Scheduled source refresh

OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=254
This commit is contained in:
Duarte Pousa 2020-04-02 10:48:39 +00:00 committed by Git OBS Bridge
parent f219a0d601
commit d0fed63ad2
5 changed files with 90 additions and 5 deletions

View File

@ -1,4 +1,4 @@
<servicedata>
<service name="tar_scm">
<param name="url">https://github.com/hrydgard/ppsspp.git</param>
<param name="changesrevision">d0e2aa3a4f394cedc956df3df24ce335d3f6d974</param></service></servicedata>
<param name="changesrevision">80ae2846d6cea1a3a0c5e679b88c9af0b1cd70bd</param></service></servicedata>

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:bc340198b803c7f3481f1909a4461cc24e067624413831d918efa530047ed03e
size 195451912

View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:37f6e4e36e080cd1ddd52973c42f80313e5f810924d20de4584e2331668fd2a1
size 195458852

View File

@ -1,3 +1,88 @@
-------------------------------------------------------------------
Thu Apr 02 10:30:56 UTC 2020 - pousaduarte@gmail.com
- Update to version 1.9.3~git20200402:
* Android: Change the display length for "toast" message to Toast.LENGTH_LONG
* Touch layout clean up
* UI: Properly clamp control positioning in edit.
* [iOS] Notch support
* Additional rendering fixes for notch
* Fix landscape/reverse landscape cutout padding issue, see #12779
* Update the lang submodule
* Support drawing around notches on Android displays. Fixes #12261
* Target Android SDK 29.
* Vulkan: Pick shaders after calling ConvertStateToVulkanKey because it may end up disabling shader blending
* Fix duplicate translation ID
* PPGe: Slightly reduce the font size, might help #12764
* Windows: Show a message when failing over backend.
* Back to ERROR
* Remove outdated code that reset the logenabled flags on non-Windows. Fixes #12291
* Minor log improvement in BlockDevices.cpp
* Rember cheat scroll position
* HLE: Oops, make sure we don't deadbeef mips calls.
* macOS: Fix build
* SaveState: Correct compat load with OSK changes.
* PPGe: Fix dialog button positioning.
* UI: Prevent stretching game icons on detail.
* Do not apply sensibility of deadzone skip
* Fix translation things
* Enable chat input for SDL
* Skip deadzone option on tilt
* HLE: Fix some misleading logging.
* Windows: Fix strange build error.
* UI: Translate HAT and left analog the same way.
* Use 2 different button for CW and CCW
* Core: Add argmask for threadhacks to prevent crash.
* GPU: Treat negative light exp same as 0.
* Android: Reassert immersive after input dialog.
* cmake: Improve building with the system libpng.
* Osk: Correct UCS2 conversion.
* Auto rotating analog
* Camera: Fix missing return warning.
* Remove some more uint16_t
* More correctly handle UCS2 encoding.
* Address feedback
* Support a few more wstring functions on non-windows platforms, due to the armips assembler.
* Text input: Clearly use 16-bit chars like the PSP, don't rely on wchar_t.
* PPGe: Avoid crash with missing metadata.
* HLE: Make calling mips funcs simpler.
* GPU: Assume a scissor of 481x273 is a mistake.
* Io: Apply VFAT hack only to dirs <= 8 chars long.
* UI: Allow startup without UI assets.
* UI: Avoid crash when atlas metadata is missing.
* UI: Avoid cached booleans for simple globals.
* UI: Disable render dup frames where it can't work.
* Font: Prevent crash on game exit.
* Android: Fix dismiss of OSK dialog.
* Reporting: Log SceIoChstat calls.
* GPU: Avoid divide by zero in garbage displaylist.
* GPU: Fix memory corruption with bufw > w.
* Add more assets directory paths.
* Correcting return value of some mipscalls without after action.
* Qt: Correct DPI accounting in font rendering.
* cmake: Disable discord-rpc for libretro builds.
* Fix the logic around postEffectRequiresFlip so duplicateFrames doesn't require a post shader.
* Vpl: Correct allocation order when splitting block.
* Core: Use full memory for ELF files.
* Reset the useAllocCallbacks on font init.
* Buildfix.
* Display: Update latched fbaddr on immediate update.
* Fix states.
* No need to manually decide pending or not for mipscalls.
* Net: Stub network sign-in dialog.
* Net: Support NETCONF_CONNECT_APNET_LAST request.
* NetAdhoc: Match init/term behavior better.
* Net: Better simulate sceWlanGetEtherAddr timing.
* Net: Handle memory allocation better.
* Add option to improve frame pacing through duplicate frames if framerate is below 60hz.
* UI: Rebind the backbuffer when drawing UI.
* Switch: Add EGL interface.
* Kernel: Rename conflicting kernel object names.
* Font:alloc/free memory for font file and char bitmap.
* Vulkan: Blacklist on Switch.
* Core: Add some libnx calls for Switch.
* Core: Use a lock for i18n categories.
-------------------------------------------------------------------
Wed Mar 11 19:09:34 UTC 2020 - pousaduarte@gmail.com

View File

@ -17,7 +17,7 @@
Name: ppsspp
Version: 1.9.3~git20200311
Version: 1.9.3~git20200402
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0-or-later