diff --git a/_servicedata b/_servicedata
index 80ed2a5..05d0856 100644
--- a/_servicedata
+++ b/_servicedata
@@ -1,4 +1,4 @@
https://github.com/hrydgard/ppsspp.git
- 85d98966034370d236e2d2ce49016e13f4074fe6
\ No newline at end of file
+ 7561af37356299d853bd8f1b6b5f5bfda6ec86e7
\ No newline at end of file
diff --git a/ppsspp-1.7.1~git20181102.tar.xz b/ppsspp-1.7.1~git20181102.tar.xz
deleted file mode 100644
index e1abdd9..0000000
--- a/ppsspp-1.7.1~git20181102.tar.xz
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:15b87c1a243fbb656c21900cb709199a72b8ab0460fa175c4a05d7498aac1f7e
-size 170963400
diff --git a/ppsspp-1.7.1~git20181104.tar.xz b/ppsspp-1.7.1~git20181104.tar.xz
new file mode 100644
index 0000000..4500932
--- /dev/null
+++ b/ppsspp-1.7.1~git20181104.tar.xz
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:4b2bc79020f64358ca807cb5c52185aa1aa08ab6def234a88a2d9ac1a06f0ced
+size 170980640
diff --git a/ppsspp.changes b/ppsspp.changes
index ce0ecc5..37961af 100644
--- a/ppsspp.changes
+++ b/ppsspp.changes
@@ -1,3 +1,92 @@
+-------------------------------------------------------------------
+Sun Nov 04 20:20:34 UTC 2018 - pousaduarte@gmail.com
+
+- Update to version 1.7.1~git20181104:
+ * Move comments in function to be more relevant
+ * TexCache: Round DXT5 alpha up.
+ * TexCache: In DXT3, don't swizzle alpha.
+ * TexCache: Respect color order in DXT3/5.
+ * TexCache: Mix DXT colors using 2/3 not 3/8.
+ * TexCache: Decode DXT1 zero alpha as black.
+ * TexCache: Don't swizzle DXT1 colors.
+ * Fixes for Unknown
+ * Update lang
+ * Comply with new Google Play policy that is not happy with "Support PPSSPP" leading to the PPSSPP Gold app in Play
+ * Fix database comments ending the cheat import.
+ * MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps
+ * GLES: Fix to delete subimage data since #11447.
+ * [spline/bezier]minor fix
+ * [spline/bezier]Reduce static buffers. Get rid of the spline buffer using half of the vertex buffer.
+ * [spline/bezier]minor fix
+ * [spline/bezier]minor fix
+ * [spline/bezier]Get rid of duplication call of Flush().
+ * [spline/bezier]Surround with namespace Spline.
+ * [spline/bezier]Remove comment.
+ * [spline/bezier]Improve basic spline/bezier structures.
+ * [spline/bezier]oops
+ * [spline/bezier]minor fix(referenced to c1f0e981).
+ * [spline/bezier]Fix GLES texture resolution of HW tess to real 2D to avoid huge width in FF4CC mist dragon morphing.
+ * [spline/bezier]Instanced rendering for B-Spline is very slow when using weak GPU, so disabled it and simplify the shaders. Add changing the quality of HW tessellation.
+ * [spline/bezier]Fix to build for Android(clang).
+ * [spline/bezier]Modify ControlPoints and fix VertexPreview.
+ * [spline/bezier]Put the control points stuffs all in one structure.
+ * [spline/bezier]Modify the weights cache variables to a template variable.
+ * Math3D: Something wrong with hand simd optimization in vec2, so it causes very slow down. However, compiler optimization is faster enough, so removed it.
+ * [spline/bezier]Put the output buffers all in one structure.
+ * [spline/bezier]Improve TemplateParameterDispatcher class macro to a real class.
+ * [spline/bezier]Extract an if-check in the hot loops to the template parameter.
+ * [spline/bezier]Expand loops in the shaders.
+ * [spline/bezier]Precalculate weights in the shaders using the outer product.
+ * [spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force.
+ * [spline/bezier]Fix around vertex type flags.
+ * [spline/bezier]Improve shader uniforms a bit.
+ * [spline/bezier]Reduce multiplications in the shaders from 16 to 4.
+ * [spline/bezier]Get rid of wasted if-checks at Graphics Processors.
+ * [spline/bezier]Move whole tessellation logic in the shaders into a subroutine.
+ * [spline/bezier]Fix spline weights calculation and get rid of using next patch position in hwtess.
+ * [spline/bezier]Unify hardware tessellation of bezier and spline.
+ * [spline/bezier]Improve hwtess to use cached weights.
+ * [spline/bezier]Unify software tessellation of bezier and spline.
+ * [spline/bezier]Improve HW tess on Opengl to combine 3 textures into a single texture and use it.
+ * thin3d: Add support for texture subimage to GLRender.
+ * [spline/bezier]Fix to build for GE debugger.
+ * [spline/bezier]minor cleanup
+ * [spline/bezier]Fix about quality.
+ * [spline/bezier]Improve template parameter dispatch method.
+ * [spline/bezier]Improve spline tessellation using same as bezier tessellation method.(performance improvements, at least 10 FPS or more)
+ * [spline/bezier]Fix normal generation flag and some minor stuffs.
+ * [spline/bezier]Improve tessellator more generic.
+ * [spline/bezier]Improve bezier tesselator more.
+ * [spline/bezier]minor cleanup
+ * [spline/bezier]Fix bezier texcoord generation.
+ * [spline/bezier]Improve bezier tessellator more.
+ * [spline/bezier]Improve bezier tessellator.
+ * [spline/bezier]Implement weights cache system.
+ * [spline/bezier]Make a spline weights calculation class and precalculate all spline weights at the beginning.
+ * [spline/bezier]minor fix
+ * [spline/bezier]minor fix
+ * [spline/bezier]Make a bezier weights calculation class and precalculate all bezier weights at the beginning.
+ * [spline/bezier]Improve bezier weights calculation.
+ * [spline/bezier]Move bezier patch loops into the function and pre-convert control-points.
+ * [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. Needs rebuild to avoid a dialog confirmation on Visual Studio.
+ * [spline/bezier]Use real tessellation in low-quality with "fixed to 2" tessellation factor.
+ * [spline/bezier]Pre-convert control-points for the accumulation of SIMD optimization, and avoid conversion in hot loops.
+ * Fix namespace Vec2f.
+ * Modify IndexConverter class to functor.
+ * [spline/bezier]minor fix
+ * [spline/bezier]Make a function to build indices.
+ * [spline/bezier]minor cleanup
+ * [spline/bezier]Improve the logic of copying control-points.
+ * [spline/bezier]Make a function to copy control points.
+ * [spline/bezier]minor fix
+ * [spline/bezier]minor fix
+ * [spline/bezier]minor fix
+ * [spline/bezier]minor fix
+ * [spline/bezier]minor fix
+ * [spline/bezier]Managing buffer allocation.
+ * [spline/bezier]Add spline derivative calculation for normal generation.
+ * [spline/bezier]Get rid of divisions in spline weights calculation.
+
-------------------------------------------------------------------
Sat Nov 03 01:43:15 UTC 2018 - pousaduarte@gmail.com
diff --git a/ppsspp.spec b/ppsspp.spec
index c87ef89..957eebd 100644
--- a/ppsspp.spec
+++ b/ppsspp.spec
@@ -17,7 +17,7 @@
Name: ppsspp
-Version: 1.7.1~git20181102
+Version: 1.7.1~git20181104
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0+