Scheduled source refresh

OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=251
This commit is contained in:
Duarte Pousa 2020-03-06 22:33:05 +00:00 committed by Git OBS Bridge
parent 1e1363acfe
commit 2b47589386
5 changed files with 71 additions and 5 deletions

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-------------------------------------------------------------------
Fri Mar 06 22:15:41 UTC 2020 - pousaduarte@gmail.com
- Update to version 1.9.3~git20200305:
* Let's wait 5 frames
* Fix wheel up/down and additional mouse button
* Android: Fix glslang include path.
* Force Polar's Puzzles to use accurate UMD timing. Should help #12677
* Add the glslang include path in another place
* http: Avoid detach() in webserver code.
* Core: Bring over some file related Switch changes.
* Another attempt
* Fix atlas tool build on linux
* Also try to fix the legacy Android build.
* CMake buildfix
* Update the glslang submodule, fix the build afterwards.
* Better smoothing and added missing break on MOUSE_WHEEL
* Fix excessive scroll
* Warning fix.
* Attempt to replace 0 frame width with valid frame width.(sceMpegAvcCsc)
* UI fix
* GPU: Restart when changing inflight frames setting.
* Fix weight
* Move clear game list to new menu
* Update lang submodule
* GPU: Use old frame when presenting a skip.
* Address some feedback, thanks unknown
* Fix toggle
* GPU: Allow choosing number of inflight frames.
* Vulkan: Allow alt speed above 60 with vsync.
* Rebase on master
* GPU: Add setting to control inflight frame usage.
* Warning fixes
* Vulkan: Support devices that don't properly support 16-bit texture (like MoltenVK).
* Fix bug in atlas gen.
* Switch all images to dynamic lookup in the atlas by string ID.
* Get rid of atlas tables.
* Update atlas building scripts
* Modify atlas generator to output binary metadata
* D3D9: Allow vsync change at runtime.
* D3D11: Respect vsync setting.
* Vulkan: Present using FIFO for vsync.
* GPU: Centralize vsync interval logic.
* UI: Respect resize flag during graphics init.
* Debugger: Stop remote server in full shutdown.
* Remove support for "lowmem" UI atlas. Had to regenerate unfortunately.
* And 2017 again...
* Delete unused support for ETC1 texture compression
* And fix it on 2019...
* Recreate the VS projects in 2017
* Code cleanup
* More VS2017 compat
* Reformat the atlastool/zimtool source, fix warnings.
* Atlastool/zimtool: Try not to require VS 2019.
* Atlastool/zimtool: Make it easy to build these on Windows (prebuilt submodule)
* Log shader contents to VERBOSE instead of DEBUG.
* Update gradle again
* ScanForFunctions: Drastically speed up by only trying to insert the newly found functions into the symbol map.
* Rename func.
* Check whether the audio is actually played in psmf player
* Rename rapid fire touch control
* Add toggle flag to combo button
* Fixes
* Switch mode only if needed
* SDL analog mouse input
------------------------------------------------------------------- -------------------------------------------------------------------
Sat Feb 29 00:06:59 UTC 2020 - pousaduarte@gmail.com Sat Feb 29 00:06:59 UTC 2020 - pousaduarte@gmail.com

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Name: ppsspp Name: ppsspp
Version: 1.9.3~git20200226 Version: 1.9.3~git20200305
Release: 0 Release: 0
Summary: PlayStation Portable Emulator Summary: PlayStation Portable Emulator
License: GPL-2.0-or-later License: GPL-2.0-or-later