Accepting request 390690 from games
Automatic submission by obs-autosubmit OBS-URL: https://build.opensuse.org/request/show/390690 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/prboom-plus?expand=0&rev=7
This commit is contained in:
commit
7bc8aaf179
@ -1,19 +1,17 @@
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#!/bin/sh -ex
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# Remove Wolfenstein dogs from source
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# Remove Wolfenstein dogs from source; they belong to another game
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# with incompatible licensing.
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: ${DOOMWADDIR:=/usr/share/doom};
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version=$(perl -lne 'if(/^Version\s*:\s*(\S+)/){print$1;exit}' <prboom-plus.spec);
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tar -xf "prboom-plus-$version.tar.xz";
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pushd "prboom-plus-$version/data/";
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deutex -doom2 "$DOOMWADDIR" -extract prboom-plus.wad;
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touch lumps/{b,c}_{start,end}.lmp;
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grep -Ev '^DOG|^DSDG' <prboom.txt >wadinfo.txt;
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rm -f prboom-plus.wad;
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deutex -doom2 "$DOOMWADDIR" -create wadinfo.txt prboom-plus.wad;
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find . -mindepth 1 -type d -print0 | xargs -0 rm -Rf;
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mv wadinfo.txt prboom.txt;
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rm -f error.txt output.txt;
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popd;
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version=$(perl -lne 'if(/^Version\s*:\s*(\S+)/){print$1;exit}' <prboom-plus.spec)
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rm -Rf "prboom-plus-$version"
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tar -xf "prboom-plus-$version.tar.gz"
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pushd "prboom-plus-$version/"
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# retain files so automake won't complain
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for i in data/sounds/dsdg*.wav data/sprites/dogs*.ppm; do
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>"$i"
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done
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popd
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find "prboom-plus-$version" -print0 | sort -z | \
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tar -T- --null --use=xz -cvf "prboom-plus-$version+.tar.xz";
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tar --no-r --null --use=xz -T- -cvf "prboom-plus-$version+.tar.xz"
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@ -11,17 +11,17 @@ be rendered.
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src/gl_main.c | 3 +++
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1 file changed, 3 insertions(+)
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Index: prboom-plus-2.5.1.3/src/gl_main.c
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Index: prboom-plus-2.5.1.4/src/gl_main.c
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===================================================================
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--- prboom-plus-2.5.1.3.orig/src/gl_main.c
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+++ prboom-plus-2.5.1.3/src/gl_main.c
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@@ -73,6 +73,9 @@
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#ifdef USE_CUSTOM_QSORT
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#include "qsort.h"
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--- prboom-plus-2.5.1.4.orig/src/gl_main.c
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+++ prboom-plus-2.5.1.4/src/gl_main.c
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@@ -36,6 +36,9 @@
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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+#ifndef USE_GLU_TESS
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+# define USE_GLU_TESS 1
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+#endif
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// All OpenGL extentions will be disabled in gl_compatibility mode
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int gl_compatibility = 0;
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#include "gl_opengl.h"
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@ -11,12 +11,12 @@ This makes the health bar above shootables use gradiented color.
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src/gl_main.c | 44 +++++++++++++++++---------------------------
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3 files changed, 20 insertions(+), 30 deletions(-)
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Index: prboom2/src/gl_drawinfo.c
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Index: prboom-plus-2.5.1.4/src/gl_drawinfo.c
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===================================================================
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--- prboom2.orig/src/gl_drawinfo.c
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+++ prboom2/src/gl_drawinfo.c
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@@ -111,10 +111,10 @@ static void gld_AddDrawRange(int size)
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#define NEWSIZE (MAX(64 * 1024, itemsize))
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--- prboom-plus-2.5.1.4.orig/src/gl_drawinfo.c
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+++ prboom-plus-2.5.1.4/src/gl_drawinfo.c
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@@ -112,10 +112,10 @@ static void gld_AddDrawRange(int size)
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#define SIZEOF8(type) ((sizeof(type)+7)&~7)
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void gld_AddDrawItem(GLDrawItemType itemtype, void *itemdata)
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{
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- int itemsize = 0;
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@ -26,13 +26,13 @@ Index: prboom2/src/gl_drawinfo.c
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- static int itemsizes[GLDIT_TYPES] = {
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+ static const unsigned int itemsizes[GLDIT_TYPES] = {
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0,
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sizeof(GLWall), sizeof(GLWall), sizeof(GLWall), sizeof(GLWall), sizeof(GLWall),
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sizeof(GLWall), sizeof(GLWall),
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Index: prboom2/src/gl_intern.h
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SIZEOF8(GLWall), SIZEOF8(GLWall), SIZEOF8(GLWall), SIZEOF8(GLWall), SIZEOF8(GLWall),
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SIZEOF8(GLWall), SIZEOF8(GLWall),
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Index: prboom-plus-2.5.1.4/src/gl_intern.h
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===================================================================
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--- prboom2.orig/src/gl_intern.h
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+++ prboom2/src/gl_intern.h
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@@ -220,7 +220,7 @@ typedef struct
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--- prboom-plus-2.5.1.4.orig/src/gl_intern.h
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+++ prboom-plus-2.5.1.4/src/gl_intern.h
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@@ -218,7 +218,7 @@ typedef struct
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typedef struct
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{
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@ -41,11 +41,11 @@ Index: prboom2/src/gl_intern.h
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float x1, x2, x3;
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float z1, z2, z3;
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Index: prboom2/src/gl_main.c
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Index: prboom-plus-2.5.1.4/src/gl_main.c
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===================================================================
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--- prboom2.orig/src/gl_main.c
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+++ prboom2/src/gl_main.c
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@@ -2405,15 +2405,20 @@ static void gld_AddHealthBar(mobj_t* thi
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--- prboom-plus-2.5.1.4.orig/src/gl_main.c
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+++ prboom-plus-2.5.1.4/src/gl_main.c
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@@ -2339,15 +2339,20 @@ static void gld_AddHealthBar(mobj_t* thi
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GLHealthBar hbar;
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int health_percent = thing->health * 100 / thing->info->spawnhealth;
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@ -74,7 +74,7 @@ Index: prboom2/src/gl_main.c
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{
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float sx2 = (float)thing->radius / 2.0f / MAP_SCALE;
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float sx1 = sx2 - (float)health_percent * (float)thing->radius / 100.0f / MAP_SCALE;
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@@ -2437,7 +2442,6 @@ static void gld_AddHealthBar(mobj_t* thi
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@@ -2371,7 +2376,6 @@ static void gld_AddHealthBar(mobj_t* thi
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static void gld_DrawHealthBars(void)
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{
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int i, count;
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@ -82,7 +82,7 @@ Index: prboom2/src/gl_main.c
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count = gld_drawinfo.num_items[GLDIT_HBAR];
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if (count > 0)
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@@ -2448,31 +2452,17 @@ static void gld_DrawHealthBars(void)
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@@ -2382,31 +2386,17 @@ static void gld_DrawHealthBars(void)
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for (i = count - 1; i >= 0; i--)
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{
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GLHealthBar *hbar = gld_drawinfo.items[GLDIT_HBAR][i].item.hbar;
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3
prboom-plus-2.5.1.4+.tar.xz
Normal file
3
prboom-plus-2.5.1.4+.tar.xz
Normal file
@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:e5554c6690677886fc976182f03e2f4cc16d9b3ffb8e039c839065d082031bbe
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size 1118052
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:d6d109705df868105df44a4fe7c30f7ffb33e8bcdd05f611e767f90c3628a41b
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size 1202216
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@ -1,3 +1,15 @@
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-------------------------------------------------------------------
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Tue Mar 29 23:57:18 UTC 2016 - jengelh@inai.de
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- Update to version 2.5.1.4
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* Added "Allow Jump" and "Allow Vertical Aiming" option on
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Prboom-plus 'bad' compatibility settings" page.
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* Added a "Backpack Changes Thresholds" option
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* "Use GL surface for software mode" mode now works much faster
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if gl_finish is 0 in config.
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* Better support for Chex Quest,
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* Fixed the classic "Long Wall" rendering error.
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-------------------------------------------------------------------
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Sun Mar 29 19:19:54 UTC 2015 - jengelh@inai.de
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@ -1,7 +1,7 @@
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#
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# spec file for package prboom-plus
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#
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# Copyright (c) 2015 SUSE LINUX GmbH, Nuernberg, Germany.
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# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -17,16 +17,17 @@
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Name: prboom-plus
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Version: 2.5.1.4~test4355
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Version: 2.5.1.4
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Release: 0
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Summary: Open source port of the DOOM game engine
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License: GPL-2.0+
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Group: Amusements/Games/3D/Shoot
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Url: http://prboom-plus.sourceforge.net/
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Url: http://prboom-plus.sf.net/
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#SVN-Clone: https://svn.prboom.org/repos/branches/prboom-plus-24/prboom2
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#DL-URL: http://downloads.sf.net/prboom-plus/prboom-plus-2.5.1.3.tar.gz
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Source: %name-%version.tar.xz
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#DL-URL: http://downloads.sf.net/prboom-plus/prboom-plus-2.5.1.4.tar.gz
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Source: %name-%version+.tar.xz
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Source2: clean_source.sh
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Patch1: prboom-nodatetime.diff
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Patch2: prboom-types1.diff
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Patch3: prboom-types2.diff
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@ -34,17 +35,20 @@ Patch5: prboom-enable-tessellation.diff
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Patch6: prboom-hbar-color.diff
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Patch7: prboom-hbar-all.diff
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Patch8: prboom-hbar-gradient.diff
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Source2: clean_source.sh
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BuildRequires: Mesa-devel
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BuildRequires: automake
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BuildRequires: fluidsynth-devel
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BuildRequires: hicolor-icon-theme
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BuildRequires: libSDL_image-devel
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BuildRequires: libSDL_mixer-devel
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BuildRequires: libSDL_net-devel
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BuildRequires: libpng-devel
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BuildRequires: libvorbis-devel
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BuildRequires: pcre-devel
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BuildRequires: xz
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%if 0%{?suse_version} >= 1320
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BuildRequires: portmidi-devel
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%endif
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BuildRequires: update-desktop-files
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Suggests: freedoom
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Provides: prboom = 2.5.0plus
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Obsoletes: prboom <= 2.5.0
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@ -52,52 +56,51 @@ BuildRoot: %{_tmppath}/%{name}-%{version}-build
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%description
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PrBoom+ is a Doom source port developed from the original PrBoom
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project.
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project, an open-source port of Doom, the classic 3D first-person
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shooter game which outclassed any 3D world games that preceded
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it, with amazing speed, flexibility, and outstanding gameplay.
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prboom is an open-source port of Doom, the classic 3D first-person
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shooter game. It totally outclassed any 3D world games that preceded
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it, with amazing speed, flexibility, and outstanding gameplay. The
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specs to the game were released, and thousands of extra levels were
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written by fans of the game; even today new levels are written for
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Doom faster then any one person could play them.
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The target of the prboom-plus project is to extend the original port
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with features that are necessary or useful to the developers and all
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those interested in their work. It is worth noting that all changes
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introduced in no way break PrBoom's compatibility with the original
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Doom/Doom2 engines, and it is possible to be confident this will
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never happen in the future since compatibility is as important.
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prboom(-plus) focuses heavily on retaining compatibility with the
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original Doom engines, which plays a big role in demo recording and
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playback.
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%prep
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%setup -qn prboom2
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%setup -q
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%patch -P 1 -P 2 -P 3 -P 5 -P 6 -P 7 -P 8 -p1
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%build
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./bootstrap;
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# rpm has its own optimizations, so turn off shipped defaults
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%configure --enable-gl --disable-cpu-opt --program-prefix='' \
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--with-waddir=%_datadir/doom --disable-dogs
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%configure --enable-gl --disable-cpu-opt --program-prefix="" \
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--with-waddir="%_datadir/doom" --disable-dogs
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make %{?_smp_mflags}
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%install
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b="%buildroot";
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make install DESTDIR="$b";
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# Will manually package docs (see %%files)
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rm -Rf "$b/%_datadir/doc";
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mkdir -p "$b/%_bindir";
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mv "$b/%_prefix/games"/* "$b/%_bindir/";
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# Convenience symlink
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ln -s prboom-plus "$b/%_bindir/prboom";
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%make_install gamesdir="%_bindir"
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# convenience symlink
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ln -s prboom-plus "%buildroot/%_bindir/prboom"
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install -Dm0644 ICONS/prboom-plus.svg "%buildroot/%_datadir/icons/hicolor/scalable/apps/prboom-plus.svg"
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install -Dm0644 ICONS/prboom-plus.desktop "%buildroot/%_datadir/applications/prboom-plus.desktop"
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install -Dm0644 ICONS/prboom-plus.bash "%buildroot/%_datadir/bash-completion/completions/prboom-plus.bash"
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%post
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echo "INFO: %name: The global IWAD directory is %_datadir/doom.";
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%desktop_database_post
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%icon_theme_cache_post
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%postun
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%desktop_database_postun
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%icon_theme_cache_postun
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%files
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%defattr(-,root,root)
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%doc NEWS AUTHORS README
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%doc doc/MBF.txt doc/MBFFAQ.txt doc/README.compat doc/README.demos doc/boom.txt
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%_bindir/*
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%_datadir/doom
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%_datadir/doom/
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%_datadir/doc/%name-%version/
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%_mandir/*/*
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%_datadir/applications/prboom-plus.desktop
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%_datadir/icons/hicolor/scalable/apps/prboom-plus.svg
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%_datadir/bash-completion/
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%changelog
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