diff --git a/_servicedata b/_servicedata index 80ed2a5..05d0856 100644 --- a/_servicedata +++ b/_servicedata @@ -1,4 +1,4 @@ https://github.com/hrydgard/ppsspp.git - 85d98966034370d236e2d2ce49016e13f4074fe6 \ No newline at end of file + 7561af37356299d853bd8f1b6b5f5bfda6ec86e7 \ No newline at end of file diff --git a/ppsspp-1.7.1~git20181102.tar.xz b/ppsspp-1.7.1~git20181102.tar.xz deleted file mode 100644 index e1abdd9..0000000 --- a/ppsspp-1.7.1~git20181102.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:15b87c1a243fbb656c21900cb709199a72b8ab0460fa175c4a05d7498aac1f7e -size 170963400 diff --git a/ppsspp-1.7.1~git20181104.tar.xz b/ppsspp-1.7.1~git20181104.tar.xz new file mode 100644 index 0000000..4500932 --- /dev/null +++ b/ppsspp-1.7.1~git20181104.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4b2bc79020f64358ca807cb5c52185aa1aa08ab6def234a88a2d9ac1a06f0ced +size 170980640 diff --git a/ppsspp.changes b/ppsspp.changes index ce0ecc5..37961af 100644 --- a/ppsspp.changes +++ b/ppsspp.changes @@ -1,3 +1,92 @@ +------------------------------------------------------------------- +Sun Nov 04 20:20:34 UTC 2018 - pousaduarte@gmail.com + +- Update to version 1.7.1~git20181104: + * Move comments in function to be more relevant + * TexCache: Round DXT5 alpha up. + * TexCache: In DXT3, don't swizzle alpha. + * TexCache: Respect color order in DXT3/5. + * TexCache: Mix DXT colors using 2/3 not 3/8. + * TexCache: Decode DXT1 zero alpha as black. + * TexCache: Don't swizzle DXT1 colors. + * Fixes for Unknown + * Update lang + * Comply with new Google Play policy that is not happy with "Support PPSSPP" leading to the PPSSPP Gold app in Play + * Fix database comments ending the cheat import. + * MRFIXIT2001: This patch adds a second frameskip setting, one for setting the # of frames to skip, one for setting the % of frames to skip based off fps + * GLES: Fix to delete subimage data since #11447. + * [spline/bezier]minor fix + * [spline/bezier]Reduce static buffers. Get rid of the spline buffer using half of the vertex buffer. + * [spline/bezier]minor fix + * [spline/bezier]minor fix + * [spline/bezier]Get rid of duplication call of Flush(). + * [spline/bezier]Surround with namespace Spline. + * [spline/bezier]Remove comment. + * [spline/bezier]Improve basic spline/bezier structures. + * [spline/bezier]oops + * [spline/bezier]minor fix(referenced to c1f0e981). + * [spline/bezier]Fix GLES texture resolution of HW tess to real 2D to avoid huge width in FF4CC mist dragon morphing. + * [spline/bezier]Instanced rendering for B-Spline is very slow when using weak GPU, so disabled it and simplify the shaders. Add changing the quality of HW tessellation. + * [spline/bezier]Fix to build for Android(clang). + * [spline/bezier]Modify ControlPoints and fix VertexPreview. + * [spline/bezier]Put the control points stuffs all in one structure. + * [spline/bezier]Modify the weights cache variables to a template variable. + * Math3D: Something wrong with hand simd optimization in vec2, so it causes very slow down. However, compiler optimization is faster enough, so removed it. + * [spline/bezier]Put the output buffers all in one structure. + * [spline/bezier]Improve TemplateParameterDispatcher class macro to a real class. + * [spline/bezier]Extract an if-check in the hot loops to the template parameter. + * [spline/bezier]Expand loops in the shaders. + * [spline/bezier]Precalculate weights in the shaders using the outer product. + * [spline/bezier]Sharing textures to avoid heavily textures creation/deletion in one frame. At least, it occurs about 1000 and very slow down in Pursuit Force. + * [spline/bezier]Fix around vertex type flags. + * [spline/bezier]Improve shader uniforms a bit. + * [spline/bezier]Reduce multiplications in the shaders from 16 to 4. + * [spline/bezier]Get rid of wasted if-checks at Graphics Processors. + * [spline/bezier]Move whole tessellation logic in the shaders into a subroutine. + * [spline/bezier]Fix spline weights calculation and get rid of using next patch position in hwtess. + * [spline/bezier]Unify hardware tessellation of bezier and spline. + * [spline/bezier]Improve hwtess to use cached weights. + * [spline/bezier]Unify software tessellation of bezier and spline. + * [spline/bezier]Improve HW tess on Opengl to combine 3 textures into a single texture and use it. + * thin3d: Add support for texture subimage to GLRender. + * [spline/bezier]Fix to build for GE debugger. + * [spline/bezier]minor cleanup + * [spline/bezier]Fix about quality. + * [spline/bezier]Improve template parameter dispatch method. + * [spline/bezier]Improve spline tessellation using same as bezier tessellation method.(performance improvements, at least 10 FPS or more) + * [spline/bezier]Fix normal generation flag and some minor stuffs. + * [spline/bezier]Improve tessellator more generic. + * [spline/bezier]Improve bezier tesselator more. + * [spline/bezier]minor cleanup + * [spline/bezier]Fix bezier texcoord generation. + * [spline/bezier]Improve bezier tessellator more. + * [spline/bezier]Improve bezier tessellator. + * [spline/bezier]Implement weights cache system. + * [spline/bezier]Make a spline weights calculation class and precalculate all spline weights at the beginning. + * [spline/bezier]minor fix + * [spline/bezier]minor fix + * [spline/bezier]Make a bezier weights calculation class and precalculate all bezier weights at the beginning. + * [spline/bezier]Improve bezier weights calculation. + * [spline/bezier]Move bezier patch loops into the function and pre-convert control-points. + * [spline/bezier]Move SIMD optimization of vector operations to Math3D.h. Needs rebuild to avoid a dialog confirmation on Visual Studio. + * [spline/bezier]Use real tessellation in low-quality with "fixed to 2" tessellation factor. + * [spline/bezier]Pre-convert control-points for the accumulation of SIMD optimization, and avoid conversion in hot loops. + * Fix namespace Vec2f. + * Modify IndexConverter class to functor. + * [spline/bezier]minor fix + * [spline/bezier]Make a function to build indices. + * [spline/bezier]minor cleanup + * [spline/bezier]Improve the logic of copying control-points. + * [spline/bezier]Make a function to copy control points. + * [spline/bezier]minor fix + * [spline/bezier]minor fix + * [spline/bezier]minor fix + * [spline/bezier]minor fix + * [spline/bezier]minor fix + * [spline/bezier]Managing buffer allocation. + * [spline/bezier]Add spline derivative calculation for normal generation. + * [spline/bezier]Get rid of divisions in spline weights calculation. + ------------------------------------------------------------------- Sat Nov 03 01:43:15 UTC 2018 - pousaduarte@gmail.com diff --git a/ppsspp.spec b/ppsspp.spec index c87ef89..957eebd 100644 --- a/ppsspp.spec +++ b/ppsspp.spec @@ -17,7 +17,7 @@ Name: ppsspp -Version: 1.7.1~git20181102 +Version: 1.7.1~git20181104 Release: 0 Summary: PlayStation Portable Emulator License: GPL-2.0+