Update on 2021-10-19
OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=303
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">11b65ca227b9624a3fc2fb123dfe009b8f68435d</param></service></servicedata>
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<param name="changesrevision">16bf5197e4accf36f4e198a2b099985c0bbb3929</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:42c223052bcfb799794cf5d390ead962f12b05271c6ef54d47ff994ef0055240
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size 229191912
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ppsspp-1.12.3~git20211019.tar.xz
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ppsspp-1.12.3~git20211019.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:0a1a48aee7a6765ffabf1d24789bf7294224ff1c996ddd7b0ad5728b1dbcd287
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size 229228984
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-------------------------------------------------------------------
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Tue Oct 19 12:34:26 UTC 2021 - pousaduarte@gmail.com
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- Update to version 1.12.3~git20211019:
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* Update version to 1.12.3
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* Update README.md for 1.12.3
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* CwCheat: Remove assert on TempAR type codes. Seems weird that we had this.
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* HLE: Add a few syscall names.
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* Update Turkish translation (tr_TR), thanks Kishira Darken.
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* compat.ini: Add Valkyrie Profile: Lenneth to [MpegAvcWarmUp], works around ending crash.
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* GPU: Blit framebuf depth on create too.
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* GPU: Refactor framebuffer depth blit for reuse.
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* GPU: Fix matrix uvgen in software transform.
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* Windows: Pause from menu shouldn't affect Break.
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* GLES: Re-enable vertex cache.
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* Io: Remove setting to disable I/O on thread.
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* Reporting: Require I/O on thread to be on.
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* UI: Remove I/O on thread setting.
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* lang: Cleanup outdated translation key.
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* Display: Remove frameskip fast-forward mode.
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* GLES: Support GL_APPLE_clip_distance too.
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* GPU: Support clip and cull distances separately.
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* GPU: Move Z/W equal hack to bugs from supports.
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* GPU: Split clip and cull caps.
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* iOS: Buildfix bad GLES headers.
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* D3D11: Support vertex clip/cull planes.
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* D3D11: Correct clearing samplers.
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* Vulkan: Cull verts fully outside depth.
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* UI: Clear textures on Begin.
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* GLES: Enable/disable clip distance 0.
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* GLES: Check clip/cull distance support.
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* Vulkan: Use clip distance only if supported.
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* Vulkan: Add negative Z clipping.
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* GPU: Correct depth handling for guardband.
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* GPU: Verify throughmode for clears/rects.
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* GPU: Cull rectangles more when depth clamp off.
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* GPU: Cull rectangles outside valid Z.
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* Update target Android version from 11 to 12. (API 30 to 31).
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-------------------------------------------------------------------
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Fri Oct 15 09:29:23 UTC 2021 - pousaduarte@gmail.com
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%define _lto_cflags %{nil}
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Name: ppsspp
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Version: 1.12.2~git20211013
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Version: 1.12.3~git20211019
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0-or-later
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