Update on 2021-11-07
OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=307
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/hrydgard/ppsspp.git</param>
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<param name="changesrevision">63966cb7a70d8190c7b2f5f4ebd27a6caebe0787</param></service></servicedata>
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<param name="changesrevision">1f502b8f948c9607a3d5127531461878752b5d81</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:9f6be2de0f318e40285bf219b8961f155a0fd92d0c89f7c3bd6cb6cb2347594d
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size 229620416
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3
ppsspp-1.12.3~git20211106.tar.xz
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ppsspp-1.12.3~git20211106.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:b6fb0a910f97d8e66cdd1781fd9b8c2728e8fe549b057a7ececca2d9b17279f5
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size 229701664
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-------------------------------------------------------------------
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Sun Nov 07 00:39:23 UTC 2021 - pousaduarte@gmail.com
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- Update to version 1.12.3~git20211106:
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* GLES: Explicitly enable ARB_cull_distance.
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* Update (id_ID.ini) translation
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* Update CMakeLists.txt
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* Update CMakeLists.txt & zh_CN.ini
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* softgpu: Fix depth cull in softgpu.
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* softgpu: Clip full weighted Z without truncating.
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* Remove the vertex cache from the OpenGL backend.
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* softgpu: Improve accuracy of line drawing.
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* Headless: Indicate HAS_DISPLAY=0.
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* GE Debugger: Record until some drawing.
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* Fix zimtool compilation.
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* GPU: Sort line verts to correct bias.
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* New update translation id_ID.ini
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* Update id_ID.ini
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* Build: Add missing bundle identifier to macOS builds
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* Lang: Fix some Indonesian strings.
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* Lang: Fix CRC value formatting in id_ID and pt_BR.
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* Lang: Indonesian translation.
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* GPU: Keep diagonal lines the same width.
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* Vulkan: Remove wide line handling.
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* GPU: Expand lines to triangles.
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* GPU: Correct point width/height.
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* Vulkan: Disable large points feature.
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* GPU: Expand points into triangles for higher res.
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* GPU: Refactor out rectangle expansion.
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* GPU: Skip cull for lines and points.
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* vmulq_laneq_f32 not supported on ARM32
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* GPU: Cleanup comments on swtranform cull.
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* Optimize the rotation a bit (limit to VK/D3D11, mat2 instead of mat4)
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* NEON/SSE-optimize some matrix multiplications used by software transform
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* Sneak in a gradle bump
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* Don't forget to check for bufferedRendering before enabling screen rotation in the shader.
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* GPU: Implement cull behavior in sw transform.
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* GPU: Rename pos/uv w for clarity.
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* GPU: Correct w on immediate prim.
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* GPU: Remove buggy rectangle culling.
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* D3D11: Fix fog in software transform.
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* GPU: Correct software transform projection.
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* GPU: Add fog separately for swtransform verts.
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* GPU: Restore rotation handling in sw transform.
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* GPU: Process proj matrix in sw transform.
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* GPU: Set projection matrix per backend.
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* GPU: Update viewport params before sw transform.
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* GPU: Move swtransform flippedY to params.
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-------------------------------------------------------------------
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Sun Oct 31 00:32:20 UTC 2021 - pousaduarte@gmail.com
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%define _lto_cflags %{nil}
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Name: ppsspp
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Version: 1.12.3~git20211029
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Version: 1.12.3~git20211106
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Release: 0
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Summary: PlayStation Portable Emulator
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License: GPL-2.0-or-later
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