2021-04-10 03:06:49 +02:00
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From 6f50776b2c6365671fe53bdfc4bc9ffa622f1e06 Mon Sep 17 00:00:00 2001
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2016-03-30 01:46:33 +02:00
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From: Jan Engelhardt <jengelh@inai.de>
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2021-04-10 03:06:49 +02:00
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Date: Wed, 3 Aug 2011 18:36:44 +0200
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Subject: [PATCH 1/4] Unconditionally enable GL tesselation
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2016-03-30 01:46:33 +02:00
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Always do tesselation, because otherwise, map hacks like
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self-referencing sectors (cf.
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http://doom.wikia.com/wiki/Making_a_self-referencing_sector) will not
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be rendered.
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---
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2021-04-10 03:06:49 +02:00
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prboom2/src/gl_main.c | 3 +++
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2016-03-30 01:46:33 +02:00
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1 file changed, 3 insertions(+)
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2021-04-10 03:06:49 +02:00
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diff --git prboom2/src/gl_main.c prboom2/src/gl_main.c
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index 20712b7e..8fbceb4f 100644
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--- prboom2/src/gl_main.c
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+++ prboom2/src/gl_main.c
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2016-03-30 01:46:33 +02:00
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@@ -36,6 +36,9 @@
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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+#ifndef USE_GLU_TESS
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+# define USE_GLU_TESS 1
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+#endif
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#include "gl_opengl.h"
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2021-04-10 03:06:49 +02:00
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--
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2.30.2
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