f1c5a15387
Source update OBS-URL: https://build.opensuse.org/request/show/491960 OBS-URL: https://build.opensuse.org/package/show/Emulators/ppsspp?expand=0&rev=6
172 lines
6.8 KiB
Plaintext
172 lines
6.8 KiB
Plaintext
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Fri Apr 28 07:56:49 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170427:
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* Mouse Control(Windows only for now)
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* Try on a nicer mapping workaround.
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* Polish the new workaround, seems to be nice and simple.
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* Add Tip to inform user how to use mouse control.
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* Handle more mouse buttons(middle, 4, 5)
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* Add an option to trap mouse within window/display area.
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* Fix ALT key mapping.
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Wed Apr 26 08:18:23 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170425:
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* GPU: Rebuild FBOs when they now have storage.
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* Core: Fix PPGe text drawing with missing icon.
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* GPU: Attempt recreate of FBOs if failed.
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* Core: Fix log spam in debug mode.
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* GPU: Consistently use useBufferedRendering_.
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* GPU: Centralize fb resize, move to begin of frame.
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* GPU: Fix black screen on buffered render enable.
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Mon Apr 24 15:35:55 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170424:
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* Fix postprocess shader submenu.
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Mon Apr 24 07:47:39 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170423:
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* Headless: Fix DirectX11 support on Windows.
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* Headless: Enable mipmaps.
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* GPU: Correct const mip 0 detection.
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* D3D11: Approximate AUTO/CONST mip bias.
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* D3D9: Disable mips when mip filtering disabled.
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* D3D9: Support AUTO mip bias and approximate CONST.
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* Vulkan: NULL initialize some handles.
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* GLES: Support AUTO and CONST mip bias.
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* SoftGPU: Use texture bufw in bytes.
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* SoftGPU: Rasterize triangles in chunks of 4 pixels.
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* SoftGPU: Interpolate through texturing better.
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* GLES: Avoid MIN/MAX LOD without LOD control flag.
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* SoftGPU: Grab 4 S/T coords in non-through too.
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Fri Apr 21 08:14:57 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4~git20170421:
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* Windows: Fix buffer overflow on load.
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* Headless: Fix graphics tests.
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* IR: Cleanup some invalid ops.
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Tue Apr 18 08:37:28 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170418:
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* UI: Proxy devmenu keypress through an event.
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Mon Apr 17 18:59:15 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170417:
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* Linux: add another PS3 controller GUID
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Sun Apr 16 14:37:36 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170416:
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* Vulkan: Detect swapchain init failure.
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* Add a restarting flag to NativeInit/NativeShutdown.
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* Windows: Avoid restarting completely on GPU change.
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* Core: Remove bRestartRequired config hack.
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* EditorConfig: Workaround MSVC2017 bug.
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* SoftGPU: Correct negative coord handling.
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* SoftGPU: Fix crash on matrix load.
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* SoftGPU: Force render res to 1x.
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* SoftGPU: Use common spline/bezier rendering.
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* SoftGPU: Fix indices starting after 0.
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* SoftGPU: Simplify index conversion.
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* SoftGPU: Remove old spline handling code.
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Sat Apr 15 17:09:51 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170415:
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* Remove unused parameter to DestroyAllFBOs().
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* Destroy FBOs only on actual resize.
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Sat Apr 15 00:47:52 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170414:
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* Disable pause button when not using touch. Remove per-game status from some settings which shouldn't be per-game.
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Thu Apr 13 08:54:57 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170413:
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* Update lang submodule
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* UI: Respect the pause button display setting.
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Wed Apr 12 10:01:26 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170412:
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* Windows: Fix mismatch on multitouch finger up.
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* Windows: Cleanup type conversion in touch.
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* Fix framebuffer size flopping back and forth.
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* Fix largest framebuf size in throughmode.
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Tue Apr 11 12:50:41 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170411:
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* Fix issues with software GPU on D3D11
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Mon Apr 10 19:07:51 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170410:
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* Update lang
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* Track flags to reduce unnecessary VRAM zeroing.
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* Cleanup 16-bit VRAM clearing.
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* Skip downloads of cleared VRAM.
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* Linux: Added support for Hidromancer gamepad device driver
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Sun Apr 09 11:59:20 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.0~git20170409:
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* Windows: Make the window positioning code slightly saner and more straightforward.
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* Switch back to using CXSCREEN/CYSCREEN for centering instead of the virtual screen.
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* Typo fix
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* When not resetting Y position, clamp Y to 0 early. See #9563
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* When resetting Y, make sure we don't end up outside the screen. See #9563
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* SaveState: Correct crash on rewind usage.
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Fri Apr 07 08:36:15 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.20170407:
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* Fix out-of-bounds framebuffer blit on color bind.
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* QtMain: Renamed mis-named variable assets_dir to external_dir
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* Use the root of the memstick as a tempdir for downloads. Should help #8711
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Thu Apr 06 16:22:05 UTC 2017 - pousaduarte@gmail.com
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- Update to version 1.4.20170406:
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* Further fixes to #9554
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* Make the gesture detector treat all touches fully individually. Fixes issues with last commit.
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* Windows: Fix check state after menu translate.
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* Allow using any touchId to scroll. Should help #9554.
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* Restore calls to UpdateUI from sceUmd, now that it's faster.
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* Fix XInput polling in UWP apps. Should help #9555
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* Touch on Windows Desktop: Apply the DPI scale *after* ScreenToClient.
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* Minor cleanup with GOLD define - only use it in System_GetPropertyInt
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* Operator precedence fix in ifdef
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* Remove unused code
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* Make scroll gesture detector compatible with other touches than #0. Should help #9554.
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* Remove unnecessary disable-buildtime-git-version-creation.patch
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Mon Sep 26 14:54 UTC 2016 - pousaduarte@gmail.com
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- Update to latest git snapshot
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* use qt build
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