diff --git a/_servicedata b/_servicedata
index 10ea968..d7ca1ee 100644
--- a/_servicedata
+++ b/_servicedata
@@ -1,4 +1,4 @@
https://github.com/hrydgard/ppsspp.git
- 2d4e45d229e619c6e3f9202287c3391b88854db3
\ No newline at end of file
+ 401df203844465b84015d4710c6f02914b890589
\ No newline at end of file
diff --git a/ppsspp-1.10~git20200627.tar.xz b/ppsspp-1.10~git20200627.tar.xz
new file mode 100644
index 0000000..36440a3
--- /dev/null
+++ b/ppsspp-1.10~git20200627.tar.xz
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:679261411e20cc84f7b06f8cfe05145ed16c615dec816c16a5353196c416b7ed
+size 195573196
diff --git a/ppsspp-1.9.3~git20200523.tar.xz b/ppsspp-1.9.3~git20200523.tar.xz
deleted file mode 100644
index e8c55a8..0000000
--- a/ppsspp-1.9.3~git20200523.tar.xz
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:39d9ba64419c6144d5f3974621763671bff0b71c532373a0ca306df3126f577e
-size 195511052
diff --git a/ppsspp.changes b/ppsspp.changes
index beac32c..fb2f63c 100644
--- a/ppsspp.changes
+++ b/ppsspp.changes
@@ -1,3 +1,115 @@
+-------------------------------------------------------------------
+Sat Jun 27 17:39:57 UTC 2020 - pousaduarte@gmail.com
+
+- Update to version 1.10~git20200627:
+ * Update version number to 1.10. This required changing the Android version code pattern, but should be ok.
+ * Update lang submodule again
+ * Archive changelog for older versions
+ * Add https://github.com/hrydgard/ppsspp/issues/11974
+ * Update lang submodule
+ * Partly clean up SDL resize code, should help #11974
+ * Enable Vulkan validation in SDL debug builds
+ * Update Lang
+ * Minor style
+ * Update readme for v1.10
+ * Logging improvements and warning fixes.
+ * Finish the Linux part of this change
+ * Vulkan: Recreate the swapchain if we get too many "out of date" frames.
+ * Buildfixes
+ * Move the responsibility to register the debugutils callback to the VulkanContext. We only use one anyway.
+ * Simplify the validation interface code, bugfixes
+ * Vulkan: Remove support for the old VK_EXT_debug_report extension
+ * Update lang and pspautotests submodules
+ * oop
+ * oop
+ * Fix by @unknownbrackets
+ * oop
+ * Add a sceOpenPSID_driver nid
+ * Add sysclib_strncmp,sysclib_memmove
+ * Reuse some already translated strings
+ * ColorConv: Fix typo introduced in #12882, fixing #13014
+ * More README updates
+ * More README.md updates
+ * Don't forget rpi4
+ * Incorporate unknownbrackets' suggestions for the README.md update.
+ * iota97's suggested README.md items.
+ * Android: Fix odd screen centering with insets.
+ * Update lang submodule.
+ * Update README.md for 1.10.0.
+ * Real support Code Geass: Lost Colors chinese patched version
+ * Some work in sceKernelPartitionTotalFreeMemSize,sceKernelPartitionMaxFreeMemSize
+ * Add Kurok (homebrew with a distinctive GameID to compat.ini ForceMax60FPS. Fixes #13025
+ * Add some ThreadManForKernel nids
+ * Change to @unknownbrackets logic
+ * oop
+ * Add sysclib_strstr
+ * Link to buildbot builds of PPSSPP
+ * Add sceKernelStdout
+ * Kill the log as @hrydgard suggest
+ * Reduce sysclib_memcpy log level
+ * Real support "Hatsune Miku Project Diva Extend" chinese version
+ * Fix logging as @unknownbrackets suggest
+ * Wrap sceKernelUnloadModule in ModuleMgrForKernel
+ * Wrap some SysMemForKernel
+ * Forget HLE_KERNEL_SYSCALL flag
+ * Wrap sceKernelExitVSHKernel
+ * Warp some ThreadManForKernel
+ * Fix some bugs and style for #12994
+ * rudimentary serch function added for the memory dialog
+ * Code style fix
+ * Revert "Repeat of the experimental commit, was too fast for the build bot."
+ * Repeat of the experimental commit, was too fast for the build bot.
+ * Revert "Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)"
+ * Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)
+ * VFPU interpreter: Improve some error messages, after seeing a bad one in #10196.
+ * We need to check for renderpass change and dirty here too. What a mess..
+ * Annotate calls to RebindFramebuffer with their cause.
+ * Vulkan DrawEngine: Move the renderstep changed check until after the last place where it can change.
+ * Disable range culling for MGS:PW and MGS:PO. See #12348
+ * Typo fix. Will hopefully help #12992.
+ * Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it.
+ * Handle insets correctly for the in-game final screen blit.
+ * Minor refactor in PresentationCommon (combine loose coordinates to a struct)
+ * VulkanQueueRunner: Fix some uninitialized struct members (not sure if it has any effect)
+ * oop
+ * Remove log as @unknownbrackets suggest
+ * add raspberry pi 64 bit build files
+ * Experimentally enable pixel-depth-rounding for Tales of Phantasia, tries to work around an Exynos driver bug.
+ * Time to update gradle again (Android Studio 4.0 was released)
+ * Fix minor bug in StereoResampler debug display
+ * UWP: Fix safe insets.
+ * Vulkan: Ensure depth/stencil load match on Mali.
+ * Vulkan: Trivially kill more empty steps.
+ * Travis: Build UWP also.
+ * UWP: Link ChatScreen.
+ * UWP: Stub new inputbox system func.
+ * UWP: Buildfix for controller vibration.
+ * UWP: Add libpng17 include path.
+ * UWP: Include TextDrawer in main MSVC project.
+ * UWP: Fix TextDrawer with latest changes.
+ * Thread: Default to kernel threads from kernel.
+ * GPU: Don't allow step id to decrease at a sync.
+ * Vulkan: Correct viewport flag reset on rebind.
+ * GE Debugger: Fix alignment in GE dumps.
+ * Do a similar thing for D3D (let the backend handle the dirtying).
+ * OpenGL/Vulkan: Rework the contract around dynamic state. Removes some ugly dirtying from the GL render manager.
+ * UI: Lock around removal from dispatch queue.
+ * Remove all those "GLES reset the blend state" comments.
+ * GLRenderManager: Removes some redundant dirtying. Preserves blend state (color mask) across clears.
+ * Vulkan: After binding a new framebuffer, we always need to dirty the viewport/scissor state.
+ * DarkStalkers: Handle the "normal" screen stretch too, not just "wide", to avoid a surprising performance drop.
+ * Exclude a couple more commands from re-execution in ReapplyGfxState. See
+ * GPU: Don't reapply LoadClut each frame.
+ * PPGe: Left align messages in dialogs.
+ * Windows: Workaround for custom build step error.
+ * Windows: Avoid calling git describe 3 times.
+ * SDL: Try to continue if EGL init fails.
+ * Windows: Move git-version update to build event.
+ * Global: Add more other platforms to MSVC project.
+ * Support chain
+ * Memory reading CWCheat
+ * Add postprocessing CWCHEAT
+
-------------------------------------------------------------------
Sun May 24 11:07:43 UTC 2020 - Carsten Ziepke
diff --git a/ppsspp.spec b/ppsspp.spec
index 6e5e578..5b61e2e 100644
--- a/ppsspp.spec
+++ b/ppsspp.spec
@@ -18,7 +18,7 @@
%define _lto_cflags %{nil}
Name: ppsspp
-Version: 1.9.3~git20200523
+Version: 1.10~git20200627
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0-or-later