diff --git a/_servicedata b/_servicedata
index 68ef7f4..f6bbed2 100644
--- a/_servicedata
+++ b/_servicedata
@@ -1,4 +1,4 @@
https://github.com/hrydgard/ppsspp.git
- ae9393cb2259b5840e82a0f19926e82afac73c9e
\ No newline at end of file
+ 41089ca2841d76554599c71dd4eab21f7d2f4a30
\ No newline at end of file
diff --git a/ppsspp-1.4.2~git20171015.tar.xz b/ppsspp-1.4.2~git20171015.tar.xz
deleted file mode 100644
index a200ca2..0000000
--- a/ppsspp-1.4.2~git20171015.tar.xz
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:5ac64b9d0d3c04a22436d2755cfa10bfc18d92e94132fa143a5fd38a7933f096
-size 161873172
diff --git a/ppsspp-1.4.2~git20171101.tar.xz b/ppsspp-1.4.2~git20171101.tar.xz
new file mode 100644
index 0000000..6d11643
--- /dev/null
+++ b/ppsspp-1.4.2~git20171101.tar.xz
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:074fea672bea21f9ede1a42aebbe3fcf25f9074cb88934f3095a5fd2d669eb14
+size 159794276
diff --git a/ppsspp.changes b/ppsspp.changes
index db58097..b865cdf 100644
--- a/ppsspp.changes
+++ b/ppsspp.changes
@@ -1,3 +1,145 @@
+-------------------------------------------------------------------
+Wed Nov 01 14:46:49 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.2~git20171101:
+ * Small fix for a bad block transfer in Soul Calibur
+ * Fix bug in Vulkan's vertex shader generator, causing stretched characters in Jeanne D'arc.
+ * DenseHashMap: Speed up clearing. Became more important since I had to disable keeping descriptor sets around between frames.
+ * Complete a comment.
+ * Vulkan: Fix colors for low-bpp depal (actually fixing the shadows of ff-type0)
+ * Make VulkanTexture "immutable".
+ * Add some disabled code to submit "init" command buffers separately to the queue for debugging.
+ * Always recreate DrawPixelsTex to avoid inter-frame races.
+ * Use the global curFrame counter. No need for a vector for pushing cmdbufs.
+ * Add a QueueRunner logging facility. Set up a subpass dependency for the backbuffer pass.
+ * Add and update some comments.
+ * Vulkan: Make backbuffer transitions part of backbuffer render pass. Optimize depth buffer memory operations.
+ * Decimate descriptors every frame until I find a better solution. Fixes flicker in videos in several games.
+ * Remove disabling of validation warning. It works.
+ * Vulkan: Fix depal and shader blending.
+ * Vulkan depal code now passes validation, but produces black.
+ * Implement the rest of Vulkan framebuffer depal. Not yet working though.
+ * Some reorganization. Start implementing framebuffer depal for Vulkan.
+ * Delete superfluous bind of temporary render target on creation.
+ * Implement GetFramebufferAPITexture for Vulkan
+
+-------------------------------------------------------------------
+Sun Oct 29 19:28:27 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.2~git20171029:
+ * Share the conversion code between vulkan and D3D, fixing the missing format thing.
+ * Color-convert directly during the readback, saves a copy. Like we already do in D3D11.
+ * Revert most of the last commit - will do it differently.
+ * Use the CPU color conversion from GLES for readbacks in Vulkan (and D3D11). Fix bug.
+ * Fix Vulkan framebuffer readbacks, as long as they're in R8G8B8A8.
+ * Vulkan: Rough untested implementation of synchronous readbacks.
+ * VulkanRenderManager: Split out BeginFrame and EndFrame from Run
+ * Comment cleanup
+ * Refactor: Split out VulkanQueueRunner from VulkanRenderManager
+ * Forgot to update the Android target version here to 26.
+ * Another buildfix
+ * Fix integer overflow affecting very large draw calls
+ * More buildfixes, warning fix, memory leak fix
+ * 32-bit android buildfix attempt
+ * Bump descriptor set limits, which became insufficient with the addition of tesselation (should really use separate big desc layouts for them)
+ * Remove misguided hack.
+ * Warning fixes
+ * Remove a bad check making us use the wrong way to copy depth buffers. Add a cap so we can try to unify BlitFramebufferDepth later.
+ * Assorted fixes
+ * Fix (some) crashes on blits. Validation issues remain.
+ * Forgot to add the CMakeLists.txt change to the last commit.
+ * Warning fixes, CMakeLists.txt/Android.mk fixes
+ * Fix some resource leaks and excessive logging in VulkanRenderManager
+ * Clean out some obsolete code
+ * VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions.
+ * Improve synchronization, though there are very weird issues. Possibly need to run the swap chain from the thread that created it?
+ * Avoid re-binding pipelines.
+ * Let's try a mutex. Doesn't completely solve the problem though..
+ * Make sure not to begin and end the init command buffer on different threads.
+ * Vulkan: Don't forget to specify stencil load op in render passes
+ * This makes a little more sense, but still hangs (frameAvailable = true while stuck on condvar)
+ * Synchronization is HARD. need a rethink, methinks.
+ * Move the VulkanRenderManager stuff to thin3d, fits in better there.
+ * Rendering basics now works.
+ * A multitude of fixes. The UI now works correctly, though of course ingame still broken.
+ * It builds! With some shortcuts, of course.
+ * Use RenderManager for thin3d stuff
+ * Initial work on render queue manager
+
+-------------------------------------------------------------------
+Thu Oct 26 11:00:35 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.2~git20171026:
+ * Update gradle files to Android Studio 3.0 defaults.
+
+-------------------------------------------------------------------
+Tue Oct 24 22:15:17 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.2~git20171024:
+ * Automatically scroll textboxes when the caret ends up outside. Fixes #10026 .
+ * Fix issue with caret position in text boxes caused by a bad hash function. Fletcher is 2-bytes-at-a-time and thus very inappropriate for short strings.
+ * Can't use the camera stuff on Android versions before 11. Fixes #10029.
+
+-------------------------------------------------------------------
+Mon Oct 23 15:37:55 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.2~git20171023:
+ * Separate -Bsymbolic Shared linker flag
+ * Ops typo
+ * Better path fix x86_64 android
+
+-------------------------------------------------------------------
+Sun Oct 22 20:02:03 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.2~git20171022:
+ * Comment and typo fixes.
+ * Vulkan: Fix silly mistake in blend constant checks, thanks Unknown.
+
+-------------------------------------------------------------------
+Sat Oct 21 14:09:54 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.2~git20171021:
+ * Bit more Vulkan barrier cleanup.
+ * Various Vulkan image transition fixes and related
+ * More work towards passing 1.61 Vulkan validation layers
+ * Initial work on passing the latest Vulkan validation checks.
+ * Don't call functions in asserts, they get compiled out in release...
+ * Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
+ * Have GetFramebufferDimensions return the backbuffer size for null in all backends.
+ * Another minor cleanup (DescribeCodePtr)
+ * Unify and move around code to cleanup some debug accessors
+ * Unify GetFramebufferList() (trivial)
+ * Unify DownloadFramebufferForClut
+ * Remove more dummy code from Vulkan backend.
+ * Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
+ * Add some safety checks. Fix some inadvertent Y-flips (bit hacky).
+ * Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
+ * Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
+ * Unify GetDepthBuffer/GetStencilBuffer in GL/D3D11
+
+-------------------------------------------------------------------
+Wed Oct 18 17:42:02 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.2~git20171017:
+ * Minor refactoring of framebuffer readbacks.
+ * Start moving PACK_ALIGNMENT into SafeGLReadPixels
+ * Minor OpenGL refactor.
+ * More format support in thin3d GL
+ * Move GL readback to a Thin3D abstraction
+ * Get rid of BindFramebufferForRead
+ * D3D11: Move to CopyFramebufferToSync where easily possible.
+ * Unify GetFramebuffer in GLES and D3D11.
+ * D3D11: Fix a bug, add depth/stencil support to CopyFramebufferToMemorySync
+ * Will fix Android-x86_64 cmake
+ * restructure some flags x86_64 android
+ * Re-enable gradle x86_64 android build
+ * Address review comments.
+ * Buildfix
+ * Remove comment, add check.
+ * RPI: use new vendor graphics library names
+ * Add a controller profile for X360 controllers on RPI, fixes issue #10019
+ * Update lang submodule
+
-------------------------------------------------------------------
Sun Oct 15 11:11:45 UTC 2017 - pousaduarte@gmail.com
diff --git a/ppsspp.spec b/ppsspp.spec
index 3127cbd..0024970 100644
--- a/ppsspp.spec
+++ b/ppsspp.spec
@@ -17,7 +17,7 @@
Name: ppsspp
-Version: 1.4.2~git20171015
+Version: 1.4.2~git20171101
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0+