From 0843c6e3fbb12eda52772b2f58965d54ab71bf10aa996896f4420225a61e6f0c Mon Sep 17 00:00:00 2001 From: Duarte Pousa Date: Sat, 27 Jun 2020 18:26:37 +0000 Subject: [PATCH] Scheduled source refresh OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=263 --- _servicedata | 2 +- ppsspp-1.10~git20200627.tar.xz | 3 + ppsspp-1.9.3~git20200523.tar.xz | 3 - ppsspp.changes | 112 ++++++++++++++++++++++++++++++++ ppsspp.spec | 2 +- 5 files changed, 117 insertions(+), 5 deletions(-) create mode 100644 ppsspp-1.10~git20200627.tar.xz delete mode 100644 ppsspp-1.9.3~git20200523.tar.xz diff --git a/_servicedata b/_servicedata index 10ea968..d7ca1ee 100644 --- a/_servicedata +++ b/_servicedata @@ -1,4 +1,4 @@ https://github.com/hrydgard/ppsspp.git - 2d4e45d229e619c6e3f9202287c3391b88854db3 \ No newline at end of file + 401df203844465b84015d4710c6f02914b890589 \ No newline at end of file diff --git a/ppsspp-1.10~git20200627.tar.xz b/ppsspp-1.10~git20200627.tar.xz new file mode 100644 index 0000000..36440a3 --- /dev/null +++ b/ppsspp-1.10~git20200627.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:679261411e20cc84f7b06f8cfe05145ed16c615dec816c16a5353196c416b7ed +size 195573196 diff --git a/ppsspp-1.9.3~git20200523.tar.xz b/ppsspp-1.9.3~git20200523.tar.xz deleted file mode 100644 index e8c55a8..0000000 --- a/ppsspp-1.9.3~git20200523.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:39d9ba64419c6144d5f3974621763671bff0b71c532373a0ca306df3126f577e -size 195511052 diff --git a/ppsspp.changes b/ppsspp.changes index beac32c..fb2f63c 100644 --- a/ppsspp.changes +++ b/ppsspp.changes @@ -1,3 +1,115 @@ +------------------------------------------------------------------- +Sat Jun 27 17:39:57 UTC 2020 - pousaduarte@gmail.com + +- Update to version 1.10~git20200627: + * Update version number to 1.10. This required changing the Android version code pattern, but should be ok. + * Update lang submodule again + * Archive changelog for older versions + * Add https://github.com/hrydgard/ppsspp/issues/11974 + * Update lang submodule + * Partly clean up SDL resize code, should help #11974 + * Enable Vulkan validation in SDL debug builds + * Update Lang + * Minor style + * Update readme for v1.10 + * Logging improvements and warning fixes. + * Finish the Linux part of this change + * Vulkan: Recreate the swapchain if we get too many "out of date" frames. + * Buildfixes + * Move the responsibility to register the debugutils callback to the VulkanContext. We only use one anyway. + * Simplify the validation interface code, bugfixes + * Vulkan: Remove support for the old VK_EXT_debug_report extension + * Update lang and pspautotests submodules + * oop + * oop + * Fix by @unknownbrackets + * oop + * Add a sceOpenPSID_driver nid + * Add sysclib_strncmp,sysclib_memmove + * Reuse some already translated strings + * ColorConv: Fix typo introduced in #12882, fixing #13014 + * More README updates + * More README.md updates + * Don't forget rpi4 + * Incorporate unknownbrackets' suggestions for the README.md update. + * iota97's suggested README.md items. + * Android: Fix odd screen centering with insets. + * Update lang submodule. + * Update README.md for 1.10.0. + * Real support Code Geass: Lost Colors chinese patched version + * Some work in sceKernelPartitionTotalFreeMemSize,sceKernelPartitionMaxFreeMemSize + * Add Kurok (homebrew with a distinctive GameID to compat.ini ForceMax60FPS. Fixes #13025 + * Add some ThreadManForKernel nids + * Change to @unknownbrackets logic + * oop + * Add sysclib_strstr + * Link to buildbot builds of PPSSPP + * Add sceKernelStdout + * Kill the log as @hrydgard suggest + * Reduce sysclib_memcpy log level + * Real support "Hatsune Miku Project Diva Extend" chinese version + * Fix logging as @unknownbrackets suggest + * Wrap sceKernelUnloadModule in ModuleMgrForKernel + * Wrap some SysMemForKernel + * Forget HLE_KERNEL_SYSCALL flag + * Wrap sceKernelExitVSHKernel + * Warp some ThreadManForKernel + * Fix some bugs and style for #12994 + * rudimentary serch function added for the memory dialog + * Code style fix + * Revert "Repeat of the experimental commit, was too fast for the build bot." + * Repeat of the experimental commit, was too fast for the build bot. + * Revert "Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)" + * Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3) + * VFPU interpreter: Improve some error messages, after seeing a bad one in #10196. + * We need to check for renderpass change and dirty here too. What a mess.. + * Annotate calls to RebindFramebuffer with their cause. + * Vulkan DrawEngine: Move the renderstep changed check until after the last place where it can change. + * Disable range culling for MGS:PW and MGS:PO. See #12348 + * Typo fix. Will hopefully help #12992. + * Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it. + * Handle insets correctly for the in-game final screen blit. + * Minor refactor in PresentationCommon (combine loose coordinates to a struct) + * VulkanQueueRunner: Fix some uninitialized struct members (not sure if it has any effect) + * oop + * Remove log as @unknownbrackets suggest + * add raspberry pi 64 bit build files + * Experimentally enable pixel-depth-rounding for Tales of Phantasia, tries to work around an Exynos driver bug. + * Time to update gradle again (Android Studio 4.0 was released) + * Fix minor bug in StereoResampler debug display + * UWP: Fix safe insets. + * Vulkan: Ensure depth/stencil load match on Mali. + * Vulkan: Trivially kill more empty steps. + * Travis: Build UWP also. + * UWP: Link ChatScreen. + * UWP: Stub new inputbox system func. + * UWP: Buildfix for controller vibration. + * UWP: Add libpng17 include path. + * UWP: Include TextDrawer in main MSVC project. + * UWP: Fix TextDrawer with latest changes. + * Thread: Default to kernel threads from kernel. + * GPU: Don't allow step id to decrease at a sync. + * Vulkan: Correct viewport flag reset on rebind. + * GE Debugger: Fix alignment in GE dumps. + * Do a similar thing for D3D (let the backend handle the dirtying). + * OpenGL/Vulkan: Rework the contract around dynamic state. Removes some ugly dirtying from the GL render manager. + * UI: Lock around removal from dispatch queue. + * Remove all those "GLES reset the blend state" comments. + * GLRenderManager: Removes some redundant dirtying. Preserves blend state (color mask) across clears. + * Vulkan: After binding a new framebuffer, we always need to dirty the viewport/scissor state. + * DarkStalkers: Handle the "normal" screen stretch too, not just "wide", to avoid a surprising performance drop. + * Exclude a couple more commands from re-execution in ReapplyGfxState. See + * GPU: Don't reapply LoadClut each frame. + * PPGe: Left align messages in dialogs. + * Windows: Workaround for custom build step error. + * Windows: Avoid calling git describe 3 times. + * SDL: Try to continue if EGL init fails. + * Windows: Move git-version update to build event. + * Global: Add more other platforms to MSVC project. + * Support chain + * Memory reading CWCheat + * Add postprocessing CWCHEAT + ------------------------------------------------------------------- Sun May 24 11:07:43 UTC 2020 - Carsten Ziepke diff --git a/ppsspp.spec b/ppsspp.spec index 6e5e578..5b61e2e 100644 --- a/ppsspp.spec +++ b/ppsspp.spec @@ -18,7 +18,7 @@ %define _lto_cflags %{nil} Name: ppsspp -Version: 1.9.3~git20200523 +Version: 1.10~git20200627 Release: 0 Summary: PlayStation Portable Emulator License: GPL-2.0-or-later