Update on 2021-11-07

OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=307
This commit is contained in:
Duarte Pousa 2021-11-07 00:55:15 +00:00 committed by Git OBS Bridge
parent efdf3ee276
commit df1b2d522e
5 changed files with 54 additions and 5 deletions

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-------------------------------------------------------------------
Sun Nov 07 00:39:23 UTC 2021 - pousaduarte@gmail.com
- Update to version 1.12.3~git20211106:
* GLES: Explicitly enable ARB_cull_distance.
* Update (id_ID.ini) translation
* Update CMakeLists.txt
* Update CMakeLists.txt & zh_CN.ini
* softgpu: Fix depth cull in softgpu.
* softgpu: Clip full weighted Z without truncating.
* Remove the vertex cache from the OpenGL backend.
* softgpu: Improve accuracy of line drawing.
* Headless: Indicate HAS_DISPLAY=0.
* GE Debugger: Record until some drawing.
* Fix zimtool compilation.
* GPU: Sort line verts to correct bias.
* New update translation id_ID.ini
* Update id_ID.ini
* Build: Add missing bundle identifier to macOS builds
* Lang: Fix some Indonesian strings.
* Lang: Fix CRC value formatting in id_ID and pt_BR.
* Lang: Indonesian translation.
* GPU: Keep diagonal lines the same width.
* Vulkan: Remove wide line handling.
* GPU: Expand lines to triangles.
* GPU: Correct point width/height.
* Vulkan: Disable large points feature.
* GPU: Expand points into triangles for higher res.
* GPU: Refactor out rectangle expansion.
* GPU: Skip cull for lines and points.
* vmulq_laneq_f32 not supported on ARM32
* GPU: Cleanup comments on swtranform cull.
* Optimize the rotation a bit (limit to VK/D3D11, mat2 instead of mat4)
* NEON/SSE-optimize some matrix multiplications used by software transform
* Sneak in a gradle bump
* Don't forget to check for bufferedRendering before enabling screen rotation in the shader.
* GPU: Implement cull behavior in sw transform.
* GPU: Rename pos/uv w for clarity.
* GPU: Correct w on immediate prim.
* GPU: Remove buggy rectangle culling.
* D3D11: Fix fog in software transform.
* GPU: Correct software transform projection.
* GPU: Add fog separately for swtransform verts.
* GPU: Restore rotation handling in sw transform.
* GPU: Process proj matrix in sw transform.
* GPU: Set projection matrix per backend.
* GPU: Update viewport params before sw transform.
* GPU: Move swtransform flippedY to params.
-------------------------------------------------------------------
Sun Oct 31 00:32:20 UTC 2021 - pousaduarte@gmail.com

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%define _lto_cflags %{nil}
Name: ppsspp
Version: 1.12.3~git20211029
Version: 1.12.3~git20211106
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0-or-later