Accepting request 515965 from home:xenonpk

Source Update

OBS-URL: https://build.opensuse.org/request/show/515965
OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=14
This commit is contained in:
Klaus Kämpf 2017-08-11 09:06:50 +00:00 committed by Git OBS Bridge
parent 1622dcb7c5
commit 69f3f09639
5 changed files with 134 additions and 5 deletions

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-------------------------------------------------------------------
Thu Aug 10 13:07:18 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170808:
* Common: fix MAP_32BIT after 9f24203ef8f6
* Windows: Use system API to toggle fullscreen.
* GPU: Correct 1080p/720p crop for ultrawide/similar.
* Windows: Support multi-display full screen.
* Core: Handle 20-bit volumes in SIMD optimizations.
* GLES: Set target w/h in buffered rendering.
* Update submodule lang
* Make a state object for the Android audio wrapper
* Make the OpenSL wrapper an object too, to make sure it's always initialized the same.
* Minor GPU disassembler update
* Android: Turn off resizability until we can properly fix the sizing logic. Helps #9866
* Android: Fix scaling issue on configuration changes. Why was that division by 2 there??
* Turn g_dpi into a float, because why not
* Separate X and Y dpi_scale
* Re-enable resizing the window on Android, change onConfigurationChanged flags
* More splitting of dpi vars
* updateDisplayMetrics was a poorly defined method, removed it.
* Consolidate DPI/sizing handling on Android
* Buildfixes
* Another buildfix
* Review fixes, thanks unknown
* Android: Add some missing codepaths when using Vulkan, might fix audio/controller issues on task switching
* Format string fixes in DPI logging
* Misc cleanup
* Always shut down audio, regardless of why the task is being destroyed. Might help #9771
* Disable codepath that requires vibration permission which we don't have
* Make some decls private
* Android: Fix bug where the surface size could be wrong after task switching and automatic recreation
* Reset the UI state properly in NativeInit. Fixes #9771
* Disable the x86-64 Android build until it can be debugged. Works around #9814 (all such devices can run the x86 build instead)
* Strip spaces from pasted IP addresses. Helps #9795. Fix accidental typo
* Fix space stripping in a few more string input methods. Helps #9795
* Update lang, add language name for Laotian
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Mon Jul 31 20:30:26 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170724:
* Update lang submodule
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Mon Jul 17 15:11:32 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170713:
* Vulkan debug mode: In case of missing validation layers, warn, don't error out.
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Mon Jul 10 15:54:23 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170710:
* x64: Use context register to access saved_flags
* X64 vertex decoder: Use relative memory accesses when loading matrices.
* X86/X64: We have the context register loaded, let's use it more.
* X64/X86: Even more use of the context register
* Remove more RIP addressing
* Buildfix attempt
* Some code cleanup. More work towards removing RIP addressing
* More RIP removal
* Move mscxr_temp to MIPSState
* Remove RIP access from some matrix ops, SafeMem
* Move another couple of temps into MIPSState
* Move tempValues into MIPSState
* More RIP elimination
* Guess what? More RIP elimination (but keep the fast path too)
* Surprise! More. Making many commits for easier bisects.
* Access FPU temps through CTXREG
* More RIP removal. Also add some comments to make it easy to just search for "M(&" to find remaining offenders.
* Get rid of sincostemp global. Solution not tested on linux yet.
* Remove some rip addressing in vertex decoder
* Get rid of remaining RIP addressing in vertex decoder
* X64: Fix bug in a case in the MOVQ emitter : rex byte should be after the 0x66 prefix
* x64: Enable non-RIP addressing for FPU registers
* vminmax_sreg only needs a single element
* Replace vminmax_sreg with mips->temp
* RegCacheFPU
* Workaround
* Fix software skinning
* Buildfix for platforms with standards-compliant offsetof (no dynamic indexing allowed)k
* 32-bit fixes
* Delete some unnecessary loads. These loads are done properly inside trigCallHelper.
* x86-64: Linux ABI fix
* Turning off the "close memory finder" lets us find more RIP addressing...
* More RIP elimination
* More RIP addressing in software skinning..
* More RIP fixes
* x64: Fix coreState rip checks.
* x64: Avoid clobbering jr dest in cases.
* Update gamecontrollerdb.txt
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Tue Jul 04 16:45:18 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170703:
* Fix Windows XP support in LocalFileLoader
* D3D11: Fix texture scaling with blank first half.
* GPU: Clean up some GLES3 defaults.
* UI: Show slow message based on refresh rate.
* Minor debugging feature: Show vertex normals in GE debugger
* Don't use stat64 unless we need to
* Fix build with NDK 15. This does force us to make do with 32-bit file sizes...
-------------------------------------------------------------------
Tue Jun 27 15:21:15 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170627:
* Fix running slow message , it's always show when game run stable above 98% speed
* Oops
* Add credit developer
* Add 1 line
* Fixes
* Fixes
-------------------------------------------------------------------
Mon Jun 26 18:12:12 UTC 2017 - pousaduarte@gmail.com
- Update to version 1.4.2~git20170624:
* Make the Loader API thread-safe
* Also support atomic windows readAt
* Add conservative locking arond Caching/HTTP FLs
* Remove use of C file api in LocalFileLoader
* Add a note about thread-safety req in FileLoader
* Fix windows build
* Core: Windows buildfix.
* Core: Buildfix.
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Mon Jun 19 07:45:17 UTC 2017 - pousaduarte@gmail.com

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Name: ppsspp
Version: 1.4.2~git20170618
Version: 1.4.2~git20170808
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0+