Accepting request 755070 from Emulators

Automatic submission by obs-autosubmit

OBS-URL: https://build.opensuse.org/request/show/755070
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/ppsspp?expand=0&rev=2
This commit is contained in:
Dominique Leuenberger 2019-12-09 20:35:04 +00:00 committed by Git OBS Bridge
commit 1509679881
5 changed files with 302 additions and 37 deletions

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-------------------------------------------------------------------
Sun Dec 01 15:52:03 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191201:
* vulkan: The GPU profiler could end up writing massive amounts of text, fix some bugs around that.
* vulkan: ApplyRenderPassMerge; Add copy / blit destinations to touched buffers.
* Vulkan: Enable renderpass merging for all games (was introduced in 1.9 for GoW games). A number of other games can also benefit.
-------------------------------------------------------------------
Sat Nov 30 12:22:54 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191126:
* Update lang submodule
-------------------------------------------------------------------
Wed Nov 20 19:04:11 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191118:
* Do not assert in Discord::Shutdown
-------------------------------------------------------------------
Wed Nov 13 19:11:04 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191110:
* Update CMakeLists.txt
-------------------------------------------------------------------
Sat Nov 09 17:06:02 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191108:
* Make style more consistent
-------------------------------------------------------------------
Thu Nov 07 19:29:19 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191105:
* libretro buildfix
* Update libretro.cpp
* Remove the I/O on Thread option - treat it as always on.
* Yet another gradle update
-------------------------------------------------------------------
Sun Nov 03 15:11:17 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191103:
* Fix vcrs disassembly
-------------------------------------------------------------------
Thu Oct 31 14:25:59 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191030:
* Oops
* Isolate most of the softgpu specialization code to RasterizerRectangle.
* Fix a backwards check
* Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly.
* Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed.
* Scissor fix
* Even more speed.
* More speed
* Buildfix
* Further specialization.
* More specialization work.
* DarkStalkers: Fix display on OpenGL ES.
* DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
* Darkstalkers: Gross hack to avoid the game's own stretch, and present the raw buffer instead for a sharper image.
* More darkstalkers work
* Detect sprite drawing (1:1 texture mapping), run a simpler function without the triangle state tracking.
* SoftGPU: Detect through-mode rectangles from triangle strips
* Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode
* Start slowly migrating from macros
* Add a compat.ini flag for software rendering, use it to force on in Darkstalkers
-------------------------------------------------------------------
Sat Oct 26 12:30:13 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191025:
* Buildfix
* Also rename the config setting to make sure it starts out off.
* Cardboard VR: Add an on-screen VR OFF button. Enable Cardboard on iOS.
* Revert "Remove Google Cardboard support. Fixes #11668"
* Update lang submodule, adding Croatian, thanks to HilmBrala
* Text drawing fixes
* Correct the wrong GL DataFormat enums
* GL: remove another unused format
* Reduce GL texture format support to the ES minimum. We have to handle these anyway so let's only have one path.
* OpenGL dataformat cleanup - pass Draw::DataFormat to the GLRenderManager.
-------------------------------------------------------------------
Wed Oct 23 18:25:46 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191022:
* Fix the build - there's a Vec3 name collision, fixed it using a namespace.
* Vulkan+SoftwareRenderer: Fix screen rotation on Android.
-------------------------------------------------------------------
Mon Oct 21 19:55:05 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191020:
* Io: Consistently use error codes with OpenFile().
* Io: Return error code for write attempt to UMD.
* Io: Change async thread priority if running.
* Io: Destroy async threads on reset.
-------------------------------------------------------------------
Sun Oct 20 17:02:02 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191020:
* Vulkan: Add checks so we don't try to write NULL objects to a descriptor set.
* Change Bloom Hack aggressive detection to include GOW games bloom.
-------------------------------------------------------------------
Sat Oct 19 14:24:43 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191017:
* Use old jit enablement method if clean method fails
-------------------------------------------------------------------
Wed Oct 16 18:16:47 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191015:
* Fix fork logic
* Replace horrible hack with less horrible hack
* Fix name collision on iOS build
* Move the viewport clamping back to rendermanager to avoid a struct copy in the common case.
* Fix misplaced break
* Vulkan: Move viewport/scissor rotation to the QueueRunner instead of RenderManager. Add some checks.
* Vulkan blend factor: Bugfix and minor optimization
* Update last commit to use IsValidRange instead of IsValidAddress.
* Code analysis: Skip invalid code sections. May help #12414.
* UI: Better way of showing game/savedata images. Fixes #12408
* WASAPI: Discovered by chance that pwstrDeviceId can be null. Treating it as a new device.
-------------------------------------------------------------------
Wed Oct 09 20:56:30 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.3~git20191008:
* SDL: Switch audio device when plugged in.
* SDL: Add UI to reset audio device at runtime.
* SDL: Use a configurable output device.
* SDL: Use SDL2 audio API for output.
* cmake: Ignore if madbundle.sh fails.
* cmake: Remove old qmake options.
* [iOS] Resolve SDK 13 Generation
* Move window to center
* MainScreen: Prevent grid game buttons from becoming too wide if the png has the wrong dimensions.
* Vulkan: Always write gl_PointSize, fixes #12364. Remove unnecessary predeclaration of gl_Position.
* Android: Setup UI callback earlier if possible.
* UI: Allow pinning remote ISO paths.
* UI: Handle remote browsing asynchronously.
* UI: Cleanup browse button check.
* UI: Allow remote paths to be pinned.
* http: Use relative paths for remote isos.
* http: Don't treat http:// as a relative path.
* 1.9.3 commit
* Android: Finally fix our display sizing problems for good, hopefully.
* Android: Preparation for future cutout (notch) support
* Increase max aspect to 2.4. Fixes #12349
* Logging improvements
* Android: Setup UI callback before settings change.
* Fixes
* Make use of OnSystemUiVisibilityChangeListener to check whether navbar is hidden. Affects DPI calculations.
* Vulkan: Compile compute shaders only if enabled.
* Vulkan: Add a setting for hardware scaling.
* Vulkan: Initial 16-bit texture shader decode.
* Vulkan: Add 4xbrz texture shader.
* Make the barrier a bit more focused. Up some limits.
* Need a barrier on Mali. Strange that validation didn't warn...
* In the computeUpload path, use a shader intrinsic to unpack the color.
* Fix build error on 64-bit android
* Vulkan: Check coherent bit.
* Also experiment with a "copy shader" that just does raw data manipulation into GPU local memory, then copies to image from there.
* Use a plain compute shader for RGBA8888 texture uploads, as a proof of concept.
* Vulkan: Add simple manager for compute shaders that upload data to images.
* SaveState: Handle compression thread better.
* UI: Join downloads on destruct.
* UI: Cleanup install threads from UI thread.
* Io: Join loading/manager threads more explicitly.
* http: Ensure webserver shutdown on exit.
* Core: Avoid detach for game loading thread.
* http: Avoid detaching threads, join instead.
* Reporting: Use a single message posting thread.
* Switch: Configure base paths.
* Switch: Cleanup some includes.
* Switch: Disable IPv6.
* Switch: Add basic defines for checks/reporting.
* Vulkan GPU profiler: Measure the CPU time spent on the render thread recording command buffers.
* Io: Correct result on async file not found.
* Io: Wait async thread on IO completion.
* Io: Cleanup some logging.
* Io: Check callbacks in sceIoWaitAsyncCB().
* Io: Handle open async in a thread.
* Io: Use async for read/write/seek/ioctl.
* Io: Prepare HLE thread handling for async.
* Psmf: Cleanup finishThread save state handling.
* Io: Cleanup some error handling.
* Io: Store sceIoChangeAsyncPriority value.
* Psmf: Use kernel memory for helper thread stack.
-------------------------------------------------------------------
Sat Oct 05 10:54:10 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.2~git20191003:
* Improve the touchscreen test screen with some numbers.
-------------------------------------------------------------------
Thu Oct 03 12:07:35 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.2~git20191003:
* Upgrade gradle version again
* SDL: ensure swap interval is set correctly for SDL2 kmsdrm driver
* Touchscreen: Apply weihouya's fix, add a touchscreen test screen. See #12381.
* Don't assert if Discord not shut down properly. Possible workaround for #12140.
-------------------------------------------------------------------
Sun Sep 29 17:32:27 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.9.2~git20190929:
* UI: Stop caching the draw context in coreParam.
* UI: Minor assert fix.
* GPU: Generate normals for curves with lighting.
* Core: Fix memory range guard check.
* Workaround for a crash found in #12358 on older devices
* Fix nasty race condition with menu background audio. Fixes #12365
* Add a comment. See issue #12365
* Assorted cleanup
* Blind attempt at fixing an OpenSL ES crash
* Add memory range checks to a few little-used sysclib functions. Might help #12359.
* Fix crash in Zip UI. Make another crash happen earlier.
* Fix crash in zip handling
* Symbolic commit for 1.9.2. Making another submission attempt to Google play so have to increment the version.
* Debugger: reset step counter on game stop.
* Listed additional UMD serials for GTA titles
* Symbolic commit for 1.9.1.
* Symbolic 1.9.0 commit
* Android: Fix crashes on Android versions < 11 due to mCameraHelper being null
* Silence a few warnings.
* Update lang submodule
* Vulkan: Update API headers.
* Refer to AkiraJkr's new issue
* Add patch note about MGS:PW as suggested by AkiraJkr
* Additional README updates
* More readme updates
* README.md: Lunamoo's additions
* More README.md updates
* Update README.md a bit more
* Update README.md for 1.9.0
-------------------------------------------------------------------
Mon Sep 23 20:49:35 UTC 2019 - pousaduarte@gmail.com
- Update to version 1.8.0~git20190923:
* Update default adhoc server to one that works
* Another fix for AnalogTestScreen rendering (it broke again somehow?)
* Case fix for previous commit
* Hacky workaround for #12339 (Amazon FireStick 4k issue)
* Android audio: Turns out the initial queue operation queued up too little data anyway (sizeof on dynamic buffer.. sigh).
* Remove some legacy
* Android OpenSL: Fix bug where we should have enqueued two buffers on startup.
* Vulkan: Fix shutdown crash accidentally caused by #12324
* Fix issue preventing video to work correctly in Digimon. Fixes #12186
* Remove some logging, add a comment.
* We had an old fallback to the EGL GL loop in the Vulkan init. Remove it.
* Don't let a delayed config load mess with the GPU backend option. Fixes #12284.
* Vulkan: Just some extra logging.
* Vulkan: Clear caches when deleting shaders.
-------------------------------------------------------------------
Mon Sep 09 19:47:45 UTC 2019 - pousaduarte@gmail.com

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@ -1,7 +1,7 @@
#
# spec file for package ppsspp
#
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
# Copyright (c) 2019 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
@ -12,42 +12,42 @@
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: ppsspp
Version: 1.8.0~git20190909
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0+
Group: System/Emulators/Other
Url: http://www.ppsspp.org
Source: %{name}-%{version}.tar.xz
Name: ppsspp
Version: 1.9.3~git20191201
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0-or-later
Group: System/Emulators/Other
URL: http://www.ppsspp.org
Source: %{name}-%{version}.tar.xz
BuildRequires: gcc-c++
BuildRequires: cmake >= 3.6
BuildRequires: fdupes
BuildRequires: cmake >= 3.6
BuildRequires: fdupes
BuildRequires: gcc-c++
BuildRequires: unzip
BuildRequires: unzip
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(vulkan)
BuildRequires: pkgconfig(glew)
BuildRequires: pkgconfig(sdl2)
BuildRequires: pkgconfig(libpng)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(glew)
BuildRequires: pkgconfig(libpng)
BuildRequires: pkgconfig(sdl2)
BuildRequires: pkgconfig(vulkan)
BuildRequires: pkgconfig(zlib)
BuildRequires: pkgconfig(libzip)
BuildRequires: snappy-devel
BuildRequires: snappy-devel
BuildRequires: pkgconfig(libzip)
BuildRequires: pkgconfig(zlib)
BuildRequires: glslang-devel
BuildRequires: wayland-devel
BuildRequires: Mesa-devel
BuildRequires: Mesa-devel
BuildRequires: glslang-devel
BuildRequires: wayland-devel
#Qt deps:
BuildRequires: pkgconfig(Qt5Core)
BuildRequires: pkgconfig(Qt5OpenGL)
BuildRequires: pkgconfig(Qt5Core)
BuildRequires: pkgconfig(Qt5OpenGL)
#ffmpeg deps: (Restore once https://github.com/hrydgard/ppsspp/issues/9026 is closed)
#BuildRequires: pkgconfig(libavcodec)
@ -60,19 +60,19 @@ BuildRequires: pkgconfig(Qt5OpenGL)
#BuildRequires: pkgconfig(libswresample)
#Desktop icon deps
BuildRequires: update-desktop-files
BuildRequires: update-desktop-files
Requires(post): hicolor-icon-theme
Requires(postun): hicolor-icon-theme
Requires: %{name}-common
Requires: %{name}-common
%description
PPSSPP is a PSP emulator written in C++, and translates PSP CPU instructions directly into optimized x86, x64 and ARM machine code, using JIT recompilers (dynarecs).
%package headless
Summary: PPSSPP headless
Group: System/Emulators/Other
Requires: %{name}-common
Summary: PPSSPP headless
Group: System/Emulators/Other
Requires: %{name}-common
%description headless
PPSSPP headless build
@ -158,7 +158,6 @@ mkdir -p %{buildroot}%{_bindir}
mkdir -p %{buildroot}%{_libexecdir}/%{name}
mkdir -p %{buildroot}%{_sysconfdir}/%{name}
#setup wrapper(s)
##----------------####----------------####----------------####----------------##