Update on 2021-02-26
OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=280
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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ppsspp-1.11.2~git20210224.tar.xz
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size 215697180
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ppsspp.changes
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ppsspp.changes
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-------------------------------------------------------------------
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Fri Feb 26 10:11:58 UTC 2021 - pousaduarte@gmail.com
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- Update to version 1.11.2~git20210224:
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* SaveState: Fix Snappy build error on older clang.
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* GPU: Revert stencil discard workaround change.
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* GPU: Update SPIRV-Cross to 2021-01-15.
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* Fix Size & Position jpn0.pgf/ltn0.pgf/ltn2.pgf/ltn4.pgf/ltn6.pgf
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* SaveState: Avoid some warnings in Snappy.
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* SaveState: Update to Snappy 453942b.
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* GPU: Use stencil discard workaround w/o depth test.
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* Mpeg: Correct stream buffer wrapping, cleanup.
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* (libretro) Fix static makefile
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* Don't even try the hack on iOS 14.4
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* Add iOS version detection, turn off JIT on bootup if >= 14.3.
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* UnitTest: call InitVFPUSinCos() to set vfpu_* function pointers
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* CMake: enable testing
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* CMake: add TestShaderGenerators source back to unitTest
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* Mpeg: Set low latency flag for video decode.
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* SaveState: Delay restart handling until end frame.
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* SaveState: Start new events at end properly.
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* glslang: Update to latest glslang.
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* Making sure the port is bound to an interface when using bind with INADDR_ANY. Seems to fix #14130
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* Minor changes.
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* Minor AdhocMatching changes.
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* Making sure src_addr and addrlen args of recvfrom is being set correctly upon use.
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* Shows a warning on Screen when detecting AdhocMatching data coming from an incorrect port, progressing any further may ended with connection issue. Players will need to wait until the port detected correctly before progressing any further (may takes a few more seconds)
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* Shows a warning log when bound port is shifted to negative port (may cause port issue when wrapped to 1024 or lower on android)
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* Hook open season
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* TexCache: Check for videos rendered as slices.
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* Module: Block a few network modules already HLE'd.
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* Debugger: Keep char *s for memchecks.
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* Mpeg: Assume 29.97 if bad frame rate returned.
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* Mpeg: Prevent sending flush packets to decode.
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* Atrac: Update to latest FFmpeg packet pump.
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* Update the discord-rpc submodule to the latest version.
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* iOS: Undo app ID change.
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* iOS: Fix multitouch tracking.
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* GPU: Rotate screenshot framebuffer per display.
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* Only consider the actual PPGe texture in kernel ram reliable.
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* SDL: Init profiler on SDL/Qt.
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* GPU: Correct more vertex/index endian swaps.
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* HLE: Swap endian in matrix multiply replacement.
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* Global: Correct many endian types and casts.
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* UWP: Disable SDLChecks, which error on deprecated.
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* Windows: Stop ignoring all deprecated warnings.
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* Windows: Run OSK/chat input box asynchronously.
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* Mpeg: Remove request_probe usage in newer FFmpeg.
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* Mpeg: Update videos to latest FFmpeg packet pump.
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* Mpeg: Clarify fallback problems.
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* Mpeg: Correct stream detection in newer FFmpeg.
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* Audiocodec: Update to latest FFmpeg packet pump.
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* Mpeg: Use direct pts value checks in newer FFmpeg.
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* AVI: Update to latest FFmpeg packet pump.
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* AVI: Avoid deprecated ffmpeg context usage.
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* Mpeg: Remove deprecated codec register calls.
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* libretro: Always use CONTINUOUS flipping.
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* TestVertexJit: fmodf() definition requires math.h
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* UnitTest: test that the function pointer for vfpu_sincos() is non-null
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* Fix "Enable chat" in Linux Qt build
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* Windows: Reduce camera state locks.
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* UI: Divert background only on change.
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* UI: Correct tweens repeatedly finishing.
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* UI: Use atomic to check for events.
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* UI: Avoid PathBrowser lock with no remote files.
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* Draw: Auto ref/release bound textures/samplers.
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* Windows: Enable chat when selecting Enable Chat.
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* Io: Allow early cancel of CRC calculation.
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* Reporting: Block for CRC calc on shutdown.
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* UI: Show CRC on game screen if calculated.
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* GPU: Prevent memory fault when no framebuf yet.
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* UI: Add button to show CRC on feedback screen.
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* Dialog: Unlock volatile without Update call.
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* CMake: use vendor GL implementations by setting CMP0072 to NEW
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* GPU: Remove clear framebuf on first use speedhack.
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* UI: Consider chat for visible UI.
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* UI: Make chatButton_ a member of EmuScreen.
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* UI: Avoid audio locks where possible.
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* Turn funcreplacments on in libretro builds. See #12322
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* Debugger: Prevent thread errors on mem alloc info.
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* Debugger: Correct crash with no alloc tag.
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* Debugger: Correct merging fragmented blocks.
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* Debugger: Update status on scroll down.
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* Debugger: Fix memory lookup in mirrors/uncached.
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* Debugger: Show memory tag info in status bar.
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* Debugger: Extend tag background on select too.
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* Debugger: Highlight memory ranges in memory view.
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* Debugger: Reorganize memory view painting.
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* Debugger: Ignore unmarked mem block info in find.
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* Debugger: Add initial UI for mem info type.
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* Debugger: Correct search by empty string.
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* Debugger: Optimize linear marking.
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* Debugger: Track slabs by end, not size.
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* Debugger: Defer memory map calculations.
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* Debugger: Speed up lookup using an index.
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* GPU: Cleanup comment.
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* Debugger: Track ticks of allocation/write/etc.
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* Debugger: Track texture usage too.
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* Debugger: Mark framebuffers as VRAM allocations.
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* Debugger: Notate Memcpys directly as well.
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* Debugger: Notate memset tags directly.
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* Debugger: Track memory allocations and writes.
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* Debugger: Specifically tag relocations.
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* Debugger: Notate more cases of memory clears.
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* Debugger: Log access reason on memory breakpoint.
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* Debugger: Add more metadata for memory usage.
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* Mpeg: Correct incorrect upload size return.
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* Rename the FuncReplacements setting to effectively reset it for everyone.
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* libretro: Always use SKIP_FLIP.
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* Display: Change default unthrottle mode on non-Win.
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* Dialog: Clear volatile memory on unlock.
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* Usb: Implement state waits.
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* Experimenally turn off the debug symbols again - see if this helps the buildbot
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* Debugger: Cleanup swprintf() usage.
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* GPU: Correct some field shadowing.
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* Windows: Prevent some virtual dtor warnings.
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* Global: Cleanup class init order warnings.
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* Windows: Correct some variable init warnings.
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* D3D11: Fail if uniform buffer create fails.
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* Global: Remove some unused variables.
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* Windows: Remove unused file.
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* Thread: Log error waiting already waiting thread.
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* Thread: Log error when delaying a waiting thread.
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* Audio: Avoid left shift when resampling.
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* SaveState: Load misaligned wide strings properly.
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* SaveState: Make event restoring more obvious.
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-------------------------------------------------------------------
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Mon Feb 15 16:46:24 UTC 2021 - pousaduarte@gmail.com
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%define _lto_cflags %{nil}
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Name: ppsspp
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Version: 1.11.2~git20210215
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Version: 1.11.2~git20210224
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0-or-later
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