Update on 2021-09-17
OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=295
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<servicedata>
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<servicedata>
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<service name="tar_scm">
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">54bb824d3798a73e2f5bd5a0f12fcc299853d02c</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:a18bb682a2e4d1d68d0a1c91416a5810d7b49ecbc05471c9a77132e705b46a6f
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size 226193308
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3
ppsspp-1.11.3~git20210917.tar.xz
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ppsspp-1.11.3~git20210917.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:56ccb951d45b48da94ad68aa5bea8b697fffbe94e882db9d7b6e20929bfb9d30
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size 228612920
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131
ppsspp.changes
131
ppsspp.changes
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-------------------------------------------------------------------
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Fri Sep 17 11:46:44 UTC 2021 - pousaduarte@gmail.com
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- Update to version 1.11.3~git20210917:
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* Try to workaround git tag fetch failure
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* Update SDL and try faster commit history fetch
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* Dialog: Allow termination of access thread at ret.
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* Silence submodule fetch error screaming
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* Switch to submodules and fix release version generation
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* Drop bundled SDL2 for macOS
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* Dialog: Try to recover on double init, report.
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* Include macOS name in the zip archive
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* Fix git describe not fetching version tag
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* Qt as well
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* Fix chat here position
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* Fix jumpy resolve while typing
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* UI: Oops, remove silly mistake.
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* Windows: Disable auto-enable chat on Ctrl-C.
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* UI: When enabling chat, recreate views.
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* GPU: Default vertex cache to off.
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* Vulkan: Fix faster alt speed with vsync.
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* Vulkan: Skip flips, not draw, for vsync unthrottle.
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* Net: Fix various chat threading hazards.
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* UI: Decouple new chat display and tracking logic.
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* UI: Track chat log changes more clearly.
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* Fix freezing issue during GameMode initialization on some games (ie. Hammerin' Hero)
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* Unix: Use shm_open in case not /dev/shm/.
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* Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy
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* Android: Fix UI background on scoped storage.
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* UI: Correct enable reporting setting resetting.
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* Font: Cleanup logging for invalid pointers.
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* Core: Fix some minor gcc warnings.
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* headless: Fix some Python warnings.
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* Allow drag over touch DPAD and avoid analog drag to trigger other button
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* Vulkan: Only force 32-bit if needed.
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* Vulkan: Expand 16-bit textures to generate mips.
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* UI: Update flags more correctly in chat.
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* UI: Cleanup input box for chat.
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* UI: Move the chat message box to just a view.
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* UI: Allow UI keys on emuscreen of focused.
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* TexCache: Correct confusing red/blue var names.
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* softgpu: Implement DXT5 in samplerx86.
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* it_IT translation update, thanks giona.
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* Add FAT support for macOS with automatic GitHub releases
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* softgpu: Implement DXT3 in samplerx86.
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* softgpu: Implement DXT1 decoding in samplerx86.
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* Update libMoltenVK.dylib to support M1 chips
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* softgpu: Decode DXT texels directly.
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* TexCache: Correct DXT5 alpha calculation.
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* Savedata: Respect IO timing method setting.
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* Edit psp screen a bit
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* Fix setting info on multi choice
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* Android: Avoid crash without ext dir.
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* Auto-fix case of manually specified paths.
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* Move FixPathCase to Common/File/Path
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* Fix weird linker problem
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* Remove another redundant check, comment fixes
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* SFO return value fix, oops
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* Wire inflight frames config setting to render managers.
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* Optimize away a couple of existence checks
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* Optimize ReadPSPFile (which should probably be replaced with ReadEntireFile anyway)
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* Minor gradle upgrade, why not
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* Optimize MetaFileSystem::ReadEntireFile
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* Feedback
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* Log the duration of directory size computations too
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* Add back the dir listing logging. Add hack to avoid confusing Wipeout :(
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* Fix the Android recursive size computation and hook it up.
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* Add metafilesystem hook to add optimized implementations of compute recursive directory size
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* Add untested function Android_ComputeRecursiveDirectorySize
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* Fix another GetFileInfo loop (GetFilesInDir now does return sizes)
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* Io: Assume a write may have happened on resume.
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* Io: Cache SAVEDATA usage between writes.
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* Cleanup
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* Also hide SHADERS directory from games
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* Optimize install data size calculation.
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* Optimize savedata size calculation
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* Cleanup
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* Hide directories games should not know about from them.
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* VK mip gen: Could end up with a zero dimension in the lowest mipmap, prevent that.
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* Vulkan: MSVC 2017 buildfix.
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* UI: Fix non-Android build error.
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* Add back the ability to manually specify a folder, on Android 9 and earlier.
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* Hide the folder selector for memstick directory on Android 9 and earlier.
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* Draw bullet points as circles for a consistent look regardless of system font.
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* Minor polish to MemStickScreen
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* Decouple Vulkan context object destruction from retroarch's ContextDestroy call
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* softgpu: Clip only on -Z, cull if entirely outside.
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* softgpu: Correct guardband cull behavior.
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* Support ScrollView for focus position
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* Moving Background
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* Vulkan scissor fix (validation errors).
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* Fix a couple sort comparators for the savedata screen
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* Keep track of focus position
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* Fix wave on different dps
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* More shortcut fixes
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* Set a couple flags on the ShortcutIntent
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* Avoid calling into C++ when creating game shortcuts. Use scoped storage-compatible file chooser when possible.
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* Valiant attempt to fix queryGameName
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* Fix error message
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* ThreadManager cleanups
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* Implement support for new file chooser on Android 11+.
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* Expose texture shader core option.
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* Add some antialiasing
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* Wave animation
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* Expose new texture filtering option and fix runtime changing texture upscale mode
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* Double binding fix
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* No longer need to specify build tools version, gradle now has a default.
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* Fix typo (and maybe a bug).
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* Round the location of single-pixel lines to the nearest pixel.
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* Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType).
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* VK: Only autogenerate mipmaps for R8G8B8A8 format textures.
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* Add info check
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* Don't show CRC button when we can't get it
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* softgpu: Prevent pixel gaps when drawing sprites.
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* libretro: Fix typo.
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* Reporting: Calculate CRC for PSN games.
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* Core: Use FileBlockDevice for PBPs without an ISO.
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* libretro: Fix defaults for texture_scaling_level and inflight_frames
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* Review style fixes.
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* Expose inflight frames as core option.
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* Fix capitalization in core option labels.
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* Move core initialization code out of retro_load_game method
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* Do not fast forward by default.
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* Do not skip SwapBuffer() when skipDrawReason set.
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* softgpu: Avoid overflow infinite loop.
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* Fix windows menus for the new tex filtering options.
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* Add new texture filtering "Auto Max Quality" that tweaks texture filtering for best quality.
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* Update gradle again.
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* Fix opacity
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* Configurable analog head size
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Thu Sep 02 16:14:42 UTC 2021 - pousaduarte@gmail.com
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Thu Sep 02 16:14:42 UTC 2021 - pousaduarte@gmail.com
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@ -18,7 +18,7 @@
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%define _lto_cflags %{nil}
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%define _lto_cflags %{nil}
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Name: ppsspp
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Name: ppsspp
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Version: 1.11.3~git20210902
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Version: 1.11.3~git20210917
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Release: 0
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Release: 0
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Summary: PlayStation Portable Emulator
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Summary: PlayStation Portable Emulator
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License: GPL-2.0-or-later
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License: GPL-2.0-or-later
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