglit * pbo: Don't assume that GL_MAX_PIXEL_MAP_TABLE is 256 * fbo: set KHR_no_error compatibility for remaining fbo tests * egl_khr_fence_sync: Enable android native fences extension test. * egl_khr_fence_sync: Test for wait with zero timeout. * egl_khr_fence_sync: Verify that dup() fails on invalid fence. * egl_khr_fence_sync: Verify eglDupNativeFenceFDANDROID. * egl_khr_fence_sync: Add test to create fence from fd. * egl_khr_fence_sync: Add sw_sync lib. * egl_khr_fence_sync: add tests for android fence. * egl_khr_fence_sync: Prepare to support android native_sync. * drawoverhead: test 8 UBOs instead of 4 * drawoverhead: test images and image buffers * drawoverhead: fix primitive restart testing for GL Compatibility * drawoverhead: test TBO state changes * arb_viewport_array: set KHR_no_error compatibility * amd_vertex_shader_viewport_index: set KHR_no_error compatibility * arb_clip_control: set KHR_no_error compatibility * cmake: bump gbm dependency to 17.1 * fbo: Require GL_ARB_texture_cube_map * Revert "arb_get_texture_sub_image-errors: Fix expected error values" * glx/glx-multithread-texture: Use larger color differences * glx/glx-multithread-texture: Don't probe an undefined back buffer * glx/glx-multithread-texture: Avoid uploading stale data to texture * gl-1.0/swapbuffers-behavior: Try avoid reading from real front v2 * piglit_drm_dma_buf: fix GPU offsets and strides * arb_bindless_texture: set KHR_no_error compatibility * cmake: Reintroduce version check to gbm_bo_map check * polygon-mode: print more info if there's a failure * drawoverhead: print test numbers * drawoverhead: test more state changes, remove the GL_FRAMEBUFFER_SRGB test * igt: Make "warn" status work again as expected * tests/igt.py: mark segfaulted IGT process as 'crash' * drawoverhead: use GL_TRIANGLES instead of GL_POINTS * appveyor: Allow building with MSVC too. * appveyor: Build piglit for Windows using MinGW. * tests: Added a couple of new test profiles for the Khronos CTS runner * Revert "tests: Update integration for khronos CTS runner." * util: fix Cygwin stdout/stderr buffering ------------------------------------------------------------------- Tue Mar 27 11:54:22 UTC 2018 - guillaume.gardet@opensuse.org - Fix SOURCE5 installation - Handle properly openGL and openGL ES tests - Enable Build for %arm and AArch64 ------------------------------------------------------------------- Thu Jun 08 17:58:40 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170607.bc6ef16df: * arb_shader_storage_buffer_object: add member-memory-qualifiers.frag * arb_bindless_texture: add arrays-of-struct.frag compiler tests * arb_bindless_texture: add struct-inside-uniform-block.frag compiler tests * cl: Add array of structures to program-scope-arrays test * cl: Add input dependent test for global_offset * egl: API test for EGL_IMG_context_priority extension * egl-context-priority: Check eglInitialize result. * primitive-restart: run all tests even when there's a failure * srgb_conformance: fix error computation * util: support instancing with piglit_draw_rect_custom * shader_runner: add "draw instanced rect ortho" commands * arb_tessellation_shader: test instancing * glsl-1.50: test instancing with a geometry shader * arb_tessellation_shader: add 3 new trivial tess+gs tests * arb_compute_shader: test shaders when only 1 channel of gl_WorkGroupID is used * drawoverhead: new microbenchmark * shader_runner: add "draw arrays instanced" command * shader_runner: add "relative probe rect rgba" command * arb_tessellation_shader: test gl_PrimitiveID in instanced draws * glsl-1.50: test gl_PrimitiveID in fragment shader when instancing is used * util: add MIN3/MAX3 convenience macros * arb_sparse_buffer: minmax test * arb_sparse_buffer: add basic rendering test * arb_sparse_buffer: add an extended commit test * arb_sparse_buffer: add tests for various *BufferSubData commands * piglit-framework-gl: add KHR_no_error enum to piglit_gl_test_config * piglit-framework-gl: skip tests incompatible with KHR_no_error * shader_runner: mark as compatible with KHR_no_error testing * framework: Add command.setter method to Test * tests: add no_error test profile for testing KHR_no_error * tests: mark KHR_no_error incompatible tests * tests: mark KHR_no_error compatible tests * textureSamples: fix printf * piglit-framework-gl: add piglit_khr_no_error for detecting when khr_no_error enabled * arb_direct_state_access: set KHR_no_error compatibility * KHR_no_error: set compatibility status for a bunch of glCompressedTex* tests * arb_framebuffer_object: set KHR_no_error compatibility * arb_copy_buffer: set KHR_no_error compatibility * arb_draw_buffers_blend: set KHR_no_error compatibility * arb_compute_variable_group_size: set KHR_no_error compatibility * arb_compute_shader: remove misleading headers * arb_compute_shader: set KHR_no_error compatibility * texturing: Add decompression test for S3TC DXT1 * arb_bindless_texture: add missing writeonly qualifier to images/inout.frag * arb_bindless_texture: add new execution tests with sampler/image arrays * shader_runner: add support for setting resident handles to UBO * arb_bindless_texture: add ubo-named-block execution tests * arb_uniform_buffer_object: add uniform-block-memory-qualifier.frag * arb_direct_state_access: Fix memory leaks. * arb_sparse_buffer: Fix Coverity unintentional integer overflow defect. * cl-api-get-platform-ids: Remove duplicate piglit_cl_check_error. * shader_runner: clear resident handles before texture bindings * shader_runner: only clear handles that are resident * arb_bindless_texture: add new explicit-image-binding.shader_test * arb_bindless_texture: fix setting bound/bindless uniforms * parser_utils: do not overwrite value when no digits are found * shaders/ssa: fix wrong syntax in fs-swap-problem.shader_test * shaders: set missing blue color to glsl-const-builtin-distance.shader_test * arb_gpu_shader_fp64: set missing 'w' component to glsl-uniform-initializer-4 * test/gleantest: fix missing --quick property from quick profile * test_gleantest: make sure --quick is returned when set in GLOBAL_PARAMS * glean: remove test_uniform_multiple_samplers() * genned-names: correct the parameter for glBindBufferRange * tests: Update integration for khronos CTS runner. * util/egl: Honour Surfaceless MESA in get_default_display * egl_mesa_platform_surfaceless: Don't use eglGetPlatformDisplay directly * egl_mesa_platform_surfaceless: Use EXT functions for surfaces * arb_base_instance: set KHR_no_error compatibility * gl-4.4: set KHR_no_error compatibility * arb_uniform_buffer_object: set KHR_no_error compatibility * arb_draw_indirect: set KHR_no_error compatibility * arb_indirect_parameters: set KHR_no_error compatibility * arb_shader_atomic_counters: set KHR_no_error compatibility * arb_shader_storage_buffer_object: set KHR_no_error compatibility * arb_get_program_binary: check correctly got_error * arb_texture_view: add simple test for rendering to R32UI texture view * arb_shader_image_load_store: set KHR_no_error compatibility * egl_khr_create_context: Don't expect GL_CONTEXT_FLAGS query to work when it cannot * fbo: Fix trivial typo in comment * fbo: Require ARB_depth_texture in more tests * getteximage-depth: Require ARB_depth_texture * texsubimage-depth-formats: Require ARB_depth_texture * fbo: Remove support for the checkerboard test pattern * fbo: Use renderbuffers instead of textures * teximage-errors: Only run the depth texture subtests when depth textures are supported * teximage-errors: Fix comment formatting after previous commit * glx_ext_import_context: fix comment typo * ext_framebuffer_multisample: fix comment typo * ARB_invalidate_subdata: set KHR_no_error status * gl-3.2/layered-rendering: set KHR_no_error status * texturing/tex3d-maxsize: set KHR_no_error status * TexSubImage1D tests: set KHR_no_error status * gl-2.0/vertex-const-attr: fix comment typo * CMake: define GBM_BO_MAP only when symbol is found * arb_bindless_texture: add new compiler tests for struct with image arrays ------------------------------------------------------------------- Sat Apr 29 12:46:41 UTC 2017 - mpluskal@suse.com - Update to version 1~20170428.dc7571028: * gl-4.5/compare-framebuffer-parameter-with-get: add test * arb_vertex_buffer_object-combined-vertex-index: new VBO test * tests: INTEL_conservative_rasterization: add missing gles3 build file * cl: Add sign_extend_inreg test * framework/results.py: Copy 'tests' internally to OrderedDict * framework/backends/json.py: preserve 'tests' order * Add a test for GL_EXT_frag_depth * gl-4.5/compare-framebuffer-parameter-with-get: Fix return-type warning. * gl-4.5: Fix tautological-compare warning. * arb_shader_storage_buffer_object: test unsized vs implicit arrays. This tests the difference between an unsized and an implicitly sized array * arb_texture_multisample/minmax: Indent according to piglit style. * arb_texture_multisample/minmax: Don't check INTEGER without integer textures. * arb_get_texture_sub_image-errors: Fix expected error values * gl-4.5: Fix sometimes-uninitialized warning. * gles-es-3.10: unsized-array-not-in-last-position * glsl-shaders: test correct shader source is use on cache fallback * draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE) * all.py: let VBO tests run concurrently * Add arb_transform_feedback_overflow_query tests. * arb_transform_feedback_overflow_query: add error tests. * primitive-restart: Delete more glDrawArrays tests. * arb_transform_feedback_overflow_query: skip QBO subtests if unsupported * generated_tests: fix tessellation -> tesselation typo * generated_tests: Fix require_extensions for constant_array_size * arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect * get-active-attrib-array: allocate a sufficiently large buffer * builtin_functions: Add more 64-bit integers * arb_gpu_shader_fp64: add non-uniform control flow test for indirect addressing * shader_runner: make buffer large enough to fit any GL enum * arb_shading_language_420pack: check different binding points * arb_shader_atomic_counters: check different binding points * README: correct flags for 32-on-64 build * glsl-1.30: Test large local array (v2) * glsl-1.30: Test large vec4 local array * glsl-1.30: Test large vec2 local array * glsl-1.30: Test large local vec3 array * glsl-1.30: Test multiple large local arrays * Set non-mipmap filter for CopyImage textures in namespace pollution test * Set nearest filter for CopyImage textures in api errors test. * arb_vertex_attrib_64bit: remove piglit_ortho_projection() call * shader_runner: Add support for "polygon mode" * nv_fill_rectangle: add tests * arb_shader_ballot: simple ballotARB execution test * arb_shader_ballot: add readInvocationARB tests * arb_shader_ballot: add readFirstInvocationARB test * arb_shader_ballot: test builtin variables * arb_shader_ballot: test ballotARB inside if/else control flow * arb_shader_ballot: test peeling away the first invocation * arb_shader_clock: add basic execution tests * arb_cull_distance: Fix sometimes-uninitialized warnings. * glslparsertest: Add test case for FDO bug #100438. * cl: Unmap mapped cl buffer in buffer-flags test * cl: OCL1.1 allows pointers to NULL as valid kernel args * glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces * arb_texture_buffer_range: test glTexBufferRange() with wrong target * tests/py_modules/constants.py: look for generated_tests in build dir (v2) * glsl-1.10: tests return lowering for a loop nested in an if * shader_runner: add support for ARB_bindless_texture * add API-related tests for ARB_bindless_texture * arb_bindless_texture: add compiler-related tests * arb_bindless_texture: add linker-related tests * arb_bindless_texture: add execution-related tests * arb_post_depth_coverage-basic: Add a basic initial test. * arb_post_depth_coverage-multisampling: Add a multisampling test. * arb_post_depth_coverage-sample-shading: Test sample shading. * framework/exceptions: Add an exception class for user errors * framework: Exit if a filter removes all tests from a profile * Cmake: install comp shaders that are not generated * glsl-1.50: new trivial GS test * arb_tessellation_shader/execution/trivial: new trivial tess test * arb_tessellation_shader/execution/sanity2: new variant of the test * arb_blend_func_extended/output-location: require GLSL 1.50 * arb_enhanced_layouts/component-layout: require GLSL 1.50 * arb_separate_shader_objects/atomic-counter: require GLSL 1.50 * arb_shader_draw_parameters: require GLSL 3.30 * tests/egl: report 'skip' instead of 'fail' if not running under X * arb_bindless_texture: Fix memory leaks. * gl-1.4: test some glMultiDrawArrays error conditions * arb_gpu_shader_int64: add bit-shift tests * arb_draw_indirect: add transform-feedback test * arb_enhanced_layouts: add test for location aliasing across GS vertex streams * arb_shading_language_420pack: test binding different sampler types to the same tex unit * arb_enhanced_layouts: Remove unused variable. * arb_separate_shader_objects: Check piglit_link_check_status result. * glsl-1.40: Print the same expected output used in comparison. * gl-1.0-simple-renderbuffer: add a protection from test failure when an user fbo is defined * gl-1.0-simple-renderbuffer: fix indentation issues (trivial) * arb_fragment_shader_interlock: Test image load/store. * framework/test/shader_test: use -fbo option for shader tests * glx: add test for drawing to GL_FRONT between glXMakeCurrent() * all.py: s/OpenGL 1.1/opengl 1.1/ * arb_fragment_shader_interlock: fix MinGW build * arb_shader_image_load_store: add format-layout-with-non-image-type.frag compiler test * arb_shader_image_load_store: add memory-qualifier-with-non-image-type.frag * shader_runner: clean up resident handles at exit time * arb_bindless_texture: add uniform-block-initializer.frag compiler tests * arb_bindless_texture: fix images/inout.frag * arb_bindless_texture: consolidate inout-*.frag compiler tests * arb_bindless_texture: add inout-non-matching-type.frag compiler tests * arb_bindless_texture: add explicit-texture-binding.shader_test * arb_bindless_texture: separate execution tests into two directories ------------------------------------------------------------------- Thu Feb 16 14:20:25 UTC 2017 - jengelh@inai.de - Update description ------------------------------------------------------------------- Thu Feb 16 10:03:19 UTC 2017 - mpluskal@suse.com - Build only on 64 bit architectures ------------------------------------------------------------------- Wed Feb 08 09:55:33 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170207.5bbeed390: * framework/test/glsl_parser_test.py: fix python script to run glslparsertest on Windows * arb_gpu_shader_int64: allow shift tests to be generated * arb_gpu_shader_int64: add testing of unsigned div/mod ------------------------------------------------------------------- Mon Feb 06 12:35:02 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170203.ca58eec0b: * CMake: Enable python 3.6 * glsl-1.20: add a test that gl_ClipVertex actually affects all primitive types * glsl-1.30: add a test that gl_ClipDistance actually affects all primitive types * cl: Add tests for fdiv with neg/abs inputs * cl: Add tests for stored fneg * getteximage-formats: Disable dithering during glDrawPixels * framework/backends/json: always flush the metadata to the disk * egl: test that EGL_BAD_PARAMETER is returned for an invalid EGLImage attrib * Rename gen_conversion_fp64 to gen_conversion * gen_conversion: explicitly enumerate conversion target types * gen_conversion: rename _gen_from/to_double and _double_type * gen_conversion: refactor templates to allow multiple extensions * gen_conversion: generate tests for 64-bit integers * framework/programs/run.py: Allow comments in test-list files. * arb_texture_view-texsubimage-levels: correct buffer size * util: move SUBTEST and SUBTESTCONDITION to piglit-util * gl-3.1/draw-buffer-errors: skip if current Context is > 4.0 * gl-3.1/draw-buffers-errors: select explicitly default framebuffer * gl-4.5/named-framebuffer-draw-buffers-errors: add a new test * gl-4.5/named-framebuffer-read-buffer-errors: add test * polygon-offset: draw tests in two rows of nine * gl-1.4-polygon-offset: print more info on failure. ------------------------------------------------------------------- Mon Jan 23 10:18:06 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170120.9123cb73c: * Test multiple inout parameters with indirect array indexing * Test multiple inout parameters with arrays of arrays ------------------------------------------------------------------- Fri Jan 20 12:36:28 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170119.9861294a9: * unittests: Add new python generator to unittests * CI: Add python 3.6 to build matrix ------------------------------------------------------------------- Thu Jan 19 16:20:57 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170119.1004a07bb: * egl_khr_gl_image: Add test that clears a shared image * glsl-1.10: test min max optimisation pass * glsl-1.10: another test for min max optimisation pass * deqp: Search stdout and stderr for X connection failure * Add GL_INTEL_conservative_rasterization tests * generated_tests: new compiler tests for INTEL_conservative_rasterization * resume: use the previously-set test-list when resuming * shader_runner: Fix MSVC build error. * arb_texture_view: Fix MSVC build. * PNG files, write mode correction ------------------------------------------------------------------- Mon Jul 11 10:49:11 UTC 2016 - msrb@suse.com - Update to latest version.