Accepting request 206573 from games

- Update to snapshot 2.5.1.4 SVN4355

OBS-URL: https://build.opensuse.org/request/show/206573
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/prboom-plus?expand=0&rev=4
This commit is contained in:
Tomáš Chvátal 2013-11-13 09:17:16 +00:00 committed by Git OBS Bridge
commit 021feb04aa
10 changed files with 240 additions and 28 deletions

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@ -1,5 +1,6 @@
Date: 2011-08-03 18:36:44+0200 Date: 2011-08-03 18:36:44+0200
From: Jan Engelhardt <jengelh@medozas.de> From: Jan Engelhardt <jengelh@inai.de>
Upstream: sent
Always do tesselation, because otherwise, map hacks like Always do tesselation, because otherwise, map hacks like
self-referencing sectors (cf. self-referencing sectors (cf.

26
prboom-hbar-all.diff Normal file
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@ -0,0 +1,26 @@
From: Jan Engelhardt <jengelh@inai.de>
Date: 2013-05-01 09:53:49.000000000 +0200
Category: improvement
Status: sent Wed, 1 May 2013 14:28:44 +0200
Show the health bar for all destructible items (including
barrels and Lost Souls).
---
src/gl_main.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
Index: prboom2/src/gl_main.c
===================================================================
--- prboom2.orig/src/gl_main.c
+++ prboom2/src/gl_main.c
@@ -2399,7 +2399,8 @@ static void gld_DrawSprite(GLSprite *spr
static void gld_AddHealthBar(mobj_t* thing, GLSprite *sprite)
{
- if (((thing->flags & (MF_COUNTKILL | MF_CORPSE)) == MF_COUNTKILL) && (thing->health > 0))
+ if ((thing->flags & MF_SHOOTABLE) && thing->info->spawnhealth > 0 &&
+ thing->health > 0)
{
GLHealthBar hbar;
int health_percent = thing->health * 100 / thing->info->spawnhealth;

31
prboom-hbar-color.diff Normal file
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@ -0,0 +1,31 @@
From: Jan Engelhardt <jengelh@inai.de>
Date: 2013-05-01 09:42:45.000000000 +0200
Category: improvement
Status: sent Wed, 1 May 2013 14:28:44 +0200
With the current value of health_hbar_green=0, green will never
be shown for monsters, which feels incorrect.
---
src/m_misc.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
Index: prboom2/src/m_misc.c
===================================================================
--- prboom2.orig/src/m_misc.c
+++ prboom2/src/m_misc.c
@@ -953,11 +953,11 @@ default_t defaults[] =
def_bool,ss_stat},
{"health_bar_full_length", {&health_bar_full_length}, {1},0,1,
def_bool,ss_stat},
- {"health_bar_red", {&health_bar_red}, {50},0,100,
+ {"health_bar_red", {&health_bar_red}, {25},0,100,
def_int,ss_stat},
- {"health_bar_yellow", {&health_bar_yellow}, {99},0,100,
+ {"health_bar_yellow", {&health_bar_yellow}, {50},0,100,
def_int,ss_stat},
- {"health_bar_green", {&health_bar_green}, {0},0,100,
+ {"health_bar_green", {&health_bar_green}, {99},0,100,
def_int,ss_stat},
#endif

120
prboom-hbar-gradient.diff Normal file
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@ -0,0 +1,120 @@
From: Jan Engelhardt <jengelh@inai.de>
Date: 2013-05-01 14:27:39.000000000 +0200
Category: improvement
Status: sent Wed, 1 May 2013 14:28:44 +0200
This makes the health bar above shootables use gradiented color.
---
src/gl_drawinfo.c | 4 ++--
src/gl_intern.h | 2 +-
src/gl_main.c | 44 +++++++++++++++++---------------------------
3 files changed, 20 insertions(+), 30 deletions(-)
Index: prboom2/src/gl_drawinfo.c
===================================================================
--- prboom2.orig/src/gl_drawinfo.c
+++ prboom2/src/gl_drawinfo.c
@@ -111,10 +111,10 @@ static void gld_AddDrawRange(int size)
#define NEWSIZE (MAX(64 * 1024, itemsize))
void gld_AddDrawItem(GLDrawItemType itemtype, void *itemdata)
{
- int itemsize = 0;
+ unsigned int itemsize = 0;
byte *item_p = NULL;
- static int itemsizes[GLDIT_TYPES] = {
+ static const unsigned int itemsizes[GLDIT_TYPES] = {
0,
sizeof(GLWall), sizeof(GLWall), sizeof(GLWall), sizeof(GLWall), sizeof(GLWall),
sizeof(GLWall), sizeof(GLWall),
Index: prboom2/src/gl_intern.h
===================================================================
--- prboom2.orig/src/gl_intern.h
+++ prboom2/src/gl_intern.h
@@ -220,7 +220,7 @@ typedef struct
typedef struct
{
- int cm;
+ float r,g;
float x1, x2, x3;
float z1, z2, z3;
Index: prboom2/src/gl_main.c
===================================================================
--- prboom2.orig/src/gl_main.c
+++ prboom2/src/gl_main.c
@@ -2405,15 +2405,20 @@ static void gld_AddHealthBar(mobj_t* thi
GLHealthBar hbar;
int health_percent = thing->health * 100 / thing->info->spawnhealth;
- hbar.cm = -1;
- if (health_percent <= health_bar_red)
- hbar.cm = CR_RED;
- else if (health_percent <= health_bar_yellow)
- hbar.cm = CR_YELLOW;
- else if (health_percent <= health_bar_green)
- hbar.cm = CR_GREEN;
+ if (health_percent <= health_bar_red) {
+ hbar.r = 1;
+ hbar.g = 0;
+ } else if (health_percent <= health_bar_yellow) {
+ hbar.r = 1;
+ hbar.g = (double)(health_percent - health_bar_red) /
+ (health_bar_yellow - health_bar_red);
+ } else if (health_percent <= health_bar_green) {
+ /* FullSimplify[1-((percent-yellow)/(green-yellow))] */
+ hbar.r = (double)(health_bar_green - health_percent) /
+ (health_bar_green - health_bar_yellow);
+ hbar.g = 1;
+ }
- if (hbar.cm >= 0)
{
float sx2 = (float)thing->radius / 2.0f / MAP_SCALE;
float sx1 = sx2 - (float)health_percent * (float)thing->radius / 100.0f / MAP_SCALE;
@@ -2437,7 +2442,6 @@ static void gld_AddHealthBar(mobj_t* thi
static void gld_DrawHealthBars(void)
{
int i, count;
- int cm = -1;
count = gld_drawinfo.num_items[GLDIT_HBAR];
if (count > 0)
@@ -2448,31 +2452,17 @@ static void gld_DrawHealthBars(void)
for (i = count - 1; i >= 0; i--)
{
GLHealthBar *hbar = gld_drawinfo.items[GLDIT_HBAR][i].item.hbar;
- if (hbar->cm != cm)
- {
- cm = hbar->cm;
- glColor4f(cm2RGB[cm][0], cm2RGB[cm][1], cm2RGB[cm][2], 1.0f);
- }
+ glColor4f(hbar->r, hbar->g, 0, 1);
glVertex3f(hbar->x1, hbar->y, hbar->z1);
glVertex3f(hbar->x2, hbar->y, hbar->z2);
- }
- glEnd();
-
- if (health_bar_full_length)
- {
- glColor4f(0.5f, 0.5f, 0.5f, 1.0f);
- glBegin(GL_LINES);
- for (i = count - 1; i >= 0; i--)
- {
- GLHealthBar *hbar = gld_drawinfo.items[GLDIT_HBAR][i].item.hbar;
-
+ if (health_bar_full_length) {
+ glColor4f(0.5f, 0.5f, 0.5f, 1.0f);
glVertex3f(hbar->x1, hbar->y, hbar->z1);
glVertex3f(hbar->x3, hbar->y, hbar->z3);
}
- glEnd();
}
-
+ glEnd();
gld_EnableTexture2D(GL_TEXTURE0_ARB, true);
}
}

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@ -1,3 +1,6 @@
From: Jan Engelhardt <jengelh@inai.de>
Date: 2012-02-19 07:16:45.000000000 +0100
--- ---
src/version.c | 2 +- src/version.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-) 1 file changed, 1 insertion(+), 1 deletion(-)

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:a66ea73a119c67b9a93b2b326d6bfa2879cb8e3f7dacc164d656fbd9fbd5f809
size 1016920

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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:d6d109705df868105df44a4fe7c30f7ffb33e8bcdd05f611e767f90c3628a41b
size 1202216

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@ -1,3 +1,30 @@
-------------------------------------------------------------------
Mon Nov 11 05:06:31 UTC 2013 - jengelh@inai.de
- Update to snapshot 2.5.1.4 SVN4355
* Added "Fix clipping problems in large levels" option.
* Added "gl_finish" config variable.
* Added a "Health Bar Above Monsters" option (health_bar* config
variables; GL only).
* Added a "Things appearance" automap option. Possible values:
"classic", "scaled" and "icons".
* Added "notarget" and "fly" cheat codes.
* Added MBF's "-beta" codepointers.
* Added a new HUD.
* Added "shaders" sector light mode.
* Support "Classic Doom" WAD files of Doom 3 BFG Edition and HACX
1.2 IWAD
* Restricted mouse look (Heretic-style Y-shearing) now is available
in software mode.
* Added a crosshair. Three different crosshair graphics are for
choice: cross, angle and dot. Extra features are changing
crosshair colors according to the player's health and/or on sight
of a target.
* "Use GL surface for software mode" mode now works much faster if
gl_finish is 0 in config.
* Ability to use e.g. doom1.wad as a resource for a doom2 IWAD,
e.g. freedoom (prboom-plus -iwad freedoom.wad -file doom1.wad).
------------------------------------------------------------------- -------------------------------------------------------------------
Sun Mar 24 13:35:18 UTC 2013 - jengelh@inai.de Sun Mar 24 13:35:18 UTC 2013 - jengelh@inai.de

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@ -17,13 +17,14 @@
Name: prboom-plus Name: prboom-plus
Version: 2.5.1.3 Version: 2.5.1.4~test4355
Release: 0 Release: 0
Summary: Open source port of the DOOM game engine Summary: Open source port of the DOOM game engine
License: GPL-2.0+ License: GPL-2.0+
Group: Amusements/Games/3D/Shoot Group: Amusements/Games/3D/Shoot
Url: http://prboom-plus.sourceforge.net/ Url: http://prboom-plus.sourceforge.net/
#SVN-Clone: http://crowproductions.de/repos/prboom/branches/prboom-plus-24/prboom2/
#Freecode-URL: http://freecode.com/projects/prboom-plus #Freecode-URL: http://freecode.com/projects/prboom-plus
#DL-URL: http://downloads.sf.net/prboom-plus/prboom-plus-2.5.1.3.tar.gz #DL-URL: http://downloads.sf.net/prboom-plus/prboom-plus-2.5.1.3.tar.gz
Source: %name-%version.tar.xz Source: %name-%version.tar.xz
@ -31,6 +32,9 @@ Patch1: prboom-nodatetime.diff
Patch2: prboom-types1.diff Patch2: prboom-types1.diff
Patch3: prboom-types2.diff Patch3: prboom-types2.diff
Patch5: prboom-enable-tessellation.diff Patch5: prboom-enable-tessellation.diff
Patch6: prboom-hbar-color.diff
Patch7: prboom-hbar-all.diff
Patch8: prboom-hbar-gradient.diff
Source2: clean_source.sh Source2: clean_source.sh
BuildRequires: Mesa-devel BuildRequires: Mesa-devel
BuildRequires: automake BuildRequires: automake
@ -66,8 +70,8 @@ Doom/Doom2 engines, and it is possible to be confident this will
never happen in the future since compatibility is as important. never happen in the future since compatibility is as important.
%prep %prep
%setup -q %setup -qn prboom2
%patch -P 1 -P 2 -P 3 -P 5 -p1 %patch -P 1 -P 2 -P 3 -P 5 -P 6 -P 7 -P 8 -p1
%build %build
./bootstrap; ./bootstrap;

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@ -12,10 +12,10 @@ p_saveg.c:66:9: warning: cast from pointer to integer of different size
src/r_drawflush.inl | 4 +++- src/r_drawflush.inl | 4 +++-
3 files changed, 21 insertions(+), 17 deletions(-) 3 files changed, 21 insertions(+), 17 deletions(-)
Index: prboom-plus-2.5.1.3/src/g_overflow.c Index: prboom2/src/g_overflow.c
=================================================================== ===================================================================
--- prboom-plus-2.5.1.3.orig/src/g_overflow.c --- prboom2.orig/src/g_overflow.c
+++ prboom-plus-2.5.1.3/src/g_overflow.c +++ prboom2/src/g_overflow.c
@@ -35,6 +35,7 @@ @@ -35,6 +35,7 @@
#include "config.h" #include "config.h"
#endif #endif
@ -33,10 +33,10 @@ Index: prboom-plus-2.5.1.3/src/g_overflow.c
} }
} }
} }
Index: prboom-plus-2.5.1.3/src/p_saveg.c Index: prboom2/src/p_saveg.c
=================================================================== ===================================================================
--- prboom-plus-2.5.1.3.orig/src/p_saveg.c --- prboom2.orig/src/p_saveg.c
+++ prboom-plus-2.5.1.3/src/p_saveg.c +++ prboom2/src/p_saveg.c
@@ -31,6 +31,7 @@ @@ -31,6 +31,7 @@
* *
*-----------------------------------------------------------------------------*/ *-----------------------------------------------------------------------------*/
@ -72,9 +72,9 @@ Index: prboom-plus-2.5.1.3/src/p_saveg.c
} }
// phares 9/13/98: Moved this code outside of P_ArchiveThinkers so the // phares 9/13/98: Moved this code outside of P_ArchiveThinkers so the
@@ -500,10 +501,10 @@ void P_UnArchiveThinkers (void) @@ -474,10 +475,10 @@ void P_UnArchiveThinkers (void)
memcpy (mobj, save_p, sizeof(mobj_t));
//e6y save_p += 4*sizeof(void*); save_p += sizeof(mobj_t);
- mobj->state = states + (int) mobj->state; - mobj->state = states + (int) mobj->state;
+ mobj->state = states + (uintptr_t) mobj->state; + mobj->state = states + (uintptr_t) mobj->state;
@ -85,7 +85,7 @@ Index: prboom-plus-2.5.1.3/src/p_saveg.c
P_SetThingPosition (mobj); P_SetThingPosition (mobj);
mobj->info = &mobjinfo[mobj->type]; mobj->info = &mobjinfo[mobj->type];
@@ -814,7 +815,7 @@ void P_UnArchiveSpecials (void) @@ -799,7 +800,7 @@ void P_UnArchiveSpecials (void)
ceiling_t *ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVEL, NULL); ceiling_t *ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVEL, NULL);
memcpy (ceiling, save_p, sizeof(*ceiling)); memcpy (ceiling, save_p, sizeof(*ceiling));
save_p += sizeof(*ceiling); save_p += sizeof(*ceiling);
@ -94,7 +94,7 @@ Index: prboom-plus-2.5.1.3/src/p_saveg.c
ceiling->sector->ceilingdata = ceiling; //jff 2/22/98 ceiling->sector->ceilingdata = ceiling; //jff 2/22/98
if (ceiling->thinker.function) if (ceiling->thinker.function)
@@ -831,10 +832,10 @@ void P_UnArchiveSpecials (void) @@ -816,10 +817,10 @@ void P_UnArchiveSpecials (void)
vldoor_t *door = Z_Malloc (sizeof(*door), PU_LEVEL, NULL); vldoor_t *door = Z_Malloc (sizeof(*door), PU_LEVEL, NULL);
memcpy (door, save_p, sizeof(*door)); memcpy (door, save_p, sizeof(*door));
save_p += sizeof(*door); save_p += sizeof(*door);
@ -107,7 +107,7 @@ Index: prboom-plus-2.5.1.3/src/p_saveg.c
door->sector->ceilingdata = door; //jff 2/22/98 door->sector->ceilingdata = door; //jff 2/22/98
door->thinker.function = T_VerticalDoor; door->thinker.function = T_VerticalDoor;
@@ -848,7 +849,7 @@ void P_UnArchiveSpecials (void) @@ -833,7 +834,7 @@ void P_UnArchiveSpecials (void)
floormove_t *floor = Z_Malloc (sizeof(*floor), PU_LEVEL, NULL); floormove_t *floor = Z_Malloc (sizeof(*floor), PU_LEVEL, NULL);
memcpy (floor, save_p, sizeof(*floor)); memcpy (floor, save_p, sizeof(*floor));
save_p += sizeof(*floor); save_p += sizeof(*floor);
@ -116,7 +116,7 @@ Index: prboom-plus-2.5.1.3/src/p_saveg.c
floor->sector->floordata = floor; //jff 2/22/98 floor->sector->floordata = floor; //jff 2/22/98
floor->thinker.function = T_MoveFloor; floor->thinker.function = T_MoveFloor;
P_AddThinker (&floor->thinker); P_AddThinker (&floor->thinker);
@@ -861,7 +862,7 @@ void P_UnArchiveSpecials (void) @@ -846,7 +847,7 @@ void P_UnArchiveSpecials (void)
plat_t *plat = Z_Malloc (sizeof(*plat), PU_LEVEL, NULL); plat_t *plat = Z_Malloc (sizeof(*plat), PU_LEVEL, NULL);
memcpy (plat, save_p, sizeof(*plat)); memcpy (plat, save_p, sizeof(*plat));
save_p += sizeof(*plat); save_p += sizeof(*plat);
@ -125,7 +125,7 @@ Index: prboom-plus-2.5.1.3/src/p_saveg.c
plat->sector->floordata = plat; //jff 2/22/98 plat->sector->floordata = plat; //jff 2/22/98
if (plat->thinker.function) if (plat->thinker.function)
@@ -878,7 +879,7 @@ void P_UnArchiveSpecials (void) @@ -863,7 +864,7 @@ void P_UnArchiveSpecials (void)
lightflash_t *flash = Z_Malloc (sizeof(*flash), PU_LEVEL, NULL); lightflash_t *flash = Z_Malloc (sizeof(*flash), PU_LEVEL, NULL);
memcpy (flash, save_p, sizeof(*flash)); memcpy (flash, save_p, sizeof(*flash));
save_p += sizeof(*flash); save_p += sizeof(*flash);
@ -134,7 +134,7 @@ Index: prboom-plus-2.5.1.3/src/p_saveg.c
flash->thinker.function = T_LightFlash; flash->thinker.function = T_LightFlash;
P_AddThinker (&flash->thinker); P_AddThinker (&flash->thinker);
break; break;
@@ -890,7 +891,7 @@ void P_UnArchiveSpecials (void) @@ -875,7 +876,7 @@ void P_UnArchiveSpecials (void)
strobe_t *strobe = Z_Malloc (sizeof(*strobe), PU_LEVEL, NULL); strobe_t *strobe = Z_Malloc (sizeof(*strobe), PU_LEVEL, NULL);
memcpy (strobe, save_p, sizeof(*strobe)); memcpy (strobe, save_p, sizeof(*strobe));
save_p += sizeof(*strobe); save_p += sizeof(*strobe);
@ -143,7 +143,7 @@ Index: prboom-plus-2.5.1.3/src/p_saveg.c
strobe->thinker.function = T_StrobeFlash; strobe->thinker.function = T_StrobeFlash;
P_AddThinker (&strobe->thinker); P_AddThinker (&strobe->thinker);
break; break;
@@ -902,7 +903,7 @@ void P_UnArchiveSpecials (void) @@ -887,7 +888,7 @@ void P_UnArchiveSpecials (void)
glow_t *glow = Z_Malloc (sizeof(*glow), PU_LEVEL, NULL); glow_t *glow = Z_Malloc (sizeof(*glow), PU_LEVEL, NULL);
memcpy (glow, save_p, sizeof(*glow)); memcpy (glow, save_p, sizeof(*glow));
save_p += sizeof(*glow); save_p += sizeof(*glow);
@ -152,7 +152,7 @@ Index: prboom-plus-2.5.1.3/src/p_saveg.c
glow->thinker.function = T_Glow; glow->thinker.function = T_Glow;
P_AddThinker (&glow->thinker); P_AddThinker (&glow->thinker);
break; break;
@@ -914,7 +915,7 @@ void P_UnArchiveSpecials (void) @@ -899,7 +900,7 @@ void P_UnArchiveSpecials (void)
fireflicker_t *flicker = Z_Malloc (sizeof(*flicker), PU_LEVEL, NULL); fireflicker_t *flicker = Z_Malloc (sizeof(*flicker), PU_LEVEL, NULL);
memcpy (flicker, save_p, sizeof(*flicker)); memcpy (flicker, save_p, sizeof(*flicker));
save_p += sizeof(*flicker); save_p += sizeof(*flicker);
@ -161,7 +161,7 @@ Index: prboom-plus-2.5.1.3/src/p_saveg.c
flicker->thinker.function = T_FireFlicker; flicker->thinker.function = T_FireFlicker;
P_AddThinker (&flicker->thinker); P_AddThinker (&flicker->thinker);
break; break;
@@ -927,7 +928,7 @@ void P_UnArchiveSpecials (void) @@ -912,7 +913,7 @@ void P_UnArchiveSpecials (void)
elevator_t *elevator = Z_Malloc (sizeof(*elevator), PU_LEVEL, NULL); elevator_t *elevator = Z_Malloc (sizeof(*elevator), PU_LEVEL, NULL);
memcpy (elevator, save_p, sizeof(*elevator)); memcpy (elevator, save_p, sizeof(*elevator));
save_p += sizeof(*elevator); save_p += sizeof(*elevator);
@ -170,10 +170,10 @@ Index: prboom-plus-2.5.1.3/src/p_saveg.c
elevator->sector->floordata = elevator; //jff 2/22/98 elevator->sector->floordata = elevator; //jff 2/22/98
elevator->sector->ceilingdata = elevator; //jff 2/22/98 elevator->sector->ceilingdata = elevator; //jff 2/22/98
elevator->thinker.function = T_MoveElevator; elevator->thinker.function = T_MoveElevator;
Index: prboom-plus-2.5.1.3/src/r_drawflush.inl Index: prboom2/src/r_drawflush.inl
=================================================================== ===================================================================
--- prboom-plus-2.5.1.3.orig/src/r_drawflush.inl --- prboom2.orig/src/r_drawflush.inl
+++ prboom-plus-2.5.1.3/src/r_drawflush.inl +++ prboom2/src/r_drawflush.inl
@@ -28,6 +28,8 @@ @@ -28,6 +28,8 @@
* *
*-----------------------------------------------------------------------------*/ *-----------------------------------------------------------------------------*/