diff --git a/_servicedata b/_servicedata
index f6bbed2..2331c56 100644
--- a/_servicedata
+++ b/_servicedata
@@ -1,4 +1,4 @@
https://github.com/hrydgard/ppsspp.git
- 41089ca2841d76554599c71dd4eab21f7d2f4a30
\ No newline at end of file
+ f428f6f85d26a0aed97926c4d506d5f7d1df8630
\ No newline at end of file
diff --git a/ppsspp-1.4.2~git20171101.tar.xz b/ppsspp-1.4.2~git20171101.tar.xz
deleted file mode 100644
index 6d11643..0000000
--- a/ppsspp-1.4.2~git20171101.tar.xz
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:074fea672bea21f9ede1a42aebbe3fcf25f9074cb88934f3095a5fd2d669eb14
-size 159794276
diff --git a/ppsspp-1.4.2~git20171118.tar.xz b/ppsspp-1.4.2~git20171118.tar.xz
new file mode 100644
index 0000000..a825035
--- /dev/null
+++ b/ppsspp-1.4.2~git20171118.tar.xz
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:02c222bd424027aa49bef7dacb846ffdec7de4dbcdc503a018b4c6bd9945a373
+size 159940900
diff --git a/ppsspp.changes b/ppsspp.changes
index b865cdf..f8cf738 100644
--- a/ppsspp.changes
+++ b/ppsspp.changes
@@ -1,3 +1,201 @@
+-------------------------------------------------------------------
+Sat Nov 18 20:08:27 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.2~git20171118:
+ * Remove trailing whitespace from CMakeLists.txt
+ * Vulkan: Fix stencil clears to a specific value. Should help #10150
+ * Silence travis gcc version errors.
+
+-------------------------------------------------------------------
+Fri Nov 17 19:49:33 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.2~git20171117:
+ * Remove wrong comments
+ * GPU: Advance the vertex pointer after BBOX vertices are sent. Fixes #6554, finally!
+ * Win32: Improvements to vulkan init error handling
+ * Temporarily turn off Vulkan threading on AMD, see issue #10097.
+ * Vulkan: Forgot to enable our various depth rounding features.
+ * Vulkan: Flush at display list waits. Fixes #10095
+ * Minor cleanup, and more terrifying orientation hackery
+ * Android: When creating shortcuts, put the file path in data, not in Extras.
+ * Fix the "vulkan not found" message on android. Fixes #10034
+ * Make remoteiso_subdir and server editable on Android. Fixes #10142. Really need a better mechanism for these fields.
+ * Workaround orientation bug in Android when unlocking the screen.
+ * Unify RebindFramebuffer, mostly.
+ * Vulkan: Fix bug where shader blend texture overwrote normal texture binding. Fixes #10135
+ * Update .gitignore for libretro builds.
+ * Fix headless to work better in vulkan mode
+ * Make test.py python3-compatible, print out command lines better.
+ * Vulkan screenshots: Fix R/G swap bug. Thanks unknown.
+ * Make sure the device supports transfers from swapchain images when taking screenshots.
+ * Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though...
+ * Vulkan: Dual Src blending strikes again! Disable it on nVidia X1 (Shield TV) due to driver bugs, sigh.
+ * Vulkan: Show the preferred depth-stencil format in the feature list.
+ * Just more accurate feature flags for Vulkan.
+ * Headless: Prevent segfaults with Vulkan.
+ * Headless: Fix crash with null GPU.
+ * Links from the UI: Change from http:// to https:// wherever possible.
+ * Add missing ID for CTTR compat hack.
+ * Fix Memory Leak :D
+ * spaces->underscores:)
+ * Fixes problem switching between non-through triangles and rects. Helps a small part of #6554
+ * More duplicate code removal
+ * Small changes. Thx [Unknown]
+ * Change KernelTimeNow to KernelTimeNowFormatted and return nice timestamp.
+ * Requested changes.
+ * Blah;p. Buildfix.
+ * Fix linux build.
+ * Add an option to allow resetting video/audio dump on save/load state.
+ * Use gameID and emulated timestamp for Avi/Wav dump filenames.
+ * Fix texture conversion.
+ * Vulkan: Use optimal alignment for texture uploads. May help stutter in #10105 ?
+ * Kill off more unused duplicate code
+ * Oops
+ * Delete unused duplicate functions
+ * Fix annoying little flicker when starting a game.
+ * Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines
+ * Vulkan: Make sure to clear the pipeline key to avoid padding bytes causing us to allocate duplicate pipelines.
+ * D3D11: Similarly to the last vulkan commit, don't create lots of dupe vertex input layouts
+ * Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
+ * DevScreens: In shader viewer tabs, show the number of each shader type.
+ * Unify Execute_Bezier and Execute_Spline
+ * Minor cleanup, fix a comment.
+ * Vulkan: Minor validation error fix
+ * Nitpicking! Correct minor version for non Nvidia.
+ * Win32: Add (debug) to window title in debug builds
+ * Fix driver version display on Vulkan. Enable dualsrc blend on newer AMD drivers. Fixes #10109
+ * SoftGPU: Oops, fix silly typo.
+ * Vulkan: Remove experimental warning.
+ * Vulkan: Cut down on asserts during init.
+ * TexCache: Add NEON alpha checks for Vulkan.
+ * TexCache: Simplify CheckAlpha funcs and SIMD.
+ * TexCache: Check alpha before scaling.
+ * TexCache: Remove simple 0/1 alpha check.
+ * Vulkan: Avoid checking texture alpha after scale.
+ * Fix bug where readback buffers would be created too small sometimes. Should help #10098
+ * Vulkan: Tweak stencil value from clears.
+ * Vulkan: When deriving stencilref from color, don't forget to update the value.
+
+-------------------------------------------------------------------
+Sun Nov 12 18:31:34 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.2~git20171112:
+ * UI: Typo fix.
+ * Buildfixes for Android
+ * Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
+ * Vulkan: Speed up and simplify hardware tesselation by using storage buffers.
+ * hwtess: Shrink Vulkan UV textures
+ * Make the interface to hw tess slightly more flexible.
+ * Vulkan: Use a device allocator for tesselation data textures. Add comment about better solutions.
+ * Vulkan: Support wide lines if available on the GPU.
+ * Vulkan readback: Resize the readback buffer dynamically as necessary.
+ * SoftGPU: Add a clear mode fast path.
+ * Debugger: Prevent clear while stepping.
+ * SoftGPU: Thread by width for wide polygons.
+ * SoftGPU: Fix crash when stride is 0.
+ * Vulkan hw tess: Assorted minor fixes. Works on Mali now.
+ * Vulkan hw tess: Use pushbuffers instead of temp images to upload data.
+ * Vulkan hw tess: Don't reuse the same dynamic texture for multiple draws, not safe.
+ * Remove unused pointer.
+ * Vulkan: Noticed a framebuffer refcount leak, and changed my mind regarding those :) Let's do it this way instead.
+ * Reduce a ERROR_LOG_REPORT to a warning (vfpu branches in delay slots)
+ * SaveState: Avoid clearing shaders in all backends.
+ * D3D11: Clear input layouts on shader clear.
+ * D3D11: Avoid clearing shaders on load state.
+ * SaveState: Fix use-after-resize iterator.
+ * Vulkan: Enable the "accurate depth" codepath, using the same formula as D3D9.
+ * Android: Cleaner way to avoid double-resizing the backbuffer.
+ * Fix blackscreen when resolution is set to auto. Fixes #10081
+ * Experimenally disable dual source blending on AMD too for Vulkan, see #10065
+ * MotoGP: Compat hack to disable framebuffer readbacks.
+ * Buildfix 32-bit
+ * Ditch a silly vertex count limit that only makes sense for GLES, so move it there.
+ * Fix race condition.
+ * Fix a few more device-loss bugs.
+ * Avoid double-initializing the Vulkan backbuffer on startup.
+ * Logging improvements, avoid resetting the Android text drawer unnecessarily
+ * More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same.
+ * Change Android logging ID from "NativeApp" to "PPSSPP"
+ * More logging and tweaking
+ * Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
+ * Keep the draw context up to date in a bunch of places. More logging.
+ * Vulkan: Improve init/shutdown logging on Android. Fix a bug where we'd not run InitDeviceObjects on GPU_Vulkan sometimes.
+ * Fix some ports
+ * Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?)
+ * Ooops
+ * Vulkan: Disable dual source blending on Intel GPUs, fixes #10074.
+ * Show textual names of Vulkan GPU vendors
+ * Improve Vulkan device selection mechanism to prefer discrete GPUs
+ * Cleanup gradle output.
+ * Cheats: Fix pointer command count offset.
+ * Cheats: Clamp pointer command data to avail.
+ * Fix 0x6 code types
+ * Vulkan: Apply simple workaround for Mali driver bug (see #10070), and minor cleanup.
+ * Fix some minor things found by running Sizer on PPSSPP
+ * Cheats: Enable for any non-zero number.
+ * Disable lwl/lwr on ARM64 JIT again. Seems b9b2656e9313 broke things, see #10020
+ * Count readbacks in a frame and show in GPU debug stats.
+ * Cheats: Split parsing and execution.
+ * Try harder to free up memory from the Android native font rendering system. Might help #10069
+ * Vulkan: If acquiring a frame fails (happens sometimes during window resize), skip swapping the frame. Should help #10063
+ * Vulkan: Wait for orderly thread stop on resize.
+ * Vulkan: Fix deadlock on resize.
+ * Vulkan: Some error handling improvement. Might get us a clue for #10065
+ * Vulkan: The validation layers don't like zero-size blits.
+ * Vulkan: Better way to make sure we bind the backbuffer at some point.
+ * Vulkan: Convert depth format on readback.
+ * Vulkan: Show textures in GE debugger.
+ * Vulkan: Add texture image readback.
+ * Vulkan: Fix non-16 bit indexed drawing.
+ * Vulkan: Allow clearing the backbuffer to any color.
+ * D3D11: Show FBO-as-texture in GE debugger.
+ * TexCache: Warning fix.
+ * Use W^X on OpenBSD.
+ * Don't use "threadsafe events" for Ge stuff.
+ * Vulkan: Fix leak in WipeQueue().
+ * Turn on multithreaded vulkan
+ * Remove/deprecate GPU tick sync
+ * Get rid of GPUCommon's "Internal" functions.
+ * Delete ProcessEvent and the GPUEvent enum
+ * Delete GPUCommon::ScheduleEvent
+ * Get rid of a bunch of sync stuff that's no longer needed.
+ * Get rid of the sync around curTickEst
+ * Delete the mutex in GPUCommon.
+ * Vulkan: Fix framebuffer leak.
+ * Remove the setting to run the display list interpreter on a separate thread.
+ * Vulkan: Correct logicop dirtying.
+ * Vulkan multithread: Fix race condition.
+ * TexCache: Detect textures in FBO gutters.
+ * GPU: Properly Release() FBOs.
+ * SaveState: Correct free on error and uncomp format.
+ * SaveState: Use malloc to avoid Android OOM crash.
+ * Vulkan: Make sure backbuffer is bound for UI.
+ * Vulkan: Resignal unexecuted fences on thread stop.
+ * Vulkan: Wait for queue idle in DestroyBackbuffers.
+ * GPU: Restore initial readback on output.
+ * Vulkan: Refcount framebuffer deletes.
+ * Vulkan: Account inside frame from push side.
+ * Add missing Google Maven repository
+ * Buildfix again. Should fix #10046 this time.
+ * Unify a little bit of depal code.
+ * Vulkan: Fix bug in depal causing Sonic Rivals to be grayscale.
+ * Minor depal state dirtying fix
+ * Add include. Will hopefully help #10046
+ * Cleanups and fixes around Vulkan stencil upload. thx unknown
+ * Should be bufferWidth here, not width. Thanks unknown.
+ * Vulkan: Fix a comment.
+ * Vulkan: Allow sync when using threading.
+ * Vulkan: Fix out-of-sync frames on threading.
+ * Vulkan: Trigger condvar only at frame end.
+ * Vulkan: Fix segfault on swapchain fail.
+ * Fix issue in framebuffer size calculation when viewport is bogus in through mode. Fixes #10043.
+ * Tiny cleanups.
+ * Vulkan: Minor fixes.
+ * Stop leaking framebuffers on shutdown. Fix other shutdown issues.
+ * Minor optimization.
+ * Remove some code duplication
+ * Vulkan: Implement stencil upload (for Star Ocean).
+
-------------------------------------------------------------------
Wed Nov 01 14:46:49 UTC 2017 - pousaduarte@gmail.com
diff --git a/ppsspp.spec b/ppsspp.spec
index 0024970..18bc905 100644
--- a/ppsspp.spec
+++ b/ppsspp.spec
@@ -17,7 +17,7 @@
Name: ppsspp
-Version: 1.4.2~git20171101
+Version: 1.4.2~git20171118
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0+