Scheduled source refresh
OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=53
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">9f1125ae333e93a04bfb405e196f95fba5152ed0</param></service></servicedata>
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<param name="changesrevision">e4aef7209f582a0f05bbb20b7da58eac73ca6d2b</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:080efad48f7dec0405c1c32095bb42f973edbbd8fe13f520298ec5a8ad1cfae5
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size 160098120
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ppsspp-1.6.3~git20180607.tar.xz
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ppsspp-1.6.3~git20180607.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:86342226421b61aad5cc64d1bc4dcf38dca5cd42797b82c6ad22559d044d478e
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size 160102072
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-------------------------------------------------------------------
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Thu Jun 07 18:55:18 UTC 2018 - pousaduarte@gmail.com
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- Update to version 1.6.3~git20180607:
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* jit: Remove unused breakpoint code.
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* armjit: Enable breakpoints.
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* arm64jit: Enable breakpoints.
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* Debugger: Run memory breakpoints on mobile.
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* Core: Remove sleep on stepping.
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* Core: Wake up inactive waits on game exit.
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* Debugger: Fix initialization issues.
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* Core: Process stepping on other platforms.
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* Core: Refactor stepping and locking.
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* json: Switch to gason instead of vjson.
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* json: Avoid encoding inf/nan in JSON.
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* json: Be precise by default.
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* json: Fix formatting of nested arrays/objects.
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* json: Allow formatting read json back to writer.
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* json: Actually include in build.
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* json: Escape strings in the json writer.
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* Debugger: Add assembler to build.
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* net: Listen on ipv6 and ipv4.
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* net: Support local ipv6 formatting.
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* net: Support ipv6 lookups.
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* Core: Remove some unused coreState funcs.
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* UI: Use UISTATE_PAUSEMENU while game still running.
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* Debugger: Consistently handle invalid addresses.
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* Debugger: Add mutexing to disassembly manager.
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* Debugger: Lock startup/shutdown for threadsafety.
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* Debugger: Track a counter when entering stepping.
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* Debugger: Allow multiple clients more properly.
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* GLES: Removed unused skip copy code.
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* GPU: Use unordered_map for tempFBOs.
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* GPU: Minor framebuffer code cleanup.
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* D3D9: Reuse BGRA conversion code.
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* D3D9: Use an unordered_map for offscreen.
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* thin3d: Convert BGRA8888 to RGB888 for screenshots.
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* GPU: Remove some unused code.
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* GPU: Dirty tex when clearing or rendering to self.
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* SDL: Fix EGL build.
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-------------------------------------------------------------------
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Wed Jun 06 18:44:56 UTC 2018 - pousaduarte@gmail.com
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Name: ppsspp
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Version: 1.6.3~git20180606
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Version: 1.6.3~git20180607
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0+
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