From d4d09459a23bc6f642cc5616a5a5c27a9b96fa9e74e5fe277135a2e64b9c8384 Mon Sep 17 00:00:00 2001 From: Duarte Pousa Date: Wed, 9 Oct 2019 21:34:47 +0000 Subject: [PATCH] Scheduled source refresh OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=218 --- _servicedata | 2 +- ppsspp-1.9.2~git20191003.tar.xz | 3 -- ppsspp-1.9.3~git20191008.tar.xz | 3 ++ ppsspp.changes | 66 +++++++++++++++++++++++++++++++++ ppsspp.spec | 2 +- 5 files changed, 71 insertions(+), 5 deletions(-) delete mode 100644 ppsspp-1.9.2~git20191003.tar.xz create mode 100644 ppsspp-1.9.3~git20191008.tar.xz diff --git a/_servicedata b/_servicedata index b933a33..35ec366 100644 --- a/_servicedata +++ b/_servicedata @@ -1,4 +1,4 @@ https://github.com/hrydgard/ppsspp.git - 349e64fe3111f6370a2b54831f54c11ad0704ec5 \ No newline at end of file + 0b17dd04e6f2be7c7d8d317aa718ee8b1d35c06a \ No newline at end of file diff --git a/ppsspp-1.9.2~git20191003.tar.xz b/ppsspp-1.9.2~git20191003.tar.xz deleted file mode 100644 index 478e3ea..0000000 --- a/ppsspp-1.9.2~git20191003.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:20b7eab04feb230d8b61b85e2201d070b9238fde56bc4cd30995f12a57d4617b -size 194769144 diff --git a/ppsspp-1.9.3~git20191008.tar.xz b/ppsspp-1.9.3~git20191008.tar.xz new file mode 100644 index 0000000..0296c82 --- /dev/null +++ b/ppsspp-1.9.3~git20191008.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9523a5496fc808b42c3f4cc202db78b98c3880574220e011d500c888887fee47 +size 194804456 diff --git a/ppsspp.changes b/ppsspp.changes index 8cc2f68..81501f9 100644 --- a/ppsspp.changes +++ b/ppsspp.changes @@ -1,3 +1,69 @@ +------------------------------------------------------------------- +Wed Oct 09 20:56:30 UTC 2019 - pousaduarte@gmail.com + +- Update to version 1.9.3~git20191008: + * SDL: Switch audio device when plugged in. + * SDL: Add UI to reset audio device at runtime. + * SDL: Use a configurable output device. + * SDL: Use SDL2 audio API for output. + * cmake: Ignore if madbundle.sh fails. + * cmake: Remove old qmake options. + * [iOS] Resolve SDK 13 Generation + * Move window to center + * MainScreen: Prevent grid game buttons from becoming too wide if the png has the wrong dimensions. + * Vulkan: Always write gl_PointSize, fixes #12364. Remove unnecessary predeclaration of gl_Position. + * Android: Setup UI callback earlier if possible. + * UI: Allow pinning remote ISO paths. + * UI: Handle remote browsing asynchronously. + * UI: Cleanup browse button check. + * UI: Allow remote paths to be pinned. + * http: Use relative paths for remote isos. + * http: Don't treat http:// as a relative path. + * 1.9.3 commit + * Android: Finally fix our display sizing problems for good, hopefully. + * Android: Preparation for future cutout (notch) support + * Increase max aspect to 2.4. Fixes #12349 + * Logging improvements + * Android: Setup UI callback before settings change. + * Fixes + * Make use of OnSystemUiVisibilityChangeListener to check whether navbar is hidden. Affects DPI calculations. + * Vulkan: Compile compute shaders only if enabled. + * Vulkan: Add a setting for hardware scaling. + * Vulkan: Initial 16-bit texture shader decode. + * Vulkan: Add 4xbrz texture shader. + * Make the barrier a bit more focused. Up some limits. + * Need a barrier on Mali. Strange that validation didn't warn... + * In the computeUpload path, use a shader intrinsic to unpack the color. + * Fix build error on 64-bit android + * Vulkan: Check coherent bit. + * Also experiment with a "copy shader" that just does raw data manipulation into GPU local memory, then copies to image from there. + * Use a plain compute shader for RGBA8888 texture uploads, as a proof of concept. + * Vulkan: Add simple manager for compute shaders that upload data to images. + * SaveState: Handle compression thread better. + * UI: Join downloads on destruct. + * UI: Cleanup install threads from UI thread. + * Io: Join loading/manager threads more explicitly. + * http: Ensure webserver shutdown on exit. + * Core: Avoid detach for game loading thread. + * http: Avoid detaching threads, join instead. + * Reporting: Use a single message posting thread. + * Switch: Configure base paths. + * Switch: Cleanup some includes. + * Switch: Disable IPv6. + * Switch: Add basic defines for checks/reporting. + * Vulkan GPU profiler: Measure the CPU time spent on the render thread recording command buffers. + * Io: Correct result on async file not found. + * Io: Wait async thread on IO completion. + * Io: Cleanup some logging. + * Io: Check callbacks in sceIoWaitAsyncCB(). + * Io: Handle open async in a thread. + * Io: Use async for read/write/seek/ioctl. + * Io: Prepare HLE thread handling for async. + * Psmf: Cleanup finishThread save state handling. + * Io: Cleanup some error handling. + * Io: Store sceIoChangeAsyncPriority value. + * Psmf: Use kernel memory for helper thread stack. + ------------------------------------------------------------------- Sat Oct 05 10:54:10 UTC 2019 - pousaduarte@gmail.com diff --git a/ppsspp.spec b/ppsspp.spec index 1367920..7bb5ab0 100644 --- a/ppsspp.spec +++ b/ppsspp.spec @@ -17,7 +17,7 @@ Name: ppsspp -Version: 1.9.2~git20191003 +Version: 1.9.3~git20191008 Release: 0 Summary: PlayStation Portable Emulator License: GPL-2.0+