------------------------------------------------------------------- Sat Apr 15 00:47:52 UTC 2017 - pousaduarte@gmail.com - Update to version 1.4.0~git20170414: * Disable pause button when not using touch. Remove per-game status from some settings which shouldn't be per-game. ------------------------------------------------------------------- Thu Apr 13 08:54:57 UTC 2017 - pousaduarte@gmail.com - Update to version 1.4.0~git20170413: * Update lang submodule * UI: Respect the pause button display setting. ------------------------------------------------------------------- Wed Apr 12 10:01:26 UTC 2017 - pousaduarte@gmail.com - Update to version 1.4.0~git20170412: * Windows: Fix mismatch on multitouch finger up. * Windows: Cleanup type conversion in touch. * Fix framebuffer size flopping back and forth. * Fix largest framebuf size in throughmode. ------------------------------------------------------------------- Tue Apr 11 12:50:41 UTC 2017 - pousaduarte@gmail.com - Update to version 1.4.0~git20170411: * Fix issues with software GPU on D3D11 ------------------------------------------------------------------- Mon Apr 10 19:07:51 UTC 2017 - pousaduarte@gmail.com - Update to version 1.4.0~git20170410: * Update lang * Track flags to reduce unnecessary VRAM zeroing. * Cleanup 16-bit VRAM clearing. * Skip downloads of cleared VRAM. * Linux: Added support for Hidromancer gamepad device driver ------------------------------------------------------------------- Sun Apr 09 11:59:20 UTC 2017 - pousaduarte@gmail.com - Update to version 1.4.0~git20170409: * Windows: Make the window positioning code slightly saner and more straightforward. * Switch back to using CXSCREEN/CYSCREEN for centering instead of the virtual screen. * Typo fix * When not resetting Y position, clamp Y to 0 early. See #9563 * When resetting Y, make sure we don't end up outside the screen. See #9563 * SaveState: Correct crash on rewind usage. ------------------------------------------------------------------- Fri Apr 07 08:36:15 UTC 2017 - pousaduarte@gmail.com - Update to version 1.4.20170407: * Fix out-of-bounds framebuffer blit on color bind. * QtMain: Renamed mis-named variable assets_dir to external_dir * Use the root of the memstick as a tempdir for downloads. Should help #8711 ------------------------------------------------------------------- Thu Apr 06 16:22:05 UTC 2017 - pousaduarte@gmail.com - Update to version 1.4.20170406: * Further fixes to #9554 * Make the gesture detector treat all touches fully individually. Fixes issues with last commit. * Windows: Fix check state after menu translate. * Allow using any touchId to scroll. Should help #9554. * Restore calls to UpdateUI from sceUmd, now that it's faster. * Fix XInput polling in UWP apps. Should help #9555 * Touch on Windows Desktop: Apply the DPI scale *after* ScreenToClient. * Minor cleanup with GOLD define - only use it in System_GetPropertyInt * Operator precedence fix in ifdef * Remove unused code * Make scroll gesture detector compatible with other touches than #0. Should help #9554. * Remove unnecessary disable-buildtime-git-version-creation.patch ------------------------------------------------------------------- Mon Sep 26 14:54 UTC 2016 - pousaduarte@gmail.com - Update to latest git snapshot * use qt build