Accepting request 515965 from home:xenonpk
Source Update OBS-URL: https://build.opensuse.org/request/show/515965 OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=14
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">3249d8165415a78a617be7edd60a69df60e84e6c</param></service></servicedata>
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<param name="changesrevision">945f57af39bb238397bbcdac38320649e5c88e16</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:2071e7d8fdb69ddef9697aaac9f0b70676b817e4d71f34c30f9e268fc38115c7
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size 159763896
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3
ppsspp-1.4.2~git20170808.tar.xz
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3
ppsspp-1.4.2~git20170808.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:14d9b902d4fd99075c5e5bffd3139e4c26308df72ca2ea7870cea49e757d090c
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size 161872204
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129
ppsspp.changes
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ppsspp.changes
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-------------------------------------------------------------------
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Thu Aug 10 13:07:18 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.2~git20170808:
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* Common: fix MAP_32BIT after 9f24203ef8f6
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* Windows: Use system API to toggle fullscreen.
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* GPU: Correct 1080p/720p crop for ultrawide/similar.
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* Windows: Support multi-display full screen.
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* Core: Handle 20-bit volumes in SIMD optimizations.
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* GLES: Set target w/h in buffered rendering.
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* Update submodule lang
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* Make a state object for the Android audio wrapper
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* Make the OpenSL wrapper an object too, to make sure it's always initialized the same.
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* Minor GPU disassembler update
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* Android: Turn off resizability until we can properly fix the sizing logic. Helps #9866
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* Android: Fix scaling issue on configuration changes. Why was that division by 2 there??
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* Turn g_dpi into a float, because why not
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* Separate X and Y dpi_scale
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* Re-enable resizing the window on Android, change onConfigurationChanged flags
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* More splitting of dpi vars
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* updateDisplayMetrics was a poorly defined method, removed it.
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* Consolidate DPI/sizing handling on Android
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* Buildfixes
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* Another buildfix
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* Review fixes, thanks unknown
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* Android: Add some missing codepaths when using Vulkan, might fix audio/controller issues on task switching
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* Format string fixes in DPI logging
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* Misc cleanup
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* Always shut down audio, regardless of why the task is being destroyed. Might help #9771
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* Disable codepath that requires vibration permission which we don't have
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* Make some decls private
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* Android: Fix bug where the surface size could be wrong after task switching and automatic recreation
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* Reset the UI state properly in NativeInit. Fixes #9771
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* Disable the x86-64 Android build until it can be debugged. Works around #9814 (all such devices can run the x86 build instead)
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* Strip spaces from pasted IP addresses. Helps #9795. Fix accidental typo
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* Fix space stripping in a few more string input methods. Helps #9795
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* Update lang, add language name for Laotian
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-------------------------------------------------------------------
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Mon Jul 31 20:30:26 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.2~git20170724:
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* Update lang submodule
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-------------------------------------------------------------------
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Mon Jul 17 15:11:32 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.2~git20170713:
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* Vulkan debug mode: In case of missing validation layers, warn, don't error out.
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-------------------------------------------------------------------
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Mon Jul 10 15:54:23 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.2~git20170710:
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* x64: Use context register to access saved_flags
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* X64 vertex decoder: Use relative memory accesses when loading matrices.
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* X86/X64: We have the context register loaded, let's use it more.
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* X64/X86: Even more use of the context register
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* Remove more RIP addressing
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* Buildfix attempt
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* Some code cleanup. More work towards removing RIP addressing
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* More RIP removal
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* Move mscxr_temp to MIPSState
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* Remove RIP access from some matrix ops, SafeMem
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* Move another couple of temps into MIPSState
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* Move tempValues into MIPSState
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* More RIP elimination
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* Guess what? More RIP elimination (but keep the fast path too)
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* Surprise! More. Making many commits for easier bisects.
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* Access FPU temps through CTXREG
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* More RIP removal. Also add some comments to make it easy to just search for "M(&" to find remaining offenders.
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* Get rid of sincostemp global. Solution not tested on linux yet.
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* Remove some rip addressing in vertex decoder
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* Get rid of remaining RIP addressing in vertex decoder
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* X64: Fix bug in a case in the MOVQ emitter : rex byte should be after the 0x66 prefix
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* x64: Enable non-RIP addressing for FPU registers
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* vminmax_sreg only needs a single element
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* Replace vminmax_sreg with mips->temp
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* RegCacheFPU
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* Workaround
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* Fix software skinning
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* Buildfix for platforms with standards-compliant offsetof (no dynamic indexing allowed)k
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* 32-bit fixes
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* Delete some unnecessary loads. These loads are done properly inside trigCallHelper.
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* x86-64: Linux ABI fix
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* Turning off the "close memory finder" lets us find more RIP addressing...
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* More RIP elimination
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* More RIP addressing in software skinning..
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* More RIP fixes
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* x64: Fix coreState rip checks.
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* x64: Avoid clobbering jr dest in cases.
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* Update gamecontrollerdb.txt
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-------------------------------------------------------------------
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Tue Jul 04 16:45:18 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.2~git20170703:
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* Fix Windows XP support in LocalFileLoader
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* D3D11: Fix texture scaling with blank first half.
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* GPU: Clean up some GLES3 defaults.
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* UI: Show slow message based on refresh rate.
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* Minor debugging feature: Show vertex normals in GE debugger
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* Don't use stat64 unless we need to
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* Fix build with NDK 15. This does force us to make do with 32-bit file sizes...
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-------------------------------------------------------------------
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Tue Jun 27 15:21:15 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.2~git20170627:
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* Fix running slow message , it's always show when game run stable above 98% speed
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* Oops
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* Add credit developer
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* Add 1 line
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* Fixes
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* Fixes
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-------------------------------------------------------------------
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Mon Jun 26 18:12:12 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.2~git20170624:
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* Make the Loader API thread-safe
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* Also support atomic windows readAt
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* Add conservative locking arond Caching/HTTP FLs
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* Remove use of C file api in LocalFileLoader
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* Add a note about thread-safety req in FileLoader
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* Fix windows build
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* Core: Windows buildfix.
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* Core: Buildfix.
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-------------------------------------------------------------------
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Mon Jun 19 07:45:17 UTC 2017 - pousaduarte@gmail.com
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Name: ppsspp
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Version: 1.4.2~git20170618
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Version: 1.4.2~git20170808
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0+
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