Scheduled source refresh
OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=254
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<servicedata>
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<servicedata>
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<service name="tar_scm">
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">d0e2aa3a4f394cedc956df3df24ce335d3f6d974</param></service></servicedata>
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<param name="changesrevision">80ae2846d6cea1a3a0c5e679b88c9af0b1cd70bd</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:bc340198b803c7f3481f1909a4461cc24e067624413831d918efa530047ed03e
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size 195451912
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3
ppsspp-1.9.3~git20200402.tar.xz
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ppsspp-1.9.3~git20200402.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:37f6e4e36e080cd1ddd52973c42f80313e5f810924d20de4584e2331668fd2a1
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size 195458852
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-------------------------------------------------------------------
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Thu Apr 02 10:30:56 UTC 2020 - pousaduarte@gmail.com
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- Update to version 1.9.3~git20200402:
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* Android: Change the display length for "toast" message to Toast.LENGTH_LONG
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* Touch layout clean up
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* UI: Properly clamp control positioning in edit.
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* [iOS] Notch support
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* Additional rendering fixes for notch
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* Fix landscape/reverse landscape cutout padding issue, see #12779
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* Update the lang submodule
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* Support drawing around notches on Android displays. Fixes #12261
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* Target Android SDK 29.
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* Vulkan: Pick shaders after calling ConvertStateToVulkanKey because it may end up disabling shader blending
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* Fix duplicate translation ID
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* PPGe: Slightly reduce the font size, might help #12764
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* Windows: Show a message when failing over backend.
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* Back to ERROR
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* Remove outdated code that reset the logenabled flags on non-Windows. Fixes #12291
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* Minor log improvement in BlockDevices.cpp
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* Rember cheat scroll position
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* HLE: Oops, make sure we don't deadbeef mips calls.
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* macOS: Fix build
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* SaveState: Correct compat load with OSK changes.
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* PPGe: Fix dialog button positioning.
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* UI: Prevent stretching game icons on detail.
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* Do not apply sensibility of deadzone skip
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* Fix translation things
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* Enable chat input for SDL
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* Skip deadzone option on tilt
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* HLE: Fix some misleading logging.
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* Windows: Fix strange build error.
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* UI: Translate HAT and left analog the same way.
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* Use 2 different button for CW and CCW
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* Core: Add argmask for threadhacks to prevent crash.
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* GPU: Treat negative light exp same as 0.
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* Android: Reassert immersive after input dialog.
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* cmake: Improve building with the system libpng.
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* Osk: Correct UCS2 conversion.
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* Auto rotating analog
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* Camera: Fix missing return warning.
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* Remove some more uint16_t
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* More correctly handle UCS2 encoding.
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* Address feedback
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* Support a few more wstring functions on non-windows platforms, due to the armips assembler.
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* Text input: Clearly use 16-bit chars like the PSP, don't rely on wchar_t.
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* PPGe: Avoid crash with missing metadata.
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* HLE: Make calling mips funcs simpler.
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* GPU: Assume a scissor of 481x273 is a mistake.
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* Io: Apply VFAT hack only to dirs <= 8 chars long.
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* UI: Allow startup without UI assets.
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* UI: Avoid crash when atlas metadata is missing.
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* UI: Avoid cached booleans for simple globals.
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* UI: Disable render dup frames where it can't work.
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* Font: Prevent crash on game exit.
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* Android: Fix dismiss of OSK dialog.
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* Reporting: Log SceIoChstat calls.
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* GPU: Avoid divide by zero in garbage displaylist.
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* GPU: Fix memory corruption with bufw > w.
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* Add more assets directory paths.
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* Correcting return value of some mipscalls without after action.
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* Qt: Correct DPI accounting in font rendering.
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* cmake: Disable discord-rpc for libretro builds.
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* Fix the logic around postEffectRequiresFlip so duplicateFrames doesn't require a post shader.
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* Vpl: Correct allocation order when splitting block.
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* Core: Use full memory for ELF files.
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* Reset the useAllocCallbacks on font init.
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* Buildfix.
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* Display: Update latched fbaddr on immediate update.
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* Fix states.
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* No need to manually decide pending or not for mipscalls.
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* Net: Stub network sign-in dialog.
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* Net: Support NETCONF_CONNECT_APNET_LAST request.
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* NetAdhoc: Match init/term behavior better.
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* Net: Better simulate sceWlanGetEtherAddr timing.
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* Net: Handle memory allocation better.
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* Add option to improve frame pacing through duplicate frames if framerate is below 60hz.
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* UI: Rebind the backbuffer when drawing UI.
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* Switch: Add EGL interface.
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* Kernel: Rename conflicting kernel object names.
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* Font:alloc/free memory for font file and char bitmap.
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* Vulkan: Blacklist on Switch.
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* Core: Add some libnx calls for Switch.
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* Core: Use a lock for i18n categories.
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Wed Mar 11 19:09:34 UTC 2020 - pousaduarte@gmail.com
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Wed Mar 11 19:09:34 UTC 2020 - pousaduarte@gmail.com
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Name: ppsspp
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Name: ppsspp
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Version: 1.9.3~git20200311
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Version: 1.9.3~git20200402
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Release: 0
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Release: 0
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Summary: PlayStation Portable Emulator
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Summary: PlayStation Portable Emulator
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License: GPL-2.0-or-later
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License: GPL-2.0-or-later
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