diff --git a/_servicedata b/_servicedata
index f22d13c..488cd2f 100644
--- a/_servicedata
+++ b/_servicedata
@@ -1,4 +1,4 @@
https://github.com/hrydgard/ppsspp.git
- 7d3552ae34591eb0768e84c0148f566307abea1e
\ No newline at end of file
+ f1b9943947cf67dec81d0b09f8aa23f936054f4b
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diff --git a/ppsspp-1.9.3~git20200409.tar.xz b/ppsspp-1.9.3~git20200409.tar.xz
deleted file mode 100644
index ac03d67..0000000
--- a/ppsspp-1.9.3~git20200409.tar.xz
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diff --git a/ppsspp-1.9.3~git20200519.tar.xz b/ppsspp-1.9.3~git20200519.tar.xz
new file mode 100644
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diff --git a/ppsspp.changes b/ppsspp.changes
index 37949bb..a0fd155 100644
--- a/ppsspp.changes
+++ b/ppsspp.changes
@@ -1,3 +1,204 @@
+-------------------------------------------------------------------
+Tue May 19 09:13:42 UTC 2020 - pousaduarte@gmail.com
+
+- Update to version 1.9.3~git20200519:
+ * Vulkan: Fix leak and remove extra allocator.
+ * Vulkan: Create FB compatible pipelines in Draw.
+ * Vulkan: Expand logging of render steps a bit.
+ * D3D9: Avoid clearing color on stencil upload.
+ * GPU: Avoid unnecessary clear on stencil upload.
+ * Revert "Experimental commit that effectively reverts the Vulkan part of #12882."
+ * Experimental commit that effectively reverts the Vulkan part of #12882.
+ * Fix the Windows 32-bit build.
+ * Track scissors like we track viewports (bugfix?).
+ * Show "debug build" on the splash screen, in debug builds.
+ * Vulkan: Switch the framebuffer-rebind-to-clear on reformat to, well, a normal clear instead.
+ * Vulkan: Verify scissor as well.
+ * Vulkan: Add asserts to catch no viewport render.
+ * UI: Take reporting screenshot at frame end.
+ * Vulkan validation: Switch to the new Khronos validation layer shipping with recent SDKs.
+ * Vulkan: Stop merge at clear/touched read only.
+ * Vulkan: Make merge pass a bit easier to read.
+ * GLES: Fix invalidation of backbuffer.
+ * Vulkan: Generalize dependency tracking.
+ * GLES: Add dependency tracking for render passes.
+ * GPU: Centralize framebuffer download.
+ * Buildfix
+ * Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time.
+ * Revert the loop check in StereoResampler, new one could accidentally keep looping when underrun severely (like if emulation stopped).
+ * Add more debug info in scePsmfPlayerStart
+ * Make the IsValidPBP DISC_ID check a bit more lenient. Fixes an issue where some homebrew would no longer show in the list.
+ * Fix homebrew store button to work even after changing grid layouts (it lost its click handler)
+ * Fix a crash bug in homebrew store
+ * Remove our custom atomics code entirely.
+ * Convert atomic code in core and ConsoleListener to use C++ atomics
+ * Reduce the SDL audio buffer size, 2048 is a bit excessive. Port the changes to the Qt SDL code.
+ * StereoResampler: Make sure the target buffer size is large enough, taking SYSPROP_AUDIO_FRAMES_PER_BUFFER into account.
+ * Rename things to make more sense.
+ * StereoResampler: Use C++ atomics
+ * Add some vaguely interesting stats
+ * SDL: If we get an audio device with a different freq than 44100, that's actually OK.
+ * arm64jit: Track writable and non-writable pointers.
+ * Mp4: Cleanup some parameters.
+ * cmake: Fix rpi4 build on newer gcc.
+ * GPU: Fix an overflow loading old save states.
+ * GLES: Specify buffer type just to be safe.
+ * arm64jit: Minor cleanup.
+ * GPU: Allow each shader in chain to have settings.
+ * UI: Translate shader setting names.
+ * GPU: Keep last output size in chained postshaders.
+ * GPU: Prevent infinite loops in postshader chains.
+ * GPU: Force nearest only for the upscaling filter.
+ * GPU: Move calculating render res to presentation.
+ * GPU: Allow postshaders to have parents.
+ * GPU: Update postshader uniforms for each.
+ * GPU: Process all postshader pipelines.
+ * GPU: Cleanup a comment, we use shorts now.
+ * GPU: Move things around to be per postshader.
+ * Simplify how to get the debug stats from StereoResampler
+ * Fix comment
+ * Qt fix
+ * Only show frames per buffer if the number is available through sysinfo
+ * Oops, need to pass an (invalid) slot number in headless too.
+ * SDL: Show the actually used sample rate in system info.
+ * oop
+ * Fix "Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256"
+ * Display the savestate slot number when saving and loading state through shortcuts.
+ * Very minor optimization in PresentationCommon (don't upload the indices every frame).
+ * Fix per game setting and pack setting in vec4
+ * Use map for settings
+ * Post shader setting uniform
+ * Thin3D: use 16-bit indices. Fixes #12898.
+ * GPU: Oops, don't skip copy if stride different.
+ * Fix DarkStalkers after the just-merged refactoring.
+ * Draw: Small optimization to callback.
+ * Libretro: Add libpng17 to include flags.
+ * GPU: Take A off RGB565 conversion funcs.
+ * GPU: Use texclamp for postshader/present draw.
+ * GPU: Centralize DestroyAllFBOs().
+ * GPU: Cleanup presentation flipping a bit.
+ * D3D11: Allow pixel shader uniforms in Draw.
+ * GPU: Cleanup skip buffer texture draws.
+ * GPU: Simplify direct render when skipping buffers.
+ * softgpu: Fix postshader on 5551.
+ * D3D9: Attempt PS/VS 3.0 if it doesn't work with 2.
+ * GPU: Use postshader for direct VRAM draws again.
+ * GPU: Use a texture directly for MakePixelTexture.
+ * softgpu: Avoid RB swizzle when using a postshader.
+ * Vulkan: Allow frag shader UBO reads.
+ * Vulkan: Correct missing offsets in Draw.
+ * Vulkan: Correct postshader sampler binding.
+ * Draw: Actually use the index offset parameter.
+ * softgpu: Enable postshader support.
+ * GLES: Fix reuse of vertex data buffer.
+ * GPU: Cleanup leftover postshader stuff.
+ * UI: Allow postshaders on D3D9.
+ * GPU: Move post shader handling to new class.
+ * D3D9: Enable postprocessing of post shaders.
+ * Draw: Enable backwards compat on D3D11 shaders.
+ * Draw: Add more uniform types.
+ * Draw: Allow specifying a tag on shaders.
+ * GPU: Move a bit more to new display approach.
+ * softgpu: Allow display rotation.
+ * softgpu: Allow configuring Google Cardboard.
+ * GPU: Move cardboard/etc. to PresentationCommon.
+ * Vulkan: Fix Draw usage of framebuffers.
+ * GPU: Split FramebufferCommon into two classes.
+ * softgpu: Fix texture overlap.
+ * GPU: Handle buffer overhead in postshader uniforms.
+ * Android: Oops, fix start with space in filename.
+ * Global: Add some defs for MSVC highlighting.
+ * Temporarily disable YuGiOh save fix (experiment in issue #7914)
+ * Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256
+ * D3D11: Better set current texture to null first, otherwise we can run into another issue.
+ * Fix a comment
+ * D3D11: Fix a bind ordering issue in depal (only a problem with debug layer enabled)
+ * ColorConv: Fix a few conversions that missed the lower bits of each component.
+ * Vulkan: Don't merge render passes where the second one begins with a clear.
+ * Android: Avoid multiple resizes in a row.
+ * UI: Add more options to touch test screen.
+ * UI: Return to game settings after restart.
+ * Windows: Fix GL reinit on backend switch.
+ * Android: Move a bit more size handling.
+ * Android: Reassert sustained perf when going ingame.
+ * Android: Refactor size maintenance to own class.
+ * GPU: Minor lighting cleanup in software transform.
+ * GPU: Split up software transform into phases.
+ * Windows: Add safety checks to WASAPI code.
+ * GLES: Add safety handling for offset depal.
+ * GPU: Calc framebuf offset with right params.
+ * GPU: Avoid a texture offset change in sw transform.
+ * GLES: Simplify the framebuf offset detection.
+ * Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images.
+ * compat.ini: Turn on ForceUMDDelay for Innocent Life. See issue #2830.
+ * iOS/macOS : set bundle version
+ * iOS : File association
+ * compat.ini: Set ForceMax60FPS for Super Monkey Ball Adventures. See #7674.
+ * Make PPSSPP visible in OUYA launcher
+ * Fix: touchscreen evens on upcomming SDL2 versions which includes the same functionality but inside the library
+ * And another mumbo jumbo game (#12857)
+ * Enable ForceMax60FPS for games published by MumboJumbo. See issue #12857
+ * Vulkan: Discard negative width/height framebuffer blits. Will likely help #12531.
+ * Address additional feedback from Unknown, finally
+ * Assorted fixes (build and crash)
+ * Use PPSSPP's kernel interface to retrieve Heap objects
+ * Address Unknown's feedback
+ * Change to info log
+ * Attempt to make save status
+ * Fix crash in sceKernelDeleteHeap
+ * Attempt to build fix non-windows
+ * remove comment
+ * Try to Implement SysMemForKernel
+ * Move SysMemForKernel to sceKernelMemory
+ * oop
+ * Wrap some SysMemForKernel's nids
+ * Update dialog on Android 10
+ * iOS Share PPSSPP
+ * Travis: Handle new package versions better.
+ * PPGe: Remove half-pixel offset.
+ * http: Fix thread join on enable/disable.
+ * "Unify" the credits screen. Fixes #12844.
+ * Android: Don't cache env in text drawer.
+ * Update gradle again
+ * GLES: Disable range culling on old Tegras, they seem to misbehave (see issue #12838).
+ * update VS projects
+ * D3D11: Always use accurate depth.
+ * Windows: Send resize when adjusting render mode.
+ * Add "Switch UMD" menu point to Linux version
+ * Improve code readability
+ * Implement PPSSPP specific cheats:
+ * Update more Linux version menu points to correspond to Windows ones
+ * Remove leftovers
+ * Add "Record" menu group to Linux version
+ * TextureReplacer: Generate a default value in the ini files for ignoreMipmap.
+ * Add "Enable chat" menu point to Linux version
+ * Auto rotate over a square
+ * Fixes (stage 3)
+ * Update TextureReplacer.h
+ * Update TextureReplacer.cpp
+ * Fixes (stage 2)
+ * #8714 Unified resolution scaling for all platforms.
+ * Add option to prevent Mipmaps from being dumped
+ * Fixes (stage 1)
+ * Turn on [ForceMax60FPS] for "Fat Princess: Fistful of Cake". Benefits loading times etc.
+ * Update "File" menu to match Windows version
+ * Update "Emulation" menu to match Windows version
+ * Update "Debug" menu to match Windows version
+ * Update "Options" menu to match Windows version
+ * Update "Help" menu to match Windows version
+ * UI: Respect insets with on-device debug stats.
+ * GE Debugger: Prevent crash when stopping execution.
+ * GLES: Update shader uniforms after apply state.
+ * Cheats: Fix use in homebrew on start.
+ * Cheats: Cleanup global usage.
+ * UI: Cleanup old specialized checkbox.
+ * UI: Monitor cheat file changes on cheat editor.
+ * UI: Update cheat file more safely.
+ * UI: Use standard back and checkbox in cheats UI.
+ * UI: Prevent changing memstick path in game.
+ * u8_clamp clean up
+ * Squash commit
+
-------------------------------------------------------------------
Thu Apr 09 17:23:54 UTC 2020 - pousaduarte@gmail.com
diff --git a/ppsspp.spec b/ppsspp.spec
index 2bdb542..032f594 100644
--- a/ppsspp.spec
+++ b/ppsspp.spec
@@ -17,7 +17,7 @@
Name: ppsspp
-Version: 1.9.3~git20200409
+Version: 1.9.3~git20200519
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0-or-later