Update on 2021-09-17

OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=295
This commit is contained in:
Duarte Pousa 2021-09-17 12:07:12 +00:00 committed by Git OBS Bridge
parent c6625c2851
commit 302ced4706
5 changed files with 136 additions and 5 deletions

View File

@ -1,4 +1,4 @@
<servicedata>
<service name="tar_scm">
<param name="url">https://github.com/hrydgard/ppsspp.git</param>
<param name="changesrevision">54bb824d3798a73e2f5bd5a0f12fcc299853d02c</param></service></servicedata>
<param name="changesrevision">cd05f3ad29dd80ef1f559e42b24491f27030a823</param></service></servicedata>

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:a18bb682a2e4d1d68d0a1c91416a5810d7b49ecbc05471c9a77132e705b46a6f
size 226193308

View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:56ccb951d45b48da94ad68aa5bea8b697fffbe94e882db9d7b6e20929bfb9d30
size 228612920

View File

@ -1,3 +1,134 @@
-------------------------------------------------------------------
Fri Sep 17 11:46:44 UTC 2021 - pousaduarte@gmail.com
- Update to version 1.11.3~git20210917:
* Try to workaround git tag fetch failure
* Update SDL and try faster commit history fetch
* Dialog: Allow termination of access thread at ret.
* Silence submodule fetch error screaming
* Switch to submodules and fix release version generation
* Drop bundled SDL2 for macOS
* Dialog: Try to recover on double init, report.
* Include macOS name in the zip archive
* Fix git describe not fetching version tag
* Qt as well
* Fix chat here position
* Fix jumpy resolve while typing
* UI: Oops, remove silly mistake.
* Windows: Disable auto-enable chat on Ctrl-C.
* UI: When enabling chat, recreate views.
* GPU: Default vertex cache to off.
* Vulkan: Fix faster alt speed with vsync.
* Vulkan: Skip flips, not draw, for vsync unthrottle.
* Net: Fix various chat threading hazards.
* UI: Decouple new chat display and tracking logic.
* UI: Track chat log changes more clearly.
* Fix freezing issue during GameMode initialization on some games (ie. Hammerin' Hero)
* Unix: Use shm_open in case not /dev/shm/.
* Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy
* Android: Fix UI background on scoped storage.
* UI: Correct enable reporting setting resetting.
* Font: Cleanup logging for invalid pointers.
* Core: Fix some minor gcc warnings.
* headless: Fix some Python warnings.
* Allow drag over touch DPAD and avoid analog drag to trigger other button
* Vulkan: Only force 32-bit if needed.
* Vulkan: Expand 16-bit textures to generate mips.
* UI: Update flags more correctly in chat.
* UI: Cleanup input box for chat.
* UI: Move the chat message box to just a view.
* UI: Allow UI keys on emuscreen of focused.
* TexCache: Correct confusing red/blue var names.
* softgpu: Implement DXT5 in samplerx86.
* it_IT translation update, thanks giona.
* Add FAT support for macOS with automatic GitHub releases
* softgpu: Implement DXT3 in samplerx86.
* softgpu: Implement DXT1 decoding in samplerx86.
* Update libMoltenVK.dylib to support M1 chips
* softgpu: Decode DXT texels directly.
* TexCache: Correct DXT5 alpha calculation.
* Savedata: Respect IO timing method setting.
* Edit psp screen a bit
* Fix setting info on multi choice
* Android: Avoid crash without ext dir.
* Auto-fix case of manually specified paths.
* Move FixPathCase to Common/File/Path
* Fix weird linker problem
* Remove another redundant check, comment fixes
* SFO return value fix, oops
* Wire inflight frames config setting to render managers.
* Optimize away a couple of existence checks
* Optimize ReadPSPFile (which should probably be replaced with ReadEntireFile anyway)
* Minor gradle upgrade, why not
* Optimize MetaFileSystem::ReadEntireFile
* Feedback
* Log the duration of directory size computations too
* Add back the dir listing logging. Add hack to avoid confusing Wipeout :(
* Fix the Android recursive size computation and hook it up.
* Add metafilesystem hook to add optimized implementations of compute recursive directory size
* Add untested function Android_ComputeRecursiveDirectorySize
* Fix another GetFileInfo loop (GetFilesInDir now does return sizes)
* Io: Assume a write may have happened on resume.
* Io: Cache SAVEDATA usage between writes.
* Cleanup
* Also hide SHADERS directory from games
* Optimize install data size calculation.
* Optimize savedata size calculation
* Cleanup
* Hide directories games should not know about from them.
* VK mip gen: Could end up with a zero dimension in the lowest mipmap, prevent that.
* Vulkan: MSVC 2017 buildfix.
* UI: Fix non-Android build error.
* Add back the ability to manually specify a folder, on Android 9 and earlier.
* Hide the folder selector for memstick directory on Android 9 and earlier.
* Draw bullet points as circles for a consistent look regardless of system font.
* Minor polish to MemStickScreen
* Decouple Vulkan context object destruction from retroarch's ContextDestroy call
* softgpu: Clip only on -Z, cull if entirely outside.
* softgpu: Correct guardband cull behavior.
* Support ScrollView for focus position
* Moving Background
* Vulkan scissor fix (validation errors).
* Fix a couple sort comparators for the savedata screen
* Keep track of focus position
* Fix wave on different dps
* More shortcut fixes
* Set a couple flags on the ShortcutIntent
* Avoid calling into C++ when creating game shortcuts. Use scoped storage-compatible file chooser when possible.
* Valiant attempt to fix queryGameName
* Fix error message
* ThreadManager cleanups
* Implement support for new file chooser on Android 11+.
* Expose texture shader core option.
* Add some antialiasing
* Wave animation
* Expose new texture filtering option and fix runtime changing texture upscale mode
* Double binding fix
* No longer need to specify build tools version, gradle now has a default.
* Fix typo (and maybe a bug).
* Round the location of single-pixel lines to the nearest pixel.
* Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType).
* VK: Only autogenerate mipmaps for R8G8B8A8 format textures.
* Add info check
* Don't show CRC button when we can't get it
* softgpu: Prevent pixel gaps when drawing sprites.
* libretro: Fix typo.
* Reporting: Calculate CRC for PSN games.
* Core: Use FileBlockDevice for PBPs without an ISO.
* libretro: Fix defaults for texture_scaling_level and inflight_frames
* Review style fixes.
* Expose inflight frames as core option.
* Fix capitalization in core option labels.
* Move core initialization code out of retro_load_game method
* Do not fast forward by default.
* Do not skip SwapBuffer() when skipDrawReason set.
* softgpu: Avoid overflow infinite loop.
* Fix windows menus for the new tex filtering options.
* Add new texture filtering "Auto Max Quality" that tweaks texture filtering for best quality.
* Update gradle again.
* Fix opacity
* Configurable analog head size
-------------------------------------------------------------------
Thu Sep 02 16:14:42 UTC 2021 - pousaduarte@gmail.com

View File

@ -18,7 +18,7 @@
%define _lto_cflags %{nil}
Name: ppsspp
Version: 1.11.3~git20210902
Version: 1.11.3~git20210917
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0-or-later