Accepting request 585458 from home:xenonpk
- Update to version 1.5.4~git20180308: * Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well. - Update to version 1.5.4~git20180305: * MOVUPS to be safe. * Minor simplification in X86/X64 vertex decoder jit * Optimize the "inner interpreter" for God of War character drawing. Speeds the games up by 4% or so. * Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible. - Update to version 1.5.4~git20180305: * Oops, fix hardware tess in Vulkan (after removing hw skinning, we need to adjust the binding number) * Fix indentation mistake, minor cleanup. * Further cleanup after the removal of hardware skinning. * Comment fixes, reindentation. * Remove gstate_c.deferredVertTypeDirty * Remove further remains of hardware skinning. Fixes #10661 * VertexLoader: Remove now-unused weights translation code * Start removing support for hardware skinning. * Remove checks that disabled software skinning if there was morph. * Add necessary decode functions to support morph+skin * Small refactoring in VertexDecoderCommon * Minor cleanup * GLES: Support more buffer mapping strategies. * GLES: Fix force alignment on buffer map. * GL: Use AllocateAlignedMemory to make sure localMemory is always aligned. Fixes #10666 * GLES: Buffer handling cleanup. OBS-URL: https://build.opensuse.org/request/show/585458 OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=22
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">4b4a2a4096cc342723b46f37b3ae5eae96fea7d9</param></service></servicedata>
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<param name="changesrevision">0ed3deabe6b4723e918a9d2d36ad6407ccd017f2</param></service></servicedata>
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:bd9a773970da2d07161cdf86cc003f33aa99a1a346d62fb5440e3f7208e379c7
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size 160017296
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ppsspp-1.5.4~git20180308.tar.xz
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ppsspp-1.5.4~git20180308.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:e382afc6e2dc406aaab652931eadcae846d101b974f0705bdb3b23186fb12d2e
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size 160009624
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133
ppsspp.changes
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ppsspp.changes
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-------------------------------------------------------------------
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Sun Feb 25 15:31:07 UTC 2018 - opensuse-packaging@opensuse.org
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Thu Mar 08 18:17:35 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180308:
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* Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well.
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-------------------------------------------------------------------
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Tue Mar 06 14:24:04 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180305:
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* MOVUPS to be safe.
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* Minor simplification in X86/X64 vertex decoder jit
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* Optimize the "inner interpreter" for God of War character drawing. Speeds the games up by 4% or so.
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* Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible.
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-------------------------------------------------------------------
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Mon Mar 05 15:55:11 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180305:
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* Oops, fix hardware tess in Vulkan (after removing hw skinning, we need to adjust the binding number)
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* Fix indentation mistake, minor cleanup.
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* Further cleanup after the removal of hardware skinning.
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* Comment fixes, reindentation.
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* Remove gstate_c.deferredVertTypeDirty
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* Remove further remains of hardware skinning. Fixes #10661
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* VertexLoader: Remove now-unused weights translation code
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* Start removing support for hardware skinning.
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* Remove checks that disabled software skinning if there was morph.
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* Add necessary decode functions to support morph+skin
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* Small refactoring in VertexDecoderCommon
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* Minor cleanup
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* GLES: Support more buffer mapping strategies.
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* GLES: Fix force alignment on buffer map.
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* GL: Use AllocateAlignedMemory to make sure localMemory is always aligned. Fixes #10666
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* GLES: Buffer handling cleanup.
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-------------------------------------------------------------------
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Sat Mar 03 12:22:43 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180303:
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* Qt: Set window title asynchronously. Should fix #10674
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* Split out QtHost.h from HostTypes.h
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* Android: Fix fallback from Vulkan to GL.
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-------------------------------------------------------------------
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Fri Mar 02 13:39:49 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180302:
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* Turn off the inner interpreter when stepping in the GE debugger. Fix comment.
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* Fix custom UI backgrounds again by initializing lazily (turned out to be the cause of #10662)
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-------------------------------------------------------------------
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Thu Mar 01 13:41:47 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180301:
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* Buildfix, warning fixes
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* Some error handling and assert improvements, trying to understand #10662
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-------------------------------------------------------------------
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Thu Mar 01 10:51:50 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180301:
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* D3D9/D3D11: Fix GPU feature detection. Enforce accurate depth on nVidia as well, they no longer seem to support reverse depth so it's needed as a workaround. Fixes #10655
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* inner interpreter: support skipping regular nops
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* Qt: Don't call SDL_PumpEvents from the emu thread. Fixes #10660
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* b.sh: Add --qtbrew as a shortcut to use a Qt installed by homebrew.
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* Fix something found by -fsanitize=undefined
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* Buildfix, oops
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* GL: Fix depal issue where we forgot to set vp/scissor properly. Update some asserts.
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* Don't use the inner interpreter when debug recording
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* Execute_Prim: Add a smaller "inner interpreter" to avoid going back to the runloop during long sequences of PRIM commands.
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-------------------------------------------------------------------
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Wed Feb 28 14:03:34 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180228:
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* GL: Filter away redundant glEnable/Disable(GL_STENCIL_TEST)
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* Add an extra check to FindTransferFramebuffers to avoid misdetecting fb blits that end up out of bounds when we perform them.
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* Add comment trying to clarify shutdown of GPU_GLES, restore the wipe, minor tweaks. Should help #10652
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* UWP buildfix?
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* Minor code/logging cleanups.
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-------------------------------------------------------------------
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Mon Feb 26 17:49:58 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180226:
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* GL: Don't wait-for-idle when shutting down the PSP GPU, it's the wrong place. Should fix #10652
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* Remove duplicate declaration of GPUCommon::CmdFunc
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* Avoid the most common virtual call when possible.
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* Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends
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* Unify FastRunLoop for the hardware backends.
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* Unify UpdateCmdInfo
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* GPU: Unify command table (cmdInfo_)
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* Virtualize CheckGPUFeatures
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* Unify DispatchSubmitPrim as much as possible
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* Unify Execute_LoadClut
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* Unify Execute_Prim
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* Unify all the DrawEngine::SubmitPrim
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-------------------------------------------------------------------
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Mon Feb 26 14:36:29 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180226:
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* Improve a bunch of Vulkan copy-rect asserts by adding more debug info
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* Minor naming and init cleanups in VulkanTexture
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* Some log level changes.
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-------------------------------------------------------------------
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Mon Feb 26 11:01:48 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180226:
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* GLES: Disable buffer mapping for non-NVIDIA.
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* Vulkan: Remove the old method of uploading images.
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* Try to be more consistent when initializing vulkan structs.
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* Follow the spec rules about errors when allocating from descriptor pools
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* Extract RecreateDescriptorPool()
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-------------------------------------------------------------------
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Sun Feb 25 15:31:07 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180225:
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* Buildfixes
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* Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
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-------------------------------------------------------------------
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Sat Feb 24 22:51:09 UTC 2018 - opensuse-packaging@opensuse.org
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Sat Feb 24 22:51:09 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180224:
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* Vulkan: Need to count allocated descsets per frame separately from the map, since tess isn't even in-frame cached.
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@ -14,13 +131,13 @@ Sat Feb 24 22:51:09 UTC 2018 - opensuse-packaging@opensuse.org
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* GLES: Fix texture scaling.
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-------------------------------------------------------------------
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Thu Feb 22 18:27:47 UTC 2018 - opensuse-packaging@opensuse.org
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Thu Feb 22 18:27:47 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180222:
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* iOS: fix hang on exit
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-------------------------------------------------------------------
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Tue Feb 20 11:58:27 UTC 2018 - opensuse-packaging@opensuse.org
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Tue Feb 20 11:58:27 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180219:
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* Qt: Remove old texture debug API.
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@ -28,20 +145,20 @@ Tue Feb 20 11:58:27 UTC 2018 - opensuse-packaging@opensuse.org
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* GLES: Properly free when upscaling textures.
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-------------------------------------------------------------------
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Sun Feb 18 23:11:41 UTC 2018 - opensuse-packaging@opensuse.org
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Sun Feb 18 23:11:41 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180218:
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* TexCache: Decimate aggressively with many variants.
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* TexCache: Decimate CLUT variants more often.
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-------------------------------------------------------------------
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Tue Feb 13 13:22:57 UTC 2018 - opensuse-packaging@opensuse.org
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Tue Feb 13 13:22:57 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180213:
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* Fix issue with Vulkan task switching and resolution changes on Android.
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-------------------------------------------------------------------
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Mon Feb 12 21:40:06 UTC 2018 - opensuse-packaging@opensuse.org
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Mon Feb 12 21:40:06 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180212:
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* Postprocessing: Fix bug where scissor cut off the image if render resolution > display resolution
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* GLES: Wait for queue idle properly.
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-------------------------------------------------------------------
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Sun Feb 11 18:13:30 UTC 2018 - opensuse-packaging@opensuse.org
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Sun Feb 11 18:13:30 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.5.4~git20180211:
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* GLES: Use aligned memory for textures.
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Name: ppsspp
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Version: 1.5.4~git20180225
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Version: 1.5.4~git20180308
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0+
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