Accepting request 755070 from Emulators
Automatic submission by obs-autosubmit OBS-URL: https://build.opensuse.org/request/show/755070 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/ppsspp?expand=0&rev=2
This commit is contained in:
commit
1509679881
@ -1,4 +1,4 @@
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">02a96e29bbc6d9c6b2c8077c3ac353b138060410</param></service></servicedata>
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<param name="changesrevision">26ab81c102ae9e7e56ca09fd2f4536f74e41c8ef</param></service></servicedata>
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:45618c7dbbf9218c193a2f50d2743d573ba5571f54cc1d94a5105c2e5c6d66e5
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size 194771188
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3
ppsspp-1.9.3~git20191201.tar.xz
Normal file
3
ppsspp-1.9.3~git20191201.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:8966d489841086ec7856f2be7f8e66c3a44e85a51e8fc50496737a6f166f4e1c
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size 194781728
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266
ppsspp.changes
266
ppsspp.changes
@ -1,3 +1,269 @@
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-------------------------------------------------------------------
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Sun Dec 01 15:52:03 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191201:
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* vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that.
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* vulkan: ApplyRenderPassMerge; Add copy / blit destinations to touched buffers.
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* Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit.
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-------------------------------------------------------------------
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Sat Nov 30 12:22:54 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191126:
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* Update lang submodule
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-------------------------------------------------------------------
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Wed Nov 20 19:04:11 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191118:
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* Do not assert in Discord::Shutdown
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-------------------------------------------------------------------
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Wed Nov 13 19:11:04 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191110:
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* Update CMakeLists.txt
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-------------------------------------------------------------------
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Sat Nov 09 17:06:02 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191108:
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* Make style more consistent
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-------------------------------------------------------------------
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Thu Nov 07 19:29:19 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191105:
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* libretro buildfix
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* Update libretro.cpp
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* Remove the I/O on Thread option - treat it as always on.
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* Yet another gradle update
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-------------------------------------------------------------------
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Sun Nov 03 15:11:17 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191103:
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* Fix vcrs disassembly
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-------------------------------------------------------------------
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Thu Oct 31 14:25:59 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191030:
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* Oops
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* Isolate most of the softgpu specialization code to RasterizerRectangle.
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* Fix a backwards check
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* Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly.
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* Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed.
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* Scissor fix
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* Even more speed.
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* More speed
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* Buildfix
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* Further specialization.
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* More specialization work.
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* DarkStalkers: Fix display on OpenGL ES.
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* DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
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* Darkstalkers: Gross hack to avoid the game's own stretch, and present the raw buffer instead for a sharper image.
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* More darkstalkers work
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* Detect sprite drawing (1:1 texture mapping), run a simpler function without the triangle state tracking.
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* SoftGPU: Detect through-mode rectangles from triangle strips
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* Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode
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* Start slowly migrating from macros
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* Add a compat.ini flag for software rendering, use it to force on in Darkstalkers
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-------------------------------------------------------------------
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Sat Oct 26 12:30:13 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191025:
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* Buildfix
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* Also rename the config setting to make sure it starts out off.
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* Cardboard VR: Add an on-screen VR OFF button. Enable Cardboard on iOS.
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* Revert "Remove Google Cardboard support. Fixes #11668"
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* Update lang submodule, adding Croatian, thanks to HilmBrala
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* Text drawing fixes
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* Correct the wrong GL DataFormat enums
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* GL: remove another unused format
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* Reduce GL texture format support to the ES minimum. We have to handle these anyway so let's only have one path.
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* OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
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-------------------------------------------------------------------
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Wed Oct 23 18:25:46 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191022:
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* Fix the build - there's a Vec3 name collision, fixed it using a namespace.
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* Vulkan+SoftwareRenderer: Fix screen rotation on Android.
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-------------------------------------------------------------------
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Mon Oct 21 19:55:05 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191020:
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* Io: Consistently use error codes with OpenFile().
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* Io: Return error code for write attempt to UMD.
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* Io: Change async thread priority if running.
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* Io: Destroy async threads on reset.
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-------------------------------------------------------------------
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Sun Oct 20 17:02:02 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191020:
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* Vulkan: Add checks so we don't try to write NULL objects to a descriptor set.
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* Change Bloom Hack aggressive detection to include GOW games bloom.
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-------------------------------------------------------------------
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Sat Oct 19 14:24:43 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191017:
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* Use old jit enablement method if clean method fails
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-------------------------------------------------------------------
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Wed Oct 16 18:16:47 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191015:
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* Fix fork logic
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* Replace horrible hack with less horrible hack
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* Fix name collision on iOS build
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* Move the viewport clamping back to rendermanager to avoid a struct copy in the common case.
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* Fix misplaced break
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* Vulkan: Move viewport/scissor rotation to the QueueRunner instead of RenderManager. Add some checks.
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* Vulkan blend factor: Bugfix and minor optimization
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* Update last commit to use IsValidRange instead of IsValidAddress.
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* Code analysis: Skip invalid code sections. May help #12414.
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* UI: Better way of showing game/savedata images. Fixes #12408
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* WASAPI: Discovered by chance that pwstrDeviceId can be null. Treating it as a new device.
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-------------------------------------------------------------------
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Wed Oct 09 20:56:30 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20191008:
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* SDL: Switch audio device when plugged in.
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* SDL: Add UI to reset audio device at runtime.
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* SDL: Use a configurable output device.
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* SDL: Use SDL2 audio API for output.
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* cmake: Ignore if madbundle.sh fails.
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* cmake: Remove old qmake options.
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* [iOS] Resolve SDK 13 Generation
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* Move window to center
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* MainScreen: Prevent grid game buttons from becoming too wide if the png has the wrong dimensions.
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* Vulkan: Always write gl_PointSize, fixes #12364. Remove unnecessary predeclaration of gl_Position.
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* Android: Setup UI callback earlier if possible.
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* UI: Allow pinning remote ISO paths.
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* UI: Handle remote browsing asynchronously.
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* UI: Cleanup browse button check.
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* UI: Allow remote paths to be pinned.
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* http: Use relative paths for remote isos.
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* http: Don't treat http:// as a relative path.
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* 1.9.3 commit
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* Android: Finally fix our display sizing problems for good, hopefully.
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* Android: Preparation for future cutout (notch) support
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* Increase max aspect to 2.4. Fixes #12349
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* Logging improvements
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* Android: Setup UI callback before settings change.
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* Fixes
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* Make use of OnSystemUiVisibilityChangeListener to check whether navbar is hidden. Affects DPI calculations.
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* Vulkan: Compile compute shaders only if enabled.
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* Vulkan: Add a setting for hardware scaling.
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* Vulkan: Initial 16-bit texture shader decode.
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* Vulkan: Add 4xbrz texture shader.
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* Make the barrier a bit more focused. Up some limits.
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* Need a barrier on Mali. Strange that validation didn't warn...
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* In the computeUpload path, use a shader intrinsic to unpack the color.
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* Fix build error on 64-bit android
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* Vulkan: Check coherent bit.
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* Also experiment with a "copy shader" that just does raw data manipulation into GPU local memory, then copies to image from there.
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* Use a plain compute shader for RGBA8888 texture uploads, as a proof of concept.
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* Vulkan: Add simple manager for compute shaders that upload data to images.
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* SaveState: Handle compression thread better.
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* UI: Join downloads on destruct.
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* UI: Cleanup install threads from UI thread.
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* Io: Join loading/manager threads more explicitly.
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* http: Ensure webserver shutdown on exit.
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* Core: Avoid detach for game loading thread.
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* http: Avoid detaching threads, join instead.
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* Reporting: Use a single message posting thread.
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* Switch: Configure base paths.
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* Switch: Cleanup some includes.
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* Switch: Disable IPv6.
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* Switch: Add basic defines for checks/reporting.
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* Vulkan GPU profiler: Measure the CPU time spent on the render thread recording command buffers.
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* Io: Correct result on async file not found.
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* Io: Wait async thread on IO completion.
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* Io: Cleanup some logging.
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* Io: Check callbacks in sceIoWaitAsyncCB().
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* Io: Handle open async in a thread.
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* Io: Use async for read/write/seek/ioctl.
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* Io: Prepare HLE thread handling for async.
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* Psmf: Cleanup finishThread save state handling.
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* Io: Cleanup some error handling.
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* Io: Store sceIoChangeAsyncPriority value.
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* Psmf: Use kernel memory for helper thread stack.
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-------------------------------------------------------------------
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Sat Oct 05 10:54:10 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.2~git20191003:
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* Improve the touchscreen test screen with some numbers.
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-------------------------------------------------------------------
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Thu Oct 03 12:07:35 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.2~git20191003:
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* Upgrade gradle version again
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* SDL: ensure swap interval is set correctly for SDL2 kmsdrm driver
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* Touchscreen: Apply weihouya's fix, add a touchscreen test screen. See #12381.
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* Don't assert if Discord not shut down properly. Possible workaround for #12140.
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-------------------------------------------------------------------
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Sun Sep 29 17:32:27 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.9.2~git20190929:
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* UI: Stop caching the draw context in coreParam.
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* UI: Minor assert fix.
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* GPU: Generate normals for curves with lighting.
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* Core: Fix memory range guard check.
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* Workaround for a crash found in #12358 on older devices
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* Fix nasty race condition with menu background audio. Fixes #12365
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* Add a comment. See issue #12365
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* Assorted cleanup
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* Blind attempt at fixing an OpenSL ES crash
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* Add memory range checks to a few little-used sysclib functions. Might help #12359.
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* Fix crash in Zip UI. Make another crash happen earlier.
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* Fix crash in zip handling
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* Symbolic commit for 1.9.2. Making another submission attempt to Google play so have to increment the version.
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* Debugger: reset step counter on game stop.
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* Listed additional UMD serials for GTA titles
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* Symbolic commit for 1.9.1.
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* Symbolic 1.9.0 commit
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* Android: Fix crashes on Android versions < 11 due to mCameraHelper being null
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* Silence a few warnings.
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* Update lang submodule
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* Vulkan: Update API headers.
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* Refer to AkiraJkr's new issue
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* Add patch note about MGS:PW as suggested by AkiraJkr
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* Additional README updates
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* More readme updates
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* README.md: Lunamoo's additions
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* More README.md updates
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* Update README.md a bit more
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* Update README.md for 1.9.0
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-------------------------------------------------------------------
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Mon Sep 23 20:49:35 UTC 2019 - pousaduarte@gmail.com
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- Update to version 1.8.0~git20190923:
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* Update default adhoc server to one that works
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* Another fix for AnalogTestScreen rendering (it broke again somehow?)
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* Case fix for previous commit
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* Hacky workaround for #12339 (Amazon FireStick 4k issue)
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* Android audio: Turns out the initial queue operation queued up too little data anyway (sizeof on dynamic buffer.. sigh).
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* Remove some legacy
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* Android OpenSL: Fix bug where we should have enqueued two buffers on startup.
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* Vulkan: Fix shutdown crash accidentally caused by #12324
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* Fix issue preventing video to work correctly in Digimon. Fixes #12186
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* Remove some logging, add a comment.
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* We had an old fallback to the EGL GL loop in the Vulkan init. Remove it.
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* Don't let a delayed config load mess with the GPU backend option. Fixes #12284.
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* Vulkan: Just some extra logging.
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* Vulkan: Clear caches when deleting shaders.
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-------------------------------------------------------------------
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Mon Sep 09 19:47:45 UTC 2019 - pousaduarte@gmail.com
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65
ppsspp.spec
65
ppsspp.spec
@ -1,7 +1,7 @@
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#
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# spec file for package ppsspp
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#
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# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
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# Copyright (c) 2019 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -12,42 +12,42 @@
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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Name: ppsspp
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Version: 1.8.0~git20190909
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0+
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Group: System/Emulators/Other
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Url: http://www.ppsspp.org
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Source: %{name}-%{version}.tar.xz
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Name: ppsspp
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Version: 1.9.3~git20191201
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0-or-later
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Group: System/Emulators/Other
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URL: http://www.ppsspp.org
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Source: %{name}-%{version}.tar.xz
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BuildRequires: gcc-c++
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BuildRequires: cmake >= 3.6
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BuildRequires: fdupes
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BuildRequires: cmake >= 3.6
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BuildRequires: fdupes
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BuildRequires: gcc-c++
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BuildRequires: unzip
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BuildRequires: unzip
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(vulkan)
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BuildRequires: pkgconfig(glew)
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BuildRequires: pkgconfig(sdl2)
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BuildRequires: pkgconfig(libpng)
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BuildRequires: pkgconfig(gl)
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BuildRequires: pkgconfig(glew)
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BuildRequires: pkgconfig(libpng)
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BuildRequires: pkgconfig(sdl2)
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BuildRequires: pkgconfig(vulkan)
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BuildRequires: pkgconfig(zlib)
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BuildRequires: pkgconfig(libzip)
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BuildRequires: snappy-devel
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BuildRequires: snappy-devel
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BuildRequires: pkgconfig(libzip)
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BuildRequires: pkgconfig(zlib)
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BuildRequires: glslang-devel
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BuildRequires: wayland-devel
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BuildRequires: Mesa-devel
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BuildRequires: Mesa-devel
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BuildRequires: glslang-devel
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BuildRequires: wayland-devel
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#Qt deps:
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BuildRequires: pkgconfig(Qt5Core)
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BuildRequires: pkgconfig(Qt5OpenGL)
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BuildRequires: pkgconfig(Qt5Core)
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BuildRequires: pkgconfig(Qt5OpenGL)
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#ffmpeg deps: (Restore once https://github.com/hrydgard/ppsspp/issues/9026 is closed)
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#BuildRequires: pkgconfig(libavcodec)
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@ -60,19 +60,19 @@ BuildRequires: pkgconfig(Qt5OpenGL)
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#BuildRequires: pkgconfig(libswresample)
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#Desktop icon deps
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BuildRequires: update-desktop-files
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BuildRequires: update-desktop-files
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Requires(post): hicolor-icon-theme
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Requires(postun): hicolor-icon-theme
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Requires: %{name}-common
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Requires: %{name}-common
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%description
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PPSSPP is a PSP emulator written in C++, and translates PSP CPU instructions directly into optimized x86, x64 and ARM machine code, using JIT recompilers (dynarecs).
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%package headless
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Summary: PPSSPP headless
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Group: System/Emulators/Other
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Requires: %{name}-common
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Summary: PPSSPP headless
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Group: System/Emulators/Other
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Requires: %{name}-common
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%description headless
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PPSSPP headless build
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@ -158,7 +158,6 @@ mkdir -p %{buildroot}%{_bindir}
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mkdir -p %{buildroot}%{_libexecdir}/%{name}
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mkdir -p %{buildroot}%{_sysconfdir}/%{name}
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||||
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#setup wrapper(s)
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||||
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||||
##----------------####----------------####----------------####----------------##
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|
Loading…
Reference in New Issue
Block a user