diff --git a/_servicedata b/_servicedata index f22d13c..488cd2f 100644 --- a/_servicedata +++ b/_servicedata @@ -1,4 +1,4 @@ https://github.com/hrydgard/ppsspp.git - 7d3552ae34591eb0768e84c0148f566307abea1e \ No newline at end of file + f1b9943947cf67dec81d0b09f8aa23f936054f4b \ No newline at end of file diff --git a/ppsspp-1.9.3~git20200409.tar.xz b/ppsspp-1.9.3~git20200409.tar.xz deleted file mode 100644 index ac03d67..0000000 --- a/ppsspp-1.9.3~git20200409.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:3be9fc33f9b08e18f91b2d1879306b178f3a4e6ac998f02a9bc65672ff2a2df6 -size 195489168 diff --git a/ppsspp-1.9.3~git20200519.tar.xz b/ppsspp-1.9.3~git20200519.tar.xz new file mode 100644 index 0000000..6f9debe --- /dev/null +++ b/ppsspp-1.9.3~git20200519.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:be91b20e0bd22df698dd40005490cdcaf7485a2e0bf04dae256e39b968661cfb +size 195483784 diff --git a/ppsspp.changes b/ppsspp.changes index 37949bb..a0fd155 100644 --- a/ppsspp.changes +++ b/ppsspp.changes @@ -1,3 +1,204 @@ +------------------------------------------------------------------- +Tue May 19 09:13:42 UTC 2020 - pousaduarte@gmail.com + +- Update to version 1.9.3~git20200519: + * Vulkan: Fix leak and remove extra allocator. + * Vulkan: Create FB compatible pipelines in Draw. + * Vulkan: Expand logging of render steps a bit. + * D3D9: Avoid clearing color on stencil upload. + * GPU: Avoid unnecessary clear on stencil upload. + * Revert "Experimental commit that effectively reverts the Vulkan part of #12882." + * Experimental commit that effectively reverts the Vulkan part of #12882. + * Fix the Windows 32-bit build. + * Track scissors like we track viewports (bugfix?). + * Show "debug build" on the splash screen, in debug builds. + * Vulkan: Switch the framebuffer-rebind-to-clear on reformat to, well, a normal clear instead. + * Vulkan: Verify scissor as well. + * Vulkan: Add asserts to catch no viewport render. + * UI: Take reporting screenshot at frame end. + * Vulkan validation: Switch to the new Khronos validation layer shipping with recent SDKs. + * Vulkan: Stop merge at clear/touched read only. + * Vulkan: Make merge pass a bit easier to read. + * GLES: Fix invalidation of backbuffer. + * Vulkan: Generalize dependency tracking. + * GLES: Add dependency tracking for render passes. + * GPU: Centralize framebuffer download. + * Buildfix + * Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time. + * Revert the loop check in StereoResampler, new one could accidentally keep looping when underrun severely (like if emulation stopped). + * Add more debug info in scePsmfPlayerStart + * Make the IsValidPBP DISC_ID check a bit more lenient. Fixes an issue where some homebrew would no longer show in the list. + * Fix homebrew store button to work even after changing grid layouts (it lost its click handler) + * Fix a crash bug in homebrew store + * Remove our custom atomics code entirely. + * Convert atomic code in core and ConsoleListener to use C++ atomics + * Reduce the SDL audio buffer size, 2048 is a bit excessive. Port the changes to the Qt SDL code. + * StereoResampler: Make sure the target buffer size is large enough, taking SYSPROP_AUDIO_FRAMES_PER_BUFFER into account. + * Rename things to make more sense. + * StereoResampler: Use C++ atomics + * Add some vaguely interesting stats + * SDL: If we get an audio device with a different freq than 44100, that's actually OK. + * arm64jit: Track writable and non-writable pointers. + * Mp4: Cleanup some parameters. + * cmake: Fix rpi4 build on newer gcc. + * GPU: Fix an overflow loading old save states. + * GLES: Specify buffer type just to be safe. + * arm64jit: Minor cleanup. + * GPU: Allow each shader in chain to have settings. + * UI: Translate shader setting names. + * GPU: Keep last output size in chained postshaders. + * GPU: Prevent infinite loops in postshader chains. + * GPU: Force nearest only for the upscaling filter. + * GPU: Move calculating render res to presentation. + * GPU: Allow postshaders to have parents. + * GPU: Update postshader uniforms for each. + * GPU: Process all postshader pipelines. + * GPU: Cleanup a comment, we use shorts now. + * GPU: Move things around to be per postshader. + * Simplify how to get the debug stats from StereoResampler + * Fix comment + * Qt fix + * Only show frames per buffer if the number is available through sysinfo + * Oops, need to pass an (invalid) slot number in headless too. + * SDL: Show the actually used sample rate in system info. + * oop + * Fix "Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256" + * Display the savestate slot number when saving and loading state through shortcuts. + * Very minor optimization in PresentationCommon (don't upload the indices every frame). + * Fix per game setting and pack setting in vec4 + * Use map for settings + * Post shader setting uniform + * Thin3D: use 16-bit indices. Fixes #12898. + * GPU: Oops, don't skip copy if stride different. + * Fix DarkStalkers after the just-merged refactoring. + * Draw: Small optimization to callback. + * Libretro: Add libpng17 to include flags. + * GPU: Take A off RGB565 conversion funcs. + * GPU: Use texclamp for postshader/present draw. + * GPU: Centralize DestroyAllFBOs(). + * GPU: Cleanup presentation flipping a bit. + * D3D11: Allow pixel shader uniforms in Draw. + * GPU: Cleanup skip buffer texture draws. + * GPU: Simplify direct render when skipping buffers. + * softgpu: Fix postshader on 5551. + * D3D9: Attempt PS/VS 3.0 if it doesn't work with 2. + * GPU: Use postshader for direct VRAM draws again. + * GPU: Use a texture directly for MakePixelTexture. + * softgpu: Avoid RB swizzle when using a postshader. + * Vulkan: Allow frag shader UBO reads. + * Vulkan: Correct missing offsets in Draw. + * Vulkan: Correct postshader sampler binding. + * Draw: Actually use the index offset parameter. + * softgpu: Enable postshader support. + * GLES: Fix reuse of vertex data buffer. + * GPU: Cleanup leftover postshader stuff. + * UI: Allow postshaders on D3D9. + * GPU: Move post shader handling to new class. + * D3D9: Enable postprocessing of post shaders. + * Draw: Enable backwards compat on D3D11 shaders. + * Draw: Add more uniform types. + * Draw: Allow specifying a tag on shaders. + * GPU: Move a bit more to new display approach. + * softgpu: Allow display rotation. + * softgpu: Allow configuring Google Cardboard. + * GPU: Move cardboard/etc. to PresentationCommon. + * Vulkan: Fix Draw usage of framebuffers. + * GPU: Split FramebufferCommon into two classes. + * softgpu: Fix texture overlap. + * GPU: Handle buffer overhead in postshader uniforms. + * Android: Oops, fix start with space in filename. + * Global: Add some defs for MSVC highlighting. + * Temporarily disable YuGiOh save fix (experiment in issue #7914) + * Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256 + * D3D11: Better set current texture to null first, otherwise we can run into another issue. + * Fix a comment + * D3D11: Fix a bind ordering issue in depal (only a problem with debug layer enabled) + * ColorConv: Fix a few conversions that missed the lower bits of each component. + * Vulkan: Don't merge render passes where the second one begins with a clear. + * Android: Avoid multiple resizes in a row. + * UI: Add more options to touch test screen. + * UI: Return to game settings after restart. + * Windows: Fix GL reinit on backend switch. + * Android: Move a bit more size handling. + * Android: Reassert sustained perf when going ingame. + * Android: Refactor size maintenance to own class. + * GPU: Minor lighting cleanup in software transform. + * GPU: Split up software transform into phases. + * Windows: Add safety checks to WASAPI code. + * GLES: Add safety handling for offset depal. + * GPU: Calc framebuf offset with right params. + * GPU: Avoid a texture offset change in sw transform. + * GLES: Simplify the framebuf offset detection. + * Vulkan: Framebuffer manager: Use an allocator for "MakePixelTexture" images. + * compat.ini: Turn on ForceUMDDelay for Innocent Life. See issue #2830. + * iOS/macOS : set bundle version + * iOS : File association + * compat.ini: Set ForceMax60FPS for Super Monkey Ball Adventures. See #7674. + * Make PPSSPP visible in OUYA launcher + * Fix: touchscreen evens on upcomming SDL2 versions which includes the same functionality but inside the library + * And another mumbo jumbo game (#12857) + * Enable ForceMax60FPS for games published by MumboJumbo. See issue #12857 + * Vulkan: Discard negative width/height framebuffer blits. Will likely help #12531. + * Address additional feedback from Unknown, finally + * Assorted fixes (build and crash) + * Use PPSSPP's kernel interface to retrieve Heap objects + * Address Unknown's feedback + * Change to info log + * Attempt to make save status + * Fix crash in sceKernelDeleteHeap + * Attempt to build fix non-windows + * remove comment + * Try to Implement SysMemForKernel + * Move SysMemForKernel to sceKernelMemory + * oop + * Wrap some SysMemForKernel's nids + * Update dialog on Android 10 + * iOS Share PPSSPP + * Travis: Handle new package versions better. + * PPGe: Remove half-pixel offset. + * http: Fix thread join on enable/disable. + * "Unify" the credits screen. Fixes #12844. + * Android: Don't cache env in text drawer. + * Update gradle again + * GLES: Disable range culling on old Tegras, they seem to misbehave (see issue #12838). + * update VS projects + * D3D11: Always use accurate depth. + * Windows: Send resize when adjusting render mode. + * Add "Switch UMD" menu point to Linux version + * Improve code readability + * Implement PPSSPP specific cheats: + * Update more Linux version menu points to correspond to Windows ones + * Remove leftovers + * Add "Record" menu group to Linux version + * TextureReplacer: Generate a default value in the ini files for ignoreMipmap. + * Add "Enable chat" menu point to Linux version + * Auto rotate over a square + * Fixes (stage 3) + * Update TextureReplacer.h + * Update TextureReplacer.cpp + * Fixes (stage 2) + * #8714 Unified resolution scaling for all platforms. + * Add option to prevent Mipmaps from being dumped + * Fixes (stage 1) + * Turn on [ForceMax60FPS] for "Fat Princess: Fistful of Cake". Benefits loading times etc. + * Update "File" menu to match Windows version + * Update "Emulation" menu to match Windows version + * Update "Debug" menu to match Windows version + * Update "Options" menu to match Windows version + * Update "Help" menu to match Windows version + * UI: Respect insets with on-device debug stats. + * GE Debugger: Prevent crash when stopping execution. + * GLES: Update shader uniforms after apply state. + * Cheats: Fix use in homebrew on start. + * Cheats: Cleanup global usage. + * UI: Cleanup old specialized checkbox. + * UI: Monitor cheat file changes on cheat editor. + * UI: Update cheat file more safely. + * UI: Use standard back and checkbox in cheats UI. + * UI: Prevent changing memstick path in game. + * u8_clamp clean up + * Squash commit + ------------------------------------------------------------------- Thu Apr 09 17:23:54 UTC 2020 - pousaduarte@gmail.com diff --git a/ppsspp.spec b/ppsspp.spec index 2bdb542..032f594 100644 --- a/ppsspp.spec +++ b/ppsspp.spec @@ -17,7 +17,7 @@ Name: ppsspp -Version: 1.9.3~git20200409 +Version: 1.9.3~git20200519 Release: 0 Summary: PlayStation Portable Emulator License: GPL-2.0-or-later